Pokémon Ruby/Sapphire - Attack List
This is a complete description of all the attacks in the Ruby and Sapphire games, and their effects. For an explanation of terms used in this list, see the Glossary. For extra explanation on attack effects, see Explanations.
This attack list also applies to the other generation 3 games Pokemon Colosseum, Pokemon XD, Pokemon FireRed and Leaf Green, and Pokemon Emerald.
The moves in this list are arranged by function code. The function code and the description are separated by a colon.
Columns:
- Name = Name of the move.
- Type = Type of the move.
- Pwr = Power of the move, used in the damage formula. If this value is greater than 0, then the attack deals damage and the attack description will imply this without saying so directly. If this value is 1, the description will specify how the damage is calculated.
- Acc = Accuracy. Can be 0 if the move has no accuracy check.
- PP = Initial total PP of the move. It can be raised using PP Up, and so on.
- Eff = Additional effect chance, a number from 0 through 100. If 0, this move has no additional effect. Otherwise, the attack description will describe the additional effects. Effects that contain the word "may" are considered additional effects. An additional effect will not occur on an opponent if it has zero HP remaining, but will occur on its user (such as Metal Claw's additional effect) even if the opponent is defeated.
- Tgt = Target. This value can be one of the following:
- A - 00 - Single non-user. If no opponent is selected, a random opposing Pokémon is selected as the opponent before attacks begin.
- B - 01 - No target
- C - 04 - Opposing Pokémon selected at random
- D - 08 - All opposing Pokémon
- E - 10 - User
- F - 20 - All non-users
- G - 40 - Opposing Pokémon's side
- Flags = Flags for the move:
- a: This is a direct attack, for the purposes of abilities such as Poison Point, and so on.
- b: If a non-user used Protect or Detect and this attack targets it, this attack has no effect against that non-user.
- c: This attack's effect can be redirected to the opponent by use of Magic Coat.
- d: This attack's effect can be redirected to the user of Snatch. (Flags c and d are mutually exclusive.)
- e: This move can be used with Mirror Move.
- f: If the user holds a King's Rock, the opponent may flinch after the user uses this attack and this attack is successful (a 10% chance). This is considered an additional effect for the purposes of Shield Dust, but not for the purposes of Serene Grace. (Prevented by Substitute.)
| Name | Type | Pwr | Acc | PP | Eff | Tgt | Flags |
|---|---|---|---|---|---|---|---|
| 00: Deals damage. | |||||||
| Pound | NORMAL | 40 | 100 | 35 | 0 | Single non-user | abef |
| Mega Punch | NORMAL | 80 | 85 | 20 | 0 | Single non-user | abef |
| Scratch | NORMAL | 40 | 100 | 35 | 0 | Single non-user | abef |
| ViceGrip | NORMAL | 55 | 100 | 30 | 0 | Single non-user | abef |
| Cut | NORMAL | 50 | 95 | 30 | 0 | Single non-user | abef |
| Wing Attack | FLYING | 60 | 100 | 35 | 0 | Single non-user | abef |
| Slam | NORMAL | 80 | 75 | 20 | 0 | Single non-user | abef |
| Vine Whip | GRASS | 35 | 100 | 10 | 0 | Single non-user | abef |
| Mega Kick | NORMAL | 120 | 75 | 5 | 0 | Single non-user | abef |
| Horn Attack | NORMAL | 65 | 100 | 25 | 0 | Single non-user | abef |
| Tackle | NORMAL | 35 | 95 | 35 | 0 | Single non-user | abef |
| Water Gun | WATER | 40 | 100 | 25 | 0 | Single non-user | bef |
| Hydro Pump | WATER | 120 | 80 | 5 | 0 | Single non-user | bef |
| Peck | FLYING | 35 | 100 | 35 | 0 | Single non-user | abef |
| Drill Peck | FLYING | 80 | 100 | 20 | 0 | Single non-user | abef |
| Strength | NORMAL | 80 | 100 | 15 | 0 | Single non-user | abef |
| Rock Throw | ROCK | 50 | 90 | 15 | 0 | Single non-user | bef |
| Egg Bomb | NORMAL | 100 | 75 | 10 | 0 | Single non-user | bef |
| Waterfall | WATER | 80 | 100 | 15 | 0 | Single non-user | abef |
| Megahorn | BUG | 120 | 85 | 10 | 0 | Single non-user | abef |
| Hyper Voice | NORMAL | 90 | 100 | 10 | 0 | All opponents | be |
| Dragon Claw | DRAGON | 80 | 100 | 15 | 0 | Single non-user | abef |
| Power is doubled if opponent is using Dive. | |||||||
| Surf | WATER | 95 | 100 | 15 | 0 | All opponents | bef |
| 01: Puts opponent to sleep. | |||||||
| Sing | NORMAL | 0 | 55 | 15 | 0 | Single non-user | bce |
| Sleep Powder | GRASS | 0 | 75 | 15 | 0 | Single non-user | bce |
| Hypnosis | PSYCHIC | 0 | 60 | 20 | 0 | Single non-user | bce |
| Lovely Kiss | NORMAL | 0 | 75 | 10 | 0 | Single non-user | bce |
| Spore | GRASS | 0 | 100 | 15 | 0 | Single non-user | bce |
| GrassWhistle | GRASS | 0 | 55 | 15 | 0 | Single non-user | bce |
| 02: May poison opponent. | |||||||
| Poison Sting | POISON | 15 | 100 | 35 | 30 | Single non-user | be |
| Smog | POISON | 20 | 70 | 20 | 40 | Single non-user | be |
| Sludge | POISON | 65 | 100 | 20 | 30 | Single non-user | be |
| Sludge Bomb | POISON | 90 | 100 | 10 | 30 | Single non-user | be |
| 03: If this attack is successful, user gains half of HP lost by opponent due to this attack, but not less than 1 HP. | |||||||
| Absorb | GRASS | 20 | 100 | 20 | 0 | Single non-user | be |
| Mega Drain | GRASS | 40 | 100 | 10 | 0 | Single non-user | be |
| Leech Life | BUG | 20 | 100 | 15 | 0 | Single non-user | abe |
| Giga Drain | GRASS | 60 | 100 | 5 | 0 | Single non-user | be |
| 04: May burn opponent. | |||||||
| Fire Punch | FIRE | 75 | 100 | 15 | 10 | Single non-user | abe |
| Ember | FIRE | 40 | 100 | 25 | 10 | Single non-user | be |
| Flamethrower | FIRE | 95 | 100 | 15 | 10 | Single non-user | be |
| Fire Blast | FIRE | 120 | 85 | 5 | 10 | Single non-user | be |
| Heat Wave | FIRE | 100 | 90 | 10 | 10 | All opponents | be |
| 05: May freeze opponent. | |||||||
| Ice Punch | ICE | 75 | 100 | 15 | 10 | Single non-user | abe |
| Ice Beam | ICE | 95 | 100 | 10 | 10 | Single non-user | be |
| Blizzard | ICE | 120 | 70 | 5 | 10 | All opponents | be |
| Powder Snow | ICE | 40 | 100 | 25 | 10 | All opponents | be |
| 06: May paralyze opponent. | |||||||
| ThunderPunch | ELECTRIC | 75 | 100 | 15 | 10 | Single non-user | abe |
| Body Slam | NORMAL | 85 | 100 | 15 | 30 | Single non-user | abe |
| ThunderShock | ELECTRIC | 40 | 100 | 30 | 10 | Single non-user | be |
| Thunderbolt | ELECTRIC | 95 | 100 | 15 | 10 | Single non-user | be |
| Lick | GHOST | 20 | 100 | 30 | 30 | Single non-user | abe |
| Zap Cannon | ELECTRIC | 100 | 50 | 5 | 100 | Single non-user | be |
| Spark | ELECTRIC | 65 | 100 | 20 | 30 | Single non-user | abe |
| DragonBreath | DRAGON | 60 | 100 | 20 | 30 | Single non-user | bef |
| 07: User faints as part of this attack's use. Opponent's Defense is temporarily halved in damage calculation. (Fainting will not fail, though attack can miss or fail for other reasons.) | |||||||
| Selfdestruct | NORMAL | 200 | 100 | 5 | 0 | All non-users | bef |
| Explosion | NORMAL | 250 | 100 | 5 | 0 | All non-users | bef |
| 08: Fails unless opponent is asleep. If this attack is successful, user gains half of HP lost by opponent due to this attack, but not less than 1 HP. | |||||||
| Dream Eater | PSYCHIC | 100 | 100 | 15 | 0 | Single non-user | be |
| 09: Uses last move that successfully targeted user, with no target. More information. | |||||||
| Mirror Move | FLYING | 0 | 0 | 20 | 0 | No target | |
| 0A: Increases user's Attack by 1 stage. | |||||||
| Meditate | PSYCHIC | 0 | 0 | 40 | 0 | User | d |
| Sharpen | NORMAL | 0 | 0 | 30 | 0 | User | d |
| Howl | NORMAL | 0 | 0 | 40 | 0 | User | d |
| 0B: Increases user's Defense by 1 stage. | |||||||
| Harden | NORMAL | 0 | 0 | 30 | 0 | User | d |
| Withdraw | WATER | 0 | 0 | 40 | 0 | User | d |
| 0D: Increases user's Special Attack by 1 stage. | |||||||
| Growth | NORMAL | 0 | 0 | 40 | 0 | User | d |
| 10: Increases user's evasiveness by 1 stage. | |||||||
| Double Team | NORMAL | 0 | 0 | 15 | 0 | User | d |
| 11: Cannot be evaded. | |||||||
| Swift | NORMAL | 60 | 0 | 20 | 0 | All opponents | bef |
| Faint Attack | DARK | 60 | 0 | 20 | 0 | Single non-user | bef |
| Shadow Punch | GHOST | 60 | 0 | 20 | 0 | Single non-user | abef |
| Aerial Ace | FLYING | 60 | 0 | 20 | 0 | Single non-user | abef |
| Magical Leaf | GRASS | 60 | 0 | 20 | 0 | Single non-user | bef |
| Shock Wave | ELECTRIC | 60 | 0 | 20 | 0 | Single non-user | bef |
| 12: Decreases opponent's Attack by 1 stage. | |||||||
| Growl | NORMAL | 0 | 100 | 40 | 0 | All opponents | bce |
| 13: Decreases opponent's Defense by 1 stage. | |||||||
| Tail Whip | NORMAL | 0 | 100 | 30 | 0 | All opponents | bce |
| Leer | NORMAL | 0 | 100 | 30 | 0 | All opponents | bce |
| 14: Decreases opponent's Speed by 1 stage. | |||||||
| String Shot | BUG | 0 | 95 | 40 | 0 | All opponents | bce |
| 17: Decreases opponent's Accuracy by 1 stage. | |||||||
| Sand-Attack | GROUND | 0 | 100 | 15 | 0 | Single non-user | bce |
| SmokeScreen | NORMAL | 0 | 100 | 20 | 0 | Single non-user | bce |
| Kinesis | PSYCHIC | 0 | 80 | 15 | 0 | Single non-user | be |
| Flash | NORMAL | 0 | 70 | 20 | 0 | Single non-user | bce |
| 18: Decreases opponent's evasiveness by 1 stage. | |||||||
| Sweet Scent | NORMAL | 0 | 100 | 20 | 0 | All opponents | bce |
| 19: Resets all stat stages on all active Pokémon to zero. (This effect is not considered to reduce stat stages.) | |||||||
| Haze | ICE | 0 | 0 | 30 | 0 | User | b |
| 1A: When this attack is used, the effect begins and X is set to 0. During effect, user uses this attack during each of its turns and can't take any other action, and whenever a non-user hits the user with a damaging attack, the HP lost by user due to that attack is added to X. After user's second turn after this one, deals X times 2 damage to the last non-user who hit the user with a damaging attack during this attack's effect, or if there is no Pokemon at that position, to one of the opposing Pokemon chosen at random,, and this effect ends. Affected by type immunities. Returned attack is considered an attack by the user. If, during effect, user is prevented from using this attack or is replaced, if this attack's PP is reduced to 0, or when user falls asleep or becomes frozen, effect ends without returning an attack. | |||||||
| Bide | NORMAL | 1 | 100 | 10 | 0 | User | abf |
| 1B: If this attack is successful, the effect begins. Effect lasts for two or three rounds, including the current round. During effect, user uses this attack during each of its turns and can't take any other action. When effect ends at the end of the last round, user becomes confused unless it's already confused. Effect ends without causing confusion if this attack's type is ineffective against opponent's types, if this attack's PP is reduced to 0, if user is prevented from using this attack, or when user falls asleep, becomes frozen, or is replaced. If user is asleep, this attack deals damage and lasts one turn (doesn't cause confusion). | |||||||
| Thrash | NORMAL | 90 | 100 | 20 | 100 | Random opponent | abef |
| Petal Dance | GRASS | 70 | 100 | 20 | 100 | Random opponent | abef |
| Outrage | DRAGON | 90 | 100 | 15 | 100 | Random opponent | abef |
| 1C: Ends wild battles. In trainer battles, replaces opponent with a random non-active Pokémon in opponent's party; fails if opponent's party has no non-active Pokémon. Fails either way if Ingrain is in effect for opponent. Fails if int( ((user's level) + (opponent's level)) * X / 256 ) + 1 is less than or equal to opponent's level divided by 4, rounded down, where X is a random number from 0 through 255. Priority level -6. | |||||||
| Whirlwind | NORMAL | 0 | 100 | 20 | 0 | Single non-user | be |
| Roar | NORMAL | 0 | 100 | 20 | 0 | Single non-user | be |
| 1D: Multi-hit attack. Attacks two to five times in a row. 37.5% for 2 or 3 times; 12.5% for 4 or 5 times. | |||||||
| DoubleSlap | NORMAL | 15 | 85 | 10 | 0 | Single non-user | abef |
| Comet Punch | NORMAL | 18 | 85 | 15 | 0 | Single non-user | abef |
| Fury Attack | NORMAL | 15 | 85 | 20 | 0 | Single non-user | abef |
| Pin Missile | BUG | 14 | 85 | 20 | 0 | Single non-user | bef |
| Spike Cannon | NORMAL | 20 | 100 | 15 | 0 | Single non-user | bef |
| Barrage | NORMAL | 15 | 85 | 20 | 0 | Single non-user | bef |
| Fury Swipes | NORMAL | 18 | 80 | 15 | 0 | Single non-user | abef |
| Bone Rush | GROUND | 25 | 80 | 10 | 0 | Single non-user | bef |
| Arm Thrust | FIGHTING | 15 | 100 | 20 | 0 | Single non-user | abef |
| Bullet Seed | GRASS | 10 | 100 | 30 | 0 | Single non-user | bef |
| Icicle Spear | ICE | 10 | 100 | 30 | 0 | Single non-user | bef |
| Rock Blast | ROCK | 25 | 80 | 10 | 0 | Single non-user | bef |
| 1E: User's types become the type of one of the user's moves, except Curse, chosen at random. Considers Hidden Power and Weather Ball as Normal. It reverts to its original types when user is replaced. Fails if each of user's moves (except Curse) is of either type of the user, since it chooses a type other than one of user's types. | |||||||
| Conversion | NORMAL | 0 | 0 | 30 | 0 | User | |
| 1F: May cause opponent to flinch. | |||||||
| Rolling Kick | FIGHTING | 60 | 85 | 15 | 30 | Single non-user | abef |
| Headbutt | NORMAL | 70 | 100 | 15 | 30 | Single non-user | abe |
| Bite | DARK | 60 | 100 | 25 | 30 | Single non-user | abe |
| Bone Club | GROUND | 65 | 85 | 20 | 10 | Single non-user | be |
| Rock Slide | ROCK | 75 | 90 | 10 | 30 | All opponents | be |
| Hyper Fang | NORMAL | 80 | 90 | 15 | 10 | Single non-user | abe |
| 20: User gains half of total HP. Fails if user's HP is full. | |||||||
| Recover | NORMAL | 0 | 0 | 20 | 0 | User | d |
| Slack Off | NORMAL | 0 | 100 | 10 | 0 | User | d |
| 21: Badly poisons opponent. | |||||||
| Toxic | POISON | 0 | 85 | 10 | 100 | Single non-user | bce |
| 22: In internal battles, if this attack is successful and the user is part of the player's party, an amount equal to five times the user's current level (during attack's use) is added to the money to be obtained when the player wins the battle. (Not obtained if the player escapes from the battle.) | |||||||
| Pay Day | NORMAL | 40 | 100 | 20 | 100 | Single non-user | bef |
| 23: Effect lasts for five rounds including the current round. During effect, effectiveness of special attacks that are not critical hits against any active Pokémon on the user's side is halved as long as there is only one active Pokémon on the user's side, or multiplied by 2/3 otherwise. During effect, this attack fails for user's party. | |||||||
| Light Screen | PSYCHIC | 0 | 0 | 30 | 0 | User | d |
| 24: May either burn, freeze, or paralyze opponent. | |||||||
| Tri Attack | NORMAL | 80 | 100 | 10 | 20 | Single non-user | be |
| 25: User gains all HP; user sleeps with a sleep count of 3, even if user has a status problem. Fails if user's HP is full or if user is already asleep. Does nothing if user cannot fall asleep. | |||||||
| Rest | PSYCHIC | 0 | 0 | 10 | 0 | User | d |
| 26: One-hit KO. Reduces opponent's HP by opponent's current HP. Ineffective if opponent's level is greater than user's level. When used, this attack's original accuracy increases by the level difference. Affected by type immunities. Other effects that affect this attack's accuracy are ignored for this attack. | |||||||
| Guillotine | NORMAL | 1 | 30 | 5 | 0 | Single non-user | abe |
| Horn Drill | NORMAL | 1 | 30 | 5 | 0 | Single non-user | abe |
| Fissure | GROUND | 1 | 30 | 5 | 0 | Single non-user | be |
| Sheer Cold | ICE | 1 | 30 | 5 | 0 | Single non-user | be |
| 27: Two-turn attack. | |||||||
| Razor Wind | NORMAL | 80 | 100 | 10 | 0 | All opponents | bef |
| 28: Reduces opponent's HP by half of opponent's current HP, but not less than 1. Affected by type immunities. | |||||||
| Super Fang | NORMAL | 1 | 90 | 10 | 0 | Single non-user | abe |
| 29: Reduces opponent's HP by 40. Affected by type immunities. | |||||||
| Dragon Rage | DRAGON | 1 | 100 | 10 | 0 | Single non-user | bef |
| 2A: Multi-turn attack. If this attack is successful, the effect begins. Effect lasts for three to six rounds, including the current round. During effect, opponent cannot switch or flee, and at the end of every round except the last, opponent loses 1/16 of total HP. Effect ends when user is replaced or opponent is replaced or uses Rapid Spin. The effect is not reset when this or another multi-turn attack is used against opponent during effect. | |||||||
| Bind | NORMAL | 15 | 75 | 20 | 100 | Single non-user | abef |
| Wrap | NORMAL | 15 | 85 | 20 | 100 | Single non-user | abef |
| Fire Spin | FIRE | 15 | 70 | 15 | 100 | Single non-user | bef |
| Clamp | WATER | 35 | 75 | 10 | 100 | Single non-user | abef |
| Sand Tomb | GROUND | 15 | 70 | 15 | 100 | Single non-user | bef |
| Power is doubled if opponent is using Dive. | |||||||
| Whirlpool | WATER | 15 | 70 | 15 | 100 | Single non-user | bef |
| 2B: Good chance for a critical hit. | |||||||
| Karate Chop | FIGHTING | 50 | 100 | 25 | 0 | Single non-user | abef |
| Razor Leaf | GRASS | 55 | 95 | 25 | 0 | All opponents | bef |
| Crabhammer | WATER | 90 | 85 | 10 | 0 | Single non-user | abef |
| Slash | NORMAL | 70 | 100 | 20 | 0 | Single non-user | abef |
| Aeroblast | FLYING | 100 | 95 | 5 | 0 | Single non-user | bef |
| Cross Chop | FIGHTING | 100 | 80 | 5 | 0 | Single non-user | abef |
| Air Cutter | FLYING | 55 | 95 | 25 | 0 | All opponents | bef |
| Leaf Blade | GRASS | 70 | 100 | 15 | 0 | Single non-user | abef |
| 2C: Strikes twice. | |||||||
| Double Kick | FIGHTING | 30 | 100 | 30 | 0 | Single non-user | abef |
| Bonemerang | GROUND | 50 | 90 | 10 | 0 | Single non-user | bef |
| 2D: If this attack misses, user loses half of the damage the attack would have dealt, but not less than 1 HP and not more HP than half of opponent's total HP. | |||||||
| Jump Kick | FIGHTING | 70 | 95 | 25 | 0 | Single non-user | abef |
| Hi Jump Kick | FIGHTING | 85 | 90 | 20 | 0 | Single non-user | abef |
| 2E: For five rounds, including the current round, attacks and abilities other than Haze can't reduce the stat stages of each active Pokémon on the user's side if they are used by other Pokémon. During effect, this attack fails for user's party. | |||||||
| Mist | ICE | 0 | 0 | 30 | 0 | User | d |
| 2F: Increases chances of a critical hit for attacks by the user. Effect ends when user is switched. | |||||||
| Focus Energy | NORMAL | 0 | 0 | 30 | 0 | User | d |
| 30: If this attack is successful, user loses 1/4 of HP lost by opponent due to this attack, but not less than 1 HP (recoil). | |||||||
| Take Down | NORMAL | 90 | 85 | 20 | 0 | Single non-user | abef |
| Submission | FIGHTING | 80 | 80 | 25 | 0 | Single non-user | abef |
| This attack's effectiveness is not affected by the opponent's or user's types. | |||||||
| Struggle | NORMAL | 50 | 100 | 1 | 0 | Single non-user | abef |
| 31: Confuses opponent. | |||||||
| Supersonic | NORMAL | 0 | 55 | 20 | 0 | Single non-user | bce |
| Confuse Ray | GHOST | 0 | 100 | 10 | 0 | Single non-user | bce |
| Sweet Kiss | NORMAL | 0 | 75 | 10 | 0 | Single non-user | bce |
| 32: Increases user's Attack by 2 stages. | |||||||
| Swords Dance | NORMAL | 0 | 0 | 30 | 0 | User | d |
| 33: Increases user's Defense by 2 stages. | |||||||
| Barrier | PSYCHIC | 0 | 0 | 30 | 0 | User | d |
| Acid Armor | POISON | 0 | 0 | 40 | 0 | User | d |
| Iron Defense | STEEL | 0 | 0 | 15 | 0 | User | d |
| 34: Increases user's Speed by 2 stages. | |||||||
| Agility | PSYCHIC | 0 | 0 | 30 | 0 | User | d |
| 35: Increases user's Special Attack by 2 stages. | |||||||
| Tail Glow | BUG | 0 | 100 | 20 | 0 | User | d |
| 36: Increases user's Special Defense by 2 stages. | |||||||
| Amnesia | PSYCHIC | 0 | 0 | 20 | 0 | User | d |
| 39: User's Attack, Defense, Speed, Special Attack, and Special Defense stats; types; moves; species; individual values; ability; and stat stages become those of the opponent. Gender is not copied. Ends effect of Disable for the user. Moves copied have 5 PP. Fails if opponent is using Fly, Dig, Dive, or Bounce. These attributes revert to their originals when user is replaced. During effect, user can use this attack, and this attack fails against user. | |||||||
| Transform | NORMAL | 0 | 0 | 10 | 0 | Single non-user | |
| 3A: Decreases opponent's Attack by 2 stages. | |||||||
| Charm | NORMAL | 0 | 100 | 20 | 0 | Single non-user | bce |
| FeatherDance | FLYING | 0 | 100 | 15 | 0 | Single non-user | bce |
| 3B: Decreases opponent's Defense by 2 stages. | |||||||
| Screech | NORMAL | 0 | 85 | 40 | 0 | Single non-user | bce |
| 3C: Decreases opponent's Speed by 2 stages. | |||||||
| Cotton Spore | GRASS | 0 | 85 | 40 | 0 | Single non-user | bce |
| Scary Face | NORMAL | 0 | 90 | 10 | 0 | Single non-user | bce |
| 3E: Decreases opponent's Special Defense by 2 stages. | |||||||
| Fake Tears | DARK | 0 | 100 | 20 | 0 | Single non-user | bce |
| Metal Sound | STEEL | 0 | 85 | 40 | 0 | Single non-user | bce |
| 41: Effect lasts for five rounds including the current round. During effect, effectiveness of physical attacks that are not critical hits against any active Pokémon on the user's side is halved as long as there is only one active Pokémon on the user's side, or multiplied by 2/3 otherwise. During effect, this attack fails for user's party. | |||||||
| Reflect | PSYCHIC | 0 | 0 | 20 | 0 | User | d |
| 42: Poisons opponent. | |||||||
| PoisonPowder | POISON | 0 | 75 | 35 | 0 | Single non-user | bce |
| Poison Gas | POISON | 0 | 55 | 40 | 0 | Single non-user | bce |
| 43: Paralyzes opponent. Affected by type immunities. | |||||||
| Stun Spore | GRASS | 0 | 75 | 30 | 0 | Single non-user | bce |
| Thunder Wave | ELECTRIC | 0 | 100 | 20 | 0 | Single non-user | bce |
| Glare | NORMAL | 0 | 75 | 30 | 0 | Single non-user | bce |
| 44: May decrease opponent's Attack by 1 stage. | |||||||
| Aurora Beam | ICE | 65 | 100 | 20 | 10 | Single non-user | be |
| 45: May decrease opponent's Defense by 1 stage. | |||||||
| Acid | POISON | 40 | 100 | 30 | 10 | All opponents | be |
| Iron Tail | STEEL | 100 | 75 | 15 | 30 | Single non-user | abe |
| Rock Smash | FIGHTING | 20 | 100 | 15 | 50 | Single non-user | abe |
| Crush Claw | NORMAL | 75 | 95 | 10 | 50 | Single non-user | abe |
| 46: May decrease opponent's Speed by 1 stage. | |||||||
| BubbleBeam | WATER | 65 | 100 | 20 | 10 | Single non-user | be |
| Constrict | NORMAL | 10 | 100 | 35 | 10 | Single non-user | abe |
| Bubble | WATER | 20 | 100 | 30 | 10 | All opponents | be |
| Icy Wind | ICE | 55 | 95 | 15 | 100 | All opponents | be |
| Rock Tomb | ROCK | 50 | 80 | 10 | 100 | Single non-user | be |
| Mud Shot | GROUND | 55 | 95 | 15 | 100 | Single non-user | bef |
| 47: May decrease opponent's Special Attack by 1 stage. | |||||||
| Mist Ball | PSYCHIC | 70 | 100 | 5 | 50 | Single non-user | be |
| 48: May decrease opponent's Special Defense by 1 stage. | |||||||
| Psychic | PSYCHIC | 90 | 100 | 10 | 10 | Single non-user | be |
| Crunch | DARK | 80 | 100 | 15 | 20 | Single non-user | abe |
| Shadow Ball | GHOST | 80 | 100 | 15 | 20 | Single non-user | be |
| Luster Purge | PSYCHIC | 70 | 100 | 5 | 50 | Single non-user | be |
| 49: May decrease opponent's Accuracy by 1 stage. | |||||||
| Mud-Slap | GROUND | 20 | 100 | 10 | 100 | Single non-user | be |
| Octazooka | WATER | 65 | 85 | 10 | 50 | Single non-user | be |
| Muddy Water | WATER | 95 | 85 | 10 | 30 | All opponents | bef |
| 4B: Two-turn attack. Good chance for a critical hit. May cause opponent to flinch. | |||||||
| Sky Attack | FLYING | 140 | 90 | 5 | 30 | Single non-user | bef |
| 4C: May confuse opponent. | |||||||
| Psybeam | PSYCHIC | 65 | 100 | 20 | 10 | Single non-user | be |
| Confusion | PSYCHIC | 50 | 100 | 25 | 10 | Single non-user | be |
| Dizzy Punch | NORMAL | 70 | 100 | 10 | 20 | Single non-user | abe |
| DynamicPunch | FIGHTING | 100 | 50 | 5 | 100 | Single non-user | abe |
| Signal Beam | BUG | 75 | 100 | 15 | 10 | Single non-user | bef |
| Water Pulse | WATER | 60 | 100 | 20 | 20 | Single non-user | bef |
| 4D: Strikes twice. May poison opponent. | |||||||
| Twineedle | BUG | 25 | 100 | 20 | 20 | Single non-user | be |
| 4E: Cannot be evaded. Priority level -1. | |||||||
| Vital Throw | FIGHTING | 70 | 100 | 10 | 0 | Single non-user | abef |
| 4F: Creates a decoy using 1/4 of user's total HP. Effect ends when user is switched. More information. | |||||||
| Substitute | NORMAL | 0 | 0 | 10 | 0 | User | d |
| 50: If this attack is successful, on the next round, user can't take any action and does nothing during its turn. (That move is prevented from being used during that turn.) | |||||||
| Hyper Beam | NORMAL | 150 | 90 | 5 | 0 | Single non-user | bef |
| Blast Burn | FIRE | 150 | 90 | 5 | 0 | Single non-user | bef |
| Hydro Cannon | WATER | 150 | 90 | 5 | 0 | Single non-user | bef |
| Frenzy Plant | GRASS | 150 | 90 | 5 | 0 | Single non-user | bef |
| 51: When user uses this attack and this move has at least 1 PP (before PP reductions), even if the attack misses or becomes ineffective, the effect begins unless Protect or Detect is in effect for opponent. During effect, whenever user loses HP due to a damaging attack by an opposing Pokémon , user's Attack is increased by 1 stage. During effect, whenever an opposing Pokémon uses Future Sight or Doom Desire against user, user's Attack is increased by 1 stage. Effect ends when user doesn't choose this move for use or when user is replaced. | |||||||
| Rage | NORMAL | 20 | 100 | 20 | 0 | Single non-user | abef |
| 52: Copies last move used by opponent. That move replaces this move. The copied move has 5 PP. Fails if that move is Metronome, Mimic, Struggle, Sketch, or any move user knows. Fails if Transform is in effect for user. | |||||||
| Mimic | NORMAL | 0 | 100 | 10 | 0 | Single non-user | b |
| 53: Uses a random move. Does not use Metronome, Struggle, Sketch, Mimic, Counter, Mirror Coat, Protect, Detect, Endure, Destiny Bond, Sleep Talk, Thief, Follow Me, Snatch, Helping Hand, Covet, Trick, or Focus Punch. | |||||||
| Metronome | NORMAL | 0 | 0 | 10 | 0 | No target | |
| 54: During effect, at the end of every round, if there is a Pokémon at user's position, opponent loses 1/8 of total HP, and the Pokémon at user's position gains HP lost by opponent. Effect ends when opponent is switched or uses Rapid Spin. Fails if opponent's current type includes Grass. | |||||||
| Leech Seed | GRASS | 0 | 90 | 10 | 0 | Single non-user | bce |
| 55: Has no effect at all. | |||||||
| Splash | NORMAL | 0 | 0 | 40 | 0 | User | |
| 56: For two to five rounds, including the current round, the last move used by opponent when this attack was used is disabled for opponent. Fails if opponent doesn't have that move or it has zero PP. During effect, this attack fails against opponent. Effect ends when opponent is replaced. | |||||||
| Disable | NORMAL | 0 | 55 | 20 | 0 | Single non-user | be |
| 57: Reduces opponent's HP by user's level. Affected by type immunities. | |||||||
| Seismic Toss | FIGHTING | 1 | 100 | 20 | 0 | Single non-user | abef |
| Night Shade | GHOST | 1 | 100 | 15 | 0 | Single non-user | bef |
| 58: Reduces opponent's HP by (user's level) * (N * 10 + 50) / 100, rounded down, where N is a random number from 0 through 10. Affected by type immunities. | |||||||
| Psywave | PSYCHIC | 1 | 80 | 15 | 0 | Single non-user | bef |
| 59: If the last non-user who hit the user with a damaging physical attack this round is one of user's opposing Pokémon, and there is a Pokemon at that non-user's position, deals damage to the Pokémon at that non-user's position by 2 times the amount of HP lost by user due to that attack. Fails if that amount is 0. Affected by type immunities. Considers Hidden Power as Normal. Priority level -5. (For multi-hit attacks, returns HP based on the last hit of that attack.) | |||||||
| Counter | FIGHTING | 1 | 100 | 20 | 0 | No target | ae |
| 5A: Effect lasts for three to six rounds, including the current round. During effect, opponent, during each of its turns, uses the last move it used when this attack was used, with no target, and opponent chooses that move for use automatically and can't choose any other move for use. (Opponent can switch or flee as normal.) This attack fails if the affected move is Struggle, Encore, or Mirror Move; if opponent doesn't have affected move; or if affected move has zero PP. During effect, this attack fails against opponent. Effect ends when opponent is replaced . At the beginning of opponent's turn and at the end of the round, if affected move has changed, effect ends . At the end of the round, if affected move has zero PP, effect ends. | |||||||
| Encore | NORMAL | 0 | 100 | 5 | 0 | Single non-user | be |
| 5B: User's HP and opponent's HP become equal to: int(((opponent's HP)+(user's HP))/2)and are adjusted so that they don't exceed their total HP. Not affected by type immunities. | |||||||
| Pain Split | NORMAL | 0 | 100 | 20 | 0 | Single non-user | be |
| 5C: May cause opponent to flinch. Fails unless user is asleep. | |||||||
| Snore | NORMAL | 40 | 100 | 15 | 30 | Single non-user | bef |
| 5D: User's types change to a random type that is resistant or immune to the type of the last attack that successfully targeted user. Fails if there is no such attack. User reverts to its original types when user is replaced. Considers determined types of Hidden Power and Weather Ball. Can choose one of the user's types. More information. | |||||||
| Conversion 2 | NORMAL | 0 | 100 | 30 | 0 | User | |
| 5E: Until the end of the next round, accuracy checks by the user are successful. More information. | |||||||
| Mind Reader | NORMAL | 0 | 100 | 5 | 0 | Single non-user | be |
| Lock-On | NORMAL | 0 | 100 | 5 | 0 | Single non-user | be |
| 5F: Permanently copies move opponent last used (different variable). That move replaces this move even after the battle ends. Does not copy Sketch, Struggle, or any move user knows. Fails if Transform is in effect for user. Moves copied this way have all PP. | |||||||
| Sketch | NORMAL | 0 | 0 | 1 | 0 | Single non-user | |
| 61: Uses one of the user's moves, at random. Fails unless user is asleep. Doesn't choose Bide, Sleep Talk, Assist, Mirror Move, Metronome, Focus Punch, Uproar, or any two-turn move. Doesn't choose a disabled move, a move the user cannot choose for use, or a move with zero PP. No PP is spent for the move used. | |||||||
| Sleep Talk | NORMAL | 0 | 0 | 10 | 0 | No target | |
| 62: Until user's next turn, if a non-multi-hit attack by an opposing Pokémon causes the user to faint, that opposing Pokémon also faints. Effect ends when user is replaced. | |||||||
| Destiny Bond | GHOST | 0 | 0 | 5 | 0 | User | |
| 63: This attack's power is 200 if N is less than 2, 150 if N is 2 through 4, 100 if N is 5 through 9, 80 if N is 10 through 16, 40 if N is 17 through 32, or 20 if N is 33 or greater, where N is equal to (user's current HP * 48 / user's total HP), rounded down. | |||||||
| Flail | NORMAL | 1 | 100 | 15 | 0 | Single non-user | abef |
| Reversal | FIGHTING | 1 | 100 | 15 | 0 | Single non-user | abef |
| 64: Decreases PP of last move used by opponent by 2 to 5. Fails if that move's PP is 1 or less or if opponent doesn't have that move. | |||||||
| Spite | GHOST | 0 | 100 | 10 | 0 | Single non-user | be |
| 65: If this attack would reduce opponent's HP to less than 1, its damage is changed so that it reduces opponent's HP to 1 instead. (This attack doesn't fail if no HP would be reduced this way.) | |||||||
| False Swipe | NORMAL | 40 | 100 | 40 | 0 | Single non-user | abef |
| 66: Each Pokémon in user's party is cured of its status problem. | |||||||
| Heal Bell | NORMAL | 0 | 0 | 5 | 0 | User | d |
| Aromatherapy | GRASS | 0 | 0 | 5 | 0 | User | d |
| 67: Priority level 1. | |||||||
| Quick Attack | NORMAL | 40 | 100 | 30 | 0 | Single non-user | abef |
| Mach Punch | FIGHTING | 40 | 100 | 30 | 0 | Single non-user | abef |
| ExtremeSpeed | NORMAL | 80 | 100 | 5 | 0 | Single non-user | abef |
| 68: Hits three times. Stops if a miss is caused. When used, power starts at its original value, and increases by 10 after each hit. | |||||||
| Triple Kick | FIGHTING | 10 | 90 | 10 | 0 | Single non-user | abef |
| 69: If this attack is successful, user receives opponent's held item (even if opponent has zero HP) if user is not holding any items, if that item is not a Mail or an Enigma Berry, and unless opponent is one of the player's Pokemon in an internal battle. | |||||||
| Thief | DARK | 40 | 100 | 10 | 100 | Single non-user | abe |
| Covet | NORMAL | 40 | 100 | 40 | 100 | Single non-user | be |
| 6A: During effect, opponent cannot switch or flee. Effect ends when user or opponent is switched. During effect, this attack fails against opponent. | |||||||
| Spider Web | BUG | 0 | 100 | 10 | 0 | Single non-user | bce |
| Mean Look | NORMAL | 0 | 100 | 5 | 0 | Single non-user | bce |
| Block | NORMAL | 0 | 100 | 5 | 0 | Single non-user | bce |
| 6B: Fails unless opponent is asleep. As long as opponent remains asleep, opponent loses 1/4 of total HP at the end of every round (including the current round). Effect ends when opponent is replaced or wakes up. | |||||||
| Nightmare | GHOST | 0 | 100 | 15 | 0 | Single non-user | be |
| 6C: Increases user's evasiveness by 1 stage. Even if user's evasiveness can't be increased, until user is replaced, Stomp, Needle Arm, Astonish, and Extrasensory, when used by non-users, have double effectiveness against user. | |||||||
| Minimize | NORMAL | 0 | 0 | 20 | 0 | User | d |
| 6D: If user's current type does not include Ghost, decreases user's Speed by one stage and increases user's Attack and Defense by one stage. If user's current type includes Ghost, user loses half of total HP (even if HP reduced would faint user) and at the end of every round, opponent loses 1/4 of total HP. This latter effect ends when opponent is switched. During effect, this attack fails against opponent. (As commands are chosen, if user's current type does not include Ghost, user can't choose an opponent. If user doesn't choose an opponent, a random opposing Pokémon is chosen as the opponent as this attack is used.) | |||||||
| Curse | ??? | 0 | 0 | 10 | 0 | Single non-user | |
| 6F: User avoids certain attacks used this round by non-users. Those attacks with an accuracy check will miss the user. This attack fails if it occurred last this round. A variable, X, starts at 0, and resets to 0 if the last move called for the user is not Protect, Detect, or Endure as user uses this attack or if this attack fails, and increases by 1 (up to 3) each time this attack is successful. This attack has a 50% chance of failing if X is 1, a 75% chance if X is 2, and an 87.5% chance if X is 3. Priority level 3. | |||||||
| Protect | NORMAL | 0 | 0 | 10 | 0 | User | |
| Detect | FIGHTING | 0 | 0 | 5 | 0 | User | |
| 70: Can be used up to three times. During effect, whenever an opposing Pokémon becomes active, that Pokémon (unless it's a flying type or has the Levitate ability) loses HP: 1/8 of total HP for one use; 1/6 of total HP for two uses; and 1/4 of total HP for three uses. Effect ends when any opposing Pokémon uses Rapid Spin. | |||||||
| Spikes | GROUND | 0 | 0 | 20 | 0 | Opposing side | |
| 71: During effect, evasiveness stat stage modifications on opponent are ignored in accuracy checks for attacks against the opponent. During effect, Normal- and Fighting-type attacks against opponent (even non-damaging ones) have normal effectiveness against the Ghost type. Effect ends when opponent is replaced. This attack can be used against opponent during effect. | |||||||
| Foresight | NORMAL | 0 | 100 | 40 | 0 | Single non-user | be |
| Odor Sleuth | NORMAL | 0 | 100 | 40 | 0 | Single non-user | be |
| 72: Each active Pokémon without a Perish count receives a perish count of 4. At the end of every round (including the current round), for each active Pokémon with a perish count, that count is reduced by 1 and the Pokémon faints (and a new Pokémon becomes active immediately) if that count is 0, then the game is decided if necessary. A Pokémon's perish count is removed when it is switched. | |||||||
| Perish Song | NORMAL | 0 | 0 | 5 | 0 | User | |
| 73: Weather. Lasts for five rounds including the current round. At the end of every round except the last, each active Pokémon, except Ground, Rock, and Steel types, loses 1/16 of total HP simultaneously. | |||||||
| Sandstorm | ROCK | 0 | 0 | 10 | 0 | User | |
| 74: Until the end of the round, if an attack by non-users would reduce user's HP to less than 1, its damage is changed so that it reduces user's HP to 1 instead. This attack fails if it occurred last this round. A variable, X, starts at 0, and resets to 0 if the last move called for the user is not Protect, Detect, or Endure as user uses this attack or if this attack fails, and increases by 1 (up to 3) each time this attack is successful. This attack has a 50% chance of failing if X is 1, a 75% chance if X is 2, and an 87.5% chance if X is 3. Priority level 3. | |||||||
| Endure | NORMAL | 0 | 0 | 10 | 0 | User | |
| 75: User uses this attack for five turns, during which user can't take any other action. A multiplier, X (which begins at 0), increases by 1 whenever this attack is successful. Effect ends and X is reset to 0 when user is replaced; when this attack is prevented from being used, misses, or becomes ineffective; when this attack's PP is reduced to 0; when the attack is used for five turns; or when user falls asleep or becomes frozen. This attack's power is multiplied by 2 to the power of X. If user is asleep, this attack's effect lasts one turn. | |||||||
| Rollout | ROCK | 30 | 90 | 20 | 0 | Single non-user | abef |
| Ice Ball | ICE | 30 | 90 | 20 | 0 | Single non-user | abef |
| 76: If opponent's Attack can be increased, increases opponent's Attack by 2 stages. If opponent is not confused, confuses opponent. | |||||||
| Swagger | NORMAL | 0 | 90 | 15 | 100 | Single non-user | bce |
| 77: A multiplier, X (which begins at 0), increases by 1, up to a maximum of 4, if this attack is successful. X is reset to 0 when user is replaced; when user falls asleep or becomes frozen; when this move's PP is reduced to 0; or when this attack is prevented from being used, misses, or becomes ineffective. This attack's power is multiplied by 2 to the power of X. | |||||||
| Fury Cutter | BUG | 10 | 95 | 20 | 0 | Single non-user | abef |
| 78: Makes opponent fall in love. (There is a 50% chance that the attack of a Pokémon in love will be canceled.) Fails if user or opponent is genderless, or if both have the same gender. Effect ends when user or opponent is replaced. Fails if opponent is using Fly, Dig, Dive, or Bounce. During effect, this attack fails against opponent. | |||||||
| Attract | NORMAL | 0 | 100 | 15 | 0 | Single non-user | bce |
| 79: Power is (user's happiness * 10 / 25). Minimum 1, maximum 102. | |||||||
| Return | NORMAL | 1 | 100 | 20 | 0 | Single non-user | abef |
| 7A: At random, opponent gains 1/4 of total HP (52/256 chance), or this attack deals 40 (102/256), 80 (76/256), or 120 (26/256) power. If this attack would deal damage, it does nothing if opponent is immune. Does nothing if opponent is immune because it has Wonder Guard. | |||||||
| Present | NORMAL | 1 | 90 | 15 | 0 | Single non-user | be |
| 7B: Power is ((255-user's happiness) * 10 / 25). Minimum 1, maximum 102. | |||||||
| Frustration | NORMAL | 1 | 100 | 20 | 0 | Single non-user | abef |
| 7C: For five rounds, including the current round, attacks cannot inflict status problems or confusion against each active Pokémon on the user's side if they are used by other Pokémon. During effect, Yawn will fail against any active Pokémon on the user's side. During effect, this attack fails for user's party. | |||||||
| Safeguard | NORMAL | 0 | 0 | 25 | 0 | User | d |
| 7D: May burn opponent. If user is frozen and it would use this attack at the beginning of its turn, it becomes defrosted before this attack is used. | |||||||
| Flame Wheel | FIRE | 60 | 100 | 25 | 10 | Single non-user | abe |
| Sacred Fire | FIRE | 100 | 95 | 5 | 50 | Single non-user | be |
| 7E: This attack's power is 10 (5% chance), 30 (10%), 50 (20%), 70 (30%), 90 (20%), 110 (10%), or 150 (5%) (Magnitude 4 through 10, respectively). If an opponent is using Dig, this attack's power is doubled for that opponent. | |||||||
| Magnitude | GROUND | 1 | 100 | 30 | 0 | All non-users | bef |
| 7F: Replaces user's Pokémon with a different non-active Pokémon in user's party of user's choice and transfers user's stat stages, confusion, and effects of certain moves to the new Pokémon. | |||||||
| Baton Pass | NORMAL | 0 | 0 | 40 | 0 | User | |
| 80: When opponent switches, if user chose this move for use and opponent is one of user's opposing Pokémon, and if user is not asleep, frozen, or about to skip its attack this round because it has Truant, user uses this attack with effectiveness doubled, and user skips its attack this round. | |||||||
| Pursuit | DARK | 40 | 100 | 20 | 0 | Single non-user | abe |
| 81: If this attack is successful, effects of multi-turn attacks and Leech Seed end for user, and effect of Spikes ends for user's side. | |||||||
| Rapid Spin | NORMAL | 20 | 100 | 40 | 0 | Single non-user | abef |
| 82: Reduces opponent's HP by 20. Affected by type immunities. | |||||||
| SonicBoom | NORMAL | 1 | 90 | 20 | 0 | Single non-user | bef |
| 84: User gains 2/3 of total HP during Sunny Day; 1/4 of total HP during Rain Dance, Hail, or Sandstorm; 1/2 of total HP otherwise. | |||||||
| Morning Sun | NORMAL | 0 | 0 | 5 | 0 | User | d |
| 85: User gains 2/3 of total HP during Sunny Day; 1/4 of total HP during Rain Dance, Hail, or Sandstorm; 1/2 of total HP otherwise. | |||||||
| Synthesis | GRASS | 0 | 0 | 5 | 0 | User | d |
| 86: User gains 2/3 of total HP during Sunny Day; 1/4 of total HP during Rain Dance, Hail, or Sandstorm; 1/2 of total HP otherwise. | |||||||
| Moonlight | NORMAL | 0 | 0 | 5 | 0 | User | d |
| 87: This attack's power is equal to (X*40/63)+30, rounded down, where X is 0, plus 1 if half the user's HP individual value (IV) is odd, plus 2 if half its Attack IV is odd, plus 4 if half its Defense IV is odd, plus 8 if half its Speed IV is odd, plus 16 if half its Special Attack IV is odd, plus 32 if half its Special Defense IV is odd. This attack's type is equal to (X * 15 / 63), rounded down, where X is 0, plus 1 if the user's HP IV is odd, plus 2 if its Attack IV is odd, plus 4 if its Defense IV is odd, plus 8 if its Speed IV is odd, plus 16 if its Special Attack IV is odd, plus 32 if its Special Defense IV is odd, and the type is selected from this list: 0 = Fighting; 1 = Flying; 2 = Poison; 3 = Ground; 4 = Rock; 5 = Bug; 6 = Ghost; 7 = Steel; 8 = Fire; 9 = Water; 10 = Grass; 11 = Electric; 12 = Psychic; 13 = Ice; 14 = Dragon; 15 = Dark. | |||||||
| Hidden Power | NORMAL | 1 | 100 | 15 | 0 | Single non-user | bef |
| 88: Weather. Lasts for five rounds including the current round. During effect, effectiveness of Water-type attacks is multiplied by 1.5, and effectiveness of Fire-type attacks is halved. | |||||||
| Rain Dance | WATER | 0 | 0 | 5 | 0 | User | |
| 89: Weather. Lasts for five rounds including the current round. During effect, effectiveness of Fire-type attacks is multiplied by 1.5, and effectiveness of Water-type attacks is halved. During effect, effects can't freeze a Pokémon. | |||||||
| Sunny Day | FIRE | 0 | 0 | 5 | 0 | User | |
| 8A: May increase user's Defense by 1 stage. | |||||||
| Steel Wing | STEEL | 70 | 90 | 25 | 10 | Single non-user | abef |
| 8B: May increase user's Attack by 1 stage. | |||||||
| Metal Claw | STEEL | 50 | 95 | 35 | 10 | Single non-user | abe |
| Meteor Mash | STEEL | 100 | 85 | 10 | 20 | Single non-user | abef |
| 8C: May increase user's Attack, Defense, Speed, Special Attack, and Special Defense by 1 stage. | |||||||
| AncientPower | ROCK | 60 | 100 | 5 | 10 | Single non-user | abe |
| Silver Wind | BUG | 60 | 100 | 5 | 10 | Single non-user | bef |
| 8E: Reduces user's HP by half of total HP and increases user's Attack by 12 stages. Will fail if HP reduced would faint user or if user's Attack cannot be increased. | |||||||
| Belly Drum | NORMAL | 0 | 0 | 10 | 0 | User | d |
| 8F: User adopts all of opponent's current stat stages. | |||||||
| Psych Up | NORMAL | 0 | 0 | 10 | 0 | Single non-user | d |
| 90: If the last non-user who hit the user with a damaging special attack this round is one of user's opposing Pokémon, and there is a Pokemon at that non-user's position, deals damage to the Pokémon at that non-user's position by 2 times the amount of HP lost by user due to that attack. Fails if that amount is 0. Affected by type immunities. Considers Hidden Power as Normal. Priority level -5. (For multi-hit attacks, returns HP based on the last hit of that attack.) | |||||||
| Mirror Coat | PSYCHIC | 1 | 100 | 20 | 0 | No target | e |
| 91: Two-turn attack. On first turn of use, increases user's Defense by 1 stage. | |||||||
| Skull Bash | NORMAL | 100 | 100 | 15 | 0 | Single non-user | abef |
| 92: May cause opponent to flinch. Power is doubled if opponent is using Fly or Bounce. | |||||||
| Twister | DRAGON | 40 | 100 | 20 | 20 | All opponents | bef |
| 93: Power is doubled if opponent is using Dig. | |||||||
| Earthquake | GROUND | 100 | 100 | 10 | 0 | All non-users | bef |
| 94: Performs a damage calculation, which is not a critical hit and whose effectiveness is not affected by the opponent's or user's types, against current user and opponent (will not fail); at the end of the round that follows the next round, if there is a Pokémon at opponent's position, deals damage to that Pokémon by the damage calculated. Accuracy check and damage weighting are performed when attack is returned. Remains in effect even if user or opponent is replaced. Damage returned is not affected by type immunities. During effect, this attack fails against the Pokémon at opponent's position. Returned attack is not considered an attack by the user. (If more than one Pokémon uses this attack in the same round, each such hit will occur when the attacks are returned, even if earlier hits cause their opponent to faint. If a Pokémon faints this way, a new active Pokémon is chosen before the other hits resolve.) | |||||||
| Future Sight | PSYCHIC | 80 | 90 | 15 | 0 | Single non-user | |
| Doom Desire | STEEL | 120 | 85 | 5 | 0 | Single non-user | |
| 95: Power is doubled if opponent is using Fly or Bounce. | |||||||
| Gust | FLYING | 40 | 100 | 35 | 0 | Single non-user | bef |
| 96: May cause opponent to flinch. | |||||||
| Stomp | NORMAL | 65 | 100 | 20 | 30 | Single non-user | abe |
| Needle Arm | GRASS | 60 | 100 | 15 | 30 | Single non-user | abe |
| Astonish | GHOST | 30 | 100 | 15 | 30 | Single non-user | abe |
| Extrasensory | PSYCHIC | 80 | 100 | 30 | 10 | Single non-user | be |
| 97: Two-turn attack. Effectiveness is halved during Rain Dance, Sandstorm, and Hail. During Sunny Day, this attack takes one turn. | |||||||
| SolarBeam | GRASS | 120 | 100 | 10 | 0 | Single non-user | bef |
| 98: May paralyze opponent. Can hit opponent even if it is using Fly or Bounce. During Rain Dance, this attack cannot be evaded. During Sunny Day, this attack's accuracy is 50. | |||||||
| Thunder | ELECTRIC | 120 | 70 | 10 | 30 | Single non-user | be |
| 99: User flees from the wild battle. Fails if battle is a trainer battle. | |||||||
| Teleport | PSYCHIC | 0 | 0 | 20 | 0 | User | |
| 9A: Performs one hit for each unfainted Pokémon in user's party, excluding eggs and those with status problems, in party order. For each such Pokémon, Attack used in damage formula is the base Attack for that Pokémon's original species; the Level used in damage formula is the level of that Pokémon; and the Defense used in damage formula is the base Defense for the opponent's original species. This attack's effectiveness is not affected by opponent's or user's types. Influences that affect damage are not calculated, except critical hits, damage weighting, and the effect of Helping Hand. Accuracy check is performed only once. Considered a multi-hit attack. All hits are considered attacks by the user. | |||||||
| Beat Up | DARK | 10 | 100 | 10 | 0 | Single non-user | bef |
| 9B: Two-turn attack. | |||||||
| While user is using this attack, user is unaffected by attacks other than Fissure, Earthquake, and Magnitude, and user doesn't lose HP because of Sandstorm and Hail. | |||||||
| Dig | GROUND | 60 | 100 | 10 | 0 | Single non-user | abef |
| While user is using this attack, user is unaffected by attacks other than Gust, Thunder, Twister, and Sky Uppercut. | |||||||
| Fly | FLYING | 70 | 95 | 15 | 0 | Single non-user | abef |
| While user is using this attack, user is unaffected by attacks other than Gust, Thunder, Twister, and Sky Uppercut. May paralyze opponent. | |||||||
| Bounce | FLYING | 85 | 85 | 5 | 30 | Single non-user | abef |
| While user is using this attack, user is unaffected by attacks other than Surf and Whirlpool, and user doesn't lose HP because of Sandstorm and Hail. | |||||||
| Dive | WATER | 60 | 100 | 10 | 0 | Single non-user | abef |
| 9C: Increases user's Defense by 1 stage. Even if user's Defense can't be increased, until user is replaced, Ice Ball and Rollout, when used by user, deal double power. | |||||||
| Defense Curl | NORMAL | 0 | 0 | 40 | 0 | User | d |
| 9D: User gains half of total HP. Fails if user's HP is full. | |||||||
| Softboiled | NORMAL | 0 | 100 | 10 | 0 | User | de |
| Milk Drink | NORMAL | 0 | 0 | 10 | 0 | User | bd |
| 9E: If this attack is successful, causes opponent to flinch (considered an additional effect). Fails unless it's the first round of the battle or the user became active after commands were chosen in the previous round. Priority level 1. | |||||||
| Fake Out | NORMAL | 40 | 100 | 10 | 0 | Single non-user | be |
| 9F: If this attack is successful, the effect begins. Effect lasts for two to five rounds, including the current round. During effect, user uses this attack during each of its turns and can't take any other action. During effect, no Pokémon can fall asleep and each sleeping active Pokémon wakes up at the beginning of its turn and at the end of each round including the last one. Effect ends if this attack's type is ineffective against opponent's types, if user is prevented from using this attack, if this move's PP is reduced to 0, or when user falls asleep, becomes frozen, or is replaced. | |||||||
| Uproar | NORMAL | 50 | 100 | 10 | 100 | Random opponent | bef |
| A0: Increases user's Stockpile count by 1. Fails if user's Stockpile count is 3 or greater. The Stockpile count is reset when user is replaced. | |||||||
| Stockpile | NORMAL | 0 | 0 | 10 | 0 | User | d |
| A1: Effectiveness is multiplied by the user's Stockpile count. Cannot cause a critical hit, and damage weighting is not performed. Unless this attack misses, even if this attack becomes ineffective due to type immunities, user's Stockpile count resets to zero. | |||||||
| Spit Up | NORMAL | 100 | 100 | 10 | 0 | Single non-user | bf |
| A2: User gains HP based on user's Stockpile count: 1/4 of total HP if it's 1; 1/2 of total HP if it's 2; all HP if it's 3. Even if user's HP is full, user's Stockpile count resets to zero. | |||||||
| Swallow | NORMAL | 0 | 0 | 10 | 0 | User | d |
| A4: Weather. Lasts for five rounds including the current round. During effect, at the end of every round except the last, each active Pokémon, except Ice types, loses 1/16 of total HP simultaneously. | |||||||
| Hail | ICE | 0 | 0 | 10 | 0 | User | b |
| A5: During effect, opponent can't choose for use the last move it used. Effect ends when opponent is replaced. | |||||||
| Torment | DARK | 0 | 100 | 15 | 0 | Single non-user | be |
| A6: If opponent's Special Attack can be increased, increases opponent's Special Attack by 1 stage. If opponent is not confused, confuses opponent. | |||||||
| Flatter | DARK | 0 | 100 | 15 | 0 | Single non-user | bce |
| A7: Burns opponent. | |||||||
| Will-O-Wisp | FIRE | 0 | 75 | 15 | 0 | Single non-user | bce |
| A8: User faints as part of this attack's use. Decreases opponent's Attack and Special Attack by 2 stages. Fails if opponent's Attack and Special Attack stat stages are -6 (doesn't cause fainting). | |||||||
| Memento | DARK | 0 | 100 | 10 | 0 | Single non-user | be |
| A9: Effectiveness is doubled if user is poisoned, burned, or paralyzed. | |||||||
| Facade | NORMAL | 70 | 100 | 20 | 0 | Single non-user | abe |
| AA: Does nothing if, this round, user loses HP due to a damaging attack by a non-user. Priority level -3. (PP is still consumed for the move; move is not prevented from being used this way.) | |||||||
| Focus Punch | FIGHTING | 150 | 100 | 20 | 0 | Single non-user | ab |
| AB: If this attack is successful and opponent is paralyzed, effectiveness is doubled and opponent is cured of paralysis. | |||||||
| SmellingSalt | NORMAL | 60 | 100 | 10 | 0 | Single non-user | abe |
| AC: Whenever an opposing Pokémon uses an attack with a target of "single non-user" this round and there is a Pokemon at the position of this attack's user, it is directed to the Pokémon at the position of this attack's user instead of to any other non-user of that attack. Remains effective even if user is replaced. (Applied before Magic Coat.) Priority level 3. | |||||||
| Follow Me | NORMAL | 0 | 100 | 20 | 0 | User | |
| AD: In tall grass, uses Stun Spore. In very tall grass, uses Razor Leaf. In caves or on ice, uses Shadow Ball. On rocks, uses Rock Slide. In moving water (rivers, sea), uses Surf. In still water, uses Bubblebeam. Underwater, uses Hydro Pump. In sand, uses Earthquake. Elsewhere, uses Swift. | |||||||
| Nature Power | NORMAL | 0 | 95 | 20 | 0 | No target | |
| AE: Until the end of the next round, effectiveness of Electric-type attacks by the user is doubled. Effect ends when user is replaced. User can use this attack during effect. | |||||||
| Charge | ELECTRIC | 0 | 100 | 20 | 0 | User | d |
| AF: Until the end of the next round, non-damaging moves are disabled for opponent. Effect ends when opponent is replaced. | |||||||
| Taunt | DARK | 0 | 100 | 20 | 0 | Single non-user | b |
| B0: Effectiveness of attacks by user's partner this round is multiplied by 1.5. Effect ends when user's partner is replaced. Fails if user doesn't have a partner or if user struck after its partner. Priority level 5. | |||||||
| Helping Hand | NORMAL | 0 | 100 | 20 | 0 | User | |
| B1: Simultaneously, user receives opponent's item, and opponent receives user's item. Fails if either or both hold a Mail and/or an Enigma Berry, if neither one holds an item, or if opponent is one of the player's Pokemon in an internal battle. | |||||||
| Trick | PSYCHIC | 0 | 100 | 10 | 0 | Single non-user | be |
| B2: User adopts opponent's ability. Fails if opponent's ability is Wonder Guard or if opponent doesn't have an ability. A Pokémon's ability reverts to its original ability when it is replaced. | |||||||
| Role Play | PSYCHIC | 0 | 100 | 10 | 0 | Single non-user | |
| B3: At end of next round, if there is a Pokémon at user's position, that Pokémon gains half of total HP. Remains effective even if user is replaced. During effect, this attack fails for the Pokémon at user's position. | |||||||
| Wish | NORMAL | 0 | 100 | 10 | 0 | User | b |
| B4: Uses a random move from a random Pokémon in user's party, other than the user and eggs. Does not use the following moves: Sleep Talk, Assist, Mirror Move, Metronome, Struggle, Sketch, Mimic, Counter, Mirror Coat, Protect, Detect, Endure, Destiny Bond, Thief, Follow Me, Snatch, Helping Hand, Covet, Trick, or Focus Punch. | |||||||
| Assist | NORMAL | 0 | 100 | 20 | 0 | No target | |
| B5: During effect, user cannot switch, flee, or be switched, and at the end of every round, user gains 1/16 of total HP. Effect ends when user is switched. | |||||||
| Ingrain | GRASS | 0 | 100 | 20 | 0 | User | d |
| B6: Decreases user's Attack and Defense by 1 stage if this attack is successful. | |||||||
| Superpower | FIGHTING | 120 | 100 | 5 | 0 | Single non-user | abe |
| B7: The next time this round, if the user is the first target of one of certain attacks by non-users, instead user uses that attack against that non-user or that non-user and its partner (depending on the attack's target), the other targets of the previous attack are ignored, and effect ends. Otherwise, if the user is not the first target of that attack, user uses that attack against that non-user and effect ends. Effect ends when user is replaced. (Soundproof takes precedence over this effect.) Priority level 4. More information. | |||||||
| Magic Coat | PSYCHIC | 0 | 100 | 15 | 0 | No target | |
| B8: If user isn't holding an item, user receives the last item that was held by a Pokémon at user's position this battle and was consumed this battle. That item is reset if user receives an item this way. | |||||||
| Recycle | NORMAL | 0 | 100 | 10 | 0 | User | |
| B9: Effectiveness is doubled if user lost HP due to a damaging attack by the opponent this round and opponent was the last non-user to hit the user this round with a damaging attack. Priority level -4. | |||||||
| Revenge | FIGHTING | 60 | 100 | 10 | 0 | Single non-user | abef |
| BA: Unless this attack misses, even if this attack becomes ineffective due to type immunities, ends the effects of Reflect and Light Screen on the opposing Pokémon's side before dealing damage. | |||||||
| Brick Break | FIGHTING | 75 | 100 | 15 | 0 | Single non-user | abef |
| BB: At the end of the next round, if opponent is not affected by a status problem and remains active since this attack was used, opponent sleeps. (Safeguard and Substitute don't prevent this.) Fails if opponent cannot fall asleep when this attack is used, or if opponent has a status problem. | |||||||
| Yawn | NORMAL | 0 | 100 | 10 | 0 | Single non-user | bce |
| BC: If this attack is successful, opponent drops its held item for the rest of the battle if its HP is greater than 0. (That item is not consumed.) | |||||||
| Knock Off | DARK | 20 | 100 | 20 | 100 | Single non-user | abe |
| BD: Reduces opponent's HP by (Opponent's current HP - User's current HP). Affected by type immunities. Fails if user's current HP is equal to or greater than opponent's current HP. | |||||||
| Endeavor | NORMAL | 1 | 100 | 5 | 0 | Single non-user | abef |
| BE: Power is min(1,int(user's current HP * 150 / user's total HP)). Minimum 1, maximum 150. | |||||||
| Eruption | FIRE | 150 | 100 | 5 | 0 | All opponents | bef |
| Water Spout | WATER | 150 | 100 | 5 | 0 | All opponents | be |
| BF: Simultaneously, user adopts opponent's ability, and opponent adopts user's ability. Fails if either or both abilities are Wonder Guard or if neither have an ability. | |||||||
| Skill Swap | PSYCHIC | 0 | 100 | 10 | 0 | Single non-user | be |
| C0: During effect, moves that the user knows are disabled for each opposing Pokémon. Effect ends when user is replaced. Fails if neither opposing Pokémon knows a move that the user knows. | |||||||
| Imprison | PSYCHIC | 0 | 100 | 10 | 0 | User | b |
| C1: User is cured of burns, poison, and paralysis. | |||||||
| Refresh | NORMAL | 0 | 100 | 20 | 0 | User | d |
| C2: Until user's next turn, if an attack by an opposing Pokémon causes the user to faint, that attack's PP is reduced to 0. Effect ends when user is replaced. | |||||||
| Grudge | GHOST | 0 | 100 | 5 | 0 | User | be |
| C3: The next time this round, user, instead of the non-user, uses certain attacks if they are used by non-users. Effect ends when user is replaced. Priority level 4. More information. | |||||||
| Snatch | DARK | 0 | 100 | 10 | 0 | No target | e |
| C4: This attack's power is 20 if the weight of the opponent's species is less than 10 kilograms (kg), else 40 if less than 25 kg, else 60 if less than 50 kg, else 80 if less than 100 kg, else 100 if less than 200 kg, else 120. | |||||||
| Low Kick | FIGHTING | 1 | 100 | 20 | 0 | Single non-user | abef |
| C5: In tall grass, may poison opponent. In very tall grass, may put opponent to sleep. In caves or on ice, may cause opponent to flinch. On rocks, may confuse opponent. In moving water (rivers, sea), may decrease opponent's Attack by one stage. In still water, may decrease opponent's Speed by one stage. Underwater, may decrease opponent's Defense by one stage. In sand, may decrease opponent's Accuracy by one stage. Elsewhere, may paralyze opponent. | |||||||
| Secret Power | NORMAL | 70 | 100 | 20 | 30 | Single non-user | be |
| C6: If this attack is successful, user loses 1/3 of HP lost by opponent due to this attack, but not less than 1 HP (recoil). | |||||||
| Double-Edge | NORMAL | 120 | 100 | 15 | 0 | Single non-user | abef |
| Volt Tackle | ELECTRIC | 120 | 100 | 15 | 0 | Single non-user | abef |
| C7: Confuses opponent. | |||||||
| Teeter Dance | NORMAL | 0 | 100 | 20 | 0 | All non-users | b |
| C8: Good chance for a critical hit. May burn opponent. | |||||||
| Blaze Kick | FIRE | 85 | 90 | 10 | 10 | Single non-user | abe |
| C9: During effect, power of Electric-type attacks is halved. (Effect is not cumulative.) Effect ends when user is switched. During effect, this attack fails for user, and non-users can use this attack. | |||||||
| Mud Sport | GROUND | 0 | 100 | 15 | 0 | User | |
| CA: May badly poison opponent. | |||||||
| Poison Fang | POISON | 50 | 100 | 15 | 30 | Single non-user | abe |
| CB: This attack's effectiveness is doubled during weather. During Sunny Day, this attack's type is Fire. During Rain Dance, this attack's type is Water. During Sandstorm, this attack's type is Rock. During Hail, this attack's type is Ice. | |||||||
| Weather Ball | NORMAL | 50 | 100 | 10 | 0 | Single non-user | bef |
| CC: Decreases user's Special Attack by 2 stages if this attack is successful. | |||||||
| Overheat | FIRE | 140 | 90 | 5 | 100 | Single non-user | abef |
| Psycho Boost | PSYCHIC | 140 | 90 | 5 | 100 | Single non-user | bef |
| CD: Decreases opponent's Attack and Defense by one stage. | |||||||
| Tickle | NORMAL | 0 | 100 | 20 | 0 | Single non-user | bcef |
| CE: Increases user's Defense and Special Defense by one stage. | |||||||
| Cosmic Power | PSYCHIC | 0 | 0 | 20 | 0 | User | d |
| CF: Can hit opponent even if it's using Fly or Bounce. | |||||||
| Sky Uppercut | FIGHTING | 85 | 90 | 15 | 0 | Single non-user | abef |
| D0: Increases user's Attack and Defense by one stage. | |||||||
| Bulk Up | FIGHTING | 0 | 0 | 20 | 0 | User | d |
| D1: Good chance for a critical hit. May poison opponent. | |||||||
| Poison Tail | POISON | 50 | 100 | 25 | 10 | Single non-user | abef |
| D2: During effect, power of Fire-type attacks is halved. (Effect is not cumulative.) Effect ends when user is switched. During effect, this attack fails for user, and non-users can use this attack. | |||||||
| Water Sport | WATER | 0 | 100 | 15 | 0 | User | |
| D3: Increases user's Special Attack and Special Defense by one stage. | |||||||
| Calm Mind | PSYCHIC | 0 | 0 | 20 | 0 | User | d |
| D4: Increases user's Attack and Speed by one stage. | |||||||
| Dragon Dance | DRAGON | 0 | 0 | 20 | 0 | User | d |
| D5: On and under water, user's type becomes Water. In caves, on ice, and on rocks, user's type becomes Rock. On tall grass and very tall grass, user's type becomes Grass. In sand, user's type becomes Ground. Elsewhere, user's type becomes Normal. Fails if determined type is the same as one of the user's types. | |||||||
| Camouflage | NORMAL | 0 | 100 | 20 | 0 | User | d |
