Pokemon Red, Blue, and Yellow - Attack List
Extra explanation can be found in the supplement to this list.
00: Deals damage.
POUND 1 40 NORMAL 255 35 KARATE CHOP 2 50 NORMAL 255 25 MEGA PUNCH 5 80 NORMAL 216 20 SCRATCH 10 40 NORMAL 255 35 VICEGRIP 11 55 NORMAL 255 30 CUT 15 50 NORMAL 242 30 GUST 16 40 NORMAL 255 35 WING ATTACK 17 35 FLYING 255 35 SLAM 21 80 NORMAL 191 20 VINE WHIP 22 35 GRASS 255 10 MEGA KICK 25 120 NORMAL 191 5 HORN ATTACK 30 65 NORMAL 255 25 TACKLE 33 35 NORMAL 242 35 WATER GUN 55 40 WATER 255 25 HYDRO PUMP 56 120 WATER 204 5 SURF 57 95 WATER 255 15 PECK 64 35 FLYING 255 35 DRILL PECK 65 80 FLYING 255 20 STRENGTH 70 80 NORMAL 255 15 RAZOR LEAF 75 55 GRASS 242 25 ROCK THROW 88 50 ROCK 165 15 EARTHQUAKE 89 100 GROUND 255 10 QUICK ATTACK 98 40 NORMAL 255 30 EGG BOMB 121 100 NORMAL 191 10 WATERFALL 127 80 WATER 255 15 DIZZY PUNCH 146 70 NORMAL 255 10 CRABHAMMER 152 90 WATER 216 10 ROCK SLIDE 157 75 ROCK 229 10 SLASH 163 70 NORMAL 255 20 TRI ATTACK 161 80 NORMAL 255 10
If the last damage dealt is at least 1, the last move chosen for use is a damaging attack, and the type of last move chosen for use is either Normal or Fighting, this attack returns to opponent double the last damage dealt. Will miss if this attack does not strike first. Sometimes erroneously emits a "critical hit" message for this attack.
COUNTER 68 1 FIGHTING 255 20
02: May poison opponent (20.3% chance).
POISON STING 40 15 POISON 255 35
03: Recovers to user half of HP lost by opponent due to this attack.
ABSORB 71 20 GRASS 255 20 MEGA DRAIN 72 40 GRASS 255 10 LEECH LIFE 141 20 BUG 255 15
04: May burn opponent (10.2% chance).
FIRE PUNCH 7 75 FIRE 255 15 EMBER 52 40 FIRE 255 25 FLAMETHROWER 53 95 FIRE 255 15
05: May freeze opponent (10.2% chance).
ICE PUNCH 8 75 ICE 255 15 ICE BEAM 58 95 ICE 255 10 BLIZZARD 59 120 ICE 229 5
06: May paralyze opponent (10.2% chance).
THUNDERPUNCH 9 75 ELECTRIC 255 15 THUNDERSHOCK 84 40 ELECTRIC 255 30 THUNDERBOLT 85 95 ELECTRIC 255 15 THUNDER 87 120 ELECTRIC 178 10
07: User faints as part of this attack's use. Opponent's Defense is temporarily halved in the damage calculation. Fainting will not fail, though this attack may miss or fail for other reasons.
SELFDESTRUCT 120 130 NORMAL 255 5 EXPLOSION 153 170 NORMAL 255 5
08: Only effective while opponent is asleep. Recovers to user half of HP lost by opponent due to this attack.
DREAM EATER 138 100 PSYCHIC 255 15
09: Uses last move opponent used, which becomes the last move user used and the last move the user chose for use. Fails if that move is Mirror Move.
MIRROR MOVE 119 0 FLYING 255 20
0A: Increases user's Attack by 1 stage.
MEDITATE 96 0 PSYCHIC 255 40 SHARPEN 159 0 NORMAL 255 30
0B: Increases user's Defense by 1 stage.
HARDEN 106 0 NORMAL 255 30 WITHDRAW 110 0 WATER 255 40 DEFENSE CURL 111 0 NORMAL 255 40
0D: Increases user's Special by 1 stage.
GROWTH 74 0 NORMAL 255 40
0F: Increases user's evasion by 1 stage.
DOUBLE TEAM 104 0 NORMAL 255 15 MINIMIZE 107 0 NORMAL 255 20
10: In internal battles, player obtains money after battle when using, if the player wins. If this attack hits, an amount equal to twice the user's current level (during attack's use) is added to the money to be obtained. Not obtained if fleeing occurred in the battle.
PAY DAY 6 40 NORMAL 255 20
11: Hits without fail.
SWIFT 129 60 NORMAL 255 20
12: Decreases opponent's Attack by 1 stage.
GROWL 45 0 NORMAL 255 40
13: Decreases opponent's Defense by 1 stage.
TAIL WHIP 39 0 NORMAL 255 30 LEER 43 0 NORMAL 255 30
14: Decreases opponent's Speed by 1 stage.
STRING SHOT 81 0 BUG 242 40
16: Decreases opponent's Accuracy by 1 stage.
SAND-ATTACK 28 0 NORMAL 255 15 SMOKESCREEN 108 0 NORMAL 255 20 KINESIS 134 0 PSYCHIC 204 15 FLASH 148 0 NORMAL 178 20
18: Changes user's type(s) to that/those of the opponent. User retains the new type until user is switched.
CONVERSION 160 0 NORMAL 255 30
19: Stat stages return to zero. Removes status problems and confusion, and ends effect of Leech Seed, from the opponent. Ends effect of Reflect, Light Screen, and Focus Energy.
HAZE 114 0 ICE 255 30
1A: When this attack is used, a variable X is set to zero and effect begins. After use of this attack, during effect, subsequent uses by user add the last damage dealt to X. On the second or third use of this attack after this one, also returns to opponent X times 2 and ends effect. User cannot use any other move, but may switch or use items, during effect. Attack returned is not affected by type immunities, and hits without fail. If during effect, user is switched, or this attack was executed, but prevented from being used, effect ends without returning an attack.
BIDE 117 0 NORMAL 255 10
1B: User uses this attack (even if the attack misses) for two or three turns (including this turn). User cannot use any other move, switch, or use items. Effect ends at end of the round when this attack was used for the second or third time, upon which the user becomes confused (even if it was already confused). If this attack was executed, but was prevented from being used, effect ends without causing confusion.
THRASH 37 90 NORMAL 255 20 PETAL DANCE 80 70 GRASS 255 20
1C: Ends wild battles. Fails if battle is a trainer battle.
WHIRLWIND 18 0 NORMAL 216 20 ROAR 46 0 NORMAL 255 20 TELEPORT 100 0 PSYCHIC 255 20
1D: Multi-hit attack. Calculates damage and reduces opponent's HP by calculated damage two to five times in a row. 18.8% for 2, 3, or 4 times; 43.8% for 5 times.
DOUBLESLAP 3 15 NORMAL 216 10 COMET PUNCH 4 18 NORMAL 216 15 FURY ATTACK 31 15 NORMAL 216 20 PIN MISSILE 42 14 BUG 216 20 SPIKE CANNON 131 20 NORMAL 255 15 BARRAGE 140 15 NORMAL 216 20 FURY SWIPES 154 18 NORMAL 204 15
1F: May flinch opponent (10% chance).
BITE 44 60 NORMAL 255 25 BONE CLUB 125 65 GROUND 216 20 HYPER FANG 158 80 NORMAL 229 15
20: Puts opponent to sleep.
SING 47 0 NORMAL 140 15 SLEEP POWDER 79 0 GRASS 191 15 HYPNOSIS 95 0 PSYCHIC 153 20 LOVELY KISS 142 0 NORMAL 191 10 SPORE 147 0 GRASS 255 15
21: May poison opponent (40.2% chance).
SMOG 123 20 POISON 178 20 SLUDGE 124 65 POISON 255 20
22: May burn opponent (30.1% chance).
FIRE BLAST 126 120 FIRE 216 5
24: May paralyze opponent (30.1% chance).
BODY SLAM 34 85 NORMAL 255 15 LICK 122 20 GHOST 255 30
25: May flinch opponent (30.1% chance).
STOMP 23 65 NORMAL 255 20 ROLLING KICK 27 60 FIGHTING 216 15 HEADBUTT 29 70 NORMAL 255 15 LOW KICK 67 50 FIGHTING 229 20
26: One-hit KO. Reduces opponent's HP by 65,535. Ineffective if user's current Speed is lower than opponent's current Speed. Affected by type immunities.
GUILLOTINE 12 1 NORMAL 76 5 HORN DRILL 32 1 NORMAL 76 5 FISSURE 90 1 GROUND 76 5
27: Two-turn attack.
RAZOR WIND 13 80 NORMAL 191 10 SOLARBEAM 76 120 GRASS 255 10 SKULL BASH 130 100 NORMAL 255 15 SKY ATTACK 143 140 FLYING 229 5
While underground, user will not receive effects from all attacks other than Bide or Swift.
DIG 91 100 GROUND 255 10
28: Reduces opponent's HP by half of present amount. Not affected by type immunities.
SUPER FANG 162 1 NORMAL 229 10
29: Reduces opponent's HP. Not affected by type immunities.
Reduces opponent's HP by 20.
SONICBOOM 49 1 NORMAL 229 20
Reduces opponent's HP by user's level.
SEISMIC TOSS 69 1 FIGHTING 255 20 NIGHT SHADE 101 0 GHOST 255 15
Reduces opponent's HP by 40.
DRAGON RAGE 82 1 DRAGON 255 10
Reduces opponent's HP by a random number. Minimum 1, maximum ((user's level)*1.5)-1.
PSYWAVE 149 1 PSYCHIC 204 15
2A: Multi-turn attack. Effect lasts for two to five turns (random), including this turn. 37.5% for 2 or 3 turns; 12.5% for 4 or 5 turns. When the effect begins, damage for the attack is calculated and returned to the opponent. Effect will occur even if opponent is immune. During effect, opponent cannot attack (but may switch) and user cannot use any other move, and at the user's turn, the calculated damage is returned to the opponent. If the opponent is switched before the effect ends, this attack will be used on the new opponent (even if this attack's PP is zero) and effect restarts; or, in Stadium 1, the effect ends. Effect ends when the user is switched.
BIND 20 15 NORMAL 191 20 WRAP 35 15 NORMAL 216 20 FIRE SPIN 83 15 FIRE 178 15 CLAMP 128 35 WATER 191 10
2B: Two-turn attack. While airborne, user will not receive effects from all attacks other than Bide or Swift.
FLY 19 70 FLYING 242 15
2C: Calculates damage and reduces opponent's HP by calculated damage two times in a row.
DOUBLE KICK 24 30 FIGHTING 255 30 BONEMERANG 155 50 GROUND 229 10
2D: If this attack misses or becomes ineffective, returns to user 1 HP.
JUMP KICK 26 70 FIGHTING 242 25 HI JUMP KICK 136 85 FIGHTING 229 20
2E: Prevents any attacks by opponent with stat reduction (including evasion and Accuracy) as a primary effect. Effect ends when user is switched.
MIST 54 0 ICE 255 30
2F: Affects chances of a critical hit for attacks by the user. Due to a bug, chances are reduced in RBY; chances are increased in Stadium 1. More information.
FOCUS ENERGY 116 0 NORMAL 255 30
30: Returns to user 1/4 of HP lost by opponent due to this attack (recoil damage). In Stadium 1, no recoil damage is received if user causes opponent to faint with this attack.
TAKE DOWN 36 90 NORMAL 216 20 DOUBLE-EDGE 38 100 NORMAL 255 15 SUBMISSION 66 80 FIGHTING 204 25
Returns to user 1/2 of damage dealt (recoil damage). No PP is deducted from this attack. In Stadium 1, this attack is treated as though it had no type.
STRUGGLE 165 50 NORMAL 255 10
31: Confuses opponent.
SUPERSONIC 48 0 NORMAL 140 20 CONFUSE RAY 109 0 GHOST 255 10
32: Increases user's Attack by 2 stages.
SWORDS DANCE 14 0 NORMAL 255 30
33: Increases user's Defense by 2 stages.
BARRIER 112 0 PSYCHIC 255 30 ACID ARMOR 151 0 POISON 255 40
34: Increases user's Speed by 2 stages.
AGILITY 97 0 PSYCHIC 255 30
35: Increases user's Special by 2 stages.
AMNESIA 133 0 PSYCHIC 255 20
38: Recovers HP. Will fail if user's HP is full, or (except in Stadium 1) user's total HP minus user's current HP modulo 256 equals 255.
Recovers half of total HP.
RECOVER 105 0 NORMAL 255 20 SOFTBOILED 135 0 NORMAL 255 10Recovers all HP; user sleeps with a sleep count of 2, even if user has a status problem.
REST 156 0 PSYCHIC 255 10
39: User's current types, moves, stats (except HP), stat stages, rareness, and species become those of the opponent. Does not copy base stats. Each move copied will have 5 PP. Can target Pokemon using Dig or Fly. Cannot be evaded. In Stadium 1, fails if opponent's current species is Ditto. User's form reverts to original when user is switched.
TRANSFORM 144 0 NORMAL 255 10
3B: Decreases user's Defense by 2 stages.
SCREECH 103 0 NORMAL 216 40
40: During effect, user's Special is effectively doubled for attacks by the opponent. Effect ends when user is switched. User cannot use this attack during effect.
LIGHT SCREEN 113 0 PSYCHIC 255 30
41: During effect, user's Defense is effectively doubled. Effect ends when user is switched. User cannot use this attack during effect.
REFLECT 115 0 PSYCHIC 255 20
42: Poisons opponent.
POISONPOWDER 77 0 POISON 191 35 POISON GAS 139 0 POISON 140 40
"Badly" poisons opponent.
TOXIC 92 0 POISON 216 10
43: Paralyzes opponent. Not affected by type immunities.
STUN SPORE 78 0 GRASS 191 30 THUNDER WAVE 86 0 ELECTRIC 255 20 GLARE 137 0 NORMAL 191 30
44: May decrease opponent's Attack by 1 stage (25% chance).
AURORA BEAM 62 65 ICE 255 20
45: May decrease opponent's Defense by 1 stage (25% chance).
ACID 51 40 POISON 255 30
46: May decrease opponent's Speed by 1 stage (25% chance).
BUBBLEBEAM 61 65 WATER 255 20 CONSTRICT 132 10 NORMAL 255 35 BUBBLE 145 20 WATER 255 30
47: May decrease opponent's Special by 1 stage (25% chance).
PSYCHIC 94 90 PSYCHIC 255 10
4C: May confuse opponent (10.2% chance).
PSYBEAM 60 65 PSYCHIC 255 20 CONFUSION 93 50 PSYCHIC 255 25
4D: May poison opponent (20.3% chance). Calculates damage and reduces opponent's HP by calculated damage two times in a row.
TWINEEDLE 41 25 BUG 255 20
4F: Creates a decoy using 1/4 of total HP. More information.
SUBSTITUTE 164 0 NORMAL 255 10
50: User cannot attack or switch on the next round, unless this attack misses, faints the opponent, or breaks its Substitute. (In Stadium 1, this "recharge" turn always occurs even upon a miss.)
HYPER BEAM 63 150 NORMAL 229 5
51: When this attack is used, the effect begins. During effect, user cannot use any other attack, use items, or switch, and user chooses this attack for use instead of any other attack, but subsequent uses of this attack during effect doesn't cause PP to be spent. During effect, whenever the user or its Substitute decoy loses HP due to an opponent's attack, the user's Attack is increased by one stage. Effect ends when the user faints. If this attack misses when this attack is subsequently used, this attack's accuracy becomes 1/256 until the effect ends.
RAGE 99 20 NORMAL 255 20
52: In internal battles, copies an opponent's attack of player's choice. In external battles, copies an opponent's attack at random. The copied attack replaces this attack. It reverts to its original attack when the battle ends or the user is switched. Whenever one PP is spent on the copied attack, one PP is spent on this attack (even when this attack's PP is zero). The copied attack begins with its maximum PP and this attack's current PP. (Maximum PP of attack is implicit.) In Stadium 1, the copied move's maximum PP is not copied.
MIMIC 102 0 NORMAL 255 10
53: Uses a random attack, which becomes the last move the user used and the last move the user chose for use. Does not use Metronome or Struggle. Can use a disabled move.
METRONOME 118 0 NORMAL 255 10
54: Seeds opponent. During effect, at the end of opponent's turn, opponent loses 1/16 of total HP and user gains 1/16 of opponent's total HP. Effect ends when opponent is switched. Fails if opponent's current type includes Grass.
LEECH SEED 73 0 GRASS 229 10
55: Has no effect at all.
SPLASH 150 0 NORMAL 255 40
56: Disables a random attack of the opponent. More information.
DISABLE 50 0 NORMAL 140 20