| Name | Mana Cost | Type | P | T | Rules Text |
|---|---|---|---|---|---|
| Abandoned Base | Land | T: Add 1 to your mana pool. T, Sacrifice Abandoned Base: Destroy target land. | |||
| Asgard | Legendary Land | Asgard comes into play tapped. T, Sacrifice Asgard: Add WW to your mana pool. Creatures named Odin and creatures named Thor get +0/+1. At the beginning of your upkeep, you may search your library for an Asgardian card, reveal it, and put it into your hand. If you do, skip your draw step this turn and shuffle your library. | |||
| Asteroid M | Legendary Land | Asteroid M comes into play tapped. T, Sacrifice Asteroid M: Add RR to your mana pool. Creatures named Magneto get +0/+1. At the beginning of your upkeep, you may search your library for a red or black Mutant card, reveal it, and put it into your hand. If you do, skip your draw step this turn and shuffle your library. | |||
| Atlantis | Legendary Land | Atlantis comes into play tapped. T, Sacrifice Atlantis: Add UU to your mana pool. Creatures named Sub-Mariner and creatures named Namorita get +0/+1. At the beginning of your upkeep, you may search your library for an Atlantean card, reveal it, and put it into your hand. If you do, skip your draw step this turn and shuffle your library. | |||
| Attilan | Legendary Land | T: Add 1 to your mana pool. 1, T: Add U or R to your mana pool. Inhumans can't be the targets of spells or abilities. | |||
| Avengers Mansion | Legendary Land | T: Add 1 to your mana pool. 1, T: Add R or W to your mana pool. Creatures you control have vigilance. | |||
| Baxter Building | Legendary Land | T: Add 1 to your mana pool. 1, T: Add R or W to your mana pool. Whenever a creature attacks, it doesn't untap during its controller's next untap step. | |||
| Beehive | Legendary Land | T: Add 1 to your mana pool 1G: Add R or G to your mana pool. All creatures have "When this creature comes into play, if it's in play, you may have target opponent gain control of this creature. If you do, draw a card." | |||
| Blue Area of the Moon | Legendary Land | T: Add 1 to your mana pool. 1, T: Add W or U to your mana pool. As long as a player controls no creatures with spacefaring, that player plays with his or her hand revealed. | |||
| Brood-World | Legendary Land | T: Add 1 to your mana pool 1T: Add B or G to your mana pool. Broods you control have "Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a 1/1 black Brood creature token with flying into play." | |||
| Cavern | Land | Cavern comes into play tapped. T: Add R to your mana pool. Cycling 2 | |||
| Clouds | Land | Clouds comes into play tapped. T: Add W to your mana pool. Cycling 2 | |||
| Concrete Jungle | Land | T: Add 1 to your mana pool. T: Add R or G to your mana pool. Play this ability only if you control a Mountain. | |||
| Dark Clouds | Land | T: Add 1 to your mana pool. T: Add W or U to your mana pool. Play this ability only if you control an Island. | |||
| Dark Dimension | Land | Whenever Dark Dimension becomes tapped, it deals 1 damage to you. T: Add one mana of any color to your mana pool. All Faltinians get +1/+1. | |||
| Genosha | Legendary Land | T: Add 1 to your mana pool. 1, T: Add W or B to your mana pool Mutants can't be blocked except by Mutants. Mutants can't block non-Mutant creatures. | |||
| Hala | Legendary Land | T: Add 1 to your mana pool. 1, T: Add W or U to your mana pool Whenever a Kree is put into a graveyard from play, draw a card. | |||
| Ice Field | Snow Land | 2, T: Add WU to your mana pool. | |||
| Iron Man Armory | Land | 6, T: Search your library for an Armor card, reveal it, and put it into your hand. Then shuffle your library. T, Tap an untapped creature you control named Tony Stark: Search your library for an Armor card, reveal it, and put it into your hand. Then shuffle your library. | |||
| Latveria | Legendary Land | T: Add 1 to your mana pool. 1, T: Add B or G to your mana pool. Creatures named Doctor Doom get +1/+1. Artifact spells you play cost 1 less to play. | |||
| Limbo | Legendary Land | Whenever a nontoken creature is removed from the game, put a limbo counter on it. T, Tap an untapped creature you control named Magik or Magik II: Return a card removed from the game with a limbo counter on it to play under your control. When Limbo leaves play, return each card removed from the game with a limbo counter on it to its owner's hand. | |||
| Madripoor | Legendary Land | T: Add 1 to your mana pool. 1, T: Add B or R to your mana pool. Creatures your opponents control have "At the beginning of your upkeep, sacrifice this permanent unless you pay 1." | |||
| Mangrove Forest | Land | T: Add 1 to your mana pool. T: Add U or G to your mana pool. Play this ability only if you control a Forest. | |||
| Microverse | Legendary Land | T: Add 1 to your mana pool. 1, T: Add U or R to your mana pool. 1, T: Each creature you control is unblockable this turn. For each creature you control, that creature gets -4/-X until end of turn, where X is 4 or that creature's toughness minus 1, whichever is smaller. | |||
| Morlock Tunnels | Legendary Land | T: Add 1 to your mana pool. 1, T: Add U or R to your mana pool. 3: Target Mutant is unblockable this turn. | |||
| Negative Zone | Land | At the beginning of your upkeep, you may remove a creature you control from the game. If you do, Negative Zone deals 1 damage to you. 0: You may return a creature card removed from the game with Negative Zone to play under your control. If you do, add one mana of any color to your mana pool. Play this ability only any time you could play an instant. | |||
| New York City | Legendary Land | T: Add 1 to your mana pool. 1, T: Add G or W to your mana pool. Creatures your opponents control attack each turn if able. At the end of each opponent's turn, return all creatures that player controls that didn't attack this turn to their owners' hands. | |||
| Nexus of All Realities | Legendary Land | 2: Search your library for a land card and put it into play. Then shuffle your library. This ability may be played only once each turn. As long as you don't control a creature named Man-Thing, any player may play this ability. | |||
| Peak | Snow-Covered Land | 2, T: Add UR to your mana pool. | |||
| River | Land | River comes into play tapped. T: Add U to your mana pool. Cycling 2 | |||
| Savage Land | Legendary Land | Savage Land comes into play with three vibranium counters on it. At the beginning of your upkeep, if there is a vibranium counter on Savage Land, remove a vibranium counter from it. If there are no more vibranium counters on it, destroy all artifacts. T: Add 1 to your mana pool. 1, T: Add R or G to your mana pool. | |||
| School for Gifted Youngsters | Legendary Land | T: Add 1 to your mana pool 1, T: Add U or G to your mana pool. Mutant spells cost 1 less to play. 1, T: Target Mutant gets +1/+1 until end of turn. | |||
| Sewer | Land | T: Add 1 to your mana pool. T: Add U or B to your mana pool. Play this ability only if you control a Swamp. | |||
| Skrull Homeworld | Legendary Land | T: Add 1 to your mana pool. 1T: Add U or B to your mana pool. Players may play creature cards as though they had morph X, where X is their converted mana cost. If a card is played this way, the creature comes into play with X mask counters on it. | |||
| Space | Land | T: Add 1 to your mana pool. Creatures with spacefaring can't be blocked except by creatures without spacefaring. Spells named Vacuum cost UB less to play. | |||
| Storm Clouds | Land | T: Add 1 to your mana pool. T: Add R or W to your mana pool. Play this ability only if you control a Plains. | |||
| The Vault | Legendary Land | T: Add 1 to your mana pool. 1, T: Add W or B to your mana pool. You may choose not to untap The Vault during your untap step. T: Any opponent may pay 1 life. If no one does, tap target black or red creature and it doesn't untap during its controller's untap step as long as The Vault remains tapped. | |||
| Tomb | Land | Tomb comes into play tapped. T: Add B to your mana pool. Cycling 2 | |||
| Transylvania | Legendary Land | Transylvania comes into play tapped. T, Sacrifice Transylvania: Add BB to your mana pool. Creatures named Dracula get +0/+1. At the beginning of your upkeep, you may search your library for a Vampire card, reveal it, and put it into your hand. If you do, skip your draw step this turn and shuffle your library. | |||
| Treetops | Land | Treetops comes into play tapped. T: Add G to your mana pool. Cycling 2 | |||
| Wakanda | Legendary Land | Wakanda comes into play tapped. T, Sacrifice Wakanda: Add GG to your mana pool. Creatures named Black Panther and creatures named Man-Ape get +0/+1. At the beginning of your upkeep, you may search your library for a green Soldier card, reveal it, and put it into your hand. If you do, skip your draw step this turn and shuffle your library. | |||
| Worldship | Legendary Artifact Land -- Herald | T: Add 1 to your mana pool. 1, T: Add B or U to your mana pool 5, T: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. | |||
| Worthington Aerie | Legendary Land | T: Add 1 to your mana pool. 1, T: Add G or W to your mana pool. Creatures with flying have banding. Creatures with flying have "This creature can't block creatures without flying." | |||
| Wundagore | Legendary Land | T: Add 1 to your mana pool. 1, T: Add B or R to your mana pool. Creatures named Scarlet Witch get +1/+1. Black and/or red instant, sorcery, and enchantment spells you play cost 1 less to play. | |||
| Tyrannoid | 0 | Creature -- Moloid Servant | 0 | 1 | Tyrannoid is red. |
| A.I.M. Scientist | R | Creature -- A.I.M. Scientist | 1 | 1 | Tap two untapped A.I.M. Scientists you control: Search your library for a card named Super-Adaptoid and put it into play. Then shuffle your library. Tap four untapped A.I.M. Scientists you control: Search your library for a card named M.O.D.O.K. and put it into play. Then shuffle your library. Tap eight untapped A.I.M. Scientists you control: Search your library for a card named Cosmic Cube and put it into play. Then shuffle your library. |
| Atlantean Guard | U | Creature -- Atlantean Merfolk | 1 | 4 | Atlantean Guard can't attack unless defending player controls an Island. When you control no Islands, sacrifice Atlantean Guard. |
| Atlantean Scout | U | Creature -- Atlantean Merfolk | 0 | 1 | Atlantean Scout can't attack unless defending player controls an Island. When you control no Islands, sacrifice Atlantean Scout. 1: Until end of turn, Atlantean Scout loses "Atlantean Scout can't attack unless defending player controls an Island" and "When you control no Islands, sacrifice Atlantean Scout." Whenever Atlantean Scout becomes blocked by a creature, draw a card. |
| Atlantean Stormtroopers | U | Creature -- Atlantean Merfolk | 1 | 1 | Haste Atlantean Stormtroopers can't attack unless defending player controls an Island. When you control no Islands, sacrifice Atlantean Stormtroopers. 1: Until end of turn, Atlantean Stormtroopers loses "Atlantean Stormtroopers can't attack unless defending player controls an Island" and "When you control no Islands, sacrifice Atlantean Stormtroopers." |
| Avengers | R | Enchantment | As long as you control a creature named Captain America, Thor, or Tony Stark, creatures you control have flanking. | ||
| Avengers Day | W | Instant | Play Avengers Day only during an opponent's upkeep. That player skips all combat phases this turn. | ||
| Avengers Scuba Gear | 1 | Artifact -- Armor Equipment | (A creature can't be equipped with more than one Armor.) Equipped creature has islandwalk. Equipped creature can't attack unless defending player controls an Island. Equip 1 | ||
| Berserker Rage | G | Instant | Play Berserker Rage only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At end of turn, destroy that creature if it attacked this turn. | ||
| Black Widow | R | Legendary Creature | 1 | 1 | First strike 1: Black Widow's creature type becomes S.H.I.E.L.D.-Agent until end of turn. |
| Blood Sacrifice | B | Instant | As an additional cost to play Blood Sacrifice, sacrifice a creature. Add to your mana pool an amount of mana equal to the sacrificed creature’s converted mana cost in any combination of black and/or red mana. | ||
| Brotherhood of Evil Mutants | B | Enchantment | As long as you control a creature named Magneto or Mystique and three or more Mutants, Mutants you control get +3/+1 and have first strike. When you control a creature named Professor X, sacrifice Brotherhood of Evil Mutants. | ||
| Buy-Out | W | Instant | As an additional cost to play Buy-Out, pay 2 life. Gain control of target Mercenary. | ||
| Captain America | W | Legendary Creature -- Soldier | 2 | 2 | First strike, banding Threshold -- RWU, T: Search your library for a card named Captain America's Shield, reveal it, and put it into your hand. Then shuffle your library. |
| Careful Research | W | Enchantment -- Aura | Enchant creature At the beginning of your upkeep, you may put a page counter on Careful Research. When enchanted creature is put into a graveyard, draw a card for each page counter on Careful Research. | ||
| Cletus Kasady | B | Madness 1 | When Cletus Kasady comes into play, attach all Auras named Carnage to it. Activated abilities of permanents named Carnage cost B less to play. | ||
| Cloak and Dagger | B | Enchantment | Creatures named Cloak and creatures named Dagger get +0/+1. XBB, Return a creature you control named Cloak to its owner's hand: Return X target creatures to their owners' hands. | ||
| Contemplate | U | Instant | Draw three cards, then put two cards from your hand on top of your library in any order. | ||
| Crimson Bands of Cytorrak | R | Enchantment | Play Crimson Bands of Cytorrak only if you control a Sorcerer. Return Crimson Bands of Cytorrak to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn. | ||
| Darkforce Cloud | B | Instant | Prevent all combat damage that would be dealt this turn. | ||
| Defenders | G | Enchantment | As long as you control a creature named Hulk, a creature named Doctor Strange, and a creature named Sub-Mariner, creatures you control get +1/+1 and have first strike. | ||
| Demon Spawn | B | Creature -- Demon | 1 | 1 | Sacrifice Demon Spawn: Add B to your mana pool. |
| Dominic Fortune | W | Legendary Creature -- Soldier | 1 | 1 | Dominic Fortune comes into play with six bullet counters on it. T, Remove a bullet counter from Dominic Fortune: Dominic Fortune deals 1 damage to target creature or player. |
| Dum-Dum Dugan | R | Legendary Creature -- S.H.I.E.L.D.-Agent | 2 | 1 | As long as a creature named Nick Fury is in play, Dum-Dum Dugan has flanking. |
| Eddie Brock | R | Legendary Creature | 1 | 1 | When Eddie Brock comes into play, attach all Auras named Venom to it. |
| Edwin Jarvis | W | Legendary Creature -- Servant | 1 | 1 | If a permanent named Avengers Mansion is in play, you may play Edwin Jarvis without paying its mana cost. T: Add one mana of any color to your mana pool. |
| Eye of Agamotto | 1 | Legendary Artifact | T: Look at target player's hand T, Tap an untapped white Sorcerer you control: Target player discards a card. | ||
| Fantastic Four | W | Enchantment | As long as you control a creature named Mr. Fantastic, a creature named Invisible Woman, a creature named Thing, and a creature named Human Torch, creatures you control with those names get +2/+2 and have banding. | ||
| Fantastic Four Signal Flare | 1 | Artifact | T, Sacrifice Fantastic Four Signal Flare: Search your library for a card named Mr. Fantastic, Invisible Woman, Thing, or Human Torch, reveal it, and put it into your hand. Then shuffle your library. | ||
| Fastball Special | R | Enchantment -- Aura | Enchant creature with power 5 or greater Enchanted creature has "T: Target creature you control with power less than this creature's power gets +X/+0 and gains flying until end of turn, where X is this creature's power minus that creature's toughness. At end of turn, Fastball Special deals 1 damage to that creature." | ||
| Field Training | G | Instant | Put a +1/+1 counter on target creature you control. | ||
| Franklin Richards | W | Legendary Creature -- Mutant | 0 | 1 | T: Remove target creature from the game. Play this ability only if a creature named Mr. Fantastic, Invisible Woman, Thing, or Human Torch was put into a graveyard from play this turn. |
| Host of Hoggoth | B | Sorcery | Play Host of Hoggoth only if you control a Sorcerer. Put target creature on the bottom of its owner's library. | ||
| Instability | U | Enchantment -- Aura | Enchant creature Enchanted creature has "Cumulative upkeep 1." | ||
| Leech | G | Legendary Creature -- Mutant | 0 | 1 | All Mutants other than Leech lose all abilities. |
| Living Pharaoh | B | Creature -- Soldier | 1 | 1 | As long as a creature named Living Pharaoh is in play, Living Pharaoh Cultist gets +1/+0. |
| Living Planet | W | Enchantment -- Aura | Enchant creature with power 26 or greater named Living Pharaoh When Living Planet comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Living Planet can't be the target of spells or abilities. Enchanted creature can't be the target of spells or abilities. Whenever a land is tapped for mana, you gain 1 life. | ||
| Mistletoe Arrow | 1 | Artifact -- Arrow Equipment | Equipped creature has "T, Sacrifice Mistletoe Arrow: Mistletoe Arrow deals 1 damage to target creature or player." 0: Attach Mistletoe Arrow to target Archer you control. Play this ability only any time you could play a sorcery. Equip 1 | ||
| Mole Man | B | Legendary Creature -- Lord | 1 | 1 | Mountainwalk All Moloids have mountainwalk. T: Target basic land becomes the basic land type of your choice until end of turn. |
| Moons of Munnopor | U | Instant | Play Moons of Munnopor only if you control a Sorcerer. Counter target spell. | ||
| Mystic Senses | U | Instant | Each player reveals his or her face-down spells and permanents. (Those cards aren't turned face up.) Cycling 1U | ||
| Mystique | B | Legendary Creature -- Mutant | 1 | 1 | Morph B 0: Mystique's color becomes the color of your choice. 0: Mystique's creature type becomes the type of your choice. 1: Mystique is unblockable this turn. |
| Nature Elemental | G | Creature -- Elemental | 0 | 1 | Forestwalk T: Add G to your mana pool. |
| Neptune's Blessing | U | Instant | Any number of target creatures become blue until end of turn. Threshold -- All Merfolk and all Atlanteans get +1/+0 until end of turn. | ||
| New York Police Department | W | Creature -- Police | 1 | 1 | Banding |
| Outwit | U | Instant | Buyback 4 Untap target blocked creature and remove it from combat. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Draw a card. | ||
| Petrification | R | Enchantment -- Aura | Enchant creature Enchanted creature's power is 0. Enchanted creature has defender and is a Wall in addition to its other creature types. | ||
| Pincer Attack | W | Instant | Choose target attacking creature you control and target creature blocking another attacking creature. Tap the blocking creature and remove it from combat. The attacking creature and the blocked creature each deal damage equal to its power to the blocking creature. | ||
| Power Boost | G | Instant | Target creature gets +3/+3 until end of turn. | ||
| Promising Cadet | W | Creature -- Police | 0 | 2 | First strike |
| Radar Sense | G | Enchantment -- Aura | Enchant creature Enchanted creature can block creatures as though they weren't unblockable. | ||
| Rats | B | Creature -- Rat | 1 | 1 | This creature can't be blocked by Walls. |
| Reanimation | G | Instant | Regenerate target creature. Draw a card. | ||
| Reduce | G | Instant | Target creature gets -5/-0 until end of turn. | ||
| Re-Entry | R | Enchantment | Whenever a creature with spacefaring comes into play, Re-Entry deals 3 damage to that creature and that creature loses spacefaring. | ||
| Release Bond | W | Instant | Gain control of all permanents you own. Cycling 2 | ||
| Repair | U | Sorcery | Return target artifact card from your graveyard to your hand. | ||
| Revealing Light | U | Instant | Counter target spell unless its controller pays 1. | ||
| Rick Jones | W | Legendary Creature | 2 | 1 | Banding You may choose not to untap Rick Jones during your untap step. 1, T: Target creature gets +1/+1 as long as Rick Jones remains tapped. |
| S.H.I.E.L.D. Badge | 1 | Artifact -- Equipment | Equipped creature is a S.H.I.E.L.D.-Agent in addition to its creature types. Equip 0 | ||
| Sabotage | U | Instant | Buyback 1U Counter target activated ability of an artifact. (Mana abilities can't be targeted.) | ||
| Scared Mutant | G | Creature -- Mutant | 1 | 1 | Flying |
| Scarlet Witch | R | Creature -- Mutant Sorcerer | 1 | 1 | T: Roll a six-sided die. On a 1, draw a card. On a 2, Scarlet Witch deals 1 damage to a creature or player of your choice. On a 3, a creature of your choice gets +1/+1 until end of turn. On a 4, a creature of your choice can't block this turn. On a 5, remove a card in a graveyard from the game. On a 6, shuffle a player's library. |
| Secret Identity | U | Instant | The next creature spell you play this turn may be played as though it had morph X, where X is its converted mana cost. If you play that spell this way, the creature comes into play with X mask counters on it. | ||
| Secrets Revealed | U | Instant | Reveal your hand. Draw a card. | ||
| Sentinel of Liberty | W | Enchantment -- Aura | Enchant creature you control As long as enchanted creature is untapped, creatures you control with power 1 or less get +0/+2. | ||
| Shield of the Seraphim | W | Instant | Buyback 2 Play Shield of the Seraphim only if you control a Sorcerer. Prevent the next 7 damage that would be dealt to target creature this turn. | ||
| Siryn | R | Legendary Creature -- Mutant | 1 | 1 | R: Siryn gains flying until end of turn. X: Tap X target creatures. Spend only red mana this way. Play this ability only if Siryn is attacking. |
| Thug | R | Creature -- Minion | 1 | 1 | Provoke |
| Thunder and Lightning | R | Instant | Tap target creature. Thunder and Lightning deals 3 damage to that creature. | ||
| Traumatic Experience | U | Enchantment -- Aura | Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be played. 5, Pay 2 life: Destroy Traumatic Experience. Any player may play this ability. | ||
| Tribe-Warrior | G | Creature -- Soldier | 1 | 1 | Haste |
| Ultimatum | R | Creature -- Mercenary Soldier | 1 | 1 | As long as there is one color or fewer among nonartifact, nonland permanents an opponent controls, Ultimatum gets +1/+1 and has first strike. |
| Unwanted Publicity | W | Enchant creature | Enchanted creature can't attack or block unless its controller pays 3. Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "At the beginning of your upkeep, you may pay 3. If you do, untap this creature." | ||
| Winds of Watoomb | G | Sorcery | Play Winds of Watoomb only if you control a Sorcerer. Tap all creatures target opponent controls. Return to its owner's hand each of those creatures with flying. | ||
| Wolfsbane | G | Legendary Creature -- Mutant | 1 | 1 | 1G: Wolfsbane gets +1/+1 and gains first strike and forestwalk until end of turn. Play this ability only once each turn. |
| X-Men | U | Enchantment | As long as you control three or more Mutants and a creature named Professor X, Mutants you control get +2/+2 and creatures you control named Professor X can't be the targets of spells or abilities. | ||
| Yggdrasil | G | World Enchantment | 1: Add one mana of any color to your mana pool. Put a serpent counter on Yggdrasil. At the beginning of your upkeep, Yggdrasil deals X damage to you, where X is a third of the number of serpent counters on Yggdrasil, rounded down. Threshold -- When Yggdrasil is removed from the game from play, remove all permanents from the game. | ||
| Blazing Assault | XR | Sorcery | Blazing Assault deals X damage to target creature or player. | ||
| Lava Stream | XR | Sorcery | Lava Stream deals X damage to target creature or player. If Lava Stream would deal damage to a creature, the damage can't be prevented or dealt instead to another creature or player. | ||
| Paralyzing Cold | XG | Sorcery | Tap X target creatures. Paralyzing Cold deals 2 damage to each of those creatures with flying. | ||
| Typhoon | XG | Sorcery | Typhoon deals X damage to each creature with flying and each player. | ||
| Brick Wall | 2 | Artifact Creature -- Wall | 0 | 6 | Defender When Brick Wall blocks a creature with power 3 or greater, return Brick Wall to its owner's hand at end of combat. |
| Iron Man Armor I Mark I | 2 | Legendary Artifact -- Armor Equipment | Equipped creature gets +2/+2. 5: Equipped creature gains flying until end of turn. Equip 1 | ||
| Orb of Agamotto | 2 | Legendary Artifact | T: Look at the top four cards of target player's library, then put them back in any order. T, Tap an untapped white Sorcerer you control: Draw a card. | ||
| Papa Hagg's Ring | 2 | Legendary Artifact | T: Add G to your mana pool. 1GG, T, Tap an untapped creature you control named Nighthawk: Search your library for a card named Hulk, Silver Surfer, Sub-Mariner, or Doctor Strange, reveal it, and put it into your hand. Then shuffle your library. | ||
| S.H.I.E.L.D. Spacesuit | 2 | Artifact -- Armor Equipment | Equipped creature has spacefaring. Equip 1 | ||
| Animate Matter | WU | Enchantment -- Aura | Enchant artifact or creature As long as enchanted permanent is a creature, it can attack as though it didn't have defender. Threshold -- As long as enchanted permanent is an artifact, it's an artifact creature with power and toughness each equal to its converted mana cost. | ||
| Archangel | 1U | Legendary Creature -- Mutant | 1 | 2 | Flying, vigilance T, Put a -1/-1 counter on Archangel: Regenerate target creature. |
| Atlantean Invader | UU | Creature -- Atlantean Merfolk | 2 | 1 | Islandwalk |
| Badoon Warrior | 1G | Creature -- Badoon Soldier Warrior | 2 | 1 | First strike |
| Banshee | WR | Legendary Creature -- Mutant | 2 | 1 | R: Banshee gains flying until end of turn. X: Tap X target creatures. Banshee deals 1 damage to each creature tapped this way. Spend only red mana on X. Play this ability only if Banshee is attacking. |
| Black Cat | 1R | Legendary Creature -- Thief | 1 | 1 | First strike 1: The next time an opponent would flip a coin or roll a die this turn, instead that player flips two coins or rolls two dice and you ignore one. |
| Black Panther | GG | Legendary Creature -- Scientist Lord | 2 | 2 | First strike, flanking, forestwalk |
| Blade, Vampire Slayer | WB | Legendary Creature -- Pseudovampire | 2 | 2 | Prevent all damage that would be dealt to Blade, Vampire Slayer by Vampires. T: Remove target Vampire from the game. 2, T: Search target player's library for a Vampire card and remove it from the game. Then that player shuffles his or her library. |
| Bodysliding | 1U | Instant | Target creature phases out. | ||
| Brittle Bones | 1B | Enchantment -- Aura | Enchant creature When enchanted creature is dealt damage, destroy it. It can't be regenerated. | ||
| Call of the Jungle | 1G | Sorcery | Search your library for a Forest card and put it into play. Then shuffle your library. | ||
| Captain Universe | 1W | Legendary Enchantment -- Aura | You may play Captain Universe any time you could play an instant. Enchant creature You may play Captain Universe only on a blocking creature. Enchanted creature has spacefaring. W: Regenerate enchanted creature. Enchanted creature gets +X/+Y, where X is its power and Y is its toughness. At end of turn, return Captain Universe to its owner's hand. | ||
| Center of Attention | 1W | Instant | Whenever target creature attacks and isn't blocked this turn, tap all other creatures. | ||
| Classified Information | 1U | Instant | Look at the top X cards of your library, where X is the number of legendary creatures in play, then put them back in any order. | ||
| Crush | 1R | Instant | Destroy target artifact. | ||
| Dark Phoenix | 1B | Enchantment | All Auras named Phoenix have "Enchanted creature gets +7/+7 and has trample." All Auras named Phoenix have "At end of turn, sacrifice enchanted creature and shuffle this Aura into its owner's library. Then remove all permanents named Dark Phoenix from the game." | ||
| Days of Future Past | UU | Echo | Return a creature you control to its owner's hand: You may put a creature card with the same converted mana cost as the returned creature from your hand into play. Play this ability only once each turn. | ||
| Deathbird | BB | Legendary Creature -- Shi'ar Bird | 3 | 3 | Flying When Deathbird comes into play, you lose 1 life. |
| Deathtrap | 1B | Instant | Destroy target nonartifact, nonblack creature. It can't be regenerated. | ||
| Director of S.H.I.E.L.D. | 1R | Legendary Enchantment -- Aura | Enchant creature If Director of S.H.I.E.L.D. targets a creature named Nick Fury, it costs R less to play. All S.H.I.E.L.D.-Agents get +1/+1 and have banding. | ||
| Disperse | 1W | Instant | Destroy target artifact or enchantment. | ||
| Draining Touch | 1U | Sorcery | Tap target untapped creature. Add mana to your mana pool equal to that creature's mana cost. (Mana cost includes color.) | ||
| Electro | 1R | Legendary Creature | 1 | 1 | Prevent all damage that would be dealt to Electro by creatures with flying. R: Electro gets +1/+0 until end of turn. R, Tap an untapped artifact you control: Electro gains flying until end of turn. RRR: Electro gains protection from red until end of turn. |
| Epic Battle | RG | Instant | Choose two target creatures controlled by different players each with power greater than 3. Each creature deals damage equal to its power to the other. | ||
| Evil Counterpart | UB | Enchantment -- Aura | Enchant permanent Enchanted permanent is no longer legendary and is black. Cycling 1 | ||
| Excalibur | GW | Enchantment | As long as you control a creature named Captain Britain and a creature named Meggan, creatures you control get +1/+1 and have banding. G: Add R to your mana pool. W: Add U to your mana pool. | ||
| Extreme Fear | BB | Enchantment -- Aura | Enchant creature Enchanted creature has fear. | ||
| Failure | UU | Instant | Counter target spell. | ||
| Falcon | WW | Legendary Creature | 1 | 2 | Flying When Falcon comes into play, put a legendary 1/1 white Bird creature token with flying named Redwing into play. The token has "W, T: Untap target attacking creature you control and remove it from combat." and "When a permanent named Falcon isn't in play, sacrifice this creature." |
| Fire Barrier | 1G | Creature -- Wall | 0 | 5 | Defender R: Fire Barrier gets +1/+0 until end of turn. |
| Flooded Lands | UU | Enchantment | Cumulative upkeep U Creatures without islandwalk can't attack. | ||
| Fog Barrier | 1G | Creature -- Wall | 0 | 2 | Defender Flying Prevent all combat damage that would be dealt to and dealt by Fog Barrier. |
| Forensic Lab | 1W | Enchantment | Whenever a creature an opponent controls becomes tapped, put a forensic counter on Forensic Lab. W, Remove a forensic counter from Forensic Lab: Put a +0/+2 counter on target creature. U, Remove a forensic counter from Forensic Lab: Put a +1/+1 counter on target creature. | ||
| Forge | 1R | Legendary Creature -- Mutant Sorcerer | 1 | 1 | T, Sacrifice an artifact: Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library. |
| Friendship | WU | Instant | Target player gains 7 life. | ||
| General Thunderbolt Ross | 1R | Legendary Creature -- Soldier | 1 | 1 | All Soldiers get +1/+1. As long as a creature named Hulk is in play, all Soldiers get +2/+0. |
| Havok | WW | Legendary Creature -- Mutant | 1 | 1 | Whenever a land is tapped for mana, put a cosmic counter on Havok. Remove six cosmic counters from Havok: Havok deals 1 damage to target creature not named Cyclops or to target player. |
| Henry Gyrich | WR | Legendary Creature | 1 | 1 | Creature spells other than non-Mutant Police spells, non-Mutant Soldier spells, or non-Mutant S.H.I.E.L.D.-Agent spells cost 1 more to play. |
| Heroes Reborn | UU | Sorcery | Players play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half of his or her life, rounded up. | ||
| Howling Commandos | 1R | Creature -- Soldier | 2 | 2 | |
| Hydra Agent | 1G | Creature -- Hydra-Agent | 1 | 1 | When Hydra Agent is put into a graveyard from play, you may pay 2GG. If you do, put two 1/1 green Hydra-Agent creature tokens into play. Those tokens have this ability. |
| Inferno | BB | Enchantment | Non-Sorcerer, non-Wizard, non-Demon, non-Devil creatures without spacefaring get -1/-1. | ||
| Inspector DeWolff | WW | Creature -- Police | 0 | 1 | All Police get +1/+1 and have banding. |
| Intergalactic Council | 1W | Enchantment | At the beginning of your combat phase, you may put a council counter on Intergalactic Council. If you do, creatures you control can't attack this combat. Remove a council counter from Intergalactic Council: Creatures you control get +1/+1 until end of turn. | ||
| J. Jonah Jameson | WR | Legendary Creature -- Reporter | 1 | 1 | Whenever a creature an opponent controls deals damage, put a scathing counter on that creature. Each creature with two or more scathing counters on it has "This creature can't attack or block unless you pay 3," "This creature doesn't untap during your untap step," and "At the beginning of your upkeep, you may pay 3. If you do, untap this creature." |
| Jean Grey | UU | Legendary Creature -- Mutant | 1 | 1 | U, T: Tap target artifact, creature, or land. 1U, T: Look at target opponent's hand. 2U, T: Return target tapped artifact or creature to its owner's hand. 2UU: Target creature gains flying until end of turn. |
| Jubilee | UR | Legendary Creature -- Mutant | 0 | 2 | T: Jubilee deals 1 damage to target creature. Tap or untap that creature. R, T: Add one mana of any color to your mana pool. |
| Justice | UU | Legendary Creature -- Mutant | 1 | 1 | 1U: Target creature gains flying until end of turn. 1U, T: Tap target artifact, creature, or land. 2U, T: Return target tapped artifact to its owner's hand. 3U, T: Justice deals 1 damage to target creature. |
| Knights of Hades | BB | Creature -- Zombie | 2 | 2 | First strike, protection from white |
| Learning Curve | 1U | Instant | Draw X cards, where X is one plus the number of cards named Learning Curve in all graveyards. | ||
| Legacy Virus | 1B | Enchantment -- Aura | Enchant creature As Legacy Virus comes into play, roll a six-sided die. Put X fade counters on enchanted creature, where X is the result of the die roll. Enchanted creature has fading X, where X is the result of the die rolled as Legacy Virus came into play. As long as enchanted creature is a Mutant, it loses all abilities. When Legacy Virus is put into a graveyard from play, return Legacy Virus from its owner's graveyard to play. | ||
| Legion of the Unliving | 1B | Enchantment | When Legion of the Unliving comes into play, if it's in play, it becomes an Aura with enchant creature. Put target creature card from a graveyard into play under your control and attach Legion of the Unliving to it. Enchanted creature gets -1/-0. When Legion of the Unliving leaves play, destroy enchanted creature. It can't be regenerated. | ||
| Living Pharaoh | BB | Legendary Creature -- Mutant | 1 | 1 | Whenever a land is tapped for mana, put a cosmic counter on Living Pharaoh. Remove six cosmic counters from Living Pharaoh: Put a +1/+1 counter on Living Pharaoh. |
| Locked Up | 1U | Enchantment -- Aura | Enchant creature When Locked Up comes into play, tap enchanted creature. Enchanted creature doesn't untap during its untap step. Enchanted creature has "At the beginning of your upkeep, you may pay 3. If you do, untap this creature." | ||
| Lost Hope | 1U | Instant | Counter target spell unless its controller pays 3. | ||
| Magik II | WR | Legendary Creature -- Sorcerer | 2 | 2 | 4, T: Search your library for a card named Soulsword, reveal it, and put it into your hand. Then shuffle your library. T: Search your library for a card named Limbo and put it into play. Then shuffle your library. |
| Moon Knight | 1R | Legendary Creature | 2 | 1 | Flanking At the beginning of your upkeep, put a daycycle counter on Moon Knight. As long as there are exactly three daycycle counters on Moon Knight, Moon Knight gets +1/+1. Whenever there are four or more daycycle counters on Moon Knight, remove all daycycle counters from Moon Knight. |
| New Mutants | UG | Enchantment | Tap an untapped creature you control named Professor X: Search your library for a card named Wolfsbane, Moonstar, Karma, Cannonball, or Sunspot, reveal it, and put it into your hand. Then shuffle your library. U: Add W to your mana pool. G: Add R to your mana pool. | ||
| New Warriors | UR | Enchantment | As long as you control a creature named Night Thrasher and a creature named Speedball, creatures you control get +1/+1 and have banding. U: Add W to your mana pool. R: Add B to your mana pool. | ||
| Nighthawk | 1W | Legendary Creature | 1 | 2 | 1: Nighthawk gains flying until end of turn. At the beginning of your upkeep, put a daycycle counter on Nighthawk. As long as there are exactly three daycycle counters on Nighthawk, Nighthawk gets +1/+1. Whenever there are four or more daycycle counters on Nighthawk, remove all daycycle counters from Nighthawk. |
| Observation | 1W | Sorcery | Look at target player's hand and the top card of his or her library. | ||
| Operation Galactic Storm | 1R | Enchantment | When you don't control a Kree, a Shi'ar, or a permanent named Avengers, sacrifice Operation Galactic Storm. Tap any number of untapped creatures you control: Operation Galactic Storm deals X damage to target creature, where X is the total power of all creatures tapped this way. Until the end of the next turn, prevent all damage that would be dealt by creatures you control and activated abilities of creatures you control can't be played. Play this ability only once each turn. | ||
| Outclassed | 1G | Enchantment -- Aura | Enchant creature Enchanted creature gets -1/-1 and attacks each turn if able. | ||
| Outlaw Kid | 1W | Legendary Creature -- Gunslinger | 1 | 1 | Outlaw Kid comes into play with twelve bullet counters on it. 1, Remove a bullet counter from Outlaw Kid: Outlaw Kid deals 1 damage to target creature or player. Play this ability only if an opponent attacked with one or more creatures this turn. At the end of your turn, roll a six-sided die. On a 1, shuffle Outlaw Kid into its owner's library. |
| Paramedic | 1W | Creature -- Police | 1 | 1 | T: Prevent the next 1 damage that would be dealt to target creature or player this turn. |
| Penance Stare | BR | Instant | Tap target nonartifact creature. That creature doesn't untap during its controller's next untap step. Draw a card. | ||
| Perimeter Fence | 1W | Creature -- Wall | 0 | 5 | Defender Perimeter Fence can block any number of creatures. |
| Phantom Rider | WR | Legendary Creature -- Gunslinger | 2 | 2 | As long as an opponent controls a black permanent, Phantom Rider gets +1/+1 and has shadow and "T: Tap target creature." |
| Police Patrol | 1W | Creature -- Police | 2 | 3 | |
| Power Feed | 1R | Enchantment -- Aura | Enchant creature Enchanted creature gets +0/+1 and has "T: Add R to your mana pool." | ||
| Power of Spirit | 1W | Instant | Target creature gets +1/+1 and gains rampage 2 until end of turn. Cycling 2 | ||
| Provoking Move | 1G | Instant | Untap target creature you don't control. That creature blocks this turn if able. Draw a card. | ||
| Quicksilver | RU | Legendary Creature -- Mutant | 1 | 1 | You may play Quicksilver any time you could play an instant. Haste, double strike, vigilance |
| Rachel Summers | UU | Legendary Creature -- Mutant | 1 | 1 | U, T: Tap target artifact, creature, or land. 1U, T: Look at target opponent's hand. 2U, T: Return target tapped artifact or creature to its owner's hand. 2UU: Target creature gains flying until end of turn. |
| Remember the Dead | 1W | Instant | Remove all creature cards in all graveyards from the game. You gain 1 life for each card removed this way. | ||
| Resurrect | 1G | Sorcery | Return target legendary card from your graveyard to your hand. | ||
| Sandman | GG | Legendary Creature | 1 | 2 | Sacrifice a land: If Sandman would be put into a graveyard from play this turn, return it to its owner's hand instead. 1: Sandman gets +1/+1 until end of turn. Play this ability no more than four times each turn. |
| Search Party | GG | Creature -- Soldier | 2 | 1 | Whenever Search Party attacks and isn't blocked, draw a card. |
| Silver Sable | 1R | Legendary Creature -- Mercenary | 1 | 1 | First strike 2, T: Search your library for a Mercenary card, reveal it, and put it into your hand. Then shuffle your library. |
| Snow Storm | GG | Enchantment | Play Snow Storm only if you control a snow land. Cumulative upkeep 2 Creatures with flying don't untap during their controllers' untap steps. | ||
| Sons of the Serpent | 1G | Creature | 1 | 1 | As Sons of the Serpent comes into play, choose a color other than green. Whenever Sons of the Serpent blocks or becomes blocked a creature of the chosen color, Sons of the Serpent gets +2/+0 until end of turn. |
| Speedball | 1U | Legendary Creature | 1 | 1 | Whenever Speedball blocks or becomes blocked, put two kinetic counters on Speedball and prevent all combat damage that would be dealt to Speedball this turn. Remove a kinetic counter from Speedball: Choose one -- Speedball gains flying until end of turn; or prevent the next 1 damage that would be dealt to Speedball this turn. Remove two kinetic counters from Speedball: Prevent the next 1 damage that would be dealt to target creature other than Speedball this turn. T, Remove six kinetic counters from Speedball: Speedball deals 1 damage to each other creature. |
| Storm | GG | Legendary Creature -- Mutant | 1 | 1 | G: Target creature gains flying until end of turn. R, T: Storm deals 2 damage to each other attacking or blocking creature without flying. 1RG, T: Storm deals 2 damage to each other creature with flying and 1 damage to each other creature without flying. |
| Teamwork | 1W | Instant | Tap three or more target untapped creatures you control. Each of those creatures deals damage equal to its power to another target creature. | ||
| Telekinetic Attack | UU | Instant | Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. The creature doesn't untap during its controller's next two untap steps. | ||
| Terrigan Mists | 1U | Enchantment -- Aura | Enchant creature Enchanted creature is an Inhuman in addition to its creature types. Threshold -- All creatures are Inhumans in addition to their creature types. | ||
| Tony Stark | UR | Legendary Creature -- Scientist | 1 | 1 | Fading 2 As long as Tony Stark is equipped with an Armor, it loses fading 2. When Tony Stark comes into play, you may search your library for a card named Iron Man Armor I Mark I, reveal it, and put it into your hand. If you do, shuffle your library. Armor spells you play cost 2 less to play. |
| Warp Reality | UU | Instant | Madness 0 Until end of turn, if tapped for mana, Plains produce R, Swamps produce G, Mountains produce W, and Forests produce B instead of their normal type. | ||
| Watchdogs | 1W | Creature | 1 | 1 | As Watchdogs comes into play, choose a creature type other than Cleric or Paladin. Whenever Watchdogs blocks or becomes blocked by a creature of the chosen type, Watchdogs gets +2/+0 until end of turn. |
| Watcher | 1W | Legendary Creature | 15 | 15 | Spacefaring Watcher can't be the target of spells or abilities your opponents control. As long as your life total is 2 or greater, Watcher can't attack, block, or be the target of spells or abilities you control. |
| Water Reservoir | UU | Enchantment | At the beginning of your upkeep, sacrifice Water Reservoir unless you pay U. Sacrifice Water Reservoir: Add UUUU to your mana pool. | ||
| Wild Pack | 1R | Creature -- Mercenary | 2 | 1 | As long as you control a creature named Silver Sable, Wild Pack gets +1/+2. |
| Zombification | BB | Enchantment -- Aura | Enchant creature When enchanted creature is put into a graveyard, put a 2/2 black Zombie creature token into play. | ||
| Absorb Life-Force | X1B | Sorcery | Spend only black mana on X. Absorb Life-Force deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Absorb Life-Force dealt damage or the creature's toughness. | ||
| Healing Process | XWU | Instant | Choose one -- Prevent the next X times 2 damage that would be dealt to target creature or player this turn; or target player gains X times 2 life. Put the top X cards of your library into your graveyard. | ||
| Captain America's Shield | 3 | Legendary Artifact -- Equipment | Captain America's Shield is indestructible. Equipped creature gets +0/+6. 1: If equipped creature is named Captain America, Captain America's Shield becomes a 2/12 artifact creature with haste and flying until end of turn. When this effect ends, attach Captain America's Shield to a creature you control named Captain America. (Equipment that's a creature can't equip a creature.) Equip 1 | ||
| Cask of Ancient Winters | 3 | Legendary Artifact | All lands are snow. | ||
| Gamma Bomb | 3 | Artifact | Fading 2 Sacrifice Gamma Bomb: For each non-Gamma creature in play, roll a six-sided die. On a result of 4 through 10, Gamma Bomb deals 10 damage to that creature and the creature can't be regenerated this turn. Otherwise, put four +1/+1 counters on that creature and the creature becomes green and is a Gamma in addition to its creature type. | ||
| Hand Gun | 3 | Artifact -- Equipment | Hand Gun comes into play with seven bullet counters on it. Equipped creature has "T, Remove a bullet counter from Hand Gun: Hand Gun deals 1 damage to target creature or player." Equip 0 | ||
| Infinity Gauntlet | 3 | Legendary Artifact -- Equipment | Equipped creature has "T, Sacrifice six Infinity-Gems: You win the game." Equip 1 | ||
| Iron Man Armor I Mark II | 3 | Legendary Artifact -- Armor Equipment | Equipped creature gets +2/+3. 3: Equipped creature gains flying until end of turn. Equip 1 | ||
| Soulsword | 3 | Legendary Artifact -- Equipment | Whenever equipped creature blocks or becomes blocked by a creature, destroy all Auras attached to that creature. Whenever equipped creature blocks or becomes blocked by a Demon, Devil, Golem, Zombie, Faltinian, Vampire, or Angel, equipped creature gets +4/+4 until end of turn. As long as equipped creature is named Magik II, it has "3W, T: Remove target attacking creature from the game." Equip 0 | ||
| Spider-Armor | 3 | Legendary Artifact -- Armor Equipment | Equipped creature gets +1/+3 and can block as though it had flying. Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step. Equip 1 | ||
| Spider-Man's Web Shooters | 3 | Legendary Artifact -- Equipment | Equipped creature has "3, T: Target creature doesn't untap during its controller's next untap step." 1: If equipped creature is named Spider-Man, it gains flying until end of turn. 2: Equipped creature can block this turn as though it had flying. Equip 1 | ||
| Armored Assault | 2U | Instant | Search your library for up to two Armor cards, reveal them, and put them into your hand. Then shuffle your library. | ||
| Artifact Manipulation | 2U | Instant | Until end of turn, target artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. That artifact gains flying until end of turn. | ||
| Avalanche | 2R | Legendary Creature -- Mutant Mercenary | 1 | 2 | R, T: Tap target land. RR, T: Return target land to its owner's hand. 2RRRR, T: Destroy target land. |
| Black Barrier | 2B | Creature -- Wall | 0 | 5 | Defender Whenever Black Barrier blocks a creature, that creature doesn't untap during its controller's next untap step. |
| Brood Hunters | 2B | Creature -- Brood | 2 | 2 | Flying |
| Daredevil | 2R | Legendary Creature | 2 | 1 | First strike, flanking Daredevil can block creatures with fear as though they didn't have fear. Each opponent plays with the top card of his or her library revealed. |
| Dazzling Light | 2W | Instant | Tap all nonartifact creatures. | ||
| Devastating Rain | 2R | Instant | Tap all lands target opponent controls. Until end of turn, activated abilities of those lands can't be played. Devastating Rain deals 1 damage to each creature with flying. | ||
| Galactus Enraged | 2R | Instant | Each creature named Galactus can attack and block this turn as though its power were 0. | ||
| Hammerhead Mob | 2B | Creature -- Gunslinger | 1 | 1 | Hammerhead Mob comes into play with eighteen bullet counters on it. 2, Remove a bullet counter from Hammerhead Mob: Hammerhead Mob deals 1 damage to target creature. |
| Hawkeye | 2R | Legendary Creature -- Archer | 1 | 2 | First strike Hawkeye can block as though it had flying. 1, T: Hawkeye deals 2 damage to target attacking or blocking creature. |
| Herald's Sacrifice | 2W | Sorcery | Target opponent gains control of target creature you control. That creature gets +4/+4, gains spacefaring, and is a Herald in addition to its creature type. As long as that creature remains in play, damage that would reduce your life total to less than 1 reduces it to 1 instead. | ||
| I Say Thee Nay! | 2R | Instant | Play I Say Thee Nay! only during an opponent's combat phase. Search your library for a card named Thor and put into play. Then shuffle your library. The creature has haste. Sacrifice it at end of turn. | ||
| Kid Colt | 2W | Legendary Creature -- Gunslinger | 1 | 1 | Kid Colt comes into play with twelve bullet counters on it. 2, Remove a bullet counter from Kid Colt: Kid Colt deals 1 damage to target nonwhite creature. 2, T: Tap target creature. |
| Loneliness | 2W | Enchantment | At the beginning of your upkeep, sacrifice Solitary Confinement unless you sacrifice a permanent. Skip your draw step. You can’t be the target of spells or abilities. Prevent all damage that would be dealt to you. | ||
| Magistrate Elite | 2R | Creature -- Soldier | 2 | 2 | Magistrate Elite gets +1/+0 for each other creature you control named Magistrate Elite. |
| Man-Ape | 2G | Legendary Creature -- Mercenary | 3 | 4 | |
| Meditation | 2U | Instant | Draw four cards. You skip your next turn. | ||
| Millie the Model | 2W | Legendary Creature | 0 | 2 | At the beginning of your upkeep, destroy all Auras attached to Millie the Model. At the beginning of your draw step, if Millie is in play, search your library for an Aura card that could enchant it and attach it to Millie. Then shuffle your library. At the end of your turn, if Millie isn't enchanted, you lose 2 life. 0: Target opponent gains control of Millie the Model. You lose half your life, rounded up. |
| Mindless Ones | 2B | Creature | 2 | 3 | At the end of your turn, if Mindless Ones didn’t attack this turn, Mindless Ones deals 2 damage to you unless it came under your control this turn. Whenever Mindless Ones attacks and isn't blocked, you may pay 2B. If you do, search your library for a card named Mindless Ones and put it into play. Then shuffle your library. |
| Moonstar | 2U | Legendary Creature -- Mutant Archer | 1 | 1 | UU: Target creature with power 3 or less can't attack or block this turn. 1B, T: Remove target nonblack creature card in a graveyard from the game. |
| Nick Fury | 2R | Legendary Creature -- S.H.I.E.L.D.-Agent | 1 | 1 | Creatures named Howling Commandos get +1/+2 and have banding. All Soldiers get +1/+1. |
| Night Thrasher | 2R | Legendary Creature | 2 | 3 | First strike |
| Police Chopper | 2W | Creature -- Police | 2 | 3 | Flying |
| Psylocke | 2U | Legendary Creature -- Mutant | 2 | 1 | Whenever Psylocke blocks or becomes blocked by a creature, put three knife counters on that creature. The creature gains "This creature can't attack or block if it has a knife counter on it" and "At the beginning of your upkeep, remove a knife counter from this creature." 1U, T: Look at target opponent's hand. |
| Pteranodon Rider | 2G | Creature -- Soldier | 2 | 1 | Flying GG: Pteranodon Rider gains first strike until end of turn. |
| Ruin | 2R | Sorcery | Destroy target land. | ||
| S.H.I.E.L.D. Commandos | 2W | Creature -- S.H.I.E.L.D.-Agent | 1 | 1 | First strike 1W: S.H.I.E.L.D. Commandos gets +1/+0 until end of turn. |
| Scourge | 2B | Creature -- Assassin | 1 | 1 | Morph 1BB When Scourge is turned face up, destroy target nonwhite creature. T: Destroy target tapped nonwhite creature. |
| Sniper | 2W | Creature -- Police | 1 | 2 | T: Sniper deals 1 damage to target attacking or blocking creature. |
| Sunspot | 2R | Legendary Creature -- Mutant | 1 | 1 | R: Sunspot gets +3/+3 until end of turn. Play this ability only once each turn. 1RR, T: Sunspot deals 1 damage to target creature. |
| System Overload | 2W | Instant | Tap all artifacts. | ||
| Take Hostage | 2B | Enchantment -- Aura | Enchant creature When enchanted creature attacks or blocks, its controller sacrifices it. Enchanted creature has "Pay 3 life: Destroy target Aura named Take Hostage attached to this creature." | ||
| Thanos Quest | 2B | Enchantment | At the beginning of your upkeep, reveal the top three cards of your library. If you control a creature named Thanos, reveal the top ten cards of your library instead. Put all Infinity-Gem cards revealed this way into your hand and shuffle the rest into your library. | ||
| Tranquil Moment | 2G | Sorcery | Destroy all enchantments. | ||
| Two-Gun Kid | 2W | Legendary Creature -- Gunslinger | 1 | 1 | Two-Gun Kid comes into play with twelve bullet counters on it. 3, Remove two bullet counters from Two-Gun Kid: Two-Gun Kid deals 1 damage to each of two target creatures and/or players. |
| Unstoppable | 2G | Enchantment -- Aura | Enchant creature Enchanted creature has vigilance. Sacrifice Unstoppable: Regenerate enchanted creature. | ||
| Vulture | 2B | Legendary Creature | 3 | 2 | Flying, vigilance When Vulture comes into play, you lose 1 life. |
| Wasp | 2G | Legendary Creature | 1 | 1 | Flying, vigilance G: Wasp is unblockable this turn. G, T: Wasp deals 1 damage to target attacking or blocking creature. |
| Adam | 1GB | Legendary Creature -- Golem | 3 | 4 | |
| Alternate Origin | 1WW | Enchantment | At the beginning of your upkeep, put an origin counter on Alternate Origin. Remove X origin counters from Alternate Origin: You may put a creature card with converted mana cost X from your hand into play with haste. | ||
| Ancient Winter | 1GG | Sorcery | Ancient Winter can't be countered by spells or abilities. Destroy target land. | ||
| Antibody Carrier | 1WW | Enchantment -- Aura | Enchanted creature can't be enchanted. This effect doesn't remove Antibody Carrier. If an effect would place one or more counters on enchanted creature, it places no counters on that creature instead. 1W: Choose one -- Remove a counter from target creature you control; or destroy target Aura attached to a creature you control. | ||
| Ants | 1GG | Creature -- Insect | 0 | 1 | 1: Ants gets +1/+1 until end of turn. |
| Aragorn | 1WW | Legendary Creature -- Pegasus | 2 | 2 | Flying Whenever Aragorn attacks, you may tap target untapped creature you control other than Aragorn with power 2 or greater. If you do, until end of turn, Aragorn gains that creature's abilities and gets +X/+Y, where X is the creature's power and Y is the creature's toughness. When Aragorn leaves play this turn, sacrifice that creature. When the creature leaves play this turn, sacrifice Aragorn. |
| Atlantis Attacks | 1UU | Enchantment | Atlanteans you control get +1/+1 and have first strike and islandwalk. Atlanteans you control attack each turn if able. As long as a permanent named Atlantis is in play, Atlanteans you control get +0/+1 and have banding. Whenever a permanent named Atlantis leaves play, Atlanteans you control get +2/+2 and gain haste until end of turn. | ||
| Bullseye | 1BB | Legendary Creature -- Mercenary | 1 | 3 | If Bullseye would deal 1 or more damage, it deals that much damage plus 2 instead. |
| Clea | 1WR | Legendary Creature -- Faltinian Sorcerer | 2 | 3 | T: The next 1 damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead. 2W: Prevent the next 1 damage that would be dealt to target creature or player this turn. RR: Clea gets +1/+0 until end of turn. |
| Cloak | 1BB | Legendary Creature -- Mutant | 1 | 4 | BBB: Cloak gains shadow until end of turn. Whenever Cloak blocks or becomes blocked by a creature, remove that creature from the game unless its controller pays 2 life. Whenever Cloak deals damage to an opponent, that player discards a card at random. At the beginning of your upkeep, you may remove a light counter from Cloak. If you do, untap Cloak. Otherwise, remove target creature you control from the game. |
| Contract from Hell | BBB | Sorcery | Draw four cards. You lose half your life, rounded up. | ||
| Dagger | 1WW | Legendary Creature -- Mutant | 1 | 1 | Protection from black At the beginning of your upkeep, put two light counters on Dagger. If Dagger has four or more light counters on it, tap it. Remove a light counter from Dagger: Put a light counter on target black creature. That creature gains "This creature doesn't untap during your untap step if it has a light counter on it" and "Pay 1 life: Remove a light counter from this creature." Remove two light counters from Dagger: You gain 1 life. |
| Death, Horseman of Apocalypse | 1BU | Enchant Angel | Enchanted creature gets +2/+2. 3: Enchanted creature deals 1 damage to target creature. Until end of turn, that creature can't attack or block, and its activated abilities can't be played. | ||
| Diablo | 1BB | Legendary Creature | 1 | 1 | 3, T: Search your library for an artifact or enchantment card and put it into play with "At the beginning of your upkeep, sacrifice this permanent." Then shuffle your library. |
| Divine Meditation | 1WW | Sorcery | Destroy all enchantments. Threshold -- Instead destroy all enchantments, then return to play all cards in your graveyard destroyed this way. | ||
| Doctor Strange | WBR | Legendary Creature -- Sorcerer | 2 | 1 | Flying W: Doctor Strange gets -1/-0 and gains shadow until end of turn. WB: Doctor Strange gets +0/+2 until end of turn. BR, T: Tap target creature. WUBRG, T: Remove target creature from the game. |
| Dora Milaje | 1GG | Creature -- Soldier | 2 | 2 | Forestwalk |
| Elektra | BRR | Legendary Creature -- Mercenary | 2 | 2 | First strike T: Destroy target tapped creature. Pay 3 life: If Elektra would be put into a graveyard from play this turn, return it to its owner's hand instead. |
| Emma Frost | 1UU | Legendary Creature -- Mutant | 1 | 1 | 1U, T: Look at target opponent's hand. UUU, T: Emma Frost gains substance until end of turn. Gain control of target creature as long as Emma Frost has substance. GGG: Emma Frost loses all other abilities and gets +0/+7 until end of turn. Play this ability only once each turn. |
| Energy Barrier | 1UU | Creature -- Wall | 0 | 4 | Defender Prevent all damage that would be dealt to Energy Barrier by creatures it’s blocking. Energy Barrier can’t be the target of spells that can target only Walls or of abilities that can target only Walls. |
| Eon's Remains | 1GG | Enchantment | You may play Eon's Remains any time you could play an instant. When Eon's Remains comes into play, tap all lands. Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land he or she controls. Then if all lands in play are untapped, sacrifice Eon's Remains. | ||
| Firestar | 1RR | Legendary Creature -- Mutant | 1 | 1 | Flying R: Choose one -- Firestar gets +1/+0 until end of turn; or Firestar deals 1 damage to target creature. |
| Gambit | 1RG | Legendary Creature -- Mutant Thief | 2 | 1 | T: Put X charge counters on target artifact with converted mana cost 1 or greater, where X is its converted mana cost. As long as that artifact has a charge counter on it, remove a charge counter from it at the beginning of each of your upkeeps. If there are no more charge counters on it, destroy it and that artifact deals X times 2 damage to a target creature or player. |
| Hatut Zeraze | 1GG | Creature -- Soldier | 2 | 1 | First strike 4: Hatut Zeraze is unblockable this turn. |
| Hellcat | 1RR | Legendary Creature | 2 | 2 | First strike Hellcat can block as though it had flying. 1B, Pay 1 life: Counter target spell that targets Hellcat. |
| Hydra Commander | 1BG | Creature -- Hydra-Agent | 1 | 1 | All Hydra-Agents get +1/+1 and have haste. |
| Iceman | 1UU | Legendary Creature -- Mutant | 1 | 2 | 1U, T: Iceman deals 1 damage to target creature. That creature doesn't untap during its controller's next untap step. UUU: Put a 0/2 blue Wall creature token with defender named Ice Barrier into play. Sacrifice it at end of turn. T: Target land becomes snow. |
| Invisible Woman | 1WU | Legendary Creature | 1 | 2 | Invisible Woman can't be blocked except by Walls. 2, T: Choose one -- Target creature can't be blocked this turn except by Walls; or prevent all but 1 damage that would be dealt to target creature or player this turn. |
| Karma | 1UU | Legendary Creature -- Mutant | 1 | 1 | 2UX, T: If you control Karma, put an influence counter on Karma. Gain control of target creature as long as you control Karma. When you lose control of the creature, tap it. X is the number of influence counters on Karma as you play this ability. When you gain control of Karma from another player, remove all influence counters from Karma. |
| Killer Wasps | 1GG | Creature -- Wasp | 0 | 1 | Flying G: Killer Wasps gets +1/+1 until end of turn. |
| Kraven The Hunter | 1GG | Legendary Creature | 3 | 3 | T: Target opponent chooses a creature he or she controls. Put a crosshair counter on that creature. T: Destroy target creature with a crosshair counter on it. When your opponents control no creatures, sacrifice Kraven the Hunter. |
| Kree Warrior | UUU | Creature -- Kree Soldier | 1 | 2 | Spacefaring |
| Leader | GGG | Legendary Creature -- Gamma Scientist | 0 | 1 | You may choose not to untap Leader during your untap step. UG, T: Gain control of target non-Gamma creature as long as Leader remains tapped. |
| Lizard | 1GG | Legendary Creature -- Lizard | 3 | 4 | Swampwalk Lizard can't be blocked by Walls. When Lizard comes into play, gain control of all other Lizards for as long as you control Lizard. |
| Lockheed | 1UU | Legendary Creature -- Dragon | 1 | 1 | Flying R: Lockheed gets +2/+0 until end of turn. |
| Lockjaw | 1UU | Legendary Creature -- Inhuman | 0 | 2 | As long as Lockjaw is untapped, Inhumans you control are unblockable. XX, T: Return Lockjaw and X target creatures you control to their owners' hands. |
| Magnetic Shield | 1RR | Enchantment -- Aura | Enchant creature Enchanted creature gets +0/+4 and has protection from artifacts. This effect doesn't remove Magnetic Shield. | ||
| Moloids | 1RR | Creature -- Moloid Servant | 2 | 2 | When Moloids comes into play, you may search your library for a Moloid card, reveal it, and put it into your hand. If you do, shuffle your library. |
| Obvious Target | 1GG | Enchantment -- Aura | Enchant creature All creatures able to block enchanted creature do so. | ||
| Onslaught | UBR | Legendary Creature -- Mutant | 5 | 5 | Flying, trample, first strike When Onslaught comes into play, you may sacrifice a creature named Professor X and a creature named Magneto. If you don't, sacrifice Onslaught. Tap two untapped creatures you control each named X-Man and Franklin Richards: Onslaught gets +8/+8 until end of turn. |
| Polaris | WUR | Legendary Creature -- Mutant | 2 | 3 | Flying T, Sacrifice an artifact: Polaris deals 3 damage to target creature or player. |
| Puppet Master | 1BB | Legendary Creature | 0 | 1 | T: If Puppet Master is in play, put a 1/1 Clay artifact creature token into play. Gain control of target creature as long as the token and Puppet Master remain in play. At the beginning of your upkeep, you lose 1 life for each Clay token you control. |
| Red Skull | BBB | Legendary Creature | 0 | 1 | Black creatures you control get +2/+1. |
| Ringo Kid | 1RW | Legendary Creature -- Gunslinger | 1 | 1 | Ringo Kid comes into play with twelve bullet counters and two shell counters on it. 3, Remove a bullet counter from Ringo Kid: Ringo Kid deals 1 damage to target creature or player. 3, Remove a shell counter from Ringo Kid: Ringo Kid deals 3 damage to target attacking or blocking creature. |
| Sauron | 1BB | Flying, fading 2 | Whenever Sauron blocks or becomes blocked by a creature, put a -1/-1 counter on that creature. If the creature is a Mutant, put three fade counters on Sauron. Otherwise, put a fade counter on Sauron. | ||
| Shang-Chi | 1WW | Creature -- Legend | 2 | 1 | Double strike |
| Sidrian Hunters | 1BB | Creature -- Sidri Mercenary | 1 | 1 | R: Sidrian Hunters gets +1/+0 until end of turn. 2: Choose two or more target creatures you control named Sidrian Hunters. All but one of those creatures each lose this ability and become Aura enchantments with enchant creature. Attach them to the other creature. You may pay 1 to end this effect. Enchanted creature has spacefaring. Enchanted creature gets +X/+X, where X is 1 plus the number of Auras named Sidrian Hunters attached to it. |
| Skrull Executioner | 1BB | Creature -- Skrull | 1 | 1 | Morph GG T: Put three metabolic counters on target creature. The creature gains "At the beginning of your upkeep, remove a metabolic counter from this creature. Then if there are no metabolic counters on this creature, sacrifice it." |
| Starbrand | 1WW | Legendary Enchantment -- Aura | Enchant creature Enchanted creature gets +2/+1 and has spacefaring. 1W: Regenerate enchanted creature. Enchanted creature has "1, T: Attach Starbrand to target creature." | ||
| Vacuum | 1UB | Enchantment | When Vacuum comes into play and at the beginning of your upkeep, put a vacuum counter on Vacuum. All nonartifact creatures get -1/-1 for each vacuum counter on Vacuum. | ||
| Virtual Reality | 1UU | Cumulative upkeep 1 | Each player's maximum hand size is reduced by one. If a source would deal 2 or more damage, it deals 1 damage instead. | ||
| Warwolves | 1BB | Creature -- Wolf | 1 | 1 | Protection from blue 2: Choose two or more target creatures you control named Warwolves. All but one of those creatures each lose this ability and become Aura enchantments with enchant creature. Attach them to the other creature. You may pay 1 to end this effect. Whenever enchanted creature deals damage, you gain that much life. Enchanted creature gets +X/+X, where X is 1 plus the number of Auras named Warwolves attached to it. |
| Wind Barrier | 1UU | Creature -- Wall | 1 | 3 | Defender First strike U, Sacrifice Wind Barrier: Tap each creature with flying all opponents control. Cycling 3 |
| Avengers Sky-Sled | 4 | Artifact | 2, T: Target creature gains flying until end of turn. | ||
| Dreadnoughts | 4 | Artifact Creature -- Dreadnought | 3 | 3 | Flanking 3, T: Dreadnoughts deals 1 damage to target attacking creature. |
| Iron Man Armor II Mark I | 4 | Legendary Artifact -- Armor Equipment | Equipped creature gets +3/+3. 2: Equipped creature gains flying until end of turn. Equipped creature has "1, T: This creature deals 1 damage to target creature." Equip 1 | ||
| Leader's Humanoids | 4 | Artifact Creature | 1 | 4 | 2: Regenerate Leader's Humanoids. |
| Mind Gem | 4 | Legendary Artifact -- Infinity-Gem | Your opponents play with their hands revealed. 1, T: Choose one -- Target creature attacks this turn if able; or target creature blocks this turn if able; or target creature can't attack this turn; or target creature can't block this turn. | ||
| Mjolnir | 4 | Legendary Artifact -- Equipment | Mjolnir can equip only a monocolored white creature with power 5 or greater, or a creature named Thor, Odin, Beta Ray Bill, or Thunderstrike. Equipped creature gets +6/+0 and has trample. 1: Equipped creature gains flying until end of turn. Equipped creature has "5: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library." Equip 1 | ||
| Power Gem | 4 | Legendary Artifact -- Infinity-Gem | 2: The next time a source of your choice would deal damage to a creature or player this turn, it deals that much damage plus 1 to that creature or player instead. | ||
| Prime Sentinels | 4 | Artifact Creature -- Sentinel | 3 | 4 | Flying When Prime Sentinels comes into play, sacrifice a creature. 2: Regenerate Prime Sentinels. |
| Reality Gem | 4 | Legendary Artifact -- Infinity-Gem | 4, T: Choose one -- haste; flying; shadow; flanking; banding; phasing; first strike; double strike; trample; rampage 2; landwalk of any basic land type; or protection from any color. Target creature gains or loses that ability until end of turn. | ||
| Security Doom-Bots | 4 | Artifact Creature | 3 | 3 | Tap an untapped creature you control named Doctor Doom: Regenerate Security Doom-Bots. |
| Soul Gem | 4 | Legendary Artifact -- Infinity-Gem | T: The next time target creature would be put into a graveyard from play this turn, remove it from the game instead. 4, T: Choose a card removed from the game with Soul Gem. Put that card into play under your control. 1, T: Choose a card removed from the game with Soul Gem. Put that card into play under your control. Play this ability only if you control a creature named Adam Warlock. | ||
| Space Gem | 4 | Legendary Artifact -- Infinity-Gem | Creatures you control have haste. You may play creature cards any time you could play an instant. | ||
| Time Gem | 4 | Legendary Artifact -- Infinity-Gem | 1UU, T: Choose one -- upkeep step or draw step. After target player's next step of that name, there is an additional step of that name. Play this ability only any time you could play a sorcery. 3UU, T: After target player's next combat phase, there is an additional combat phase. Play this ability only any time you could play a sorcery. | ||
| Ultimate Nullifier | 4 | Legendary Artifact | T: Remove all permanents, hands, and graveyards from the game. | ||
| Wand of Watoomb | 4 | Legendary Artifact -- Equipment | Wand of Watoomb can equip only Sorcerers or Wizards. R: Choose one -- Equipped creature gets +1/+0 until end of turn; or regenerate equipped creature. BR: Equipped creature gets +0/+2 until end of turn. Equip 0 | ||
| Alpha Primitives | 3R | Creature -- Inhuman Clone | 3 | 3 | Sacrifice Alpha Primitives: Destroy target Wall. |
| Army Resources | 3R | Enchantment | Attacking creatures you control get +1/+0. | ||
| Beast | 3U | Legendary Creature -- Mutant Scientist Beast | 3 | 2 | First strike Whenever a Mutant you control is put into a graveyard from play, you may draw a card. Whenever a Mutant you control becomes the target of a spell or ability an opponent controls, you may draw a card. |
| Cathedral | 3W | Enchantment | Untapped creatures you control get +0/+2. | ||
| Cunning Strategy | 3R | Instant | Attacking creatures you control get +2/+0 until end of turn. Blocking creatures you control get +0/+1 until end of turn. | ||
| Ends Justify the Means | 3R | Sorcery (Instant) | As an additional cost to play Ends Justify the Means, sacrifice two permanents. Target opponent sacrifices two target permanents he or she controls. | ||
| Hannibal King | 3B | Creature -- Vampire | 3 | 3 | Flying Whenever a creature dealt damage by Hannibal King this turn is put into a graveyard, put a +1/+1 counter on Hannibal King. Threshold -- Hannibal King is white and has "T: Destroy target black creature." |
| Heroes' Rebirth | 3W | Sorcery | Return target creature card from your graveyard to play. | ||
| Leadership | 3W | Instant | Attacking creatures you control get +1/+0 until end of turn. Blocking creatures you control get +0/+2 until end of turn. | ||
| Lunatic Legion | 3U | Creature -- Kree Soldier | 3 | 3 | |
| Punisher | 3B | Legendary Creature -- Soldier | 2 | 2 | First strike T: Punisher deals 1 damage to target creature or player. W, T: Punisher deals 3 damage to target black creature. |
| Seismic Sea Wave | 3G | Sorcery | Destroy all Islands. | ||
| Spider-Woman | 3G | Legendary Creature | 3 | 2 | Spider-Woman can't be blocked by Walls. 2: Spider-Woman gains flying until end of turn. At the beginning of your upkeep, put a venomblast counter on Spider-Woman. Remove two venomblast counters from Spider-Woman: Target creature can't attack or block this turn. |
| Surprise Attack | 3R | Instant | Attacking creatures gain first strike until end of turn. | ||
| Valkyrie | 3W | Legendary Creature -- Asgardian | 4 | 5 | 1, T: You may put a creature card named Aragorn from your hand into play. B, T: Remove target nonblack creature card in a graveyard from the game. |
| Venom | 3B | Legendary Creature -- Symbiote | 2 | 2 | B, T: Venom loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay B to end this effect. Enchanted creature gets +3/+3 and is black. |
| Wakanda Air-Force | 3G | Creature -- Soldier | 3 | 3 | Flying |
| Werewolf | 3B | Legendary Creature -- Lycanthrope | 2 | 4 | 1B: Regenerate Werewolf. |
| Adamantium-Laced Skeleton | 2UU | Enchantment -- Aura | Enchanted creature gets +3/+2. At the beginning of the upkeep of enchanted creature's controller, Adamantium-Laced Skeleton deals 6 damage to that creature. At the beginning of the draw step of enchanted creature's controller, untap that creature. | ||
| Asgardian Frost Ogre | 2UR | Creature -- Asgardian Ogre | 3 | 2 | Asgardian Frost Ogre gets +1/+2 as long as you control a snow land. Whenever Asgardian Frost Ogre attacks, if defending player controls a snow land, Asgardian Frost Ogre gets +2/+2 until end of turn. |
| Asgardian Troll | 2RR | Creature -- Asgardian Troll | 3 | 3 | Whenever Asgardian Troll blocks a non-Asgardian creature, that creature doesn't untap during its controller's next untap step. R: Regenerate Asgardian Troll. |
| Bishop | 2UR | Legendary Creature -- Mutant Soldier | 2 | 1 | Whenever Bishop is dealt noncombat damage, put that many +1/+0 counters on it. At end of turn, if Bishop dealt damage this turn, remove all +1/+0 counters from Bishop. T: Bishop deals damage equal to its power to target creature. |
| Black Queen | 2BB | Legendary Creature -- Mutant Sorcerer | 1 | 1 | XBB, T: Black Queen deals X damage to target creature. You gain X life. If Black Queen would be put into a graveyard from play this turn, shuffle it into its owner's library instead. Spend only black mana on X. |
| Bloodstone | 2RR | Legendary Creature | 3 | 2 | Whenever Bloodstone blocks, it gets +0/+2 until end of turn. R: Regenerate Bloodstone. 2RR, T: Gain control of target artifact as long as Bloodstone remains in play. |
| Cage | 2RR | Legendary Creature -- Mercenary | 4 | 6 | At the beginning of your upkeep, you may pay 2RR. If you don't, each player may bid life for control of Cage. You begin the bidding at 0. In turn order, each player may top the high bid. The auction ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of Cage. If a player gains control of Cage this way, Cage's owner gains 2 life. |
| Cannonball | 2UR | Legendary Creature -- Mutant | 1 | 1 | 2: Cannonball gets +2/+7 and gains flying until end of turn. Play this ability only once each turn. |
| Captain Britain | 2WW | Legendary Creature | 4 | 5 | Flying At the beginning of your upkeep, if you don't control a Forest and Captain Britain's toughness is 2 or greater, put a -1/-1 counter on Captain Britain. Whenever a Forest comes into play under your control, remove all -1/-1 counters from Captain Britain. |
| Cyclops | 2UR | Legendary Creature -- Mutant | 1 | 1 | T: Cyclops deals 2 damage to target creature not named Havok or to target player. |
| Doctor Doom | 2BB | Legendary Creature -- Scientist Sorcerer | 6 | 6 | Doctor Doom can't be countered. At the end of your turn, destroy each other creature you control that didn't deal damage to an opponent this turn, except for creatures that came under your control this turn. |
| Doctor Octopus | 2UB | Legendary Creature -- Scientist | 2 | 6 | Doctor Octopus can block up to three additional creatures. Doctor Octopus can't be blocked except by four or more creatures. |
| Enchantress | 2UB | Legendary Creature -- Asgardian Sorcerer | 3 | 3 | 0: Gain control of target creature blocking or blocked by Enchantress for as long as you control Enchantress. |
| Gaea's Presence | 2GG | Enchantment | Whenever you play a green spell, you may pay G. If you do, draw a card. | ||
| Genetic X-factor | 2UG | Sorcery | Search your library for an Aura card with enchant creature and remove it from the game. Then shuffle your library. Until end of turn, you may play that card without paying its mana cost. At end of turn, if you didn't play that card, put it into your hand. | ||
| Green Goblin | 2BB | Legendary Creature -- Scientist | 3 | 3 | Flying 0: Green Goblin deals 1 damage to target creature or player. This ability can't be played again until your next upkeep. Play this ability only once each turn. |
| Human Torch | 2WR | Legendary Creature | 2 | 1 | 1: Human Torch gets +1/+1 until end of turn. XWR, T, Sacrifice Human Torch: Human Torch deals X damage to each creature and each player. T: Target snow land becomes an Island and isn't snow. |
| Iron Fist | 2RG | Legendary Creature | 2 | 2 | First strike, flanking RGG: Put a chi counter on Iron Fist. Remove a chi counter on Iron Fist: Choose one -- Prevent the next 3 damage that would be dealt to target creature or player this turn; or Iron Fist gets +2/+0 until end of turn. |
| Kingpin | 2BB | Legendary Creature | 2 | 2 | First strike Whenever an opponent plays a creature or enchantment spell, draw a card. |
| Kree Captain | 2UU | Creature -- Kree Soldier | 2 | 2 | Spacefaring |
| Lava Men | 2RR | Creature -- Elemental | 3 | 4 | Lava Men can't be regenerated. R: Lava Men gets +1/+1 until end of turn. Play this ability no more than three times each turn. |
| Lilandra, Majestrix Shi'ar | 2WW | Legendary Creature -- Shi'ar Lord | 1 | 2 | All Shi'ar have banding. 1WW, T: Return target Shi'ar to its owner's hand. 1GG, T: Search your library for a Shi'ar card, reveal it, and put it into your hand. Then shuffle your library. 1, T: You may put a Shi'ar card with power 3 or less from your hand into play. |
| Limbo Hordes | 2RB | Sorcery | Choose target permanent named Limbo. Return each card removed from the game with a limbo counter on it to play under the control of that permanent's controller. If a permanent is returned to play this way, it has haste and "At end of turn, remove this permanent from the game." | ||
| Magik | 2WB | Legendary Creature -- Mutant Sorcerer | 3 | 2 | 4, T: Search your library for a card named Limbo or Soulsword and put it into play. Then shuffle your library. 3WW, T: Choose one -- Remove Magik from the game; or remove target attacking creature from the game. When Magik is put into a graveyard from play, search your library for a card named Legacy Virus and put it into play. Then shuffle your library. |
| Mr. Sinister | 2BB | Legendary Creature -- Scientist | 3 | 2 | B: Regenerate Mr. Sinister. T, Sacrifice a creature: Choose one -- Draw a card; or target opponent discards a card. T, Sacrifice a Mutant: Choose one -- Draw two cards; or target opponent discards two cards. |
| Multiple Man | 2UB | Legendary Creature -- Mutant | 1 | 4 | Whenever damage is dealt to Multiple Man, put a token into play as a copy of Multiple Man, except the token isn't legendary. When Multiple Man is put into a graveyard from play, if Multiple Man isn't a token, sacrifice all tokens you control named Multiple Man. At the beginning of your upkeep, if four or more cards named Multiple Man are in your graveyard, you may return Multiple Man from your graveyard to play. |
| Mysterio | 2UB | Legendary Creature | 1 | 1 | UU: Mysterio is unblockable this turn. UB: Target creature can't attack or block this turn. UUU, T: Gain control of target creature with power 1 or less. |
| Namorita | 2UU | Legendary Creature -- Atlantean Clone | 4 | 3 | Islandwalk, flying At the beginning of your draw step, if you don't control an Island, put a -1/-1 counter on Namorita. T: Remove all -1/-1 counters from Namorita. Play this ability only if you control an Island. Whenever Namorita attacks, if defending player doesn't control an Island, put a -1/-1 counter on Namorita. |
| Nightcrawler | 2UG | Legendary Creature -- Mutant | 2 | 2 | Nightcrawler is unblockable. 3: Return Nightcrawler to its owner's hand. |
| Phoenix | 2UR | Legendary Creature | * | * | Spacefaring Phoenix's power and toughness are each equal to the number of permanents named Space in play. UU, B: Phoenix loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. Enchanted creature gets +7/+7 and has spacefaring. |
| Possession | 2UU | Enchantment -- Aura | Enchant creature You control enchanted creature. | ||
| Power Transfer | 2UU | Enchantment -- Aura | Enchant creature As Power Transfer comes into play, you may choose a tapped creature in play. As long as the chosen creature remains in play, enchanted creature has that creature's power, toughness, and abilities. | ||
| Professor X | 2UU | Legendary Creature -- Mutant | 0 | 1 | Mutants you control have banding. 1U: Look at target opponent's hand. 2U: Gain control of target creature until end of turn. 4U, T: Search target player's library for any number of nonland cards with the same name and remove them from the game. Then that player shuffles his or her library. |
| Quasar | 2WW | Legendary Creature | 1 | 3 | Spacefaring 1W, T: Tap up to two target creatures. Until end of turn, those creatures can't attack or block, and their activated abilities can't be played. 1W: Quasar gets +0/+2 until end of turn. 2W: Quasar deals 2 damage to target attacking creature. |
| Rescue Mission | 2UU | Sorcery | Return target creature card from your graveyard to your hand. Draw a card. | ||
| Rogue | 2GR | Legendary Creature -- Mutant | 4 | 4 | Flying Whenever Rogue blocks or becomes blocked by a creature, you may pay 1. If you do, tap that creature and it doesn't untap during its controller's next untap step. As long as that creature remains tapped, Rogue has that creature's abilities. |
| Shadowcat | 2UU | Legendary Creature -- Mutant | 2 | 1 | U: Shadowcat phases out. 2UU: Target creature and Shadowcat phase out. |
| Skrull Warrior | 2BB | Creature -- Skrull Soldier Warrior | 3 | 1 | Morph GG G: Switch Skrull Warrior's power and toughness until end of turn. |
| Sorcerer Supreme | 2WW | Legendary Enchantment -- Aura | Enchant Sorcerer or Wizard Instant and sorcery spells you play cost 1 less to play. You may play sorcery cards any time you could play an instant. Enchanted creature has "W, T: Search your library for a card named Book of Vishanti, reveal it, and put it into your hand. Then shuffle your library." | ||
| Spider-Man | 2UG | Legendary Creature | 3 | 2 | Spider-Man can't be blocked by Walls. 1: Look at target player's hand. 1: Prevent all combat damage that would be dealt to Spider-Man this turn. Spells and abilities your opponents play that target Spider-Man cost 3 more to play. |
| Steal Object | 2UU | Enchantment -- Aura | If you control a Thief, you may pay 4 rather than pay Steal Object's mana cost. Enchant artifact You control enchanted artifact. | ||
| Tracking Hunter | 2GG | Enchantment -- Aura | Enchant creature As Tracking Hunter comes into play, choose a land type. At the beginning of your upkeep, you may choose a land type. Enchanted creature has provoke and landwalk of the last chosen type. | ||
| Wolverine | 2GG | Legendary Creature -- Mutant | 3 | 1 | First strike 0: Regenerate Wolverine. |
| X-Man | 2UR | Legendary Creature | 1 | 1 | Flying 2, Put an instability counter on X-Man: X-Man gets +3/+3 until end of turn. At the beginning of your upkeep, X-Man gets -1/-1 until end of turn for each instability counter on it. |
| Crystal | WURG | Legendary Creature -- Inhuman | 1 | 1 | WW, T: Crystal deals 3 damage to target black or red creature. UU, T: Crystal deals 3 damage to target red or green creature. RR, T: Crystal deals 3 damage to target white or blue creature. GG, T: Crystal deals 3 damage to target blue or black creature. |
| Impossible Man | GGGG | Creature -- Poppopian | 1 | 1 | Other creatures you control can't attack or block. 1: Change Impossible Man's power and toughness to target creature's power and toughness. 1: Impossible Man gains one activated ability of target creature. 3G: Target creature gains control of Impossible Man. You may spend green mana as though it were mana of any color to pay the activation costs of Impossible Man's abilities. |
| The Order | 1UBG | World Enchantment | When you control no creatures named Hulk, Silver Surfer, Doctor Strange, or Sub-Mariner, sacrifice The Order. Whenever an opponent attacks with one or more creatures, put a raging counter on The Order. As long as there are three or more raging counters on The Order, creatures named Hulk, Silver Surfer, Doctor Strange, and Sub-Mariner have banding, and creatures your opponents control have "This creature can't attack or block unless you pay 2 life." | ||
| Assault Rifle | 5 | Artifact -- Equipment | Assault Rifle comes into play with twelve bullet counters on it. Equipped creature has "T, Remove two bullet counters from Assault Rifle: Assault Rifle deals 2 damage to target creature or player." Equip 0 | ||
| Book of Vishanti | 5 | Legendary Artifact | Book of Vishanti can't be the target of spells or abilities. You have no maximum hand size. 2, T: Search your library for an instant, sorcery, or enchantment card and remove it from the game. At the beginning of your upkeep, you may choose to skip your draw step this turn. If you do, put a card removed from the game with Book of Vishanti into its owner's hand. | ||
| Cerebro | 5 | Legendary Artifact | 4, T: Search your library for a Mutant card, reveal it, and put it into your hand. Then shuffle your library. 1, T: Search your library for a Mutant card, reveal it, and put it into your hand. Then shuffle your library. Play this ability only if you control a creature named Professor X. | ||
| Iron Man Armor IV Mark I | 5 | Legendary Artifact -- Armor Equipment | Equipped creature gets +3/+4. 1: Equipped creature gains flying until end of turn. Equipped creature has "2, T: This creature deals 2 damage divided as you choose among any number of target creatures." Equip 2 | ||
| Iron Man Armor V Mark II | 5 | Legendary Artifact -- Armor Equipment | Equipped creature gets +4/+4 and has spacefaring. Equipped creature can't block creatures without spacefaring. Equip 2 | ||
| Iron Man Armor VI Mark II | 5 | Legendary Artifact -- Armor Equipment | Equipped creature gets +5/+5 and has islandwalk. Equipped creature can't attack unless defending player controls an Island. Equip 2 | ||
| Iron Man Armor VII Mark I | 5 | Legendary Artifact -- Armor Equipment | Equipped creature gets +2/+3 and has flying and shadow. Equipped creature has "T: Look at the top three cards of target opponent's library, then put them back in any order." Equip 1 | ||
| Iron Man Armor XV Mark I | 5 | Legendary Artifact -- Armor Equipment | Equipped creature gets +4/+4 and has snow landwalk. 1: Equipped creature gains flying until end of turn. Equipped creature has "T: Target snow land becomes an Island and isn't snow." Equip 1 | ||
| S.H.I.E.L.D. Helicarrier | 5 | Legendary Artifact Creature | 1 | 10 | Flying S.H.I.E.L.D. Helicarrier can't be the target of spells that can target only artifacts or of abilities that can target only artifacts. Auras named Director of S.H.I.E.L.D. have "Enchanted creature can't be the target of spells or abilities." 2, T: Put a 1/1 white S.H.I.E.L.D.-Agent creature token into play. |
| Sentinels | 5 | Artifact Creature -- Sentinel | 4 | 4 | Flying Whenever Sentinels blocks or becomes blocked by a Mutant, that creature gets -2/-2 until end of turn. |
| Time Machine | 5 | Legendary Artifact | T, Sacrifice five untapped lands: Target player takes an extra turn after this one. T, Sacrifice four untapped lands: Target player takes an extra turn after this one. Play this ability only if you control a Scientist. | ||
| Ultron | 5 | Artifact Creature | 3 | 5 | Ultron is black. Sacrifice an artifact: If Ultron is a creature, put a +1/+2 counter on it. 2: Return Ultron from your graveyard to play as an Aura enchantment with enchant artifact creature. Enchanted creature is black, gets +2/+2, and is named Ultron. Enchanted creature has "Sacrifice an artifact: Put a +1/+2 counter on this creature." |
| Vision | 5 | Legendary Artifact Creature | 3 | 4 | 3: Choose one -- Until end of turn, Vision is unblockable, gets -3/-3, and gains flying; or Vision gets +2/+3 until end of turn. Play this ability only once each turn. 2: Choose one -- Vision gets -2/-2 and gains flying until end of turn; or Vision gets +1/+2 until end of turn. Play this ability only once each turn. 1: Choose one -- Vision gets -1/-1 and gains flying until end of turn; or Vision gets +0/+1 until end of turn. Play this ability only once each turn. |
| Animal Attraction | 4G | Sorcery | Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card into play and the other revealed cards into your graveyard. | ||
| Blob | 4G | Legendary Creature -- Mutant | 4 | 5 | Whenever Blob gains flying, Blob loses flying. If a source would deal damage to Blob, prevent 1 of that damage. T: Tap target creature blocked by Blob and it doesn't untap during its controller's next untap step. Each time Blob would deal combat damage to that creature this turn, Blob deals damage to it equal to Blob's toughness instead. |
| Bullet Rain | 4R | Sorcery | Bullet Rain deals 4 damage divided as you choose among any number of target creatures and/or players. | ||
| Claim Land | 4W | Enchantment -- Aura | Enchant land You control enchanted land. | ||
| Giant Man | 4G | Legendary Creature -- Scientist | 1 | 1 | G: Choose one -- Giant Man gets +3/+3 until end of turn; or until end of turn, Giant Man is unblockable and gains flying and "T: Giant Man deals 1 damage to target attacking or blocking creature." |
| Mandroid | 4W | Creature -- S.H.I.E.L.D.-Agent | 3 | 4 | 1, T: Target creature gains flying until end of turn. 1, T: Mandroid deals 1 damage to target attacking creature. |
| Multiple Arms | 4R | Enchant creature | Enchanted creature has "Whenever this creature attacks, it deals 2 damage to target creature or player." | ||
| Nova, the Human Rocket | 4R | Legendary Creature | 5 | 5 | Spacefaring |
| Sabretooth | 4B | Legendary Creature -- Mutant | 4 | 3 | First strike 1B: Regenerate Sabretooth. |
| She-Hulk | 4G | Legendary Creature -- Gamma | 5 | 5 | |
| Twister | 4G | Enchantment | Cumulative upkeep G G, Pay 1 life for each velocity counter on Twister: Destroy target permanent and put a velocity counter on Twister. Play this ability only once each turn. | ||
| Asgardian Frost Giant | 3UR | Creature -- Asgardian Giant | 3 | 2 | Asgardian Frost Giant gets +1/+2 as long as you control a snow land. Whenever Asgardian Frost Giant attacks, if defending player controls a snow land, Asgardian Frost Giant gets +2/+2 until end of turn. |
| Black Bolt | 3UU | Legendary Creature -- Inhuman Lord | 2 | 2 | All Inhumans get +0/+1. UU: Black Bolt gets +2/+2 and gains flying until end of turn. Play this ability only once each turn. XRR, T: Choose one -- Black Bolt deals X times 2 damage to target creature; or destroy target basic land. Then tap each creature with toughness X or less. |
| Cable | 3UR | Legendary Creature -- Mutant Soldier | 3 | 2 | T: Choose one -- Look at target player's hand; or Cable deals 2 damage to target creature; or Cable gets +0/+3 until end of turn. T: Remove Cable from the game. Return it to play under your control at the beginning of your next upkeep. |
| Captain Marvel II | 3UU | Legendary Creature -- Kree Soldier | 3 | 4 | Spacefaring When Captain Marvel II comes into play, target creature named Rick Jones phases out. It can't phase in as long as Captain Marvel II is in play. UU: Captain Marvel II phases out. 0: Choose one -- Look at the cards in target player's library, then the player shuffles his or her library; or look at target player's hand. |
| Carnage | 3BB | Legendary Creature -- Symbiote | 2 | 3 | BB, T: Carnage loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay BB to end this effect. Enchanted creature gets +3/+4 and is black. Enchanted creature has first strike and attacks each turn if able. |
| Changing of the Guard | 3RR | Sorcery (Instant) | As an additional cost to play Changing of the Guard, sacrifice four creatures. Search your library for up to four creature cards with combined power and toughness less than or equal to the combined power and toughness of the sacrificed creatures and put them into play with haste. Then shuffle your library. | ||
| Colossus | 3GG | Legendary Creature -- Mutant | 1 | 2 | 2: Colossus gets +5/+5 until end of turn. Play this ability only once each turn. T: Target creature named Wolverine gets +3/+0 and gains flying until end of turn. Sacrifice Colossus: Destroy target permanent named Legacy Virus. |
| Damage Control | 3WW | Enchantment | Whenever a land or artifact is put into your graveyard from play, you may pay 2. If you do, return it to play under your control at the beginning of the next turn's upkeep. | ||
| Explosion | 3RR | Sorcery | Destroy target land. Explosion deals 1 damage to each creature and each player. | ||
| Ghost Rider | 3BG | Legendary Creature -- Demon | 3 | 4 | Whenever a creature you control is put into a graveyard from play, Ghost Rider deals 2 damage to target creature or player. If a creature was dealt damage this way, until its controller's next turn, that creature can't attack or block. |
| Hate | 3BB | Instant | As an additional cost to play Hate, pay any amount of life. Target creature gets +X/+0 until end of turn, where X is the amount of life paid this way. | ||
| Ka-Zar | 3GG | Legendary Creature -- Lord | 2 | 2 | Flanking When Ka-Zar comes into play, put a legendary 2/2 green Cat creature token with first strike named Zabu into play. |
| Man-Thing | 3GG | Legendary Creature | 4 | 4 | Swampwalk G: Regenerate Man-Thing. At the beginning of your upkeep, Man-Thing deals 1 damage to each player with less life than you. |
| Meggan | 3GG | Legendary Creature -- Mutant | 3 | 3 | Flying At the beginning of your upkeep, if you control a Forest, you may have Meggan become a copy of target creature except for its color and creature types. If you do, Meggan gains flying and this ability. |
| Meteor Storm | 3RR | Sorcery | Meteor Storm deals 2 damage to each of four target creatures and/or players. | ||
| Morbius | 3UB | Legendary Creature -- Pseudovampire | 4 | 4 | Flying X, T: Morbius deals X damage to target attacking black creature. You gain X life. |
| Mr. Fantastic | 3WU | Legendary Creature -- Scientist | 3 | 4 | You may choose not to untap Mr. Fantastic during your untap step. 3, T, Sacrifice an artifact: Search your library for a card and put it into your hand. Then shuffle your library. T: Tap target creature. That creature doesn't untap during its controller's untap step as long as Mr. Fantastic remains tapped. |
| Red Wolf | 3RG | Legendary Creature | 3 | 2 | First strike When Red Wolf comes into play, put a legendary 2/2 green Wolf creature token named Lobo into play. |
| Sentient Vegetation | 3GG | Instant | Until end of turn, Forests you control becomes 1/2 green creatures that are still lands. | ||
| Shi'ar Royal Guard | 3WW | Creature -- Soldier | 2 | 5 | T: All combat damage that unblocked creatures would deal to you this turn is dealt to Shi'ar Royal Guard instead. |
| Stranglehold | 3UU | Enchantment | Permanents don’t untap during their controllers’ untap steps. At the beginning of each player’s upkeep, that player untaps a permanent for each card in his or her graveyard. | ||
| Strong Guy | 3GG | Legendary Creature -- Mutant | 3 | 3 | Whenever a source deals damage to Strong Guy, put a +1/+1 counter on Strong Guy. As long as Strong Guy has five or more +1/+1 counters on it, it can't attack or block. When Strong Guy has ten or more +1/+1 counters on it, sacrifice it. T: Remove a +1/+1 counter from Strong Guy. |
| Troll Blacksmith | 3RR | Creature -- Asgardian Troll | 3 | 2 | Whenever Troll Blacksmith blocks a non-Asgardian creature, that creature doesn't untap during its controller's next untap step. R: Regenerate Troll Blacksmith. T, Sacrifice an artifact: Put a +1/+1 counter on target creature. |
| Vampire Lackey | 3BB | Creature -- Vampire | 3 | 3 | Flying Discard a creature card: Vampire Lackey gets +2/+2 until end of turn. |
| Wendigo | 3BB | Legendary Creature | 4 | 7 | Snow forestwalk |
| Death Flare | 2BBB | Sorcery | Destroy all nonblack creatures. Death Flare deals X plus 2 damage to you, where X is the number of creatures put into all graveyards this way. | ||
| Gladiator | 2WUR | Legendary Creature -- Shi'ar | 5 | 5 | Spacefaring, vigilance Gladiator gets +X/+X, where X is equal to 4 or the number of other creatures you control, whichever is smaller. Whenever you discard a card, Gladiator can't attack or block this turn. |
| Hellstorm, Prince of Lies | 2BBR | Legendary Creature -- Lord | 2 | 2 | Flying XBR, T: Hellstorm, Prince of Lies deals X damage to target creature. RW, T: Destroy target Demon. WB, T: Prevent the next 1 damage that would be dealt to target creature or player this turn. As long as Hellstorm, Prince of Lies is in your graveyard, Demons and Devils you control get +3/+3. |
| Hercules | 2WWW | Legendary Creature -- Olympian | 7 | 6 | Hercules can't attack unless defending player controls a Plains. You may pay 1 to ignore this ability until end of turn. When you control no Plains, sacrifice Hercules. You may pay 1 to ignore this ability until end of turn. |
| Memory Scan | 2UUU | Sorcery | Search target player's library for up to four cards and remove them from the game. Then that player shuffles his or her library. You may put the removed cards on top of his or her library in any order. | ||
| N'Garai | 2BBB | Creature -- Demon | 3 | 4 | When N'Garai comes into play, it deals 1 damage to each white creature. You gain life equal to the damage dealt this way. |
| Rhino | 2GGG | Legendary Creature -- Gamma Mercenary | 5 | 5 | Trample |
| Scorching Hellfire | 2BBB | Sorcery | Destroy all nonblack creatures. Death Flare deals X plus 3 damage to you, where X is the number of creatures put into all graveyards this way. | ||
| Dormammu | RRRGG | Legendary Creature -- Faltinian Sorcerer | 2 | 3 | T: Add two mana of any one color to your mana pool. Play this ability only if you control another creature. WRU, T: Choose one -- Counter target spell; or destroy target enchantment. Play this ability only if you control another creature. RR: Dormammu gets +2/+1 until end of turn. Play this ability only if you control another creature. If you control another creature and Dormammu would be put into a graveyard from play, shuffle it into its owner's library instead. |
| Mephisto | BBBBB | Legendary Creature -- Demon Lord | 1 | 1 | Whenever a creature is put into a graveyard from play, Mephisto gets +1/+1 until end of turn. As long as Mephisto is in your graveyard, Demons and Devils you control get +3/+3. |
| Ragnarok | 1BBRR | Sorcery | Destroy all permanents. They can't be regenerated. | ||
| The Hand | RRRRR | Enchantment | BRR: Put a 2/1 red Mercenary creature token with first strike into play. | ||
| Guardsman Armor | 6 | Artifact -- Armor Equipment | Equipped creature gets +2/+3. 3: Equipped creature gains flying until end of turn. Equipped creature has "T: Tap or untap flying creature." Equipped creature has "1, T: This creature deals 1 damage to target attacking creature." Equip 1 | ||
| Iron Man Armor VIII Mark I | 6 | Legendary Artifact -- Armor Equipment | Equipped creature gets +5/+4 and has flying. Equipped creature has "3, T: This creature deals 2 damage to target creature." As long as equipped creature is tapped, it can't be the target of spells or abilities. Equip 2 | ||
| Iron Man Armor XI Mark II | 6 | Legendary Artifact -- Armor Equipment | Equipped creature gets +4/+6. 1: Equipped creature gains flying until end of turn. Equipped creature has "1, T: This creature deals 2 damage to target attacking creature." and "3, T: This creature deals 1 damage to each attacking creature." Equip 2 | ||
| Kree Sentry | 6 | Artifact Creature -- Kree | 5 | 5 | |
| Galactus | 5B | Legendary Creature | 20 | 20 | Spacefaring As long as Galactus's power is greater than 10, it can't attack, block, or be the target of spells or abilities. At the beginning of your upkeep, put a -2/-2 counter on Galactus. At the beginning of your draw step, remove a permanent you control from the game. If you control a Herald, you may remove from the game a permanent an opponent controls instead. If a permanent removed this way is a land, put a +2/+2 counter on Galactus. |
| Army of the Dead | 4BB | Sorcery | You may play Army of the Dead any time you could play an instant if you pay 2 more to play it. Each player returns all creature cards from his or her graveyard to play. | ||
| Doc Samson | 4GG | Legendary Creature -- Gamma | 4 | 4 | 1G: Target Gamma or target creature with power 2 or less can't attack this turn. |
| High Evolutionary | 4UR | Legendary Creature -- Scientist | 5 | 6 | 1UR, Sacrifice a creature: You may put a creature card with converted mana cost X from your hand into play, where X is 1 plus the sacrificed creature's converted mana cost. |
| Hunting Dinosaur | 4GG | Creature -- Dinosaur | 4 | 4 | First strike, provoke |
| Kang | 4UU | Legendary Creature -- Lord | 3 | 7 | 1: Untap Kang. After this main phase, there is an additional combat phase followed by an additional main phase. Play this ability only any time you could play a sorcery and only once each turn. |
| Living Totem | 4RB | Legendary Creature -- Monster | 5 | 8 | Living Totem attacks each turn if able. |
| Magneto | 4BR | Legendary Creature -- Mutant | 4 | 5 | Flying T: Choose one -- Destroy target artifact; or return target artifact card from your graveyard to your hand. |
| Terrax | 4BR | Legendary Creature -- Terranian Herald | 6 | 5 | Spacefaring T, Sacrifice a Mountain: Terrax deals 2 damage divided as you choose among any number of target creatures and/or players. |
| Abomination | 3GGG | Legendary Creature -- Gamma | 6 | 5 | G: Regenerate Abomination. |
| Adam Warlock | 3WWG | Legendary Creature | 5 | 4 | Spacefaring If Adam Warlock would be put into a graveyard from play, put three cocoon counters on it instead. As long as Adam Warlock has a cocoon counter on it, it can't attack, block, or be the target of spells or abilities. At the beginning of your upkeep, remove a cocoon counter from Adam Warlock. |
| Maximum Clonage | 3UUU | Sorcery | As an additional cost to play Maximum Clonage, pay 3 life. Put three tokens into play as copies of target creature, except the tokens aren't legendary, they have fading 4, and each token is a Shapeshifter in addition to its other creature types. | ||
| Nova | 3WBR | Legendary Creature -- Herald | 5 | 5 | Spacefaring At the beginning of your upkeep, you may search your library for a card named Galactus, reveal it, and put it into your hand. If you do, shuffle |