Pokemon Ruby and Sapphire - Pokemon Contest
Voting Score
A Pokemon will receive a score in the first round of the Contest as follows.
Score = int((B+C+L)/2)+A
where:
- A = Primary attribute for the contest (e.g. Cool)
- B and C = Secondary attributes for the contest (e.g. for Cool, these are Beauty and Tough)
- L = Pokemon's sheen
If the Pokemon is holding a Scarf, add 20 to the respective Contest attribute for the purposes of this formula. (If the attribute is now greater than 255, it becomes 255.)
A Pokemon's three other contestants, as well as their voting scores, are determined as soon as the player chooses an eligible Pokemon. (Fainted Pokemon can't participate, and status problems are ignored in the contest.)
Move Type Compatibility
For each Contest type, there is a primary attribute, and two secondary attributes.
- Cool Contest: Beauty, Tough
- Beauty Contest: Cute, Cool
- Cute Contest: Smart, Beauty
- Smart Contest: Tough, Cute
- Tough Contest: Cool, Smart
Other notes
The voting score determines which contestant can begin its appeal first. In subsequent appeal rounds, appeal order is initially determined by the last round's appeals.
A Pokemon's final score is equal to ((Appeal score)*2)+(Voting score). The Pokemon with the highest final score is the winner of the contest.
In case of a tie in scoring or determining appeal order, the Pokemon who wins the tie is determined at random.
If the player's Pokemon wins a Master Rank contest, and its final score is at least 800, an artist will arrive after the contest.
The game displays hearts and stars as a rough gauge of a Pokemon's voting and appeal scores:
- The number of hearts a Pokemon gets when it is presented is equal to min(8,(VS-1)/10) where VS is the Pokemon's voting score.
- The number of stars a Pokemon gets in final scoring (max. 10, min. 0) is equal to ceil(X/63) where X is the Pokemon's voting score. ("Ceil" means "round up").
- The number of hearts a Pokemon gets in final scoring (max. 10, min. -10) is equal to ceil(abs(X)/40) where X is the Pokemon's combined appeal score ("Abs" means "absolute value"; that is, if the number is negative, it is made positive). If X is negative, the hearts are black; otherwise they are pink. (Each of these hearts is equal to four red appeal hearts.)
If an appealer uses a move of an incompatible attribute (neither primary nor secondary), the crowd's excitement ("Crowd") is decreased by 1: "X's [attribute] didn't go over well here..."
If an appealer repeats the move it made last round, its appeal is decreased by 10 times the number of consecutive uses of the move, and the crowd's excitement is unaffected.
If an appealer completes a combo, the appeal effect is increased by the second move's unmodified appeal effect.
If an appealer uses a move of the pertinent Contest type, Crowd is increased by 1, and the appeal is increased by 10. Then, if Crowd=5, the appeal is increased by 50 more, and Crowd returns to 0.
Appeal effects
The appeal of moves such as Rain Dance depends on excitement of the crowd:
- Crowd: 0; Appeal: 10 (Did not work well)
- Crowd: 1; Appeal: 20 (Worked slightly well)
- Crowd: 2; Appeal: 30 (Worked pretty well)
- Crowd: 3; Appeal: 50 (Worked very well)
- Crowd: 4; Appeal: 60 (Worked excellently)
These messages are shown when a jam effect is applied to an appealer.
- Appeal -0 (avoid being startled): "X managed to avoid seeing it."
- Appeal -0 (avoid being startled once): "X managed to avert its gaze."
- Appeal -10: "X looked down out of distraction."
- Appeal -20: "X turned back out of distraction."
- Appeal -30: "X couldn't help uttering a cry."
- Appeal -40: "X couldn't help leaping up."
- Appeal <-40: "X tripped over out of distraction."
Startle and nervousness checks
Helper function
Function StartleCheck(X)
If X prevented itself from being startled this round
It "managed to avoid seeing it"
Return 0
End If
If X prevented itself from being startled temporarily this round
Decrease effect count
It "managed to avert its gaze"
Return 0
Else
If X must miss a turn ("X" icon)
Return 0
Else
Return 1
End If
End If
End Function
Nervousness checks
E equals 60 if one Pokemon able to appeal follows the user. E equals 30 if two Pokemon able to appeal follow the user. E equals 20 if three Pokemon able to appeal follow the user. For each Pokemon X after the user If X is about to make a combo move and the Judge is watching, C equals 10; else C equals 0. A equals X's condition. B equals int(A/10)*10. D(X) = C minus B A = 0 For each Pokemon X after the user, in appeal order C = Random number from 0 through 99 R2 = D(X)+E If C >= R2 X "was unaffected" A = A + 1 Else If StartleCheck(X) = 0 X "was unaffected" A = A + 1 Else X "became nervous" A = A + 1 End If End If End For If A = 0, it "messed up"
Startle checks
A = 0 For each Pokemon X before the user, in appeal order StartleCheck(X) A = A + 1 End For If A = 0, it "messed up"
Contest Moves
Within parentheses, the first number is the appeal effect; the second number is the jam effect for other Pokemon; and the third number is as follows:
- 0: Appeal effect is constant.
- 1: Prevents user from being startled.
- 2: Startles the previous appealer by the jam effect.
- 3: Startles all previous appealers by the jam effect.
- 4: Affects appealers other than startling them.
- 5: Appeal effect may change.
- 6: Appeal order is changed for the next round.
The appeal effect is increased by 10 for each 10 condition points (or for each condition star) the Pokemon has. The maximum possible appeal a Pokemon can earn at once is 160 (or 16 red appeal hearts). There is no maximum appeal limit for the five appeal turns. It is possible to receive a negative appeal score.
If a Pokemon becomes nervous, any non-appeal effects (e.g. startling, unnerving followers, increasing condition) are applied, perhaps erroneously. A nervous Pokemon can become startled.
If a Pokemon cannot appeal, it cannot be startled or be a "previous appealer."
00: (40,0,0)
- POUND (Tough)
- MEGA PUNCH (Tough)
- FIRE PUNCH (Beauty)
- ICE PUNCH (Beauty)
- THUNDERPUNCH (Cool)
- SCRATCH (Tough)
- VICEGRIP (Tough)
- VINE WHIP (Cool)
- MEGA KICK (Cool)
- HORN ATTACK (Cool)
- TACKLE (Tough)
- EMBER (Beauty)
- FLAMETHROWER (Beauty)
- WATER GUN (Cute)
- HYDRO PUMP (Beauty)
- BLIZZARD (Beauty)
- PECK (Cool)
- DRILL PECK (Cool)
- SOLARBEAM (Cool)
- THUNDERSHOCK (Cool)
- THUNDERBOLT (Cool)
- EGG BOMB (Tough)
- FIRE BLAST (Beauty)
- SOFTBOILED (Beauty)
- BONEMERANG (Tough)
- STRUGGLE (Cool)
- TRIPLE KICK (Cool)
- FLAME WHEEL (Beauty)
- SNORE (Cute)
- POWDER SNOW (Beauty)
- ZAP CANNON (Cool)
- BONE RUSH (Tough)
- SACRED FIRE (Beauty)
- METAL CLAW (Cool)
- SPIT UP (Tough)
- HEAT WAVE (Beauty)
- BLAZE KICK (Beauty)
- MUD SPORT (Cute)
- WEATHER BALL (Smart)
- WATER SPORT (Cute)
01: (60,0,0) User receives a doubled jam effect the next time it becomes startled this round.
- JUMP KICK (Cool)
- TAKE DOWN (Tough)
- DOUBLE-EDGE (Tough)
- SUBMISSION (Cool)
- HI JUMP KICK (Cool)
- SUPERPOWER (Tough)
- OVERHEAT (Beauty)
- VOLT TACKLE (Cool)
- PSYCHO BOOST (Smart)
02: (80,0,0) User may make no more appeals.
- SELFDESTRUCT (Beauty)
- EXPLOSION (Beauty)
- DESTINY BOND (Smart)
- MEMENTO (Tough)
03: (30,0,0) Can be repeatedly used without penalty.
- RAGE (Cool)
- METRONOME (Cute)
- TRANSFORM (Smart)
- FURY CUTTER (Cool)
- SLEEP TALK (Cute)
- PRESENT (Cute)
- HIDDEN POWER (Smart)
- RECYCLE (Smart)
04: (20,0,1) User is prevented from being startled once until end of round.
- COUNTER (Tough)
- DOUBLE TEAM (Cool)
- HARDEN (Tough)
- MINIMIZE (Cute)
- DEFENSE CURL (Cute)
- REST (Cute)
- SUBSTITUTE (Smart)
- DETECT (Cool)
- ENDURE (Tough)
- RAPID SPIN (Cool)
- MIRROR COAT (Beauty)
- STOCKPILE (Tough)
- DIVE (Beauty)
- CALM MIND (Smart)
05: (10,0,1) User is prevented from being startled until end of round.
- FLY (Smart)
- MIST (Beauty)
- DIG (Smart)
- TELEPORT (Cool)
- WITHDRAW (Cute)
- BARRIER (Cool)
- LIGHT SCREEN (Beauty)
- REFLECT (Smart)
- BIDE (Tough)
- PROTECT (Cute)
- SAFEGUARD (Beauty)
- INGRAIN (Smart)
- MAGIC COAT (Beauty)
- IRON DEFENSE (Tough)
- BOUNCE (Cute)
0A: (20,30,2)
- HEADBUTT (Tough)
- POISON STING (Smart)
- TWINEEDLE (Cool)
- ABSORB (Smart)
- STRING SHOT (Smart)
- CONFUSION (Smart)
- CONSTRICT (Tough)
- LEECH LIFE (Smart)
- SMELLINGSALT (Smart)
- LUSTER PURGE (Smart)
- ASTONISH (Smart)
0B: (20,20,3)
- LEECH SEED (Smart)
- THUNDER (Cool)
- DREAM EATER (Smart)
- BUBBLE (Cute)
- TRI ATTACK (Beauty)
0C: (10,40,2)
- STOMP (Tough)
- BODY SLAM (Tough)
- ACID (Smart)
- LOW KICK (Tough)
- MEGA DRAIN (Smart)
- LICK (Tough)
- SLUDGE (Tough)
- SKULL BASH (Tough)
- DIZZY PUNCH (Cool)
- HYPER FANG (Cool)
- SPARK (Cool)
- PAIN SPLIT (Smart)
- IRON TAIL (Cool)
- CRUNCH (Tough)
- WILL-O-WISP (Beauty)
- BRICK BREAK (Cool)
- KNOCK OFF (Smart)
- MIST BALL (Smart)
- NEEDLE ARM (Smart)
- CRUSH CLAW (Cool)
- EXTRASENSORY (Cool)
0D: (10,30,3)
- ROLLING KICK (Cool)
- BITE (Tough)
- BUBBLEBEAM (Beauty)
- SLEEP POWDER (Smart)
- EARTHQUAKE (Tough)
- PSYCHIC (Smart)
- HYPNOSIS (Smart)
- SCREECH (Smart)
- FOCUS ENERGY (Cool)
- SMOG (Tough)
- GLARE (Tough)
- LOVELY KISS (Beauty)
- SPORE (Beauty)
- ROCK SLIDE (Tough)
- NIGHTMARE (Smart)
- ICY WIND (Beauty)
- FALSE SWIPE (Cool)
- DRAGONBREATH (Cool)
- SWEET SCENT (Cute)
- HAIL (Beauty)
- HYPER VOICE (Cool)
- METAL SOUND (Smart)
- GRASSWHISTLE (Smart)
- MUD SHOT (Tough)
10: (30,0,4) Previous appealers lose attention of the Judge.
- SMOKESCREEN (Smart)
- FLASH (Beauty)
- SHADOW BALL (Smart)
11: (20,10,3) If the Judge is watching a previous appealer, the jam effect for that appealer is 50.
- DOUBLESLAP (Tough)
- SAND-ATTACK (Cute)
- FURY ATTACK (Cool)
- PIN MISSILE (Cool)
- BONE CLUB (Tough)
- SPIKE CANNON (Cool)
- FURY SWIPES (Tough)
- COTTON SPORE (Beauty)
- SCARY FACE (Tough)
- SLUDGE BOMB (Tough)
- MUD-SLAP (Cute)
- OCTAZOOKA (Tough)
- GIGA DRAIN (Smart)
- DYNAMICPUNCH (Cool)
- ARM THRUST (Tough)
- MUDDY WATER (Tough)
12: (40,40,3) User may not appeal next round.
- THRASH (Tough)
- HYPER BEAM (Cool)
- PETAL DANCE (Beauty)
- OUTRAGE (Cool)
- TEETER DANCE (Cute)
- BLAST BURN (Beauty)
- HYDRO CANNON (Beauty)
- FRENZY PLANT (Cool)
13: (20,10,3) Jam effect for previous appealers who made a same-type appeal is 40.
- SLAM (Tough)
- ICE BEAM (Beauty)
- AURORA BEAM (Beauty)
- SEISMIC TOSS (Tough)
- STRENGTH (Tough)
- NIGHT SHADE (Smart)
- RECOVER (Smart)
- CHARM (Cute)
- FAKE OUT (Cute)
- AIR CUTTER (Cool)
- SKY UPPERCUT (Cool)
- ICICLE SPEAR (Beauty)
- DRAGON CLAW (Cool)
1A: (20,0,4) Unnerves following appealers.
- SING (Cute)
- DISABLE (Smart)
- SPIDER WEB (Smart)
- SWEET KISS (Cute)
- SPIKES (Smart)
- MEAN LOOK (Beauty)
- ATTRACT (Cute)
- BATON PASS (Cute)
- ENCORE (Cute)
- TORMENT (Tough)
- FLATTER (Smart)
- TAUNT (Smart)
- HELPING HAND (Smart)
- YAWN (Cute)
- BLOCK (Cute)
1B: (30,0,4) Previous appealers receive a condition of zero.
- POISONPOWDER (Smart)
- TOXIC (Smart)
- HAZE (Beauty)
- POISON GAS (Smart)
- FORESIGHT (Smart)
- IMPRISON (Smart)
- POISON FANG (Smart)
- ODOR SLEUTH (Smart)
- TICKLE (Cute)
- POISON TAIL (Smart)
1D: (20,0,5) Appeal effect is 60 if user appealed first.
- SWIFT (Cool)
- FAINT ATTACK (Smart)
- SWAGGER (Cute)
- SHADOW PUNCH (Smart)
- AERIAL ACE (Cool)
- MAGICAL LEAF (Beauty)
- SHOCK WAVE (Cool)
1E: (20,0,5) Appeal effect is 60 if user appealed last.
- TAIL WHIP (Cute)
- GROWL (Cute)
- WATERFALL (Tough)
- SPLASH (Cute)
- REVERSAL (Cool)
- HEAL BELL (Beauty)
- FACADE (Cute)
- ENDEAVOR (Tough)
- FEATHERDANCE (Beauty)
- AROMATHERAPY (Smart)
- FAKE TEARS (Smart)
1F: (10,0,5) Appeal effect is increased by half of the combined appeal of previous appealers (minimum 0).
- THIEF (Tough)
- ROLE PLAY (Cute)
- SKILL SWAP (Smart)
- COVET (Cute)
20: (10,0,5) Appeal effect is increased by the previous appealer's appeal (minimum 0).
- MIMIC (Cute)
- MIRROR MOVE (Smart)
- SKETCH (Smart)
21: (10,0,5) Appeal effect is increased by: 0 (position 1), 10 (position 2), 30 (position 3), or 50 (position 4).
- DRAGON RAGE (Cool)
- FLAIL (Cute)
- SPITE (Tough)
- ERUPTION (Beauty)
- GRUDGE (Tough)
- SLACK OFF (Cute)
- WATER SPOUT (Beauty)
22: (10,0,5) Appeal effect is increased by 0, 10, 30, 50, or 70.
- MORNING SUN (Beauty)
- SYNTHESIS (Smart)
- MOONLIGHT (Beauty)
- ASSIST (Cute)
23: (20,0,5) Appeal effect is 60 if its type is the same as that of the previous appeal.
- COMET PUNCH (Tough)
- WING ATTACK (Cool)
- DOUBLE KICK (Cool)
- SONICBOOM (Cool)
- ROCK THROW (Tough)
- BARRAGE (Tough)
- CONVERSION (Beauty)
- CONVERSION 2 (Beauty)
- MILK DRINK (Cute)
- STEEL WING (Cool)
- MEGAHORN (Cool)
- PSYCH UP (Smart)
- CHARGE (Smart)
- TRICK (Smart)
- METEOR MASH (Cool)
- ROCK BLAST (Tough)
25: (30,0,5) If the previous appeal was less than 30, appeal effect is 60; if greater than 30, appeal effect is zero. If the previous appeal was 30 or no previous appeal exists, appeal effect is 30.
- KARATE CHOP (Tough)
- RAZOR WIND (Cool)
- SURF (Beauty)
- RAZOR LEAF (Cool)
- SKY ATTACK (Cool)
- CRABHAMMER (Tough)
- SLASH (Cool)
- AEROBLAST (Cool)
- CROSS CHOP (Cool)
- CAMOUFLAGE (Smart)
- LEAF BLADE (Cool)
26: (10,0,5) Increases the user's condition by 10 (maximum 30).
- SWORDS DANCE (Beauty)
- GROWTH (Beauty)
- MEDITATE (Beauty)
- AMNESIA (Cute)
- ACID ARMOR (Tough)
- SHARPEN (Cute)
- BELLY DRUM (Cute)
- ANCIENTPOWER (Tough)
- SWALLOW (Tough)
- REFRESH (Cute)
- TAIL GLOW (Beauty)
- SILVER WIND (Beauty)
- COSMIC POWER (Cool)
- HOWL (Cool)
- BULK UP (Beauty)
- DRAGON DANCE (Cool)
27: (10,0,5) Appeal equals 10 + (3 * user's condition).
- ROCK SMASH (Tough)
- SECRET POWER (Smart)
28: (30,0,6) User's placement next round is 1.
- AGILITY (Cool)
- QUICK ATTACK (Cool)
- MACH PUNCH (Cool)
- EXTREMESPEED (Cool)
29: (30,0,6) User's placement next round is 4.
- CURSE (Tough)
- VITAL THROW (Cool)
- FOCUS PUNCH (Tough)
- REVENGE (Tough)
2B: (30,0,6) The appeal order next turn is random.
- GUST (Smart)
- WHIRLWIND (Smart)
- ROAR (Cool)
- SUPERSONIC (Smart)
- PSYBEAM (Beauty)
- CONFUSE RAY (Smart)
- SANDSTORM (Tough)
- TWISTER (Cool)
- UPROAR (Cute)
- SIGNAL BEAM (Beauty)
- WATER PULSE (Beauty)
2C: (10,0,5) An appeal that excites the audience in any Contest.
- RETURN (Cute)
- FRUSTRATION (Cute)
2D: (20,10,3) Jam effect for this appeal is equal to half of each previous Pokemon's appeal (minimum 10).
- GUILLOTINE (Cool)
- CUT (Cool)
- HORN DRILL (Cool)
- STUN SPORE (Smart)
- THUNDER WAVE (Cool)
- FISSURE (Tough)
- PSYWAVE (Smart)
- SUPER FANG (Tough)
- PERISH SONG (Beauty)
- PURSUIT (Smart)
- BEAT UP (Smart)
- SNATCH (Smart)
- SHEER COLD (Beauty)
- BULLET SEED (Cool)
2E: (10,0,5) The appeal works best the more the crowd is excited.
- PAY DAY (Smart)
- MAGNITUDE (Tough)
- RAIN DANCE (Tough)
- SUNNY DAY (Beauty)
- NATURE POWER (Beauty)
2F: (30,0,4) Appeals that follow this one this round will not excite the audience. (This effect cannot be reset.)
- BIND (Tough)
- WRAP (Tough)
- LEER (Cool)
- FIRE SPIN (Beauty)
- CLAMP (Tough)
- KINESIS (Smart)
- MIND READER (Smart)
- LOCK-ON (Smart)
- ROLLOUT (Tough)
- FUTURE SIGHT (Smart)
- WHIRLPOOL (Beauty)
- FOLLOW ME (Cute)
- WISH (Cute)
- ICE BALL (Beauty)
- ROCK TOMB (Smart)
- SAND TOMB (Smart)
- DOOM DESIRE (Cool)
Contest Combos
- RAIN DANCE: WATER GUN, HYDRO PUMP, SURF, BUBBLEBEAM, THUNDER, WITHDRAW, WATERFALL, CLAMP, BUBBLE, CRABHAMMER, OCTAZOOKA, WHIRLPOOL, DIVE, HYDRO CANNON, WEATHER BALL, WATER SPOUT, MUDDY WATER, WATER SPORT, WATER PULSE
- RAGE: THRASH, LEER, SCARY FACE
- FOCUS ENERGY: KARATE CHOP, MEGA PUNCH, MEGA KICK, HEADBUTT, TAKE DOWN, DOUBLE-EDGE, TRIPLE KICK, BONE RUSH, DYNAMICPUNCH, CROSS CHOP, FOCUS PUNCH, BRICK BREAK, ARM THRUST, SKY UPPERCUT
- HYPNOSIS: DREAM EATER, NIGHTMARE
- ENDURE: FLAIL, REVERSAL, DESTINY BOND, PAIN SPLIT, ENDEAVOR, ERUPTION
- HORN ATTACK: FURY ATTACK, HORN DRILL
- SWORDS DANCE: CUT, CRABHAMMER, SLASH, FALSE SWIPE, FURY CUTTER, CRUSH CLAW
- STOCKPILE: SPIT UP, SWALLOW
- SUNNY DAY: FIRE PUNCH, EMBER, FLAMETHROWER, SOLARBEAM, FIRE SPIN, FIRE BLAST, FLAME WHEEL, SACRED FIRE, MORNING SUN, SYNTHESIS, MOONLIGHT, HEAT WAVE, WILL-O-WISP, ERUPTION, BLAZE KICK, BLAST BURN, WEATHER BALL, OVERHEAT
- REST: SNORE, SLEEP TALK
- VICEGRIP: GUILLOTINE, BIND
- DEFENSE CURL: TACKLE, ROLLOUT
- CHARGE: THUNDERPUNCH, THUNDERSHOCK, THUNDERBOLT, THUNDER WAVE, THUNDER, SPARK, VOLT TACKLE, SHOCK WAVE
- ROCK THROW: ROCK SLIDE, ROCK TOMB
- YAWN: REST, SLACK OFF
- SCARY FACE: LEER, BITE, SUPER FANG, CRUNCH
- POWDER SNOW: BLIZZARD
- LOCK-ON: THUNDER, TRI ATTACK, OCTAZOOKA, ZAP CANNON, SUPERPOWER
- SOFTBOILED: EGG BOMB
- MEAN LOOK: DESTINY BOND, PERISH SONG
- SCRATCH: FURY SWIPES, SLASH
- GROWTH: VINE WHIP, ABSORB, MEGA DRAIN, RAZOR LEAF, SOLARBEAM, PETAL DANCE, GIGA DRAIN, BULLET SEED, FRENZY PLANT, MAGICAL LEAF
- HAIL: BLIZZARD, POWDER SNOW, WEATHER BALL
- SANDSTORM: SAND-ATTACK, MUD-SLAP, WEATHER BALL, SAND TOMB
- BELLY DRUM: REST
- MIND READER: MEGA PUNCH, MEGA KICK, JUMP KICK, SUBMISSION, HI JUMP KICK, DYNAMICPUNCH
- DRAGONBREATH: DRAGON RAGE, DRAGON CLAW, DRAGON DANCE
- DRAGON RAGE: DRAGONBREATH, DRAGON CLAW, DRAGON DANCE
- DRAGON DANCE: DRAGON RAGE, DRAGONBREATH, DRAGON CLAW
- SURF: DIVE
- DIVE: SURF
- STRING SHOT: SPIDER WEB
- LEER: SCRATCH, STOMP, HORN ATTACK, TACKLE, BITE, GLARE, SCARY FACE, FAINT ATTACK
- TAUNT: COUNTER, DETECT, MIRROR COAT
- CHARM: TAIL WHIP, GROWL, REST, SWEET KISS, FLATTER
- HARDEN: TACKLE, TAKE DOWN, DOUBLE-EDGE, PROTECT, ROLLOUT
- SING: PERISH SONG, REFRESH
- EARTHQUAKE: FISSURE, ERUPTION
- DOUBLE TEAM: AGILITY, QUICK ATTACK, TELEPORT
- CURSE: SPITE, DESTINY BOND, MEAN LOOK, GRUDGE
- SWEET SCENT: POISONPOWDER, STUN SPORE, SLEEP POWDER
- SLUDGE: SLUDGE BOMB
- SLUDGE BOMB: SLUDGE
- THUNDERPUNCH: FIRE PUNCH, ICE PUNCH
- FIRE PUNCH: ICE PUNCH, THUNDERPUNCH
- ICE PUNCH: FIRE PUNCH, THUNDERPUNCH
- PECK: FURY ATTACK, DRILL PECK
- METAL SOUND: METAL CLAW
- MUD SPORT: WATER GUN, MUD-SLAP, WATER SPORT
- WATER SPORT: WATER GUN, REFRESH, MUD SPORT
- BONE CLUB: BONEMERANG, BONE RUSH
- BONEMERANG: BONE CLUB, BONE RUSH
- BONE RUSH: BONE CLUB, BONEMERANG
- SAND-ATTACK: MUD-SLAP
- MUD-SLAP: SAND-ATTACK, MUD SPORT
- FAKE OUT: SEISMIC TOSS, FAINT ATTACK, VITAL THROW, KNOCK OFF, ARM THRUST
- PSYCHIC: CONFUSION, TELEPORT, KINESIS, FUTURE SIGHT
- KINESIS: CONFUSION, PSYCHIC, TELEPORT, FUTURE SIGHT
- CONFUSION: PSYCHIC, TELEPORT, KINESIS, FUTURE SIGHT
- POUND: DOUBLESLAP, SLAM, FAINT ATTACK
- SMOG: SMOKESCREEN
- CALM MIND: PSYBEAM, CONFUSION, PSYCHIC, MEDITATE, LIGHT SCREEN, REFLECT, DREAM EATER, PSYWAVE, FUTURE SIGHT, LUSTER PURGE, MIST BALL, PSYCHO BOOST
Contest Trainers
For the Ruby/Sapphire version.
| Name | Trainer | Moves | Cool | Beauty | Cute | Smart | Tough | Sheen | Rank | Contests |
|---|---|---|---|---|---|---|---|---|---|---|
| POOCHY (POOCHYENA) | JIMMY | ROAR, BITE, TAKE DOWN, HOWL | 10 | 4 | 10 | 3 | 4 | 50 | Normal | Co To |
| ZIGOON (ZIGZAGOON) | EDITH | REST, TAIL WHIP, TACKLE, COVET | 10 | 10 | 6 | 1 | 2 | 60 | Normal | Cu |
| DUSTER (DUSTOX) | EVAN | SILVER WIND, MOONLIGHT, LIGHT SCREEN, GUST | 2 | 10 | 10 | 12 | 4 | 70 | Normal | Be |
| DOTS (SEEDOT) | KELSEY | BIDE, SYNTHESIS, BULLET SEED, GROWTH | 3 | 3 | 5 | 2 | 7 | 80 | Normal | SmTo |
| TATAY (TAILLOW) | MADISON | WING ATTACK, AGILITY, AERIAL ACE, GROWL | 1 | 3 | 3 | 5 | 4 | 90 | Normal | Co |
| NINDA (NINCADA) | RAYMOND | LEECH LIFE, FALSE SWIPE, FURY SWIPES, MIND READER | 5 | 2 | 10 | 7 | 8 | 100 | Normal | Sm |
| SMISH (SHROOMISH) | GRANT | STUN SPORE, LEECH SEED, MEGA DRAIN, ATTRACT | 3 | 3 | 10 | 2 | 2 | 50 | Normal | Sm |
| GULWEE (WINGULL) | PAIGE | MIST, WATER GUN, GROWL, PURSUIT | 3 | 5 | 1 | 10 | 10 | 60 | Normal | BeCu |
| SLOKTH (SLAKOTH) | ALEC | STRENGTH, COUNTER, YAWN, ENCORE | 10 | 4 | 4 | 5 | 18 | 70 | Normal | BeCu To |
| WHIRIS (WHISMUR) | SYDNEY | ASTONISH, SCREECH, UPROAR, HYPER VOICE | 2 | 2 | 7 | 2 | 7 | 80 | Normal | Co Sm |
| MAHITA (MAKUHITA) | MORRIS | SEISMIC TOSS, VITAL THROW, TACKLE, REVERSAL | 9 | 1 | 1 | 8 | 1 | 90 | Normal | Co To |
| RONAR (ARON) | MARIAH | METAL CLAW, IRON DEFENSE, HEADBUTT, TAKE DOWN | 5 | 10 | 2 | 10 | 2 | 100 | Normal | Co To |
| ZUTZU (ZUBAT) | RUSSELL | HAZE, MEAN LOOK, CONFUSE RAY, LEECH LIFE | 4 | 2 | 2 | 2 | 10 | 50 | Normal | BeCuSm |
| GULIN (GULPIN) | MELANIE | SLUDGE, AMNESIA, TOXIC, YAWN | 1 | 10 | 1 | 10 | 5 | 60 | Normal | Cu |
| RIKELEC (ELECTRIKE) | CHANCE | SPARK, THUNDER WAVE, THUNDER, ROAR | 20 | 10 | 1 | 1 | 1 | 70 | Normal | CoBe |
| RELIA (ROSELIA) | KARINA | PETAL DANCE, MAGICAL LEAF, GRASSWHISTLE, INGRAIN | 50 | 15 | 75 | 10 | 20 | 100 | Super | Be Sm |
| DUODO (DODUO) | BOBBY | PECK, FURY ATTACK, RETURN, GROWL | 15 | 21 | 15 | 85 | 35 | 110 | Super | CoBeCuSmTo |
| PINCHIN (TRAPINCH) | CLAIRE | BITE, SAND-ATTACK, DIG, FAINT ATTACK | 75 | 25 | 25 | 10 | 25 | 120 | Super | CuSmTo |
| NACAC (CACNEA) | WILLIE | SPIKES, LEER, POISON STING, SAND-ATTACK | 10 | 30 | 25 | 65 | 25 | 130 | Super | Co Sm |
| SHRAND (SANDSHREW) | CASSIDY | SLASH, DEFENSE CURL, SWIFT, FURY SWIPES | 30 | 90 | 30 | 10 | 100 | 140 | Super | Co To |
| TOYBAL (BALTOY) | MORGAN | SELFDESTRUCT, ROCK TOMB, PSYBEAM, CONFUSION | 50 | 40 | 10 | 35 | 35 | 150 | Super | Be Sm |
| LENUM (NUMEL) | SUMMER | MAGNITUDE, EARTHQUAKE, SUNNY DAY, FLAMETHROWER | 40 | 5 | 40 | 40 | 40 | 100 | Super | CoBe To |
| SPININ (SPINDA) | MILES | TEETER DANCE, PSYCH UP, HYPNOSIS, UPROAR | 25 | 75 | 25 | 10 | 25 | 110 | Super | CuSm |
| SWABY (SWABLU) | AUDREY | MIRROR MOVE, PERISH SONG, SAFEGUARD, MIST | 30 | 30 | 40 | 30 | 25 | 120 | Super | Be Sm |
| NOONE (LINOONE) | AVERY | GROWL, COVET, SAND-ATTACK, REST | 40 | 40 | 30 | 10 | 30 | 130 | Super | BeCu |
| KECON (KECLEON) | ARIANA | THIEF, SCREECH, ANCIENTPOWER, BIND | 10 | 10 | 40 | 75 | 35 | 140 | Super | SmTo |
| GOLDEN (GOLDEEN) | ASHTON | HORN ATTACK, FURY ATTACK, HORN DRILL, TAIL WHIP | 70 | 30 | 5 | 30 | 25 | 150 | Super | CoBe |
| BOBOACH (BARBOACH) | SANDRA | MUD SPORT, WATER SPORT, EARTHQUAKE, FUTURE SIGHT | 45 | 45 | 60 | 25 | 15 | 100 | Super | CuSmTo |
| CORPY (SKARMORY) | CARSON | SWIFT, DOUBLE TEAM, AGILITY, CUT | 40 | 30 | 25 | 60 | 20 | 110 | Super | CoBe To |
| TADO (LOTAD) | KATRINA | ASTONISH, GROWL, RAIN DANCE, WATER PULSE | 15 | 15 | 30 | 15 | 75 | 120 | Super | BeCuSm |
| LAIRN (LAIRON) | RONNIE | METAL SOUND, METAL CLAW, HARDEN, TAKE DOWN | 30 | 50 | 35 | 100 | 90 | 200 | Hyper | SmTo |
| NUZLE (NUZLEAF) | CLAUDIA | GROWTH, RAZOR WIND, EXPLOSION, EXTRASENSORY | 75 | 75 | 65 | 35 | 70 | 210 | Hyper | CoBe |
| NINAS (NINJASK) | ELIAS | SCREECH, FURY SWIPES, SAND-ATTACK, BATON PASS | 30 | 50 | 95 | 70 | 70 | 220 | Hyper | CuSmTo |
| WELOW (SWELLOW) | JADE | AGILITY, AERIAL ACE, WING ATTACK, FLY | 65 | 85 | 35 | 75 | 40 | 230 | Hyper | CoBe |
| YENA (MIGHTYENA) | FRANCIS | TAUNT, THIEF, ODOR SLEUTH, TAKE DOWN | 40 | 80 | 35 | 70 | 70 | 240 | Hyper | SmTo |
| TIFLY (BEAUTIFLY) | ALISHA | MORNING SUN, SILVER WIND, STUN SPORE, SECRET POWER | 40 | 70 | 25 | 80 | 100 | 250 | Hyper | Be Sm |
| KINGSEA (SEAKING) | SAUL | FLAIL, SUPERSONIC, HORN ATTACK, FURY ATTACK | 80 | 60 | 30 | 70 | 90 | 200 | Hyper | Co CuSmTo |
| ERUPAM (CAMERUPT) | FELICIA | EARTHQUAKE, FISSURE, OVERHEAT, HYPER BEAM | 100 | 80 | 20 | 50 | 65 | 210 | Hyper | CoBe To |
| CHOPAM (MACHOP) | EMILIO | SEISMIC TOSS, FOCUS ENERGY, KARATE CHOP, SCARY FACE | 70 | 85 | 25 | 60 | 50 | 220 | Hyper | To |
| LOMBE (LOMBRE) | KARLA | ATTRACT, FLASH, UPROAR, GROWL | 40 | 60 | 90 | 45 | 70 | 230 | Hyper | BeCuSm |
| VIPES (SEVIPER) | DARRYL | POISON FANG, GLARE, WRAP, SCREECH | 35 | 50 | 90 | 40 | 100 | 240 | Hyper | SmTo |
| MERAIL (WAILMER) | SELENA | WATER PULSE, REST, WATER SPOUT, SPLASH | 30 | 100 | 100 | 50 | 30 | 250 | Hyper | BeCu |
| KARPAG (MAGIKARP) | NOEL | TACKLE, SPLASH, FLAIL, TACKLE | 30 | 30 | 160 | 50 | 160 | 255 | Hyper | Cu To |
| LUNONE (LUNATONE) | LACEY | EXPLOSION, FUTURE SIGHT, PSYCHIC, CONFUSION | 50 | 70 | 60 | 70 | 50 | 210 | Hyper | Be Sm |
| PELIPE (PELIPPER) | CORBIN | MIST, HAIL, HYPER BEAM, WING ATTACK | 95 | 80 | 85 | 35 | 35 | 220 | Hyper | CoBe |
| RADOS (GYARADOS) | JUSTINA | HYPER BEAM, HYDRO PUMP, RAIN DANCE, BITE | 160 | 200 | 20 | 40 | 160 | 255 | Master | CoBe To |
| LOUDERD (LOUDRED) | RALPH | HYPER VOICE, STOMP, ROAR, HOWL | 170 | 50 | 55 | 150 | 160 | 255 | Master | Co To |
| CATTED (DELCATTY) | ROSA | ATTRACT, ASSIST, FAINT ATTACK, TAIL WHIP | 40 | 200 | 150 | 185 | 60 | 255 | Master | BeCuSm |
| SLING (SLAKING) | KEATON | COVET, COUNTER, ENCORE, SLACK OFF | 85 | 85 | 170 | 110 | 150 | 255 | Master | CuSmTo |
| TARIA (ALTARIA) | MAYRA | DRAGON DANCE, HYPER BEAM, PERISH SONG, SAFEGUARD | 170 | 150 | 30 | 30 | 90 | 255 | Master | CoBe |
| SHEDJA (KIRLIA) | LAMAR | SHOCK WAVE, SHADOW BALL, SKILL SWAP, RETURN | 230 | 60 | 60 | 230 | 80 | 255 | Master | Co Sm |
| PLUMILE (VILEPLUME) | AUBREY | PETAL DANCE, SWEET SCENT, STUN SPORE, FLASH | 35 | 200 | 150 | 130 | 40 | 255 | Master | BeCuSm |
| KULLUSK (DUSKULL) | NIGEL | DISABLE, FUTURE SIGHT, NIGHT SHADE, PURSUIT | 25 | 35 | 230 | 150 | 160 | 255 | Master | CuSmTo |
| UTAN (XATU) | CAMILLE | NIGHT SHADE, FUTURE SIGHT, CONFUSE RAY, PSYCHIC | 35 | 35 | 150 | 130 | 170 | 255 | Master | CuSmTo |
| PEDOS (SHARPEDO) | DEON | AGILITY, SWAGGER, TAUNT, TAKE DOWN | 140 | 70 | 140 | 75 | 100 | 255 | Master | Co Cu To |
| LUVIS (LUVDISC) | JANELLE | SWEET KISS, ATTRACT, TAKE DOWN, CHARM | 50 | 100 | 220 | 40 | 190 | 255 | Master | Cu To |
| HEROSS (HERACROSS) | HEATH | STRENGTH, ENDURE, REVERSAL, ROCK TOMB | 170 | 70 | 110 | 240 | 140 | 255 | Master | Co To |
| RODLECT (ELECTRODE) | SASHA | EXPLOSION, LIGHT SCREEN, SWIFT, FLASH | 200 | 200 | 30 | 35 | 50 | 255 | Master | CoBe |
| CHUPY (PICHU) | FRANKIE | SWEET KISS, ATTRACT, REST, TAIL WHIP | 25 | 150 | 180 | 115 | 120 | 255 | Master | BeCuSm |
| WOBET (WOBBUFFET) | HELEN | COUNTER, MIRROR COAT, SAFEGUARD, DESTINY BOND | 60 | 230 | 50 | 220 | 210 | 255 | Master | CoBe SmTo |