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NameMana CostTypePTRules Text
Abandoned BaseLandT: Add 1 to your mana pool.
T, Sacrifice Abandoned Base: Destroy target land.
AsgardLegendary LandAsgard comes into play tapped.
T, Sacrifice Asgard: Add WW to your mana pool.
Creatures named Odin and creatures named Thor get +0/+1.
At the beginning of your upkeep, you may search your library for an Asgardian card, reveal it, and put it into your hand. If you do, skip your draw step this turn and shuffle your library.
Asteroid MLegendary LandAsteroid M comes into play tapped.
T, Sacrifice Asteroid M: Add RR to your mana pool.
Creatures named Magneto get +0/+1.
At the beginning of your upkeep, you may search your library for a red or black Mutant card, reveal it, and put it into your hand. If you do, skip your draw step this turn and shuffle your library.
AtlantisLegendary LandAtlantis comes into play tapped.
T, Sacrifice Atlantis: Add UU to your mana pool.
Creatures named Sub-Mariner and creatures named Namorita get +0/+1.
At the beginning of your upkeep, you may search your library for an Atlantean card, reveal it, and put it into your hand. If you do, skip your draw step this turn and shuffle your library.
AttilanLegendary LandT: Add 1 to your mana pool.
1, T: Add U or R to your mana pool.
Inhumans can't be the targets of spells or abilities.
Avengers MansionLegendary LandT: Add 1 to your mana pool.
1, T: Add R or W to your mana pool.
Creatures you control have vigilance.
Baxter BuildingLegendary LandT: Add 1 to your mana pool.
1, T: Add R or W to your mana pool.
Whenever a creature attacks, it doesn't untap during its controller's next untap step.
BeehiveLegendary LandT: Add 1 to your mana pool
1G: Add R or G to your mana pool.
All creatures have "When this creature comes into play, if it's in play, you may have target opponent gain control of this creature. If you do, draw a card."
Blue Area of the MoonLegendary LandT: Add 1 to your mana pool.
1, T: Add W or U to your mana pool.
As long as a player controls no creatures with spacefaring, that player plays with his or her hand revealed.
Brood-WorldLegendary LandT: Add 1 to your mana pool
1T: Add B or G to your mana pool.
Broods you control have "Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a 1/1 black Brood creature token with flying into play."
CavernLandCavern comes into play tapped.
T: Add R to your mana pool.
Cycling 2
CloudsLandClouds comes into play tapped.
T: Add W to your mana pool.
Cycling 2
Concrete JungleLandT: Add 1 to your mana pool.
T: Add R or G to your mana pool. Play this ability only if you control a Mountain.
Dark CloudsLandT: Add 1 to your mana pool.
T: Add W or U to your mana pool. Play this ability only if you control an Island.
Dark DimensionLandWhenever Dark Dimension becomes tapped, it deals 1 damage to you.
T: Add one mana of any color to your mana pool.
All Faltinians get +1/+1.
GenoshaLegendary LandT: Add 1 to your mana pool.
1, T: Add W or B to your mana pool
Mutants can't be blocked except by Mutants.
Mutants can't block non-Mutant creatures.
HalaLegendary LandT: Add 1 to your mana pool.
1, T: Add W or U to your mana pool
Whenever a Kree is put into a graveyard from play, draw a card.
Ice FieldSnow Land2, T: Add WU to your mana pool.
Iron Man ArmoryLand6, T: Search your library for an Armor card, reveal it, and put it into your hand. Then shuffle your library.
T, Tap an untapped creature you control named Tony Stark: Search your library for an Armor card, reveal it, and put it into your hand. Then shuffle your library.
LatveriaLegendary LandT: Add 1 to your mana pool.
1, T: Add B or G to your mana pool.
Creatures named Doctor Doom get +1/+1.
Artifact spells you play cost 1 less to play.
LimboLegendary LandWhenever a nontoken creature is removed from the game, put a limbo counter on it.
T, Tap an untapped creature you control named Magik or Magik II: Return a card removed from the game with a limbo counter on it to play under your control.
When Limbo leaves play, return each card removed from the game with a limbo counter on it to its owner's hand.
MadripoorLegendary LandT: Add 1 to your mana pool.
1, T: Add B or R to your mana pool.
Creatures your opponents control have "At the beginning of your upkeep, sacrifice this permanent unless you pay 1."
Mangrove ForestLandT: Add 1 to your mana pool.
T: Add U or G to your mana pool. Play this ability only if you control a Forest.
MicroverseLegendary LandT: Add 1 to your mana pool.
1, T: Add U or R to your mana pool.
1, T: Each creature you control is unblockable this turn. For each creature you control, that creature gets -4/-X until end of turn, where X is 4 or that creature's toughness minus 1, whichever is smaller.
Morlock TunnelsLegendary LandT: Add 1 to your mana pool.
1, T: Add U or R to your mana pool.
3: Target Mutant is unblockable this turn.
Negative ZoneLandAt the beginning of your upkeep, you may remove a creature you control from the game. If you do, Negative Zone deals 1 damage to you.
0: You may return a creature card removed from the game with Negative Zone to play under your control. If you do, add one mana of any color to your mana pool. Play this ability only any time you could play an instant.
New York CityLegendary LandT: Add 1 to your mana pool.
1, T: Add G or W to your mana pool.
Creatures your opponents control attack each turn if able.
At the end of each opponent's turn, return all creatures that player controls that didn't attack this turn to their owners' hands.
Nexus of All RealitiesLegendary Land2: Search your library for a land card and put it into play. Then shuffle your library. This ability may be played only once each turn. As long as you don't control a creature named Man-Thing, any player may play this ability.
PeakSnow-Covered Land2, T: Add UR to your mana pool.
RiverLandRiver comes into play tapped.
T: Add U to your mana pool.
Cycling 2
Savage LandLegendary LandSavage Land comes into play with three vibranium counters on it.
At the beginning of your upkeep, if there is a vibranium counter on Savage Land, remove a vibranium counter from it. If there are no more vibranium counters on it, destroy all artifacts.
T: Add 1 to your mana pool.
1, T: Add R or G to your mana pool.
School for Gifted YoungstersLegendary LandT: Add 1 to your mana pool
1, T: Add U or G to your mana pool.
Mutant spells cost 1 less to play.
1, T: Target Mutant gets +1/+1 until end of turn.
SewerLandT: Add 1 to your mana pool.
T: Add U or B to your mana pool. Play this ability only if you control a Swamp.
Skrull HomeworldLegendary LandT: Add 1 to your mana pool.
1T: Add U or B to your mana pool.
Players may play creature cards as though they had morph X, where X is their converted mana cost. If a card is played this way, the creature comes into play with X mask counters on it.
SpaceLandT: Add 1 to your mana pool.
Creatures with spacefaring can't be blocked except by creatures without spacefaring.
Spells named Vacuum cost UB less to play.
Storm CloudsLandT: Add 1 to your mana pool.
T: Add R or W to your mana pool. Play this ability only if you control a Plains.
The VaultLegendary LandT: Add 1 to your mana pool.
1, T: Add W or B to your mana pool.
You may choose not to untap The Vault during your untap step.
T: Any opponent may pay 1 life. If no one does, tap target black or red creature and it doesn't untap during its controller's untap step as long as The Vault remains tapped.
TombLandTomb comes into play tapped.
T: Add B to your mana pool.
Cycling 2
TransylvaniaLegendary LandTransylvania comes into play tapped.
T, Sacrifice Transylvania: Add BB to your mana pool.
Creatures named Dracula get +0/+1.
At the beginning of your upkeep, you may search your library for a Vampire card, reveal it, and put it into your hand. If you do, skip your draw step this turn and shuffle your library.
TreetopsLandTreetops comes into play tapped.
T: Add G to your mana pool.
Cycling 2
WakandaLegendary LandWakanda comes into play tapped.
T, Sacrifice Wakanda: Add GG to your mana pool.
Creatures named Black Panther and creatures named Man-Ape get +0/+1.
At the beginning of your upkeep, you may search your library for a green Soldier card, reveal it, and put it into your hand. If you do, skip your draw step this turn and shuffle your library.
WorldshipLegendary Artifact Land -- HeraldT: Add 1 to your mana pool.
1, T: Add B or U to your mana pool
5, T: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Worthington AerieLegendary LandT: Add 1 to your mana pool.
1, T: Add G or W to your mana pool.
Creatures with flying have banding.
Creatures with flying have "This creature can't block creatures without flying."
WundagoreLegendary LandT: Add 1 to your mana pool.
1, T: Add B or R to your mana pool.
Creatures named Scarlet Witch get +1/+1.
Black and/or red instant, sorcery, and enchantment spells you play cost 1 less to play.
Tyrannoid0Creature -- Moloid Servant01Tyrannoid is red.
A.I.M. ScientistRCreature -- A.I.M. Scientist11Tap two untapped A.I.M. Scientists you control: Search your library for a card named Super-Adaptoid and put it into play. Then shuffle your library.
Tap four untapped A.I.M. Scientists you control: Search your library for a card named M.O.D.O.K. and put it into play. Then shuffle your library.
Tap eight untapped A.I.M. Scientists you control: Search your library for a card named Cosmic Cube and put it into play. Then shuffle your library.
Atlantean GuardUCreature -- Atlantean Merfolk14Atlantean Guard can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Atlantean Guard.
Atlantean ScoutUCreature -- Atlantean Merfolk01Atlantean Scout can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Atlantean Scout.
1: Until end of turn, Atlantean Scout loses "Atlantean Scout can't attack unless defending player controls an Island" and "When you control no Islands, sacrifice Atlantean Scout."
Whenever Atlantean Scout becomes blocked by a creature, draw a card.
Atlantean StormtroopersUCreature -- Atlantean Merfolk11Haste
Atlantean Stormtroopers can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Atlantean Stormtroopers.
1: Until end of turn, Atlantean Stormtroopers loses "Atlantean Stormtroopers can't attack unless defending player controls an Island" and "When you control no Islands, sacrifice Atlantean Stormtroopers."
AvengersREnchantmentAs long as you control a creature named Captain America, Thor, or Tony Stark, creatures you control have flanking.
Avengers DayWInstantPlay Avengers Day only during an opponent's upkeep.
That player skips all combat phases this turn.
Avengers Scuba Gear1Artifact -- Armor Equipment(A creature can't be equipped with more than one Armor.)
Equipped creature has islandwalk.
Equipped creature can't attack unless defending player controls an Island.
Equip 1
Berserker RageGInstantPlay Berserker Rage only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At end of turn, destroy that creature if it attacked this turn.
Black WidowRLegendary Creature11First strike
1: Black Widow's creature type becomes S.H.I.E.L.D.-Agent until end of turn.
Blood SacrificeBInstantAs an additional cost to play Blood Sacrifice, sacrifice a creature.
Add to your mana pool an amount of mana equal to the sacrificed creature’s converted mana cost in any combination of black and/or red mana.
Brotherhood of Evil MutantsBEnchantmentAs long as you control a creature named Magneto or Mystique and three or more Mutants, Mutants you control get +3/+1 and have first strike.
When you control a creature named Professor X, sacrifice Brotherhood of Evil Mutants.
Buy-OutWInstantAs an additional cost to play Buy-Out, pay 2 life.
Gain control of target Mercenary.
Captain AmericaWLegendary Creature -- Soldier22First strike, banding
Threshold -- RWU, T: Search your library for a card named Captain America's Shield, reveal it, and put it into your hand. Then shuffle your library.
Careful ResearchWEnchantment -- AuraEnchant creature
At the beginning of your upkeep, you may put a page counter on Careful Research.
When enchanted creature is put into a graveyard, draw a card for each page counter on Careful Research.
Cletus KasadyBMadness 1When Cletus Kasady comes into play, attach all Auras named Carnage to it.
Activated abilities of permanents named Carnage cost B less to play.
Cloak and DaggerBEnchantmentCreatures named Cloak and creatures named Dagger get +0/+1.
XBB, Return a creature you control named Cloak to its owner's hand: Return X target creatures to their owners' hands.
ContemplateUInstantDraw three cards, then put two cards from your hand on top of your library in any order.
Crimson Bands of CytorrakREnchantmentPlay Crimson Bands of Cytorrak only if you control a Sorcerer.
Return Crimson Bands of Cytorrak to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
Darkforce CloudBInstantPrevent all combat damage that would be dealt this turn.
DefendersGEnchantmentAs long as you control a creature named Hulk, a creature named Doctor Strange, and a creature named Sub-Mariner, creatures you control get +1/+1 and have first strike.
Demon SpawnBCreature -- Demon11Sacrifice Demon Spawn: Add B to your mana pool.
Dominic FortuneWLegendary Creature -- Soldier11Dominic Fortune comes into play with six bullet counters on it.
T, Remove a bullet counter from Dominic Fortune: Dominic Fortune deals 1 damage to target creature or player.
Dum-Dum DuganRLegendary Creature -- S.H.I.E.L.D.-Agent21As long as a creature named Nick Fury is in play, Dum-Dum Dugan has flanking.
Eddie BrockRLegendary Creature11When Eddie Brock comes into play, attach all Auras named Venom to it.
Edwin JarvisWLegendary Creature -- Servant11If a permanent named Avengers Mansion is in play, you may play Edwin Jarvis without paying its mana cost.
T: Add one mana of any color to your mana pool.
Eye of Agamotto1Legendary ArtifactT: Look at target player's hand
T, Tap an untapped white Sorcerer you control: Target player discards a card.
Fantastic FourWEnchantmentAs long as you control a creature named Mr. Fantastic, a creature named Invisible Woman, a creature named Thing, and a creature named Human Torch, creatures you control with those names get +2/+2 and have banding.
Fantastic Four Signal Flare1ArtifactT, Sacrifice Fantastic Four Signal Flare: Search your library for a card named Mr. Fantastic, Invisible Woman, Thing, or Human Torch, reveal it, and put it into your hand. Then shuffle your library.
Fastball SpecialREnchantment -- AuraEnchant creature with power 5 or greater
Enchanted creature has "T: Target creature you control with power less than this creature's power gets +X/+0 and gains flying until end of turn, where X is this creature's power minus that creature's toughness. At end of turn, Fastball Special deals 1 damage to that creature."
Field TrainingGInstantPut a +1/+1 counter on target creature you control.
Franklin RichardsWLegendary Creature -- Mutant01T: Remove target creature from the game. Play this ability only if a creature named Mr. Fantastic, Invisible Woman, Thing, or Human Torch was put into a graveyard from play this turn.
Host of HoggothBSorceryPlay Host of Hoggoth only if you control a Sorcerer.
Put target creature on the bottom of its owner's library.
InstabilityUEnchantment -- AuraEnchant creature
Enchanted creature has "Cumulative upkeep 1."
LeechGLegendary Creature -- Mutant01All Mutants other than Leech lose all abilities.
Living PharaohBCreature -- Soldier11As long as a creature named Living Pharaoh is in play, Living Pharaoh Cultist gets +1/+0.
Living PlanetWEnchantment -- AuraEnchant creature with power 26 or greater named Living Pharaoh
When Living Planet comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Living Planet can't be the target of spells or abilities.
Enchanted creature can't be the target of spells or abilities.
Whenever a land is tapped for mana, you gain 1 life.
Mistletoe Arrow1Artifact -- Arrow EquipmentEquipped creature has "T, Sacrifice Mistletoe Arrow: Mistletoe Arrow deals 1 damage to target creature or player."
0: Attach Mistletoe Arrow to target Archer you control. Play this ability only any time you could play a sorcery.
Equip 1
Mole ManBLegendary Creature -- Lord11Mountainwalk
All Moloids have mountainwalk.
T: Target basic land becomes the basic land type of your choice until end of turn.
Moons of MunnoporUInstantPlay Moons of Munnopor only if you control a Sorcerer.
Counter target spell.
Mystic SensesUInstantEach player reveals his or her face-down spells and permanents. (Those cards aren't turned face up.)
Cycling 1U
MystiqueBLegendary Creature -- Mutant11Morph B
0: Mystique's color becomes the color of your choice.
0: Mystique's creature type becomes the type of your choice.
1: Mystique is unblockable this turn.
Nature ElementalGCreature -- Elemental01Forestwalk
T: Add G to your mana pool.
Neptune's BlessingUInstantAny number of target creatures become blue until end of turn.
Threshold -- All Merfolk and all Atlanteans get +1/+0 until end of turn.
New York Police DepartmentWCreature -- Police11Banding
OutwitUInstantBuyback 4
Untap target blocked creature and remove it from combat. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Draw a card.
PetrificationREnchantment -- AuraEnchant creature
Enchanted creature's power is 0.
Enchanted creature has defender and is a Wall in addition to its other creature types.
Pincer AttackWInstantChoose target attacking creature you control and target creature blocking another attacking creature. Tap the blocking creature and remove it from combat. The attacking creature and the blocked creature each deal damage equal to its power to the blocking creature.
Power BoostGInstantTarget creature gets +3/+3 until end of turn.
Promising CadetWCreature -- Police02First strike
Radar SenseGEnchantment -- AuraEnchant creature
Enchanted creature can block creatures as though they weren't unblockable.
RatsBCreature -- Rat11This creature can't be blocked by Walls.
ReanimationGInstantRegenerate target creature.
Draw a card.
ReduceGInstantTarget creature gets -5/-0 until end of turn.
Re-EntryREnchantmentWhenever a creature with spacefaring comes into play, Re-Entry deals 3 damage to that creature and that creature loses spacefaring.
Release BondWInstantGain control of all permanents you own.
Cycling 2
RepairUSorceryReturn target artifact card from your graveyard to your hand.
Revealing LightUInstantCounter target spell unless its controller pays 1.
Rick JonesWLegendary Creature21Banding
You may choose not to untap Rick Jones during your untap step.
1, T: Target creature gets +1/+1 as long as Rick Jones remains tapped.
S.H.I.E.L.D. Badge1Artifact -- EquipmentEquipped creature is a S.H.I.E.L.D.-Agent in addition to its creature types.
Equip 0
SabotageUInstantBuyback 1U
Counter target activated ability of an artifact. (Mana abilities can't be targeted.)
Scared MutantGCreature -- Mutant11Flying
Scarlet WitchRCreature -- Mutant Sorcerer11T: Roll a six-sided die. On a 1, draw a card. On a 2, Scarlet Witch deals 1 damage to a creature or player of your choice. On a 3, a creature of your choice gets +1/+1 until end of turn. On a 4, a creature of your choice can't block this turn. On a 5, remove a card in a graveyard from the game. On a 6, shuffle a player's library.
Secret IdentityUInstantThe next creature spell you play this turn may be played as though it had morph X, where X is its converted mana cost. If you play that spell this way, the creature comes into play with X mask counters on it.
Secrets RevealedUInstantReveal your hand.
Draw a card.
Sentinel of LibertyWEnchantment -- AuraEnchant creature you control
As long as enchanted creature is untapped, creatures you control with power 1 or less get +0/+2.
Shield of the SeraphimWInstantBuyback 2
Play Shield of the Seraphim only if you control a Sorcerer.
Prevent the next 7 damage that would be dealt to target creature this turn.
SirynRLegendary Creature -- Mutant11R: Siryn gains flying until end of turn.
X: Tap X target creatures. Spend only red mana this way. Play this ability only if Siryn is attacking.
ThugRCreature -- Minion11Provoke
Thunder and LightningRInstantTap target creature. Thunder and Lightning deals 3 damage to that creature.
Traumatic ExperienceUEnchantment -- AuraEnchant creature
Enchanted creature can't attack or block, and its activated abilities can't be played.
5, Pay 2 life: Destroy Traumatic Experience. Any player may play this ability.
Tribe-WarriorGCreature -- Soldier11Haste
UltimatumRCreature -- Mercenary Soldier11As long as there is one color or fewer among nonartifact, nonland permanents an opponent controls, Ultimatum gets +1/+1 and has first strike.
Unwanted PublicityWEnchant creatureEnchanted creature can't attack or block unless its controller pays 3.
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "At the beginning of your upkeep, you may pay 3. If you do, untap this creature."
Winds of WatoombGSorceryPlay Winds of Watoomb only if you control a Sorcerer.
Tap all creatures target opponent controls. Return to its owner's hand each of those creatures with flying.
WolfsbaneGLegendary Creature -- Mutant111G: Wolfsbane gets +1/+1 and gains first strike and forestwalk until end of turn. Play this ability only once each turn.
X-MenUEnchantmentAs long as you control three or more Mutants and a creature named Professor X, Mutants you control get +2/+2 and creatures you control named Professor X can't be the targets of spells or abilities.
YggdrasilGWorld Enchantment1: Add one mana of any color to your mana pool. Put a serpent counter on Yggdrasil.
At the beginning of your upkeep, Yggdrasil deals X damage to you, where X is a third of the number of serpent counters on Yggdrasil, rounded down.
Threshold -- When Yggdrasil is removed from the game from play, remove all permanents from the game.
Blazing AssaultXRSorceryBlazing Assault deals X damage to target creature or player.
Lava StreamXRSorceryLava Stream deals X damage to target creature or player. If Lava Stream would deal damage to a creature, the damage can't be prevented or dealt instead to another creature or player.
Paralyzing ColdXGSorceryTap X target creatures. Paralyzing Cold deals 2 damage to each of those creatures with flying.
TyphoonXGSorceryTyphoon deals X damage to each creature with flying and each player.
Brick Wall2Artifact Creature -- Wall06Defender
When Brick Wall blocks a creature with power 3 or greater, return Brick Wall to its owner's hand at end of combat.
Iron Man Armor I Mark I2Legendary Artifact -- Armor EquipmentEquipped creature gets +2/+2.
5: Equipped creature gains flying until end of turn.
Equip 1
Orb of Agamotto2Legendary ArtifactT: Look at the top four cards of target player's library, then put them back in any order.
T, Tap an untapped white Sorcerer you control: Draw a card.
Papa Hagg's Ring2Legendary ArtifactT: Add G to your mana pool.
1GG, T, Tap an untapped creature you control named Nighthawk: Search your library for a card named Hulk, Silver Surfer, Sub-Mariner, or Doctor Strange, reveal it, and put it into your hand. Then shuffle your library.
S.H.I.E.L.D. Spacesuit2Artifact -- Armor EquipmentEquipped creature has spacefaring.
Equip 1
Animate MatterWUEnchantment -- AuraEnchant artifact or creature
As long as enchanted permanent is a creature, it can attack as though it didn't have defender.
Threshold -- As long as enchanted permanent is an artifact, it's an artifact creature with power and toughness each equal to its converted mana cost.
Archangel1ULegendary Creature -- Mutant12Flying, vigilance
T, Put a -1/-1 counter on Archangel: Regenerate target creature.
Atlantean InvaderUUCreature -- Atlantean Merfolk21Islandwalk
Badoon Warrior1GCreature -- Badoon Soldier Warrior21First strike
BansheeWRLegendary Creature -- Mutant21R: Banshee gains flying until end of turn.
X: Tap X target creatures. Banshee deals 1 damage to each creature tapped this way. Spend only red mana on X. Play this ability only if Banshee is attacking.
Black Cat1RLegendary Creature -- Thief11First strike
1: The next time an opponent would flip a coin or roll a die this turn, instead that player flips two coins or rolls two dice and you ignore one.
Black PantherGGLegendary Creature -- Scientist Lord22First strike, flanking, forestwalk
Blade, Vampire SlayerWBLegendary Creature -- Pseudovampire22Prevent all damage that would be dealt to Blade, Vampire Slayer by Vampires.
T: Remove target Vampire from the game.
2, T: Search target player's library for a Vampire card and remove it from the game. Then that player shuffles his or her library.
Bodysliding1UInstantTarget creature phases out.
Brittle Bones1BEnchantment -- AuraEnchant creature
When enchanted creature is dealt damage, destroy it. It can't be regenerated.
Call of the Jungle1GSorcerySearch your library for a Forest card and put it into play. Then shuffle your library.
Captain Universe1WLegendary Enchantment -- AuraYou may play Captain Universe any time you could play an instant.
Enchant creature
You may play Captain Universe only on a blocking creature.
Enchanted creature has spacefaring.
W: Regenerate enchanted creature.
Enchanted creature gets +X/+Y, where X is its power and Y is its toughness.
At end of turn, return Captain Universe to its owner's hand.
Center of Attention1WInstantWhenever target creature attacks and isn't blocked this turn, tap all other creatures.
Classified Information1UInstantLook at the top X cards of your library, where X is the number of legendary creatures in play, then put them back in any order.
Crush1RInstantDestroy target artifact.
Dark Phoenix1BEnchantmentAll Auras named Phoenix have "Enchanted creature gets +7/+7 and has trample."
All Auras named Phoenix have "At end of turn, sacrifice enchanted creature and shuffle this Aura into its owner's library. Then remove all permanents named Dark Phoenix from the game."
Days of Future PastUUEchoReturn a creature you control to its owner's hand: You may put a creature card with the same converted mana cost as the returned creature from your hand into play. Play this ability only once each turn.
DeathbirdBBLegendary Creature -- Shi'ar Bird33Flying
When Deathbird comes into play, you lose 1 life.
Deathtrap1BInstantDestroy target nonartifact, nonblack creature. It can't be regenerated.
Director of S.H.I.E.L.D.1RLegendary Enchantment -- AuraEnchant creature
If Director of S.H.I.E.L.D. targets a creature named Nick Fury, it costs R less to play.
All S.H.I.E.L.D.-Agents get +1/+1 and have banding.
Disperse1WInstantDestroy target artifact or enchantment.
Draining Touch1USorceryTap target untapped creature. Add mana to your mana pool equal to that creature's mana cost. (Mana cost includes color.)
Electro1RLegendary Creature11Prevent all damage that would be dealt to Electro by creatures with flying.
R: Electro gets +1/+0 until end of turn.
R, Tap an untapped artifact you control: Electro gains flying until end of turn.
RRR: Electro gains protection from red until end of turn.
Epic BattleRGInstantChoose two target creatures controlled by different players each with power greater than 3. Each creature deals damage equal to its power to the other.
Evil CounterpartUBEnchantment -- AuraEnchant permanent
Enchanted permanent is no longer legendary and is black.
Cycling 1
ExcaliburGWEnchantmentAs long as you control a creature named Captain Britain and a creature named Meggan, creatures you control get +1/+1 and have banding.
G: Add R to your mana pool.
W: Add U to your mana pool.
Extreme FearBBEnchantment -- AuraEnchant creature
Enchanted creature has fear.
FailureUUInstantCounter target spell.
FalconWWLegendary Creature12Flying
When Falcon comes into play, put a legendary 1/1 white Bird creature token with flying named Redwing into play. The token has "W, T: Untap target attacking creature you control and remove it from combat." and "When a permanent named Falcon isn't in play, sacrifice this creature."
Fire Barrier1GCreature -- Wall05Defender
R: Fire Barrier gets +1/+0 until end of turn.
Flooded LandsUUEnchantmentCumulative upkeep U
Creatures without islandwalk can't attack.
Fog Barrier1GCreature -- Wall02Defender
Flying
Prevent all combat damage that would be dealt to and dealt by Fog Barrier.
Forensic Lab1WEnchantmentWhenever a creature an opponent controls becomes tapped, put a forensic counter on Forensic Lab.
W, Remove a forensic counter from Forensic Lab: Put a +0/+2 counter on target creature.
U, Remove a forensic counter from Forensic Lab: Put a +1/+1 counter on target creature.
Forge1RLegendary Creature -- Mutant Sorcerer11T, Sacrifice an artifact: Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
FriendshipWUInstantTarget player gains 7 life.
General Thunderbolt Ross1RLegendary Creature -- Soldier11All Soldiers get +1/+1.
As long as a creature named Hulk is in play, all Soldiers get +2/+0.
HavokWWLegendary Creature -- Mutant11Whenever a land is tapped for mana, put a cosmic counter on Havok.
Remove six cosmic counters from Havok: Havok deals 1 damage to target creature not named Cyclops or to target player.
Henry GyrichWRLegendary Creature11Creature spells other than non-Mutant Police spells, non-Mutant Soldier spells, or non-Mutant S.H.I.E.L.D.-Agent spells cost 1 more to play.
Heroes RebornUUSorceryPlayers play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half of his or her life, rounded up.
Howling Commandos1RCreature -- Soldier22
Hydra Agent1GCreature -- Hydra-Agent11When Hydra Agent is put into a graveyard from play, you may pay 2GG. If you do, put two 1/1 green Hydra-Agent creature tokens into play. Those tokens have this ability.
InfernoBBEnchantmentNon-Sorcerer, non-Wizard, non-Demon, non-Devil creatures without spacefaring get -1/-1.
Inspector DeWolffWWCreature -- Police01All Police get +1/+1 and have banding.
Intergalactic Council1WEnchantmentAt the beginning of your combat phase, you may put a council counter on Intergalactic Council. If you do, creatures you control can't attack this combat.
Remove a council counter from Intergalactic Council: Creatures you control get +1/+1 until end of turn.
J. Jonah JamesonWRLegendary Creature -- Reporter11Whenever a creature an opponent controls deals damage, put a scathing counter on that creature.
Each creature with two or more scathing counters on it has "This creature can't attack or block unless you pay 3," "This creature doesn't untap during your untap step," and "At the beginning of your upkeep, you may pay 3. If you do, untap this creature."
Jean GreyUULegendary Creature -- Mutant11U, T: Tap target artifact, creature, or land.
1U, T: Look at target opponent's hand.
2U, T: Return target tapped artifact or creature to its owner's hand.
2UU: Target creature gains flying until end of turn.
JubileeURLegendary Creature -- Mutant02T: Jubilee deals 1 damage to target creature. Tap or untap that creature.
R, T: Add one mana of any color to your mana pool.
JusticeUULegendary Creature -- Mutant111U: Target creature gains flying until end of turn.
1U, T: Tap target artifact, creature, or land.
2U, T: Return target tapped artifact to its owner's hand.
3U, T: Justice deals 1 damage to target creature.
Knights of HadesBBCreature -- Zombie22First strike, protection from white
Learning Curve1UInstantDraw X cards, where X is one plus the number of cards named Learning Curve in all graveyards.
Legacy Virus1BEnchantment -- AuraEnchant creature
As Legacy Virus comes into play, roll a six-sided die. Put X fade counters on enchanted creature, where X is the result of the die roll.
Enchanted creature has fading X, where X is the result of the die rolled as Legacy Virus came into play.
As long as enchanted creature is a Mutant, it loses all abilities.
When Legacy Virus is put into a graveyard from play, return Legacy Virus from its owner's graveyard to play.
Legion of the Unliving1BEnchantmentWhen Legion of the Unliving comes into play, if it's in play, it becomes an Aura with enchant creature. Put target creature card from a graveyard into play under your control and attach Legion of the Unliving to it.
Enchanted creature gets -1/-0.
When Legion of the Unliving leaves play, destroy enchanted creature. It can't be regenerated.
Living PharaohBBLegendary Creature -- Mutant11Whenever a land is tapped for mana, put a cosmic counter on Living Pharaoh.
Remove six cosmic counters from Living Pharaoh: Put a +1/+1 counter on Living Pharaoh.
Locked Up1UEnchantment -- AuraEnchant creature
When Locked Up comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its untap step.
Enchanted creature has "At the beginning of your upkeep, you may pay 3. If you do, untap this creature."
Lost Hope1UInstantCounter target spell unless its controller pays 3.
Magik IIWRLegendary Creature -- Sorcerer224, T: Search your library for a card named Soulsword, reveal it, and put it into your hand. Then shuffle your library.
T: Search your library for a card named Limbo and put it into play. Then shuffle your library.
Moon Knight1RLegendary Creature21Flanking
At the beginning of your upkeep, put a daycycle counter on Moon Knight.
As long as there are exactly three daycycle counters on Moon Knight, Moon Knight gets +1/+1.
Whenever there are four or more daycycle counters on Moon Knight, remove all daycycle counters from Moon Knight.
New MutantsUGEnchantmentTap an untapped creature you control named Professor X: Search your library for a card named Wolfsbane, Moonstar, Karma, Cannonball, or Sunspot, reveal it, and put it into your hand. Then shuffle your library.
U: Add W to your mana pool.
G: Add R to your mana pool.
New WarriorsUREnchantmentAs long as you control a creature named Night Thrasher and a creature named Speedball, creatures you control get +1/+1 and have banding.
U: Add W to your mana pool.
R: Add B to your mana pool.
Nighthawk1WLegendary Creature121: Nighthawk gains flying until end of turn.
At the beginning of your upkeep, put a daycycle counter on Nighthawk.
As long as there are exactly three daycycle counters on Nighthawk, Nighthawk gets +1/+1.
Whenever there are four or more daycycle counters on Nighthawk, remove all daycycle counters from Nighthawk.
Observation1WSorceryLook at target player's hand and the top card of his or her library.
Operation Galactic Storm1REnchantmentWhen you don't control a Kree, a Shi'ar, or a permanent named Avengers, sacrifice Operation Galactic Storm.
Tap any number of untapped creatures you control: Operation Galactic Storm deals X damage to target creature, where X is the total power of all creatures tapped this way. Until the end of the next turn, prevent all damage that would be dealt by creatures you control and activated abilities of creatures you control can't be played. Play this ability only once each turn.
Outclassed1GEnchantment -- AuraEnchant creature
Enchanted creature gets -1/-1 and attacks each turn if able.
Outlaw Kid1WLegendary Creature -- Gunslinger11Outlaw Kid comes into play with twelve bullet counters on it.
1, Remove a bullet counter from Outlaw Kid: Outlaw Kid deals 1 damage to target creature or player. Play this ability only if an opponent attacked with one or more creatures this turn.
At the end of your turn, roll a six-sided die. On a 1, shuffle Outlaw Kid into its owner's library.
Paramedic1WCreature -- Police11T: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Penance StareBRInstantTap target nonartifact creature. That creature doesn't untap during its controller's next untap step.
Draw a card.
Perimeter Fence1WCreature -- Wall05Defender
Perimeter Fence can block any number of creatures.
Phantom RiderWRLegendary Creature -- Gunslinger22As long as an opponent controls a black permanent, Phantom Rider gets +1/+1 and has shadow and "T: Tap target creature."
Police Patrol1WCreature -- Police23
Power Feed1REnchantment -- AuraEnchant creature
Enchanted creature gets +0/+1 and has "T: Add R to your mana pool."
Power of Spirit1WInstantTarget creature gets +1/+1 and gains rampage 2 until end of turn.
Cycling 2
Provoking Move1GInstantUntap target creature you don't control. That creature blocks this turn if able.
Draw a card.
QuicksilverRULegendary Creature -- Mutant11You may play Quicksilver any time you could play an instant.
Haste, double strike, vigilance
Rachel SummersUULegendary Creature -- Mutant11U, T: Tap target artifact, creature, or land.
1U, T: Look at target opponent's hand.
2U, T: Return target tapped artifact or creature to its owner's hand.
2UU: Target creature gains flying until end of turn.
Remember the Dead1WInstantRemove all creature cards in all graveyards from the game. You gain 1 life for each card removed this way.
Resurrect1GSorceryReturn target legendary card from your graveyard to your hand.
SandmanGGLegendary Creature12Sacrifice a land: If Sandman would be put into a graveyard from play this turn, return it to its owner's hand instead.
1: Sandman gets +1/+1 until end of turn. Play this ability no more than four times each turn.
Search PartyGGCreature -- Soldier21Whenever Search Party attacks and isn't blocked, draw a card.
Silver Sable1RLegendary Creature -- Mercenary11First strike
2, T: Search your library for a Mercenary card, reveal it, and put it into your hand. Then shuffle your library.
Snow StormGGEnchantmentPlay Snow Storm only if you control a snow land.
Cumulative upkeep 2
Creatures with flying don't untap during their controllers' untap steps.
Sons of the Serpent1GCreature11As Sons of the Serpent comes into play, choose a color other than green.
Whenever Sons of the Serpent blocks or becomes blocked a creature of the chosen color, Sons of the Serpent gets +2/+0 until end of turn.
Speedball1ULegendary Creature11Whenever Speedball blocks or becomes blocked, put two kinetic counters on Speedball and prevent all combat damage that would be dealt to Speedball this turn.
Remove a kinetic counter from Speedball: Choose one -- Speedball gains flying until end of turn; or prevent the next 1 damage that would be dealt to Speedball this turn.
Remove two kinetic counters from Speedball: Prevent the next 1 damage that would be dealt to target creature other than Speedball this turn.
T, Remove six kinetic counters from Speedball: Speedball deals 1 damage to each other creature.
StormGGLegendary Creature -- Mutant11G: Target creature gains flying until end of turn.
R, T: Storm deals 2 damage to each other attacking or blocking creature without flying.
1RG, T: Storm deals 2 damage to each other creature with flying and 1 damage to each other creature without flying.
Teamwork1WInstantTap three or more target untapped creatures you control. Each of those creatures deals damage equal to its power to another target creature.
Telekinetic AttackUUInstantTap target creature. Prevent all combat damage that would be dealt by that creature this turn. The creature doesn't untap during its controller's next two untap steps.
Terrigan Mists1UEnchantment -- AuraEnchant creature
Enchanted creature is an Inhuman in addition to its creature types.
Threshold -- All creatures are Inhumans in addition to their creature types.
Tony StarkURLegendary Creature -- Scientist11Fading 2
As long as Tony Stark is equipped with an Armor, it loses fading 2.
When Tony Stark comes into play, you may search your library for a card named Iron Man Armor I Mark I, reveal it, and put it into your hand. If you do, shuffle your library.
Armor spells you play cost 2 less to play.
Warp RealityUUInstantMadness 0
Until end of turn, if tapped for mana, Plains produce R, Swamps produce G, Mountains produce W, and Forests produce B instead of their normal type.
Watchdogs1WCreature11As Watchdogs comes into play, choose a creature type other than Cleric or Paladin.
Whenever Watchdogs blocks or becomes blocked by a creature of the chosen type, Watchdogs gets +2/+0 until end of turn.
Watcher1WLegendary Creature1515Spacefaring
Watcher can't be the target of spells or abilities your opponents control.
As long as your life total is 2 or greater, Watcher can't attack, block, or be the target of spells or abilities you control.
Water ReservoirUUEnchantmentAt the beginning of your upkeep, sacrifice Water Reservoir unless you pay U.
Sacrifice Water Reservoir: Add UUUU to your mana pool.
Wild Pack1RCreature -- Mercenary21As long as you control a creature named Silver Sable, Wild Pack gets +1/+2.
ZombificationBBEnchantment -- AuraEnchant creature
When enchanted creature is put into a graveyard, put a 2/2 black Zombie creature token into play.
Absorb Life-ForceX1BSorcerySpend only black mana on X.
Absorb Life-Force deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Absorb Life-Force dealt damage or the creature's toughness.
Healing ProcessXWUInstantChoose one -- Prevent the next X times 2 damage that would be dealt to target creature or player this turn; or target player gains X times 2 life.
Put the top X cards of your library into your graveyard.
Captain America's Shield3Legendary Artifact -- EquipmentCaptain America's Shield is indestructible.
Equipped creature gets +0/+6.
1: If equipped creature is named Captain America, Captain America's Shield becomes a 2/12 artifact creature with haste and flying until end of turn. When this effect ends, attach Captain America's Shield to a creature you control named Captain America. (Equipment that's a creature can't equip a creature.)
Equip 1
Cask of Ancient Winters3Legendary ArtifactAll lands are snow.
Gamma Bomb3ArtifactFading 2
Sacrifice Gamma Bomb: For each non-Gamma creature in play, roll a six-sided die. On a result of 4 through 10, Gamma Bomb deals 10 damage to that creature and the creature can't be regenerated this turn. Otherwise, put four +1/+1 counters on that creature and the creature becomes green and is a Gamma in addition to its creature type.
Hand Gun3Artifact -- EquipmentHand Gun comes into play with seven bullet counters on it.
Equipped creature has "T, Remove a bullet counter from Hand Gun: Hand Gun deals 1 damage to target creature or player."
Equip 0
Infinity Gauntlet3Legendary Artifact -- EquipmentEquipped creature has "T, Sacrifice six Infinity-Gems: You win the game."
Equip 1
Iron Man Armor I Mark II3Legendary Artifact -- Armor EquipmentEquipped creature gets +2/+3.
3: Equipped creature gains flying until end of turn.
Equip 1
Soulsword3Legendary Artifact -- EquipmentWhenever equipped creature blocks or becomes blocked by a creature, destroy all Auras attached to that creature.
Whenever equipped creature blocks or becomes blocked by a Demon, Devil, Golem, Zombie, Faltinian, Vampire, or Angel, equipped creature gets +4/+4 until end of turn.
As long as equipped creature is named Magik II, it has "3W, T: Remove target attacking creature from the game."
Equip 0
Spider-Armor3Legendary Artifact -- Armor EquipmentEquipped creature gets +1/+3 and can block as though it had flying.
Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Equip 1
Spider-Man's Web Shooters3Legendary Artifact -- EquipmentEquipped creature has "3, T: Target creature doesn't untap during its controller's next untap step."
1: If equipped creature is named Spider-Man, it gains flying until end of turn.
2: Equipped creature can block this turn as though it had flying.
Equip 1
Armored Assault2UInstantSearch your library for up to two Armor cards, reveal them, and put them into your hand. Then shuffle your library.
Artifact Manipulation2UInstantUntil end of turn, target artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. That artifact gains flying until end of turn.
Avalanche2RLegendary Creature -- Mutant Mercenary12R, T: Tap target land.
RR, T: Return target land to its owner's hand.
2RRRR, T: Destroy target land.
Black Barrier2BCreature -- Wall05Defender
Whenever Black Barrier blocks a creature, that creature doesn't untap during its controller's next untap step.
Brood Hunters2BCreature -- Brood22Flying
Daredevil2RLegendary Creature21First strike, flanking
Daredevil can block creatures with fear as though they didn't have fear.
Each opponent plays with the top card of his or her library revealed.
Dazzling Light2WInstantTap all nonartifact creatures.
Devastating Rain2RInstantTap all lands target opponent controls. Until end of turn, activated abilities of those lands can't be played.
Devastating Rain deals 1 damage to each creature with flying.
Galactus Enraged2RInstantEach creature named Galactus can attack and block this turn as though its power were 0.
Hammerhead Mob2BCreature -- Gunslinger11Hammerhead Mob comes into play with eighteen bullet counters on it.
2, Remove a bullet counter from Hammerhead Mob: Hammerhead Mob deals 1 damage to target creature.
Hawkeye2RLegendary Creature -- Archer12First strike
Hawkeye can block as though it had flying.
1, T: Hawkeye deals 2 damage to target attacking or blocking creature.
Herald's Sacrifice2WSorceryTarget opponent gains control of target creature you control. That creature gets +4/+4, gains spacefaring, and is a Herald in addition to its creature type. As long as that creature remains in play, damage that would reduce your life total to less than 1 reduces it to 1 instead.
I Say Thee Nay!2RInstantPlay I Say Thee Nay! only during an opponent's combat phase.
Search your library for a card named Thor and put into play. Then shuffle your library. The creature has haste. Sacrifice it at end of turn.
Kid Colt2WLegendary Creature -- Gunslinger11Kid Colt comes into play with twelve bullet counters on it.
2, Remove a bullet counter from Kid Colt: Kid Colt deals 1 damage to target nonwhite creature.
2, T: Tap target creature.
Loneliness2WEnchantmentAt the beginning of your upkeep, sacrifice Solitary Confinement unless you sacrifice a permanent.
Skip your draw step.
You can’t be the target of spells or abilities.
Prevent all damage that would be dealt to you.
Magistrate Elite2RCreature -- Soldier22Magistrate Elite gets +1/+0 for each other creature you control named Magistrate Elite.
Man-Ape2GLegendary Creature -- Mercenary34
Meditation2UInstantDraw four cards. You skip your next turn.
Millie the Model2WLegendary Creature02At the beginning of your upkeep, destroy all Auras attached to Millie the Model.
At the beginning of your draw step, if Millie is in play, search your library for an Aura card that could enchant it and attach it to Millie. Then shuffle your library.
At the end of your turn, if Millie isn't enchanted, you lose 2 life.
0: Target opponent gains control of Millie the Model. You lose half your life, rounded up.
Mindless Ones2BCreature23At the end of your turn, if Mindless Ones didn’t attack this turn, Mindless Ones deals 2 damage to you unless it came under your control this turn.
Whenever Mindless Ones attacks and isn't blocked, you may pay 2B. If you do, search your library for a card named Mindless Ones and put it into play. Then shuffle your library.
Moonstar2ULegendary Creature -- Mutant Archer11UU: Target creature with power 3 or less can't attack or block this turn.
1B, T: Remove target nonblack creature card in a graveyard from the game.
Nick Fury2RLegendary Creature -- S.H.I.E.L.D.-Agent11Creatures named Howling Commandos get +1/+2 and have banding.
All Soldiers get +1/+1.
Night Thrasher2RLegendary Creature23First strike
Police Chopper2WCreature -- Police23Flying
Psylocke2ULegendary Creature -- Mutant21Whenever Psylocke blocks or becomes blocked by a creature, put three knife counters on that creature. The creature gains "This creature can't attack or block if it has a knife counter on it" and "At the beginning of your upkeep, remove a knife counter from this creature."
1U, T: Look at target opponent's hand.
Pteranodon Rider2GCreature -- Soldier21Flying
GG: Pteranodon Rider gains first strike until end of turn.
Ruin2RSorceryDestroy target land.
S.H.I.E.L.D. Commandos2WCreature -- S.H.I.E.L.D.-Agent11First strike
1W: S.H.I.E.L.D. Commandos gets +1/+0 until end of turn.
Scourge2BCreature -- Assassin11Morph 1BB
When Scourge is turned face up, destroy target nonwhite creature.
T: Destroy target tapped nonwhite creature.
Sniper2WCreature -- Police12T: Sniper deals 1 damage to target attacking or blocking creature.
Sunspot2RLegendary Creature -- Mutant11R: Sunspot gets +3/+3 until end of turn. Play this ability only once each turn.
1RR, T: Sunspot deals 1 damage to target creature.
System Overload2WInstantTap all artifacts.
Take Hostage2BEnchantment -- AuraEnchant creature
When enchanted creature attacks or blocks, its controller sacrifices it.
Enchanted creature has "Pay 3 life: Destroy target Aura named Take Hostage attached to this creature."
Thanos Quest2BEnchantmentAt the beginning of your upkeep, reveal the top three cards of your library. If you control a creature named Thanos, reveal the top ten cards of your library instead. Put all Infinity-Gem cards revealed this way into your hand and shuffle the rest into your library.
Tranquil Moment2GSorceryDestroy all enchantments.
Two-Gun Kid2WLegendary Creature -- Gunslinger11Two-Gun Kid comes into play with twelve bullet counters on it.
3, Remove two bullet counters from Two-Gun Kid: Two-Gun Kid deals 1 damage to each of two target creatures and/or players.
Unstoppable2GEnchantment -- AuraEnchant creature
Enchanted creature has vigilance.
Sacrifice Unstoppable: Regenerate enchanted creature.
Vulture2BLegendary Creature32Flying, vigilance
When Vulture comes into play, you lose 1 life.
Wasp2GLegendary Creature11Flying, vigilance
G: Wasp is unblockable this turn.
G, T: Wasp deals 1 damage to target attacking or blocking creature.
Adam1GBLegendary Creature -- Golem34
Alternate Origin1WWEnchantmentAt the beginning of your upkeep, put an origin counter on Alternate Origin.
Remove X origin counters from Alternate Origin: You may put a creature card with converted mana cost X from your hand into play with haste.
Ancient Winter1GGSorceryAncient Winter can't be countered by spells or abilities.
Destroy target land.
Antibody Carrier1WWEnchantment -- AuraEnchanted creature can't be enchanted. This effect doesn't remove Antibody Carrier.
If an effect would place one or more counters on enchanted creature, it places no counters on that creature instead.
1W: Choose one -- Remove a counter from target creature you control; or destroy target Aura attached to a creature you control.
Ants1GGCreature -- Insect011: Ants gets +1/+1 until end of turn.
Aragorn1WWLegendary Creature -- Pegasus22Flying
Whenever Aragorn attacks, you may tap target untapped creature you control other than Aragorn with power 2 or greater. If you do, until end of turn, Aragorn gains that creature's abilities and gets +X/+Y, where X is the creature's power and Y is the creature's toughness. When Aragorn leaves play this turn, sacrifice that creature. When the creature leaves play this turn, sacrifice Aragorn.
Atlantis Attacks1UUEnchantmentAtlanteans you control get +1/+1 and have first strike and islandwalk.
Atlanteans you control attack each turn if able.
As long as a permanent named Atlantis is in play, Atlanteans you control get +0/+1 and have banding.
Whenever a permanent named Atlantis leaves play, Atlanteans you control get +2/+2 and gain haste until end of turn.
Bullseye1BBLegendary Creature -- Mercenary13If Bullseye would deal 1 or more damage, it deals that much damage plus 2 instead.
Clea1WRLegendary Creature -- Faltinian Sorcerer23T: The next 1 damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead.
2W: Prevent the next 1 damage that would be dealt to target creature or player this turn.
RR: Clea gets +1/+0 until end of turn.
Cloak1BBLegendary Creature -- Mutant14BBB: Cloak gains shadow until end of turn.
Whenever Cloak blocks or becomes blocked by a creature, remove that creature from the game unless its controller pays 2 life.
Whenever Cloak deals damage to an opponent, that player discards a card at random.
At the beginning of your upkeep, you may remove a light counter from Cloak. If you do, untap Cloak. Otherwise, remove target creature you control from the game.
Contract from HellBBBSorceryDraw four cards. You lose half your life, rounded up.
Dagger1WWLegendary Creature -- Mutant11Protection from black
At the beginning of your upkeep, put two light counters on Dagger. If Dagger has four or more light counters on it, tap it.
Remove a light counter from Dagger: Put a light counter on target black creature. That creature gains "This creature doesn't untap during your untap step if it has a light counter on it" and "Pay 1 life: Remove a light counter from this creature."
Remove two light counters from Dagger: You gain 1 life.
Death, Horseman of Apocalypse1BUEnchant AngelEnchanted creature gets +2/+2.
3: Enchanted creature deals 1 damage to target creature. Until end of turn, that creature can't attack or block, and its activated abilities can't be played.
Diablo1BBLegendary Creature113, T: Search your library for an artifact or enchantment card and put it into play with "At the beginning of your upkeep, sacrifice this permanent." Then shuffle your library.
Divine Meditation1WWSorceryDestroy all enchantments.
Threshold -- Instead destroy all enchantments, then return to play all cards in your graveyard destroyed this way.
Doctor StrangeWBRLegendary Creature -- Sorcerer21Flying
W: Doctor Strange gets -1/-0 and gains shadow until end of turn.
WB: Doctor Strange gets +0/+2 until end of turn.
BR, T: Tap target creature.
WUBRG, T: Remove target creature from the game.
Dora Milaje1GGCreature -- Soldier22Forestwalk
ElektraBRRLegendary Creature -- Mercenary22First strike
T: Destroy target tapped creature.
Pay 3 life: If Elektra would be put into a graveyard from play this turn, return it to its owner's hand instead.
Emma Frost1UULegendary Creature -- Mutant111U, T: Look at target opponent's hand.
UUU, T: Emma Frost gains substance until end of turn. Gain control of target creature as long as Emma Frost has substance.
GGG: Emma Frost loses all other abilities and gets +0/+7 until end of turn. Play this ability only once each turn.
Energy Barrier1UUCreature -- Wall04Defender
Prevent all damage that would be dealt to Energy Barrier by creatures it’s blocking.
Energy Barrier can’t be the target of spells that can target only Walls or of abilities that can target only Walls.
Eon's Remains1GGEnchantmentYou may play Eon's Remains any time you could play an instant.
When Eon's Remains comes into play, tap all lands.
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land he or she controls. Then if all lands in play are untapped, sacrifice Eon's Remains.
Firestar1RRLegendary Creature -- Mutant11Flying
R: Choose one -- Firestar gets +1/+0 until end of turn; or Firestar deals 1 damage to target creature.
Gambit1RGLegendary Creature -- Mutant Thief21T: Put X charge counters on target artifact with converted mana cost 1 or greater, where X is its converted mana cost. As long as that artifact has a charge counter on it, remove a charge counter from it at the beginning of each of your upkeeps. If there are no more charge counters on it, destroy it and that artifact deals X times 2 damage to a target creature or player.
Hatut Zeraze1GGCreature -- Soldier21First strike
4: Hatut Zeraze is unblockable this turn.
Hellcat1RRLegendary Creature22First strike
Hellcat can block as though it had flying.
1B, Pay 1 life: Counter target spell that targets Hellcat.
Hydra Commander1BGCreature -- Hydra-Agent11All Hydra-Agents get +1/+1 and have haste.
Iceman1UULegendary Creature -- Mutant121U, T: Iceman deals 1 damage to target creature. That creature doesn't untap during its controller's next untap step.
UUU: Put a 0/2 blue Wall creature token with defender named Ice Barrier into play. Sacrifice it at end of turn.
T: Target land becomes snow.
Invisible Woman1WULegendary Creature12Invisible Woman can't be blocked except by Walls.
2, T: Choose one -- Target creature can't be blocked this turn except by Walls; or prevent all but 1 damage that would be dealt to target creature or player this turn.
Karma1UULegendary Creature -- Mutant112UX, T: If you control Karma, put an influence counter on Karma. Gain control of target creature as long as you control Karma. When you lose control of the creature, tap it. X is the number of influence counters on Karma as you play this ability.
When you gain control of Karma from another player, remove all influence counters from Karma.
Killer Wasps1GGCreature -- Wasp01Flying
G: Killer Wasps gets +1/+1 until end of turn.
Kraven The Hunter1GGLegendary Creature33T: Target opponent chooses a creature he or she controls. Put a crosshair counter on that creature.
T: Destroy target creature with a crosshair counter on it.
When your opponents control no creatures, sacrifice Kraven the Hunter.
Kree WarriorUUUCreature -- Kree Soldier12Spacefaring
LeaderGGGLegendary Creature -- Gamma Scientist01You may choose not to untap Leader during your untap step.
UG, T: Gain control of target non-Gamma creature as long as Leader remains tapped.
Lizard1GGLegendary Creature -- Lizard34Swampwalk
Lizard can't be blocked by Walls.
When Lizard comes into play, gain control of all other Lizards for as long as you control Lizard.
Lockheed1UULegendary Creature -- Dragon11Flying
R: Lockheed gets +2/+0 until end of turn.
Lockjaw1UULegendary Creature -- Inhuman02As long as Lockjaw is untapped, Inhumans you control are unblockable.
XX, T: Return Lockjaw and X target creatures you control to their owners' hands.
Magnetic Shield1RREnchantment -- AuraEnchant creature
Enchanted creature gets +0/+4 and has protection from artifacts. This effect doesn't remove Magnetic Shield.
Moloids1RRCreature -- Moloid Servant22When Moloids comes into play, you may search your library for a Moloid card, reveal it, and put it into your hand. If you do, shuffle your library.
Obvious Target1GGEnchantment -- AuraEnchant creature
All creatures able to block enchanted creature do so.
OnslaughtUBRLegendary Creature -- Mutant55Flying, trample, first strike
When Onslaught comes into play, you may sacrifice a creature named Professor X and a creature named Magneto. If you don't, sacrifice Onslaught.
Tap two untapped creatures you control each named X-Man and Franklin Richards: Onslaught gets +8/+8 until end of turn.
PolarisWURLegendary Creature -- Mutant23Flying
T, Sacrifice an artifact: Polaris deals 3 damage to target creature or player.
Puppet Master1BBLegendary Creature01T: If Puppet Master is in play, put a 1/1 Clay artifact creature token into play. Gain control of target creature as long as the token and Puppet Master remain in play.
At the beginning of your upkeep, you lose 1 life for each Clay token you control.
Red SkullBBBLegendary Creature01Black creatures you control get +2/+1.
Ringo Kid1RWLegendary Creature -- Gunslinger11Ringo Kid comes into play with twelve bullet counters and two shell counters on it.
3, Remove a bullet counter from Ringo Kid: Ringo Kid deals 1 damage to target creature or player.
3, Remove a shell counter from Ringo Kid: Ringo Kid deals 3 damage to target attacking or blocking creature.
Sauron1BBFlying, fading 2Whenever Sauron blocks or becomes blocked by a creature, put a -1/-1 counter on that creature. If the creature is a Mutant, put three fade counters on Sauron. Otherwise, put a fade counter on Sauron.
Shang-Chi1WWCreature -- Legend21Double strike
Sidrian Hunters1BBCreature -- Sidri Mercenary11R: Sidrian Hunters gets +1/+0 until end of turn.
2: Choose two or more target creatures you control named Sidrian Hunters. All but one of those creatures each lose this ability and become Aura enchantments with enchant creature. Attach them to the other creature. You may pay 1 to end this effect.
Enchanted creature has spacefaring.
Enchanted creature gets +X/+X, where X is 1 plus the number of Auras named Sidrian Hunters attached to it.
Skrull Executioner1BBCreature -- Skrull11Morph GG
T: Put three metabolic counters on target creature. The creature gains "At the beginning of your upkeep, remove a metabolic counter from this creature. Then if there are no metabolic counters on this creature, sacrifice it."
Starbrand1WWLegendary Enchantment -- AuraEnchant creature
Enchanted creature gets +2/+1 and has spacefaring.
1W: Regenerate enchanted creature.
Enchanted creature has "1, T: Attach Starbrand to target creature."
Vacuum1UBEnchantmentWhen Vacuum comes into play and at the beginning of your upkeep, put a vacuum counter on Vacuum.
All nonartifact creatures get -1/-1 for each vacuum counter on Vacuum.
Virtual Reality1UUCumulative upkeep 1Each player's maximum hand size is reduced by one.
If a source would deal 2 or more damage, it deals 1 damage instead.
Warwolves1BBCreature -- Wolf11Protection from blue
2: Choose two or more target creatures you control named Warwolves. All but one of those creatures each lose this ability and become Aura enchantments with enchant creature. Attach them to the other creature. You may pay 1 to end this effect.
Whenever enchanted creature deals damage, you gain that much life.
Enchanted creature gets +X/+X, where X is 1 plus the number of Auras named Warwolves attached to it.
Wind Barrier1UUCreature -- Wall13Defender
First strike
U, Sacrifice Wind Barrier: Tap each creature with flying all opponents control.
Cycling 3
Avengers Sky-Sled4Artifact2, T: Target creature gains flying until end of turn.
Dreadnoughts4Artifact Creature -- Dreadnought33Flanking
3, T: Dreadnoughts deals 1 damage to target attacking creature.
Iron Man Armor II Mark I4Legendary Artifact -- Armor EquipmentEquipped creature gets +3/+3.
2: Equipped creature gains flying until end of turn.
Equipped creature has "1, T: This creature deals 1 damage to target creature."
Equip 1
Leader's Humanoids4Artifact Creature142: Regenerate Leader's Humanoids.
Mind Gem4Legendary Artifact -- Infinity-GemYour opponents play with their hands revealed.
1, T: Choose one -- Target creature attacks this turn if able; or target creature blocks this turn if able; or target creature can't attack this turn; or target creature can't block this turn.
Mjolnir4Legendary Artifact -- EquipmentMjolnir can equip only a monocolored white creature with power 5 or greater, or a creature named Thor, Odin, Beta Ray Bill, or Thunderstrike.
Equipped creature gets +6/+0 and has trample.
1: Equipped creature gains flying until end of turn.
Equipped creature has "5: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library."
Equip 1
Power Gem4Legendary Artifact -- Infinity-Gem2: The next time a source of your choice would deal damage to a creature or player this turn, it deals that much damage plus 1 to that creature or player instead.
Prime Sentinels4Artifact Creature -- Sentinel34Flying
When Prime Sentinels comes into play, sacrifice a creature.
2: Regenerate Prime Sentinels.
Reality Gem4Legendary Artifact -- Infinity-Gem4, T: Choose one -- haste; flying; shadow; flanking; banding; phasing; first strike; double strike; trample; rampage 2; landwalk of any basic land type; or protection from any color. Target creature gains or loses that ability until end of turn.
Security Doom-Bots4Artifact Creature33Tap an untapped creature you control named Doctor Doom: Regenerate Security Doom-Bots.
Soul Gem4Legendary Artifact -- Infinity-GemT: The next time target creature would be put into a graveyard from play this turn, remove it from the game instead.
4, T: Choose a card removed from the game with Soul Gem. Put that card into play under your control.
1, T: Choose a card removed from the game with Soul Gem. Put that card into play under your control. Play this ability only if you control a creature named Adam Warlock.
Space Gem4Legendary Artifact -- Infinity-GemCreatures you control have haste.
You may play creature cards any time you could play an instant.
Time Gem4Legendary Artifact -- Infinity-Gem1UU, T: Choose one -- upkeep step or draw step. After target player's next step of that name, there is an additional step of that name. Play this ability only any time you could play a sorcery.
3UU, T: After target player's next combat phase, there is an additional combat phase. Play this ability only any time you could play a sorcery.
Ultimate Nullifier4Legendary ArtifactT: Remove all permanents, hands, and graveyards from the game.
Wand of Watoomb4Legendary Artifact -- EquipmentWand of Watoomb can equip only Sorcerers or Wizards.
R: Choose one -- Equipped creature gets +1/+0 until end of turn; or regenerate equipped creature.
BR: Equipped creature gets +0/+2 until end of turn.
Equip 0
Alpha Primitives3RCreature -- Inhuman Clone33Sacrifice Alpha Primitives: Destroy target Wall.
Army Resources3REnchantmentAttacking creatures you control get +1/+0.
Beast3ULegendary Creature -- Mutant Scientist Beast32First strike
Whenever a Mutant you control is put into a graveyard from play, you may draw a card.
Whenever a Mutant you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Cathedral3WEnchantmentUntapped creatures you control get +0/+2.
Cunning Strategy3RInstantAttacking creatures you control get +2/+0 until end of turn.
Blocking creatures you control get +0/+1 until end of turn.
Ends Justify the Means3RSorcery (Instant)As an additional cost to play Ends Justify the Means, sacrifice two permanents.
Target opponent sacrifices two target permanents he or she controls.
Hannibal King3BCreature -- Vampire33Flying
Whenever a creature dealt damage by Hannibal King this turn is put into a graveyard, put a +1/+1 counter on Hannibal King.
Threshold -- Hannibal King is white and has "T: Destroy target black creature."
Heroes' Rebirth3WSorceryReturn target creature card from your graveyard to play.
Leadership3WInstantAttacking creatures you control get +1/+0 until end of turn.
Blocking creatures you control get +0/+2 until end of turn.
Lunatic Legion3UCreature -- Kree Soldier33
Punisher3BLegendary Creature -- Soldier22First strike
T: Punisher deals 1 damage to target creature or player.
W, T: Punisher deals 3 damage to target black creature.
Seismic Sea Wave3GSorceryDestroy all Islands.
Spider-Woman3GLegendary Creature32Spider-Woman can't be blocked by Walls.
2: Spider-Woman gains flying until end of turn.
At the beginning of your upkeep, put a venomblast counter on Spider-Woman.
Remove two venomblast counters from Spider-Woman: Target creature can't attack or block this turn.
Surprise Attack3RInstantAttacking creatures gain first strike until end of turn.
Valkyrie3WLegendary Creature -- Asgardian451, T: You may put a creature card named Aragorn from your hand into play.
B, T: Remove target nonblack creature card in a graveyard from the game.
Venom3BLegendary Creature -- Symbiote22B, T: Venom loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay B to end this effect.
Enchanted creature gets +3/+3 and is black.
Wakanda Air-Force3GCreature -- Soldier33Flying
Werewolf3BLegendary Creature -- Lycanthrope241B: Regenerate Werewolf.
Adamantium-Laced Skeleton2UUEnchantment -- AuraEnchanted creature gets +3/+2.
At the beginning of the upkeep of enchanted creature's controller, Adamantium-Laced Skeleton deals 6 damage to that creature.
At the beginning of the draw step of enchanted creature's controller, untap that creature.
Asgardian Frost Ogre2URCreature -- Asgardian Ogre32Asgardian Frost Ogre gets +1/+2 as long as you control a snow land.
Whenever Asgardian Frost Ogre attacks, if defending player controls a snow land, Asgardian Frost Ogre gets +2/+2 until end of turn.
Asgardian Troll2RRCreature -- Asgardian Troll33Whenever Asgardian Troll blocks a non-Asgardian creature, that creature doesn't untap during its controller's next untap step.
R: Regenerate Asgardian Troll.
Bishop2URLegendary Creature -- Mutant Soldier21Whenever Bishop is dealt noncombat damage, put that many +1/+0 counters on it.
At end of turn, if Bishop dealt damage this turn, remove all +1/+0 counters from Bishop.
T: Bishop deals damage equal to its power to target creature.
Black Queen2BBLegendary Creature -- Mutant Sorcerer11XBB, T: Black Queen deals X damage to target creature. You gain X life. If Black Queen would be put into a graveyard from play this turn, shuffle it into its owner's library instead. Spend only black mana on X.
Bloodstone2RRLegendary Creature32Whenever Bloodstone blocks, it gets +0/+2 until end of turn.
R: Regenerate Bloodstone.
2RR, T: Gain control of target artifact as long as Bloodstone remains in play.
Cage2RRLegendary Creature -- Mercenary46At the beginning of your upkeep, you may pay 2RR. If you don't, each player may bid life for control of Cage. You begin the bidding at 0. In turn order, each player may top the high bid. The auction ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of Cage. If a player gains control of Cage this way, Cage's owner gains 2 life.
Cannonball2URLegendary Creature -- Mutant112: Cannonball gets +2/+7 and gains flying until end of turn. Play this ability only once each turn.
Captain Britain2WWLegendary Creature45Flying
At the beginning of your upkeep, if you don't control a Forest and Captain Britain's toughness is 2 or greater, put a -1/-1 counter on Captain Britain.
Whenever a Forest comes into play under your control, remove all -1/-1 counters from Captain Britain.
Cyclops2URLegendary Creature -- Mutant11T: Cyclops deals 2 damage to target creature not named Havok or to target player.
Doctor Doom2BBLegendary Creature -- Scientist Sorcerer66Doctor Doom can't be countered.
At the end of your turn, destroy each other creature you control that didn't deal damage to an opponent this turn, except for creatures that came under your control this turn.
Doctor Octopus2UBLegendary Creature -- Scientist26Doctor Octopus can block up to three additional creatures.
Doctor Octopus can't be blocked except by four or more creatures.
Enchantress2UBLegendary Creature -- Asgardian Sorcerer330: Gain control of target creature blocking or blocked by Enchantress for as long as you control Enchantress.
Gaea's Presence2GGEnchantmentWhenever you play a green spell, you may pay G. If you do, draw a card.
Genetic X-factor2UGSorcerySearch your library for an Aura card with enchant creature and remove it from the game. Then shuffle your library. Until end of turn, you may play that card without paying its mana cost. At end of turn, if you didn't play that card, put it into your hand.
Green Goblin2BBLegendary Creature -- Scientist33Flying
0: Green Goblin deals 1 damage to target creature or player. This ability can't be played again until your next upkeep. Play this ability only once each turn.
Human Torch2WRLegendary Creature211: Human Torch gets +1/+1 until end of turn.
XWR, T, Sacrifice Human Torch: Human Torch deals X damage to each creature and each player.
T: Target snow land becomes an Island and isn't snow.
Iron Fist2RGLegendary Creature22First strike, flanking
RGG: Put a chi counter on Iron Fist.
Remove a chi counter on Iron Fist: Choose one -- Prevent the next 3 damage that would be dealt to target creature or player this turn; or Iron Fist gets +2/+0 until end of turn.
Kingpin2BBLegendary Creature22First strike
Whenever an opponent plays a creature or enchantment spell, draw a card.
Kree Captain2UUCreature -- Kree Soldier22Spacefaring
Lava Men2RRCreature -- Elemental34Lava Men can't be regenerated.
R: Lava Men gets +1/+1 until end of turn. Play this ability no more than three times each turn.
Lilandra, Majestrix Shi'ar2WWLegendary Creature -- Shi'ar Lord12All Shi'ar have banding.
1WW, T: Return target Shi'ar to its owner's hand.
1GG, T: Search your library for a Shi'ar card, reveal it, and put it into your hand. Then shuffle your library.
1, T: You may put a Shi'ar card with power 3 or less from your hand into play.
Limbo Hordes2RBSorceryChoose target permanent named Limbo. Return each card removed from the game with a limbo counter on it to play under the control of that permanent's controller. If a permanent is returned to play this way, it has haste and "At end of turn, remove this permanent from the game."
Magik2WBLegendary Creature -- Mutant Sorcerer324, T: Search your library for a card named Limbo or Soulsword and put it into play. Then shuffle your library.
3WW, T: Choose one -- Remove Magik from the game; or remove target attacking creature from the game.
When Magik is put into a graveyard from play, search your library for a card named Legacy Virus and put it into play. Then shuffle your library.
Mr. Sinister2BBLegendary Creature -- Scientist32B: Regenerate Mr. Sinister.
T, Sacrifice a creature: Choose one -- Draw a card; or target opponent discards a card.
T, Sacrifice a Mutant: Choose one -- Draw two cards; or target opponent discards two cards.
Multiple Man2UBLegendary Creature -- Mutant14Whenever damage is dealt to Multiple Man, put a token into play as a copy of Multiple Man, except the token isn't legendary.
When Multiple Man is put into a graveyard from play, if Multiple Man isn't a token, sacrifice all tokens you control named Multiple Man.
At the beginning of your upkeep, if four or more cards named Multiple Man are in your graveyard, you may return Multiple Man from your graveyard to play.
Mysterio2UBLegendary Creature11UU: Mysterio is unblockable this turn.
UB: Target creature can't attack or block this turn.
UUU, T: Gain control of target creature with power 1 or less.
Namorita2UULegendary Creature -- Atlantean Clone43Islandwalk, flying
At the beginning of your draw step, if you don't control an Island, put a -1/-1 counter on Namorita.
T: Remove all -1/-1 counters from Namorita. Play this ability only if you control an Island.
Whenever Namorita attacks, if defending player doesn't control an Island, put a -1/-1 counter on Namorita.
Nightcrawler2UGLegendary Creature -- Mutant22Nightcrawler is unblockable.
3: Return Nightcrawler to its owner's hand.
Phoenix2URLegendary Creature**Spacefaring
Phoenix's power and toughness are each equal to the number of permanents named Space in play.
UU, B: Phoenix loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature.
Enchanted creature gets +7/+7 and has spacefaring.
Possession2UUEnchantment -- AuraEnchant creature
You control enchanted creature.
Power Transfer2UUEnchantment -- AuraEnchant creature
As Power Transfer comes into play, you may choose a tapped creature in play.
As long as the chosen creature remains in play, enchanted creature has that creature's power, toughness, and abilities.
Professor X2UULegendary Creature -- Mutant01Mutants you control have banding.
1U: Look at target opponent's hand.
2U: Gain control of target creature until end of turn.
4U, T: Search target player's library for any number of nonland cards with the same name and remove them from the game. Then that player shuffles his or her library.
Quasar2WWLegendary Creature13Spacefaring
1W, T: Tap up to two target creatures. Until end of turn, those creatures can't attack or block, and their activated abilities can't be played.
1W: Quasar gets +0/+2 until end of turn.
2W: Quasar deals 2 damage to target attacking creature.
Rescue Mission2UUSorceryReturn target creature card from your graveyard to your hand.
Draw a card.
Rogue2GRLegendary Creature -- Mutant44Flying
Whenever Rogue blocks or becomes blocked by a creature, you may pay 1. If you do, tap that creature and it doesn't untap during its controller's next untap step. As long as that creature remains tapped, Rogue has that creature's abilities.
Shadowcat2UULegendary Creature -- Mutant21U: Shadowcat phases out.
2UU: Target creature and Shadowcat phase out.
Skrull Warrior2BBCreature -- Skrull Soldier Warrior31Morph GG
G: Switch Skrull Warrior's power and toughness until end of turn.
Sorcerer Supreme2WWLegendary Enchantment -- AuraEnchant Sorcerer or Wizard
Instant and sorcery spells you play cost 1 less to play.
You may play sorcery cards any time you could play an instant.
Enchanted creature has "W, T: Search your library for a card named Book of Vishanti, reveal it, and put it into your hand. Then shuffle your library."
Spider-Man2UGLegendary Creature32Spider-Man can't be blocked by Walls.
1: Look at target player's hand.
1: Prevent all combat damage that would be dealt to Spider-Man this turn.
Spells and abilities your opponents play that target Spider-Man cost 3 more to play.
Steal Object2UUEnchantment -- AuraIf you control a Thief, you may pay 4 rather than pay Steal Object's mana cost.
Enchant artifact
You control enchanted artifact.
Tracking Hunter2GGEnchantment -- AuraEnchant creature
As Tracking Hunter comes into play, choose a land type.
At the beginning of your upkeep, you may choose a land type.
Enchanted creature has provoke and landwalk of the last chosen type.
Wolverine2GGLegendary Creature -- Mutant31First strike
0: Regenerate Wolverine.
X-Man2URLegendary Creature11Flying
2, Put an instability counter on X-Man: X-Man gets +3/+3 until end of turn.
At the beginning of your upkeep, X-Man gets -1/-1 until end of turn for each instability counter on it.
CrystalWURGLegendary Creature -- Inhuman11WW, T: Crystal deals 3 damage to target black or red creature.
UU, T: Crystal deals 3 damage to target red or green creature.
RR, T: Crystal deals 3 damage to target white or blue creature.
GG, T: Crystal deals 3 damage to target blue or black creature.
Impossible ManGGGGCreature -- Poppopian11Other creatures you control can't attack or block.
1: Change Impossible Man's power and toughness to target creature's power and toughness.
1: Impossible Man gains one activated ability of target creature.
3G: Target creature gains control of Impossible Man.
You may spend green mana as though it were mana of any color to pay the activation costs of Impossible Man's abilities.
The Order1UBGWorld EnchantmentWhen you control no creatures named Hulk, Silver Surfer, Doctor Strange, or Sub-Mariner, sacrifice The Order.
Whenever an opponent attacks with one or more creatures, put a raging counter on The Order.
As long as there are three or more raging counters on The Order, creatures named Hulk, Silver Surfer, Doctor Strange, and Sub-Mariner have banding, and creatures your opponents control have "This creature can't attack or block unless you pay 2 life."
Assault Rifle5Artifact -- EquipmentAssault Rifle comes into play with twelve bullet counters on it.
Equipped creature has "T, Remove two bullet counters from Assault Rifle: Assault Rifle deals 2 damage to target creature or player."
Equip 0
Book of Vishanti5Legendary ArtifactBook of Vishanti can't be the target of spells or abilities.
You have no maximum hand size.
2, T: Search your library for an instant, sorcery, or enchantment card and remove it from the game.
At the beginning of your upkeep, you may choose to skip your draw step this turn. If you do, put a card removed from the game with Book of Vishanti into its owner's hand.
Cerebro5Legendary Artifact4, T: Search your library for a Mutant card, reveal it, and put it into your hand. Then shuffle your library.
1, T: Search your library for a Mutant card, reveal it, and put it into your hand. Then shuffle your library. Play this ability only if you control a creature named Professor X.
Iron Man Armor IV Mark I5Legendary Artifact -- Armor EquipmentEquipped creature gets +3/+4.
1: Equipped creature gains flying until end of turn.
Equipped creature has "2, T: This creature deals 2 damage divided as you choose among any number of target creatures."
Equip 2
Iron Man Armor V Mark II5Legendary Artifact -- Armor EquipmentEquipped creature gets +4/+4 and has spacefaring.
Equipped creature can't block creatures without spacefaring.
Equip 2
Iron Man Armor VI Mark II5Legendary Artifact -- Armor EquipmentEquipped creature gets +5/+5 and has islandwalk.
Equipped creature can't attack unless defending player controls an Island.
Equip 2
Iron Man Armor VII Mark I5Legendary Artifact -- Armor EquipmentEquipped creature gets +2/+3 and has flying and shadow.
Equipped creature has "T: Look at the top three cards of target opponent's library, then put them back in any order."
Equip 1
Iron Man Armor XV Mark I5Legendary Artifact -- Armor EquipmentEquipped creature gets +4/+4 and has snow landwalk.
1: Equipped creature gains flying until end of turn.
Equipped creature has "T: Target snow land becomes an Island and isn't snow."
Equip 1
S.H.I.E.L.D. Helicarrier5Legendary Artifact Creature110Flying
S.H.I.E.L.D. Helicarrier can't be the target of spells that can target only artifacts or of abilities that can target only artifacts.
Auras named Director of S.H.I.E.L.D. have "Enchanted creature can't be the target of spells or abilities."
2, T: Put a 1/1 white S.H.I.E.L.D.-Agent creature token into play.
Sentinels5Artifact Creature -- Sentinel44Flying
Whenever Sentinels blocks or becomes blocked by a Mutant, that creature gets -2/-2 until end of turn.
Time Machine5Legendary ArtifactT, Sacrifice five untapped lands: Target player takes an extra turn after this one.
T, Sacrifice four untapped lands: Target player takes an extra turn after this one. Play this ability only if you control a Scientist.
Ultron5Artifact Creature35Ultron is black.
Sacrifice an artifact: If Ultron is a creature, put a +1/+2 counter on it.
2: Return Ultron from your graveyard to play as an Aura enchantment with enchant artifact creature.
Enchanted creature is black, gets +2/+2, and is named Ultron.
Enchanted creature has "Sacrifice an artifact: Put a +1/+2 counter on this creature."
Vision5Legendary Artifact Creature343: Choose one -- Until end of turn, Vision is unblockable, gets -3/-3, and gains flying; or Vision gets +2/+3 until end of turn. Play this ability only once each turn.
2: Choose one -- Vision gets -2/-2 and gains flying until end of turn; or Vision gets +1/+2 until end of turn. Play this ability only once each turn.
1: Choose one -- Vision gets -1/-1 and gains flying until end of turn; or Vision gets +0/+1 until end of turn. Play this ability only once each turn.
Animal Attraction4GSorceryReveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card into play and the other revealed cards into your graveyard.
Blob4GLegendary Creature -- Mutant45Whenever Blob gains flying, Blob loses flying.
If a source would deal damage to Blob, prevent 1 of that damage.
T: Tap target creature blocked by Blob and it doesn't untap during its controller's next untap step. Each time Blob would deal combat damage to that creature this turn, Blob deals damage to it equal to Blob's toughness instead.
Bullet Rain4RSorceryBullet Rain deals 4 damage divided as you choose among any number of target creatures and/or players.
Claim Land4WEnchantment -- AuraEnchant land
You control enchanted land.
Giant Man4GLegendary Creature -- Scientist11G: Choose one -- Giant Man gets +3/+3 until end of turn; or until end of turn, Giant Man is unblockable and gains flying and "T: Giant Man deals 1 damage to target attacking or blocking creature."
Mandroid4WCreature -- S.H.I.E.L.D.-Agent341, T: Target creature gains flying until end of turn.
1, T: Mandroid deals 1 damage to target attacking creature.
Multiple Arms4REnchant creatureEnchanted creature has "Whenever this creature attacks, it deals 2 damage to target creature or player."
Nova, the Human Rocket4RLegendary Creature55Spacefaring
Sabretooth4BLegendary Creature -- Mutant43First strike
1B: Regenerate Sabretooth.
She-Hulk4GLegendary Creature -- Gamma55
Twister4GEnchantmentCumulative upkeep G
G, Pay 1 life for each velocity counter on Twister: Destroy target permanent and put a velocity counter on Twister. Play this ability only once each turn.
Asgardian Frost Giant3URCreature -- Asgardian Giant32Asgardian Frost Giant gets +1/+2 as long as you control a snow land.
Whenever Asgardian Frost Giant attacks, if defending player controls a snow land, Asgardian Frost Giant gets +2/+2 until end of turn.
Black Bolt3UULegendary Creature -- Inhuman Lord22All Inhumans get +0/+1.
UU: Black Bolt gets +2/+2 and gains flying until end of turn. Play this ability only once each turn.
XRR, T: Choose one -- Black Bolt deals X times 2 damage to target creature; or destroy target basic land. Then tap each creature with toughness X or less.
Cable3URLegendary Creature -- Mutant Soldier32T: Choose one -- Look at target player's hand; or Cable deals 2 damage to target creature; or Cable gets +0/+3 until end of turn.
T: Remove Cable from the game. Return it to play under your control at the beginning of your next upkeep.
Captain Marvel II3UULegendary Creature -- Kree Soldier34Spacefaring
When Captain Marvel II comes into play, target creature named Rick Jones phases out. It can't phase in as long as Captain Marvel II is in play.
UU: Captain Marvel II phases out.
0: Choose one -- Look at the cards in target player's library, then the player shuffles his or her library; or look at target player's hand.
Carnage3BBLegendary Creature -- Symbiote23BB, T: Carnage loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay BB to end this effect.
Enchanted creature gets +3/+4 and is black.
Enchanted creature has first strike and attacks each turn if able.
Changing of the Guard3RRSorcery (Instant)As an additional cost to play Changing of the Guard, sacrifice four creatures.
Search your library for up to four creature cards with combined power and toughness less than or equal to the combined power and toughness of the sacrificed creatures and put them into play with haste. Then shuffle your library.
Colossus3GGLegendary Creature -- Mutant122: Colossus gets +5/+5 until end of turn. Play this ability only once each turn.
T: Target creature named Wolverine gets +3/+0 and gains flying until end of turn.
Sacrifice Colossus: Destroy target permanent named Legacy Virus.
Damage Control3WWEnchantmentWhenever a land or artifact is put into your graveyard from play, you may pay 2. If you do, return it to play under your control at the beginning of the next turn's upkeep.
Explosion3RRSorceryDestroy target land. Explosion deals 1 damage to each creature and each player.
Ghost Rider3BGLegendary Creature -- Demon34Whenever a creature you control is put into a graveyard from play, Ghost Rider deals 2 damage to target creature or player. If a creature was dealt damage this way, until its controller's next turn, that creature can't attack or block.
Hate3BBInstantAs an additional cost to play Hate, pay any amount of life.
Target creature gets +X/+0 until end of turn, where X is the amount of life paid this way.
Ka-Zar3GGLegendary Creature -- Lord22Flanking
When Ka-Zar comes into play, put a legendary 2/2 green Cat creature token with first strike named Zabu into play.
Man-Thing3GGLegendary Creature44Swampwalk
G: Regenerate Man-Thing.
At the beginning of your upkeep, Man-Thing deals 1 damage to each player with less life than you.
Meggan3GGLegendary Creature -- Mutant33Flying
At the beginning of your upkeep, if you control a Forest, you may have Meggan become a copy of target creature except for its color and creature types. If you do, Meggan gains flying and this ability.
Meteor Storm3RRSorceryMeteor Storm deals 2 damage to each of four target creatures and/or players.
Morbius3UBLegendary Creature -- Pseudovampire44Flying
X, T: Morbius deals X damage to target attacking black creature. You gain X life.
Mr. Fantastic3WULegendary Creature -- Scientist34You may choose not to untap Mr. Fantastic during your untap step.
3, T, Sacrifice an artifact: Search your library for a card and put it into your hand. Then shuffle your library.
T: Tap target creature. That creature doesn't untap during its controller's untap step as long as Mr. Fantastic remains tapped.
Red Wolf3RGLegendary Creature32First strike
When Red Wolf comes into play, put a legendary 2/2 green Wolf creature token named Lobo into play.
Sentient Vegetation3GGInstantUntil end of turn, Forests you control becomes 1/2 green creatures that are still lands.
Shi'ar Royal Guard3WWCreature -- Soldier25T: All combat damage that unblocked creatures would deal to you this turn is dealt to Shi'ar Royal Guard instead.
Stranglehold3UUEnchantmentPermanents don’t untap during their controllers’ untap steps.
At the beginning of each player’s upkeep, that player untaps a permanent for each card in his or her graveyard.
Strong Guy3GGLegendary Creature -- Mutant33Whenever a source deals damage to Strong Guy, put a +1/+1 counter on Strong Guy.
As long as Strong Guy has five or more +1/+1 counters on it, it can't attack or block.
When Strong Guy has ten or more +1/+1 counters on it, sacrifice it.
T: Remove a +1/+1 counter from Strong Guy.
Troll Blacksmith3RRCreature -- Asgardian Troll32Whenever Troll Blacksmith blocks a non-Asgardian creature, that creature doesn't untap during its controller's next untap step.
R: Regenerate Troll Blacksmith.
T, Sacrifice an artifact: Put a +1/+1 counter on target creature.
Vampire Lackey3BBCreature -- Vampire33Flying
Discard a creature card: Vampire Lackey gets +2/+2 until end of turn.
Wendigo3BBLegendary Creature47Snow forestwalk
Death Flare2BBBSorceryDestroy all nonblack creatures. Death Flare deals X plus 2 damage to you, where X is the number of creatures put into all graveyards this way.
Gladiator2WURLegendary Creature -- Shi'ar55Spacefaring, vigilance
Gladiator gets +X/+X, where X is equal to 4 or the number of other creatures you control, whichever is smaller.
Whenever you discard a card, Gladiator can't attack or block this turn.
Hellstorm, Prince of Lies2BBRLegendary Creature -- Lord22Flying
XBR, T: Hellstorm, Prince of Lies deals X damage to target creature.
RW, T: Destroy target Demon.
WB, T: Prevent the next 1 damage that would be dealt to target creature or player this turn.
As long as Hellstorm, Prince of Lies is in your graveyard, Demons and Devils you control get +3/+3.
Hercules2WWWLegendary Creature -- Olympian76Hercules can't attack unless defending player controls a Plains. You may pay 1 to ignore this ability until end of turn.
When you control no Plains, sacrifice Hercules. You may pay 1 to ignore this ability until end of turn.
Memory Scan2UUUSorcerySearch target player's library for up to four cards and remove them from the game. Then that player shuffles his or her library. You may put the removed cards on top of his or her library in any order.
N'Garai2BBBCreature -- Demon34When N'Garai comes into play, it deals 1 damage to each white creature. You gain life equal to the damage dealt this way.
Rhino2GGGLegendary Creature -- Gamma Mercenary55Trample
Scorching Hellfire2BBBSorceryDestroy all nonblack creatures. Death Flare deals X plus 3 damage to you, where X is the number of creatures put into all graveyards this way.
DormammuRRRGGLegendary Creature -- Faltinian Sorcerer23T: Add two mana of any one color to your mana pool. Play this ability only if you control another creature.
WRU, T: Choose one -- Counter target spell; or destroy target enchantment. Play this ability only if you control another creature.
RR: Dormammu gets +2/+1 until end of turn. Play this ability only if you control another creature.
If you control another creature and Dormammu would be put into a graveyard from play, shuffle it into its owner's library instead.
MephistoBBBBBLegendary Creature -- Demon Lord11Whenever a creature is put into a graveyard from play, Mephisto gets +1/+1 until end of turn.
As long as Mephisto is in your graveyard, Demons and Devils you control get +3/+3.
Ragnarok1BBRRSorceryDestroy all permanents. They can't be regenerated.
The HandRRRRREnchantmentBRR: Put a 2/1 red Mercenary creature token with first strike into play.
Guardsman Armor6Artifact -- Armor EquipmentEquipped creature gets +2/+3.
3: Equipped creature gains flying until end of turn.
Equipped creature has "T: Tap or untap flying creature."
Equipped creature has "1, T: This creature deals 1 damage to target attacking creature."
Equip 1
Iron Man Armor VIII Mark I6Legendary Artifact -- Armor EquipmentEquipped creature gets +5/+4 and has flying.
Equipped creature has "3, T: This creature deals 2 damage to target creature."
As long as equipped creature is tapped, it can't be the target of spells or abilities.
Equip 2
Iron Man Armor XI Mark II6Legendary Artifact -- Armor EquipmentEquipped creature gets +4/+6.
1: Equipped creature gains flying until end of turn.
Equipped creature has "1, T: This creature deals 2 damage to target attacking creature." and "3, T: This creature deals 1 damage to each attacking creature."
Equip 2
Kree Sentry6Artifact Creature -- Kree55
Galactus5BLegendary Creature2020Spacefaring
As long as Galactus's power is greater than 10, it can't attack, block, or be the target of spells or abilities.
At the beginning of your upkeep, put a -2/-2 counter on Galactus.
At the beginning of your draw step, remove a permanent you control from the game. If you control a Herald, you may remove from the game a permanent an opponent controls instead. If a permanent removed this way is a land, put a +2/+2 counter on Galactus.
Army of the Dead4BBSorceryYou may play Army of the Dead any time you could play an instant if you pay 2 more to play it.
Each player returns all creature cards from his or her graveyard to play.
Doc Samson4GGLegendary Creature -- Gamma441G: Target Gamma or target creature with power 2 or less can't attack this turn.
High Evolutionary4URLegendary Creature -- Scientist561UR, Sacrifice a creature: You may put a creature card with converted mana cost X from your hand into play, where X is 1 plus the sacrificed creature's converted mana cost.
Hunting Dinosaur4GGCreature -- Dinosaur44First strike, provoke
Kang4UULegendary Creature -- Lord371: Untap Kang. After this main phase, there is an additional combat phase followed by an additional main phase. Play this ability only any time you could play a sorcery and only once each turn.
Living Totem4RBLegendary Creature -- Monster58Living Totem attacks each turn if able.
Magneto4BRLegendary Creature -- Mutant45Flying
T: Choose one -- Destroy target artifact; or return target artifact card from your graveyard to your hand.
Terrax4BRLegendary Creature -- Terranian Herald65Spacefaring
T, Sacrifice a Mountain: Terrax deals 2 damage divided as you choose among any number of target creatures and/or players.
Abomination3GGGLegendary Creature -- Gamma65G: Regenerate Abomination.
Adam Warlock3WWGLegendary Creature54Spacefaring
If Adam Warlock would be put into a graveyard from play, put three cocoon counters on it instead.
As long as Adam Warlock has a cocoon counter on it, it can't attack, block, or be the target of spells or abilities.
At the beginning of your upkeep, remove a cocoon counter from Adam Warlock.
Maximum Clonage3UUUSorceryAs an additional cost to play Maximum Clonage, pay 3 life.
Put three tokens into play as copies of target creature, except the tokens aren't legendary, they have fading 4, and each token is a Shapeshifter in addition to its other creature types.
Nova3WBRLegendary Creature -- Herald55Spacefaring
At the beginning of your upkeep, you may search your library for a card named Galactus, reveal i