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Pokemon Mystery Dungeon 2 - Items

For Explorers of Time/Explorers of Darkness
Nothing
No information available.
Stick
A weapon to be hurled. When hurled, it flies in a straight line to inflict damage on any Pokémon it hits.
Iron Thorn
A weapon to be hurled. When hurled, it flies in a straight line to inflict damage on any Pokémon it hits.
Silver Spike
A weapon to be hurled. When hurled, it flies in a straight line to inflict damage on any Pokémon it hits.
Gold Fang
A weapon to be hurled. When hurled, it flies in a straight line to inflict damage on any Pokémon it hits.
Cacnea Spike
A weapon to be hurled. When hurled, it flies in a straight line to inflict damage on any Pokémon it hits.
Corsola Twig
A weapon to be hurled. When hurled, it flies in a straight line to inflict damage on any Pokémon it hits.
Gravelerock
A weapon to be thrown. When thrown, it flies high in an arc to clear obstacles and strike the target. It is not affected by Pierce or Long Toss statuses.
Geo Pebble
A weapon to be thrown. When thrown, it flies high in an arc to clear obstacles and strike the target. It is not affected by Pierce or Long Toss statuses.
Gold Thorn
A brilliantly shining thorn crafted from solid gold. It is a fantastically precious item that gives its owner serious bragging rights. When hurled, it flies in a straight line to inflict damage on any Pokémon it hits.
Rare Fossil
A wondrous fossil that seems to brim with prehistoric energy. It is also a throwing weapon. When thrown, it flies high in an arc to clear obstacles and strike the target. It is not affected by Pierce or Long Toss statuses.
Mobile Scarf
A hold item that enables the Pokémon to move and attack through walls and move across inhospitable terrain, such as magma. Beware: the Pokémon's Belly will go down faster while traveling through walls.
Heal Ribbon
A hold item that speeds up the Pokémon's natural HP healing. Beware: the Pokémon's Belly will go down faster when it holds this item.
Twist Band
A hold item that prevents the Pokémon's Attack and Special Attack from being reduced.
Scope Lens
A hold item that boosts the Pokémon's critical-hit rate for moves and attacks.
Patsy Band
A hold item that increases the Pokémon's chances of taking critical hits from enemy moves and attacks.
No-Stick Cap
A hold item that prevents the Pokémon's items from getting sticky and gunked up.
Pierce Band
A hold item that makes the Pokémon's thrown items pierce through all targets, walls, and obstacles without stopping. It has no effect on thrown rocks.
Joy Ribbon
A hold item that earns the Pokémon Exp. Points when taking damage.
X-Ray Specs
A team-leader hold item that enables the leader to see the locations of all items and enemies on the floor.
Persim Band
A hold item that prevents the Pokémon from getting a Confused status.
Power Band
A hold item that boosts the Pokémon's Attack.
Pecha Scarf
A hold item that prevents a Poisoned status or a Badly Poisoned status from being inflicted on the Pokémon.
Insomniscope
A hold item that prevents a Sleep status condition, a Nightmare status, a Napping status, or a Yawning status from being inflicted on the Pokémon.
Warp Scarf
A hold item that occasionally warps the Pokémon to another place on the floor.
Tight Belt
A hold item that prevents the Pokémon's Belly from going down each turn. If the holder travels through a wall or if it uses a move with a link, its Belly will still go down.
Sneak Scarf
A hold item that prevents the Pokémon from awakening sleeping enemies. It works only on enemies that are asleep from the start.
Gold Ribbon
An item that has no effect even if held by a Pokémon. It can be sold for a good price.
Goggle Specs
A hold item that lets the Pokémon see hidden traps and Pokémon with Invisible status.
Diet Ribbon
A hold item that changes the Pokémon's status to Hungry Pal, which empties its Belly and prevents it from being filled. If the team leader holds this, its Belly will go down faster.
Trap Scarf
A hold item that prevents traps from activating when the Pokémon steps on them.
Racket Band
A hold item that helps awaken sleeping Pokémon enemies. It only works on Pokémon that were asleep from the start.
Def. Scarf
A hold item that boosts the Pokémon's Defense.
Stamina Band
A hold item that slows how quickly the Pokémon's Belly goes down.
Plain Ribbon
An item that has no effect even if held by a Pokémon.
Special Band
A hold item that boosts the Pokémon's Special Attack.
Zinc Band
A hold item that boosts the Pokémon's Special Defense.
Detect Band
A hold item that boosts the Pokémon's evasiveness.
Dodge Scarf
A hold item that prevents any thrown item from hitting the Pokémon.
Bounce Band
A hold item that makes thrown items bounce straight back from the Pokémon.
Curve Band
A hold item that makes thrown items bounce off walls and fly sideways along walls. It has no effect if the Pokémon has a Pierce status or if it throws a rock.
Whiff Specs
A hold item that prevents items thrown by the Pokémon from hitting another Pokémon.
No-Aim Scope
A hold item that causes items thrown by the Pokémon to fly wildly in any direction.
Lockon Specs
A hold item that boosts the Pokémon's accuracy when it throws items at enemies.
Munch Belt
A hold item that slightly boosts the Pokémon's Attack and Special Attack but also makes the Pokémon's Belly go down faster.
Pass Scarf
A hold item that causes the Pokémon to shrug off any effects from moves and pass them on to an adjacent Pokémon but also makes the Pokémon's Belly go down every time it happens. Note: the effects of some moves can't be passed.
Weather Band
A hold item that shields the Pokémon from weather, as if it's always in Clear conditions.
Friend Bow
A team-leader hold item that makes it easier for the leader to recruit defeated Pokémon to the team.
Beauty Scarf
Sun Ribbon
Lunar Ribbon
Evolution items.
Golden Mask
A legendary mask, rumored to be from a long-lost civilization. It has a beautiful glow that stirs up the emotions of all who see it. When held by the team leader, it is easier to recruit defeated Pokémon to the team.
Amber Tear
An amber liquid that sparkles like crystal-clear tears, rumored to be the most precious of even the rarest treasures. When held by the team leader, it is easier to recruit defeated Pokémon to the team.
Icy Flute
An unusual flute that plays notes that are clear as ice, rumored to steal even the iciest of hearts. When held by the team leader, it is easier to recruit defeated Pokémon to the team.
Fiery Drum
An exotic drum that beats out rhythms that burn with fiery passion, rumored to steal fiery hearts. When held by the team leader, it is easier to recruit defeated Pokémon to the team.
Terra Cymbal
A marvelous cymbal with a colossal crash that shakes the ground, rumored to steal even the most grounded hearts. When held by the team leader, it is easier to recruit defeated Pokémon to the team.
Aqua-Monica
A remarkable harmonica that plays melodies serene as flowing water, rumored to steal watery hearts. When held by the team leader, this item makes it easier to recruit defeated Pokémon to the team.
Rock Horn
A mystifying horn that blasts sound at rock-shattering volume, rumored to steal the rockiest of hearts. When held by the team leader, it is easier to recruit defeated Pokémon to the team.
Grass Cornet
A festive cornet that is well suited for tunes that carry across grassy fields, rumored to steal hearts of grass. When held by the team leader, it is easier to recruit defeated Pokémon to the team.
Sky Melodica
A merry melodica that plays tunes airy as cloudless skies, rumored to steal flighty hearts. When held by the team leader, it is easier to recruit defeated Pokémon to the team.
Miracle Chest
A hold item that earns the Pokémon extra Experience Points.
Wonder Chest
A hold item that earns the Pokémon bonus Experience Points.
Heal Seed
A food item that heals all status problems. It also slightly fills the Pokémon's Belly.
Oran Berry
A food item that restores HP. It also fills the Pokémon's Belly slightly.
Sitrus Berry
A food item that restores HP. If the Pokémon already has full HP, it will slightly boost its Maximum HP. It also slightly fills the Pokémon's Belly.
Eyedrop Seed
A food item that grants Eyedrops status, which reveals Pokémon with an Invisible condition and hidden traps. It also slightly fills the Pokémon's Belly.
Reviver Seed
An item that revives a fainted Pokémon, then becomes a Plain Seed after use. It can be used only by a Pokémon that knows the Item Master IQ Skill.
Blinker Seed
A food item that gives Blinker status to the user, which makes it unable to see other Pokémon, unclaimed items, and the ground. It also slightly fills the Pokémon's Belly.
Doom Seed
A food item that reduces the Pokémon's level by 1. It also slightly fills the Pokémon's Belly.
X-Eye Seed
A food item that gives Cross-Eyed status to the user. It also slightly fills the Pokémon's Belly.
Life Seed
A food item that slightly boosts the Pokémon's Maximum HP. It also slightly fills the Pokémon's Belly.
Rawst Berry
A food item that heals a Burn status condition. It also slightly fills the Pokémon's Belly.
Hunger Seed
A food item that slightly reduces the Pokémon's maximum Belly size. If it's eaten by someone besides a team leader, the user's status also changes to Hungry Pal. It also slightly fills the Pokémon's Belly.
Quick Seed
A food item that boosts the Pokémon's Movement Speed by 1 level. It also slightly fills the Pokémon's Belly.
Pecha Berry
A food item that heals a Poisoned status condition or a Badly Poisoned status condition. It also slightly fills the Pokémon's Belly.
Cheri Berry
A food item that heals a Paralysis status condition. It also slightly fills the Pokémon's Belly.
Totter Seed
A food item that inflicts a Confused status condition, which makes the user's movements and attacks go astray. It also slightly fills the Pokémon's Belly.
Sleep Seed
A food item that inflicts a Sleep status condition, which makes the user incapable of action. It also slightly fills the Pokémon's Belly.
Plain Seed
A food item that has no special effect. It slightly fills the Pokémon's Belly.
Warp Seed
A food item that warps the Pokémon to a different place on the floor. It also slightly fills the Pokémon's Belly.
Blast Seed
A food item that makes the user breathe high-damage fire at a Pokémon the user is facing, whether friend or enemy. It also slightly fills the Pokémon's Belly.
Ginseng
A drink that boosts the power of whatever move the user currently has as the set move. This effect works only for the team leader and won't affect certain kinds of moves. It also slightly fills the Pokémon's Belly.
Joy Seed
A food item that raises the Pokémon's level by 1. It also slightly fills the Pokémon's Belly.
Chesto Berry
A food item that gives Sleepless status to the user, which prevents sleep. It also slightly fills the Pokémon's Belly.
Stun Seed
A food item that inflicts a Petrified status. A Pokémon with the Petrified status is incapable of action until it takes damage. It also slightly fills the Pokémon's Belly.
Gabite Scale
A scale taken from Gabite, rumored to be a cure-all for all afflictions. It heals all status problems. It also slightly fills the Pokémon's Belly.
Golden Seed
A perplexing seed that sparkles with pure golden rays. It boosts the Pokémon's level by 5 when eaten. It also slightly fills the Pokémon's Belly.
Vile Seed
A food item that reduces the Pokémon's Defense and Special Defense to their lowest levels. It also slightly fills the Pokémon's Belly.
Pure Seed
A food item that warps the Pokémon to the room with the floor's stairway. It also slightly fills the Pokémon's Belly.
Violent Seed
A food item that boosts the Pokémon's Attack and Special Attack to their highest levels. It also slightly fills the Pokémon's Belly.
Vanish Seed
A food item that gives Invisible status to the user. It also slightly fills the Pokémon's Belly.
Max Elixir
A drink that completely restores the PP of all the user's moves. It also slightly fills the Pokémon's Belly.
Protein
A drink that permanently raises the Pokémon's Attack. It also slightly fills the Pokémon's Belly.
Calcium
A drink that permanently raises the Pokémon's Special Attack. It also slightly fills the Pokémon's Belly.
Iron
A drink that permanently raises the Pokémon's Defense. It also slightly fills the Pokémon's Belly.
Nectar
A supersweet nectar that, when consumed, slightly fills the Pokémon's Belly. It will also raise the IQ of a team member.
Zinc
A drink that permanently raises the Pokémon's Special Defense. It also slightly fills the Pokémon's Belly.
Apple
A food item that somewhat fills the Pokémon's Belly. If the Pokémon already has a full Belly, it will slightly enlarge its Belly size.
Big Apple
A food item that amply fills the Pokémon's Belly. If the Pokémon already has a full Belly, it will slightly enlarge its Belly size.
Grimy Food
A food item that somewhat fills the Pokémon's Belly but will also inflict a variety of status problems because it's covered in filthy grime. Be careful of what you eat!
Huge Apple
A food item that completely fills the Pokémon's Belly. It also slightly enlarges the Pokémon's Belly size.
Golden Apple
A miraculous apple that glows with an alluring golden aura. It's far too precious and beautiful to even consider eating! If it were eaten, however, it would completely fill and greatly enlarge the Pokémon's Belly.
White Gummi
A food item that permanently raises the IQ of a team member. Normal-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly.
Red Gummi
A food item that permanently raises the IQ of a team member. Fire-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly.
Blue Gummi
A food item that permanently raises the IQ of a team member. Water-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly.
Grass Gummi
A food item that permanently raises the IQ of a team member. Grass-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly.
Yellow Gummi
A food item that permanently raises the IQ of a team member. Electric-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly.
Clear Gummi
A food item that permanently raises the IQ of a team member. Ice-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly.
Orange Gummi
A food item that permanently raises the IQ of a team member. Fighting-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly.
Pink Gummi
A food item that permanently raises the IQ of a team member. Poison-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly.
Brown Gummi
A food item that permanently raises the IQ of a team member. Ground-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly.
Sky Gummi
A food item that permanently raises the IQ of a team member. Flying-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly.
Gold Gummi
A food item that permanently raises the IQ of a team member. Psychic-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly.
Green Gummi
A food item that permanently raises the IQ of a team member. Bug-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly.
Gray Gummi
A food item that permanently raises the IQ of a team member. Rock-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly.
Purple Gummi
A food item that permanently raises the IQ of a team member. Ghost-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly.
Royal Gummi
A food item that permanently raises the IQ of a team member. Dragon-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly.
Black Gummi
A food item that permanently raises the IQ of a team member. Dark-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly.
Silver Gummi
A food item that permanently raises the IQ of a team member. Steel-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly.
Wonder Gummi
A food item with a curious texture unlike any other Gummi. It permanently raises the IQ of a team member. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly.
Upgrade
King's Rock
Thunderstone
Deepseascale
Deepseatooth
Sun Stone
Moon Stone
Fire Stone
Water Stone
Metal Coat
Leaf Stone
Dragon Scale
Link Cable
Dubious Disc
Protector
Reaper Cloth
Razor Fang
Razor Claw
Electirizer
Magmarizer
Oval Stone
Dawn Stone
Shiny Stone
Dusk Stone
Coronet Rock
Mossy Rock
Frozen Rock
Evolution items.
Mystery Part
A mysterious mechanical part of unknown purpose. It has lain undisturbed for eons, veiled by legendary mystery.
Secret Slab
An ancient stone slab inscribed with what seems to be prehistoric legend, rumored to hold an incredible secret that has never yet been deciphered.
Wonder Egg
An Egg with bizarre colors that have never been seen before. What could this Egg be?
Key
A key that unlocks a door inside a dungeon. Before you use a Key, be sure to stand before a door and face it directly.
Poké
Money used at shops and for other purchasing purposes.
Lost Loot
An ancient box rumored to have been stashed away by an exploration team long ago, said to be bursting with gold, silver, and other treasure. It is worth an enormous amount of money!
Used TM
The remains of the TM [item:2] after use. You can restore it to its original state using the move Recycle so it can be used again. Caution: some TMs can't be restored.
Focus Punch
Teaches the move Focus Punch, but won't if the Pokémon knows the move. -- Move gives the user a Focus Punch status, which causes the user to charge power for 1 turn, then try a powerful attack on the next turn. You can't link this move.
Dragon Claw
Teaches the move Dragon Claw, but won't if the Pokémon knows the move. -- Move inflicts damage on the target.
Water Pulse
Teaches the move Water Pulse, but won't if the Pokémon knows the move. -- Move inflicts damage on the target, even at a distance. It may also afflict the target with a Confused status.
Calm Mind
Teaches the move Calm Mind, but won't if the Pokémon knows the move. -- Move boosts the user's Special Attack and Special Defense by 1 level.
Roar
Teaches the move Roar, but won't if the Pokémon knows the move. -- Move knocks the target flying. If the target hits a wall or another Pokémon, it sustains damage.
Toxic
Teaches the move Toxic, but won't if the Pokémon knows the move. -- Move afflicts the targeted enemy with a Badly Poisoned status condition. A Pokémon with the Badly Poisoned status takes damage every few turns.
Hail
$$$
Bulk Up
Teaches the move Bulk Up, but won't if the Pokémon knows the move. -- Move boosts the user's Attack and Defense by 1 level.
Bullet Seed
Teaches the move Bullet Seed, but won't if the Pokémon knows the move. -- Move inflicts damage on the target, even at a distance, using 2 to 5 attacks during 1 turn.
Hidden Power
Teaches the move Hidden Power, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. The move's type and power change with the dungeon.
Taunt
Teaches the move Taunt, but won't if the Pokémon knows the move. -- Move afflicts the targeted enemy with a Taunted status condition, which restricts a Pokémon to using only moves that inflict damage.
Ice Beam
Teaches the move Ice Beam, but won't if the Pokémon knows the move. -- Move inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Frozen status condition. A Pokémon with the Frozen status is incapable of action.
Blizzard
Teaches the move Blizzard, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. It may also afflict the targeted enemy with a Frozen status. A Pokémon with the Frozen status is incapable of action. It never misses during a Hail condition.
Hyper Beam
Teaches the move Hyper Beam, but won't if the Pokémon knows the move. -- Move inflicts damage on the target, even at a distance. But it also afflicts the user with a Paused status. A Pokémon that has the Paused condition is incapable of action.
Light Screen
Teaches the move Light Screen, but won't if the Pokémon knows the move. -- Move gives the move-using Pokémon the Light Screen status, which halves the damage from Special Attack moves.
Protect
Teaches the move Protect, but won't if the Pokémon knows the move. -- Move gives the user a Protect status. A Pokémon with the Protect status doesn't take damage from enemy attacks and moves and is also protected from the effects of moves.
Giga Drain
Teaches the move Giga Drain, but won't if the Pokémon knows the move. -- Move inflicts damage on the target, then restores the user's HP based on the damage inflicted.
Safeguard
Teaches the move Safeguard, but won't if the Pokémon knows the move. -- Move gives the move-using Pokémon and team members in the room the Safeguard status, which prevents status problems.
Frustration
Teaches the move Frustration, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. It inflicts greater damage if the user's IQ is low.
SolarBeam
Teaches the move SolarBeam, but won't if the Pokémon knows the move. -- Move gives the user SolarBeam status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. During a Sunny condition, it charges for an immediate attack. You can't link this move.
Iron Tail
Teaches the move Iron Tail, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. It may also reduce the target's Defense by 1 level.
Thunderbolt
Teaches the move Thunderbolt, but won't if the Pokémon knows the move. -- Move inflicts damage on all enemies within a 1-tile range. It may also afflict the enemies within a 1-tile range with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and can't take action.
Thunder
Teaches the move Thunder, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. The move's accuracy is affected by the weather. It can hit a Flying Pokémon and Bouncing Pokémon.
Earthquake
Teaches the move Earthquake, but won't if the Pokémon knows the move. -- Move damages all Pokémon in the room except the user. It will inflict double damage on a Digging target.
Return
Teaches the move Return, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. Its power rises with the user's IQ.
Dig
Teaches the move Dig, but won't if the Pokémon knows the move. -- Move gives the user a Digging status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can't link this move.
Psychic
Teaches the move Psychic, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. It may also reduce the target's Special Defense by 1 level.
Shadow Ball
Teaches the move Shadow Ball, but won't if the Pokémon knows the move. -- Move inflicts damage on the target, even at a distance. It may also reduce the target's Special Defense by 1 level.
Brick Break
Teaches the move Brick Break, but won't if the Pokémon knows the move. -- Move shatters the target's Reflect or Light Screen and inflicts damage.
Reflect
Teaches the move Reflect, but won't if the Pokémon knows the move. -- Move gives the user a Reflect status, halving Physical Attack move damage and damage from regular attacks.
Shock Wave
Teaches the move Shock Wave, but won't if the Pokémon knows the move. -- Move inflicts damage on the target, even at a distance. It never misses.
Flamethrower
Teaches the move Flamethrower, but won't if the Pokémon knows the move. -- Move inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Burn status condition. It thaws and frees frozen Pokémon.
Sludge Bomb
Teaches the move Sludge Bomb, but won't if the Pokémon knows the move. -- Move inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.
Fire Blast
Teaches the move Fire Blast, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws and frees frozen Pokémon.
Aerial Ace
Teaches the move Aerial Ace, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. It never misses.
Torment
Teaches the move Torment, but won't if the Pokémon knows the move. -- Move prevents the target from using the same move 2 turns in a row. The effect persists as long as the target remains on the floor.
Facade
Teaches the move Facade, but won't if the Pokémon knows the move. -- Move inflicts damage on the target and double damage if the user has a Burn, Poisoned, or Badly Poisoned status.
Secret Power
Teaches the move Secret Power, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. It may also trigger other effects depending on the dungeon terrain.
Rest
Teaches the move Rest, but won't if the Pokémon knows the move. -- Move gives the user a Napping status. A Pokémon with the Napping status falls asleep, then later awakens with all HP restored and status problems healed.
Attract
Teaches the move Attract, but won't if the Pokémon knows the move. -- Move inflicts an Infatuated status on a target, making it incapable of action. Caution: this move affects only enemies that are the opposite gender of the user.
Thief
Teaches the move Thief, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. It also snatches the target's hold item and makes it the user's, but only if the user is not already holding an item.
Steel Wing
Teaches the move Steel Wing, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. It may also boost the user's Defense by 1 level.
Skill Swap
Teaches the move Skill Swap, but won't if the Pokémon knows the move. -- Move switches the user's ability with that of the target.
Overheat
Teaches the move Overheat, but won't if the Pokémon knows the move. -- Move inflicts damage on all enemies within a 1-tile range. But it also reduces the user's Special Attack by 2 levels. It will thaw frozen Pokémon.
Roost
Teaches the move Roost, but won't if the Pokémon knows the move. -- Move restores the user's HP. But if the move is used by a Flying-type Pokémon, it also loses its Flying-type designation until the next turn.
Focus Blast
Teaches the move Focus Blast, but won't if the Pokémon knows the move. -- Move inflicts damage on the target, even at a distance. It may also reduce the target's Special Defense by 1 level.
Energy Ball
Teaches the move Energy Ball, but won't if the Pokémon knows the move. -- Move inflicts damage on the target, even at a distance. It may also reduce the target's Special Defense by 1 level.
False Swipe
Teaches the move False Swipe, but won't if the Pokémon knows the move. -- Move inflicts damage on the target but leaves it with 1 HP if its damage would have made the target faint.
Brine
Teaches the move Brine, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. It will inflict double damage if the target's HP is down to half or lower.
Fling
Teaches the move Fling, but won't if the Pokémon knows the move. -- Move hurls the target at another enemy Pokémon to inflict damage.
Charge Beam
Teaches the move Charge Beam, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. It may also boost the user's Special Attack by 1 level.
Endure
Teaches the move Endure, but won't if the Pokémon knows the move. -- Move gives the user an Enduring status. A Pokémon with the Enduring status will survive any attack or move that would normally make it faint. It will hang on with only 1 HP.
Dragon Pulse
Teaches the move Dragon Pulse, but won't if the Pokémon knows the move. -- Move inflicts damage on the target.
Drain Punch
Teaches the move Drain Punch, but won't if the Pokémon knows the move. -- Move inflicts damage on the target, then restores the user's HP based on the damage inflicted.
Will-O-Wisp
Teaches the move Will-O-Wisp, but won't if the Pokémon knows the move. -- Move afflicts the targeted enemy with a Burn status condition. A Pokémon with the Burn status takes damage every few turns.
Silver Wind
Teaches the move Silver Wind, but won't if the Pokémon knows the move. -- Move inflicts damage on all enemies in the room. It may also boost the user's Attack, Special Attack, Defense, Special Defense, and Movement Speed by 1 level.
Embargo
Teaches the move Embargo, but won't if the Pokémon knows the move. -- Move afflicts the targeted enemy with an Embargo status condition. A Pokémon with the Embargo status can't use items.
Explosion
Teaches the move Explosion, but won't if the Pokémon knows the move. -- Move makes the user blow up in a huge explosion inflicting damage on all Pokémon within a 2-tile range. It also destroys all walls and items within range.
Shadow Claw
Teaches the move Shadow Claw, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. It has a high critical-hit rate.
Payback
Teaches the move Payback, but won't if the Pokémon knows the move. -- Move gives the user a Counter status, reflecting damage from certain types of moves or a regular attack to the attacking enemy.
Recycle
Teaches the move Recycle, but won't if the Pokémon knows the move. -- Move repairs a TM shown as a Used TM and restores it to its original state so it can be used again. Caution: you can't recycle a Used TM that taught Recycle.
Giga Impact
Teaches the move Giga Impact, but won't if the Pokémon knows the move. -- Move inflicts damage on the targeted enemy. But it also afflicts the user with a Paused status. A Pokémon with the Paused status is incapable of action.
Rock Polish
Teaches the move Rock Polish, but won't if the Pokémon knows the move. -- Move boosts the user's Movement Speed by 1 level.
Wide Slash
Teaches the move Wide Slash, but won't if the Pokémon knows the move. -- Move inflicts damage on enemies on the 3 tiles in front of the user--diagonally and directly in front.
Vacuum-Cut
Teaches the move Vacuum Cut, but won't if the Pokémon knows the move. -- Move inflicts damage on all enemies in the room.
Dive
Teaches the move Dive. It can't be used if the move is known. -- Move gives the user a Diving status, which causes the user to charge power for 1 turn, then try a powerful attack on the next turn. You can't link this move and can use it only on water.
Flash
Teaches the move Flash, but won't if the Pokémon knows the move. -- Move reduces the target's accuracy by 1 level.
Stone Edge
Teaches the move Stone Edge, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. It has a high critical-hit rate.
Avalanche
Teaches the move Avalanche. It can't be used if the move is known. -- Move gives the user a Bide status. A user with Bide status waits, then does double any damage it took under Bide status.
Thunder Wave
Teaches the move Thunder Wave, but won't if the Pokémon knows the move. -- Move inflicts a Paralysis status on a target. A Pokémon with the Paralysis status condition has slowed movement and is incapable of action.
Gyro Ball
Teaches the move Gyro Ball, but won't if the Pokémon knows the move. -- Move inflicts damage on the target and double damage on one with a Half Speed status.
Swords Dance
Teaches the move Swords Dance, but won't if the Pokémon knows the move. -- Move boosts the user's Attack by 2 levels.
Stealth Rock
Teaches the move Stealth Rock, but won't if the Pokémon knows the move. -- Move turns the tile underneath the user into a Stealth Rock trap. A Stealth Rock trap inflicts damage on Pokémon that step on it.
Psych Up
Teaches the move Psych Up, but won't if the Pokémon knows the move. -- Move copies any boosts and reductions to the target's Attack, Special Attack, Defense, Special Defense, and Movement Speed to the user's own stats.
Captivate
Teaches the move Captivate, but won't if the Pokémon knows the move. -- Move reduces the target's Special Attack by 2 levels. Caution: this move affects only enemies that are the opposite gender of the user.
Dark Pulse
Teaches the move Dark Pulse, but won't if the Pokémon knows the move. -- Move inflicts damage on enemies within a 1-tile range. It may also afflict enemies with a Cringe status condition, which makes its actions fail.
Rock Slide
Teaches the move Rock Slide, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail.
X-Scissor
Teaches the move X-Scissor, but won't if the Pokémon knows the move. -- Move inflicts damage on the target.
Sleep Talk
Teaches the move Sleep Talk, but won't if the Pokémon knows the move. -- Move makes the user randomly use one of its moves against an enemy that attacks it while sleeping. This move has no effect if the Pokémon is awake.
Natural Gift
Teaches the move Natural Gift, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. The move's type and power will change, based on the kind of Berry the user is holding, if any.
Poison Jab
Teaches the move Poison Jab, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.
Dream Eater
Teaches the move Dream Eater, but won't if the Pokémon knows the move. -- Move inflicts damage on the target, then restores the user's HP based on the damage inflicted. It is effective only on sleeping enemies.
Grass Knot
Teaches the move Grass Knot, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. Its damage rises with the target's weight.
Swagger
Teaches the move Swagger, but won't if the Pokémon knows the move. -- Move afflicts the targeted enemy with a Confused status condition and also boosts its Attack by 2 levels.
Pluck
Teaches the move Pluck, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. If the enemy is holding a Berry, the user steals and eats it, gaining its effect.
U-turn
Teaches the move U-turn, but won't if the Pokémon knows the move. -- Move inflicts damage on a target up to 2 tiles away.
Substitute
Teaches the move Substitute. It can't be used if the move is known. -- Move afflicts the targeted enemy with the Decoy status condition. A Pokémon with the Decoy status becomes a decoy that is seen as an enemy by its allies and can draw their attacks.
Flash Cannon
Teaches the move Flash Cannon, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. It may also reduce the target's Special Defense by 1 level.
Trick Room
Teaches the move Trick Room, but won't if the Pokémon knows the move. -- Move boosts and/or reduces the Movement Speed of all Pokémon on the floor by 1 level. The effect is random.
Cut
Teaches the move Cut, but won't if the Pokémon knows the move. It's reusable, and it can't be used in a dungeon. -- Move inflicts damage on all enemies within a 1-tile range.
Fly
Teaches the move Fly, but won't if the Pokémon knows the move. It's reusable, and it can't be used in a dungeon. -- Move gives the user a Flying status, which causes the user to charge power for 1 turn, then try a powerful attack on the next turn. You can't link it.
Surf
Teaches the move Surf, but won't if the Pokémon knows the move. It's reusable, and it can't be used in a dungeon. -- Move inflicts damage on the target. It will inflict double damage on a Diving target.
Strength
Teaches the move Strength, but won't if the Pokémon knows the move. It's reusable, and it can't be used in a dungeon. -- Move hurls the target at another enemy to inflict damage.
Defog
Teaches the move Defog, but won't if the Pokémon knows the move. It's reusable, and it can't be used in a dungeon. -- Move reduces evasiveness of all enemies in the room by 1 level. Mist and similar defensive moves, plus a Fog condition, are blown away by this move.
Rock Smash
Teaches the move Rock Smash, but won't if the Pokémon knows the move. It's reusable, and it can't be used in a dungeon. -- Move smashes through the wall the user is facing.
Waterfall
Teaches the move Waterfall, but won't if the Pokémon knows the move. It's reusable, and it can't be used in a dungeon. -- Move inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail.
Rock Climb
Teaches the move Rock Climb, but won't if the Pokémon knows the move. It's reusable, and it can't be used in a dungeon. -- Move inflicts damage on the target. It may also afflict the targeted enemy with a Confused status, which makes its movements and attacks go astray.
Hail Orb
A climate-control item that changes the dungeon floor's weather to a Hail condition.
Sunny Orb
A climate-control item that changes the dungeon floor's weather to a Sunny condition.
Rainy Orb
A climate-control item that changes the dungeon floor's weather to a Rain condition.
Evasion Orb
A stat-boosting item that raises the user's evasiveness by 1 level. -- Range: User
Sandy Orb
A climate-control item that changes the dungeon floor's weather to a Sandstorm condition.
Rocky Orb
A weapon item that inflicts damage on the target. It also reduces the target's Movement Speed by 1 level. -- Range: Enemy in front
Snatch Orb
An item that gives Snatch status to the user. This status lets the user steal the effects of all moves used by Pokémon on the floor.
See-Trap Orb
A sensory item that reveals all hidden traps in the same room as the user. -- Range: User
Mug Orb
A weapon item that inflicts damage on the target, even at a distance. It also steals the target's hold item and makes it the user's. This added effect works only if the user is not holding an item. -- Range: Enemy in line of sight
Rebound Orb
An item that changes the user's status to Mini Counter, which enables the user to make certain types of moves and enemy attacks rebound, returning part of the damage.
Lob Orb
A weapon item that inflicts damage on a target up to 2 tiles away. -- Range: Enemy up to 2 tiles away
Switcher Orb
An item that makes a distant Pokémon switch places with the user. -- Range: Line of sight
Blowback Orb
A weapon item that sends a distant Pokémon flying back, taking damage if it then hits a wall or another Pokémon. -- Range: Line of sight
Warp Orb
An item that warps a distant Pokémon to a different spot on the floor. -- Range: Line of sight
Transfer Orb
An item that transforms the target into a different Pokémon. -- Range: Enemy in front
Slow Orb
A status item that reduces the Movement Speed of all enemies in the room by 1 level. -- Range: Enemies in room
Quick Orb
An item that boosts the Movement Speed of the user and team members in the room by 1 level. -- Range: All team members in room
Luminous Orb
A mapping item that reveals the entire floor to the user. -- Range: User
Petrify Orb
An item that afflicts all enemies in the room with a Petrified status condition. A Pokémon that has the Petrified status is incapable of action until it takes damage.
Stayaway Orb
An item that afflicts an enemy in the user's line of sight with a Petrified status, then warps it near the floor's stairs.
Pounce Orb
An item that makes the user pounce toward the first Pokémon in its line of sight, no matter how distant. If there are no Pokémon in that direction, the user leaps to the wall. -- Range: Special
Trawl Orb
An item that pulls all items on the floor to the user. Beware: if Kecleon has a shop on the floor, pulling items away will be seen as an attempt to steal from Kecleon! -- Range: User
Cleanse Orb
An item that cleans sticky, gunked-up items, restoring them to original condition. -- Range: All team members on floor
Decoy Orb
An item that afflicts the enemy with a Decoy status condition. The target with a Decoy status is transformed into a decoy that attracts the attacks of its own allies.
Slumber Orb
An item that afflicts all enemies in the room with a Sleep status condition. A Pokémon that has a Sleep status is incapable of action.
Totter Orb
An item that afflicts all enemies in the room with a Confused status condition. A Pokémon with the Confused status will find that its movements and attacks go astray.
Two-Edge Orb
An attack item that cuts the HP of all enemies in the room to just 1 HP. But it also halves the user's HP for each enemy that it affects. -- Range: Enemies in room
Silence Orb
An item that afflicts a distant target with a Muzzled status condition. A Pokémon with the Muzzled status is incapable of using moves or items that require the use of its mouth.
Escape Orb
An escape item that instantly warps the team out of the dungeon. -- Range: All team members on floor
Scanner Orb
A sensory item that reveals the location of all items on the floor. -- Range: User
Radar Orb
A sensory item that reveals the location of all enemies on the floor. -- Range: User
Drought Orb
An item that drains any liquid, such as water or lava, from the dungeon floor. -- Range: Special
Trapbust Orb
An item that destroys all traps in the room with the user. -- Range: Room
Rollcall Orb
A warping item that draws all team members to the user. -- Range: All team members on floor
Invisify Orb
An item that gives the user an Invisible status. A Pokémon with the Invisible status is cloaked from view.
One-Shot Orb
A weapon item that defeats the target in one shot, if it hits. -- Range: Enemy in front
Identify Orb
A sensor item that indicates if the Pokémon on the floor are holding items or not. -- Range: All Pokémon on floor
Shocker Orb
An item that afflicts a distant target with a Cowering status condition. A Pokémon with the Cowering status will find that its attacks go in the opposite direction of its aim.
Sizebust Orb
A weapon item that inflicts damage on the target. The bigger the target's size, the greater the damage. -- Range: Enemy in front
One-Room Orb
A destructive item that tears down all walls on the floor, turning the floor into one vast, open room. -- Range: Special
Fill-In Orb
A landfill item that turns any water or lava in front of the user into a solid floor tile. -- Range: Special
Trapper Orb
An item that sets a trap on the user's tile. The type of trap is randomly determined. -- Range: User
Itemizer Orb
A special item that transforms the target into an item. -- Range: Enemy in front
Hurl Orb
A weapon item that hurls the target toward another enemy Pokémon to inflict damage. -- Range: Enemy in front
Mobile Orb
An item that gives a Mobile status to the user. A Pokémon with the Mobile status can move through walls and gullies and walk on lava and water.
Stairs Orb
A sensory item that shows the location of the floor's stairway. -- Range: User
Longtoss Orb
An item that gives Long Toss status to the user, which makes any item thrown by the user fly until it hits a wall or a Pokémon.
Pierce Orb
An item that gives Pierce status to the user, which makes any items thrown by the user pierce through walls and all Pokémon it hits without stopping.
Spurn Orb
An item that warps all enemies in the room to random locations on the floor. -- Range: Enemies in room
Foe-Hold Orb
An item that afflicts all enemies on the floor with a Petrified status condition. A Pokémon with the Petrified status is incapable of action until it takes damage.
All-Mach Orb
A stat-boosting item that boosts the Movement Speed of the user and team members on the floor by 1 level. -- Range: Team
Foe-Fear Orb
An item that afflicts all enemies in the room with a Terrified status condition. A Pokémon with the Terrified status flees from other Pokémon.
All-Hit Orb
An item that gives the user and team members in the room a Focus Energy status. A Pokémon with the Focus Energy status will have its critical-hit ratio boosted to its highest level.
Foe-Seal Orb
An item that afflicts all enemies in the room with a Paused status condition. A Pokémon with the Paused condition stops moving and simply observes what's going on for a while.
Link Box
A marvelous box that lets the user link moves together and delink them again. Note: Moves connected with a link automatically lose their link if either move's PP drops to zero.
Gorgeous Box
A box that's beautiful beyond measure.
Gorgeous Box
A box that's beautiful beyond measure.
Gorgeous Box
A box that's beautiful beyond measure.
Heavy Box
A box that's unbelievably heavy.
Heavy Box
A box that's unbelievably heavy.
Heavy Box
A box that's unbelievably heavy.
Shiny Box
A box that sparkles and shines.
Shiny Box
A box that sparkles and shines.
Shiny Box
A box that sparkles and shines.
Nifty Box
A box that is completely impressive.
Nifty Box
A box that is completely impressive.
Nifty Box
A box that is completely impressive.
Dainty Box
A box that is dainty and fashionable.
Dainty Box
A box that is dainty and fashionable.
Dainty Box
A box that is dainty and fashionable.
Glittery Box
A box that glitters with dazzling light.
Glittery Box
A box that glitters with dazzling light.
Glittery Box
A box that glitters with dazzling light.
Pretty Box
A box that is startlingly pretty.
Pretty Box
A box that is startlingly pretty.
Pretty Box
A box that is startlingly pretty.
Deluxe Box
A box that is extravagant and opulent.
Deluxe Box
A box that is extravagant and opulent.
Deluxe Box
A box that is extravagant and opulent.
Light Box
A box that is surprisingly slight.
Light Box
A box that is surprisingly slight.
Light Box
A box that is surprisingly slight.
Cute Box
A box that is amazingly adorable.
Cute Box
A box that is amazingly adorable.
Cute Box
A box that is amazingly adorable.
Hard Box
A box that is impenetrably hard.
Hard Box
A box that is impenetrably hard.
Hard Box
A box that is impenetrably hard.
Sinister Box
A box that is suspiciously sinister.
Sinister Box
A box that is suspiciously sinister.
Sinister Box
A box that is suspiciously sinister.
A-Stone
An odd stone similar to an [CS:K]Unown[CR], shaped like the letter "A."
B-Stone
An odd stone similar to an Unown, shaped like the letter "B."
C-Stone
An odd stone similar to an Unown, shaped like the letter "C."
D-Stone
An odd stone similar to an Unown, shaped like the letter "D."
E-Stone
An odd stone similar to an Unown, shaped like the letter "E."
F-Stone
An odd stone similar to an Unown, shaped like the letter "F."
G-Stone
An odd stone similar to an Unown, shaped like the letter "G."
H-Stone
An odd stone similar to an Unown, shaped like the letter "H."
I-Stone
An odd stone similar to an Unown, shaped like the letter "I."
J-Stone
An odd stone similar to an Unown, shaped like the letter "J."
K-Stone
An odd stone similar to an Unown, shaped like the letter "K."
L-Stone
An odd stone similar to an Unown, shaped like the letter "L."
M-Stone
An odd stone similar to an Unown, shaped like the letter "M."
N-Stone
An odd stone similar to an Unown, shaped like the letter "N."
O-Stone
An odd stone similar to an Unown, shaped like the letter "O."
P-Stone
An odd stone similar to an Unown, shaped like the letter "P."
Q-Stone
An odd stone similar to an Unown, shaped like the letter "Q."
R-Stone
An odd stone similar to an Unown, shaped like the letter "R."
S-Stone
An odd stone similar to an Unown, shaped like the letter "S."
T-Stone
An odd stone similar to an Unown, shaped like the letter "T."
U-Stone
An odd stone similar to an Unown, shaped like the letter "U."
V-Stone
An odd stone similar to an Unown, shaped like the letter "V."
W-Stone
An odd stone similar to an Unown, shaped like the letter "W."
X-Stone
An odd stone similar to an Unown, shaped like the letter "X."
Y-Stone
An odd stone similar to an Unown, shaped like the letter "Y."
Z-Stone
An odd stone similar to an Unown, shaped like the letter "Z."
!-Stone
An odd stone similar to an Unown, shaped like the symbol "!"
?-Stone
An odd stone similar to an Unown, shaped like the symbol "?"
Silver Bow
A silvery bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense.
Brown Bow
A brown bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense.
Red Bow
A reddish bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense.
Pink Bow
A pale pink bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense.
Orange Bow
An orange bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense.
Yellow Bow
A yellow bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense.
Lime Bow
A lime bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense.
Green Bow
A green bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense.
Viridian Bow
A dark green bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense.
Minty Bow
A mint-colored bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense.
Sky Blue Bow
A sky blue bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense.
Blue Bow
A blue bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense.
Cobalt Bow
A navy blue bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense.
Purple Bow
A purple bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense.
Violet Bow
A violet bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense.
Fuchsia Bow
A deep pink bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense.

Eevee Special Items

For swapping Eevee Tail, Eevee Card, and Evolve Charm.

Prism Ruff
Rarity: ★★★ Item for: Eevee Protects against weather damage. FOR: Eevee.
Aqua Collar
Rarity: ★★★ Item for: Vaporeon May afflict attacking enemies with a Cringe status condition. FOR: Vaporeon.
Volt Collar
Rarity: ★★★ Item for: Jolteon May afflict attacking enemies with a Paralysis status condition. FOR: Jolteon.
Fire Collar
Rarity: ★★★ Item for: Flareon May afflict attacking enemies with a Burn status condition. FOR: Flareon.
Light Collar
Rarity: ★★★ Item for: Espeon May afflict attacking enemies with a Confused status condition. FOR: Espeon.
Dusk Collar
Rarity: ★★★ Item for: Umbreon May afflict attacking enemies with a Blinker status, which obscures vision. FOR: Umbreon.
Virid Collar
Rarity: ★★★ Item for: Leafeon May afflict attacking enemies with a Poisoned status, a Paralysis status, or a Sleep status. FOR: Leafeon.
Icy Collar
Rarity: ★★★ Item for: Glaceon May afflict attacking enemies with a Frozen status condition. FOR: Glaceon.

Tyrogue Special Items

For swapping Tyro-Sweat, Tyro-Card, and Muscle Charm.

Pep Sash
Rarity: ★★★ Item for: Tyrogue Earns the Pokémon Exp. Points every time it takes damage. FOR: Tyrogue.
Counter Ruff
Rarity: ★★★ Item for: Hitmonlee Makes the Pokémon counterstrike against certain types of moves, inflicting the same damage on an attacker. FOR: Hitmonlee.
Victory Belt
Rarity: ★★★ Item for: Hitmonchan May seal one of an enemy's known moves when it attacks the Pokémon. FOR: Hitmonchan.
Power Bangle
Rarity: ★★★ Item for: Hitmontop Enables the Pokémon to ignore the effects of an enemy's Reflect and Light Screen when attacking. FOR: Hitmontop.

Rare Special Items

Thundershard
Rarity: ★★★ Item for: Pichu Enables the occasional use of a move with no PP consumption. FOR: Pichu. It is an extremely rare item rumored to be held by some baby Pichu when they hatch from Eggs.
Fallen Star
Rarity: ★★★ Item for: Cleffa Raises the chances of finding treasure after defeating enemies. FOR: Cleffa. It is an extremely rare item rumored to be held by some baby Cleffa when they hatch from Eggs.
Fluff Dust
Rarity: ★★★ Item for: Igglybuff Raises the chances of finding treasure after defeating enemies. FOR: Igglybuff. It is an extremely rare item rumored to be held by some baby Igglybuff when they hatch from Eggs.
Egg Shard
Rarity: ★★★ Item for: Togepi Makes the Pokémon bounce a thrown or hurled item back. FOR: Togepi. It is an extremely rare item rumored to be held by some baby Togepi when they hatch from Eggs.
Heroic Medal
Rarity: ★★★ Item for: Tyrogue Enables the Pokémon to hit Ghost-type enemies using Normal- and Fighting-type moves. FOR: Tyrogue. It is an extremely rare item rumored to be held by some baby Tyrogue when they hatch from Eggs.
Chic Shard
Rarity: ★★★ Item for: Smoochum Enables the Pokémon to hit Dark-type enemies using Psychic-type moves. FOR: Smoochum. It is an extremely rare item rumored to be held by some baby Smoochum when they hatch from Eggs.
Yellow Jewel
Rarity: ★★★ Item for: Elekid Boosts the Pokémon's maximum HP. FOR: Elekid. It is an extremely rare item rumored to be held by some baby Elekid when they hatch from Eggs.
Red Jewel
Rarity: ★★★ Item for: Magby Boosts the Pokémon's maximum HP. FOR: Magby. It is an extremely rare item rumored to be held by some baby Magby when they hatch from Eggs.
Blue Jewel
Rarity: ★★★ Item for: Azurill Boosts the Pokémon's maximum HP. FOR: Azurill. It is an extremely rare item rumored to be held by some baby Azurill when they hatch from Eggs.
Laugh Dust
Rarity: ★★★ Item for: Wynaut Raises the chances of finding treasure after defeating enemies. FOR: Wynaut. It is an extremely rare item rumored to be held by some baby Wynaut when they hatch from Eggs.
Guard Sand
Rarity: ★★★ Item for: Bonsly Boosts the Pokémon's maximum HP. FOR: Bonsly. It is an extremely rare item rumored to be held by some baby Bonsly when they hatch from Eggs.
Purple Jewel
Rarity: ★★★ Item for: Mime Jr. Enables the Pokémon to hit Dark-type enemies using Psychic-type moves. FOR: Mime Jr. It is an extremely rare item rumored to be held by some baby Mime Jr. when they hatch from Eggs.
White Jewel
Rarity: ★★★ Item for: Happiny Raises the chances of finding treasure after defeating enemies. FOR: Happiny. It is an extremely rare item rumored to be held by some baby Happiny when they hatch from Eggs.
Brave Dust
Rarity: ★★★ Item for: Riolu Raises the chances of finding treasure after defeating enemies. FOR: Riolu. It is an extremely rare item rumored to be held by some baby Riolu when they hatch from Eggs.
Heal Dew
Rarity: ★★★ Item for: Mantyke Speeds up the Pokémon's natural HP healing. FOR: Mantyke. It is an extremely rare item rumored to be held by some baby Mantyke when they hatch from Eggs.
Marine Cache
Rarity: ★★★ Item for: Phione Heals the Pokémon's status problems when it enters watery terrain. FOR: Phione. It is an extremely rare item rumored to be held by Phione when it hatches from its Egg.
Freeze Veil
Rarity: ★★★ Item for: Articuno May prevent the Pokémon from fainting from an enemy's attack or move, instead leaving it with 1 HP. FOR: Articuno.
Thunder Veil
Rarity: ★★★ Item for: Zapdos May prevent the Pokémon from fainting from an enemy's attack or move, instead leaving it with 1 HP. FOR: Zapdos.
Fire Veil
Rarity: ★★★ Item for: Moltres May prevent the Pokémon from fainting from an enemy's attack or move, instead leaving it with 1 HP. FOR: Moltres.
Havoc Robe
Rarity: ★★★ Item for: Mewtwo Boosts the greater PP consumption forced on enemies by the Pokémon's Pressure ability. FOR: Mewtwo.
Life Ring
Rarity: ★★★ Item for: Mew Protects the Pokémon from all status problems. FOR: Mew.
Bolt Fang
Rarity: ★★★ Item for: Raikou Enables the Pokémon to ignore the effects of an enemy's Reflect and Light Screen when attacking. FOR: Raikou.
Flare Fang
Rarity: ★★★ Item for: Entei Enables the Pokémon to ignore the effects of an enemy's Reflect and Light Screen when attacking. FOR: Entei.
Aqua Mantle
Rarity: ★★★ Item for: Suicune Halves damage Special Attack moves do to the Pokémon. Its effect doesn't add to that of the Light Screen status. FOR: Suicune.
Silver Veil
Rarity: ★★★ Item for: Lugia Boosts the greater PP consumption forced on enemies by the Pokémon's Pressure ability. FOR: Lugia.
Rainbow Veil
Rarity: ★★★ Item for: Ho-Oh Makes the Pokémon bounce moves that cause status problems back at the attacker. FOR: Ho-Oh.
Chrono Veil
Rarity: ★★★ Item for: Celebi Restores 1 PP to all of the Pokémon's moves when it reaches a new floor. FOR: Celebi.
Rock Sash
Rarity: ★★★ Item for: Regirock Halves damage Physical Attack moves do to the Pokémon. Its effect doesn't add to that of the Reflect status. FOR: Regirock.
Ice Sash
Rarity: ★★★ Item for: Regice Halves damage Physical Attack moves do to the Pokémon. Its effect doesn't add to that of the Reflect status. FOR: Regice.
Steel Sash
Rarity: ★★★ Item for: Registeel Halves damage Physical Attack moves do to the Pokémon. Its effect doesn't add to that of the Reflect status. FOR: Registeel.
Heart Brooch
Rarity: ★★★ Item for: Latias May give the Pokémon a status of Invisible when it is attacked. FOR: Latias.
Eon Veil
Rarity: ★★★ Item for: Latios May boost the Pokémon's Movement Speed by 1 level when it is attacked. FOR: Latios.
Seabed Veil
Rarity: ★★★ Item for: Kyogre Boosts the Pokémon's Attack Speed by 1 level during a Rain condition. FOR: Kyogre.
Terra Ring
Rarity: ★★★ Item for: Groudon Boosts the Pokémon's Attack Speed by 1 level during a Sunny condition. FOR: Groudon.
SkyHigh Veil
Rarity: ★★★ Item for: Rayquaza Boosts the Pokémon's Attack Speed by 1 level during a Clear condition. FOR: Rayquaza.
Wish Mantle
Rarity: ★★★ Item for: Jirachi Restores the Pokémon's HP fully when it reaches a new floor. FOR: Jirachi.
Revive Robe
Rarity: ★★★ Item for: Deoxys Boosts the greater PP consumption forced on enemies by the Pokémon's Pressure ability. FOR: Deoxys.
Shadow Veil
Rarity: ★★★ Item for: Spiritomb Protects the Pokémon from having its moves disabled. FOR: Spiritomb.
Plasma Veil
Rarity: ★★★ Item for: Rotom May afflict attacking enemies with a Paralysis status condition. FOR: Rotom.
Edify Robe
Rarity: ★★★ Item for: Uxie May warp the Pokémon away if it is attacked while its HP is low. FOR: Uxie.
Charity Robe
Rarity: ★★★ Item for: Mesprit May warp the Pokémon away if it is attacked while its HP is low. FOR: Mesprit.
Hope Robe
Rarity: ★★★ Item for: Azelf May warp the Pokémon away if it is attacked while its HP is low. FOR: Azelf.
Time Shield
Rarity: ★★★ Item for: Dialga Halves the damage the Pokémon takes from hostile action. FOR: Dialga.
Air Blade
Rarity: ★★★ Item for: Palkia Boosts the damage the Pokémon inflicts by 1.5 times. FOR: Palkia.
Searing Ring
Rarity: ★★★ Item for: Heatran Restores the Pokémon's HP fully when it reaches a new floor. FOR: Heatran.
Ancient Ring
Rarity: ★★★ Item for: Regigigas Protects the Pokémon from all status problems. FOR: Regigigas.
Nether Veil
Rarity: ★★★ Item for: Giratina May afflict attacking enemies with a Constriction status condition. FOR: Giratina.
Lunar Veil
Rarity: ★★★ Item for: Cresselia Extends the effects of the Pokémon's moves from itself to the whole team. FOR: Cresselia.
Tidal Cape
Rarity: ★★★ Item for: Manaphy Restores the Pokémon's HP when it enters watery terrain. FOR: Manaphy. It is an extremely rare item that is said to be held by some baby Manaphy when they hatch from Eggs.
Eclipse Robe
Rarity: ★★★ Item for: Darkrai May afflict attacking enemies with a Nightmare status condition. FOR: Darkrai.

Collectibles

Arranged in groups of four items: two 1-star items, one 2-star item, and one 3-star item. The 1-star items can be traded for the 2-star item, and the 1-star and 2-star items can be traded for the 3-star item. Example:

  • Blue Silk + Water Dust = Aqua Gem
  • Blue Silk + Water Dust + Aqua Gem = Aqua Globe

White Silk
Rarity: ★ Item for: Normal-type Pokémon Boosts the Attack and Defense of Normal-type Pokémon. FOR: Normal-type Pokémon.
Normal Dust
Rarity: ★ Item for: Normal-type Pokémon Boosts the Special Attack and Special Defense of Normal-type Pokémon. FOR: Normal-type Pokémon.
White Gem
Rarity: ★★ Item for: Normal-type Pokémon During a Cloudy condition, protects Normal-type Pokémon from status problems. FOR: Normal-type Pokémon.
Joy Globe
Rarity: ★★★ Item for: Normal-type Pokémon Prevents Fighting-type moves from damaging Normal-type Pokémon. FOR: Normal-type Pokémon.
Red Silk
Rarity: ★ Item for: Fire-type Pokémon Boosts the Special Attack and Special Defense of Fire-type Pokémon. FOR: Fire-type Pokémon.
Fire Dust
Rarity: ★ Item for: Fire-type Pokémon Boosts the Attack and Defense of Fire-type Pokémon. FOR: Fire-type Pokémon.
Fiery Gem
Rarity: ★★ Item for: Fire-type Pokémon During a Sunny condition, protects Fire-type Pokémon from status problems. FOR: Fire-type Pokémon.
Fiery Globe
Rarity: ★★★ Item for: Fire-type Pokémon Prevents Water-type moves from damaging Fire-type Pokémon. FOR: Fire-type Pokémon.
Blue Silk
Rarity: ★ Item for: Water-type Pokémon Boosts the Special Attack and Special Defense of Water-type Pokémon. FOR: Water-type Pokémon.
Water Dust
Rarity: ★ Item for: Water-type Pokémon Boosts the Defense and Special Defense of Water-type Pokémon. FOR: Water-type Pokémon.
Aqua Gem
Rarity: ★★ Item for: Water-type Pokémon During a Rain condition, protects Water-type Pokémon from status problems. FOR: Water-type Pokémon.
Aqua Globe
Rarity: ★★★ Item for: Water-type Pokémon Prevents Electric-type moves from damaging Water-type Pokémon. FOR: Water-type Pokémon.
Grass Silk
Rarity: ★ Item for: Grass-type Pokémon Boosts the Special Attack and Special Defense of Grass-type Pokémon. FOR: Grass-type Pokémon.
Grass Dust
Rarity: ★ Item for: Grass-type Pokémon Boosts the Defense and Special Defense of Grass-type Pokémon. FOR: Grass-type Pokémon.
Grass Gem
Rarity: ★★ Item for: Grass-type Pokémon During a Sunny condition, boosts the Movement Speed of Grass-type Pokémon by 1 level. FOR: Grass-type Pokémon.
Soothe Globe
Rarity: ★★★ Item for: Grass-type Pokémon Prevents Fire-type moves from damaging Grass-type Pokémon. FOR: Grass-type Pokémon.
Yellow Silk
Rarity: ★ Item for: Electric-type Pokémon Boosts the Special Attack and Special Defense of Electric-type Pokémon. FOR: Electric-type Pokémon.
Thunder Dust
Rarity: ★ Item for: Electric-type Pokémon Boosts the Attack and Special Attack of Electric-type Pokémon. FOR: Electric-type Pokémon.
Thunder Gem
Rarity: ★★ Item for: Electric-type Pokémon During a Cloudy condition, boosts the Movement Speed of Electric-type Pokémon by 1 level. FOR: Electric-type Pokémon.
Volt Globe
Rarity: ★★★ Item for: Electric-type Pokémon Prevents Ground-type moves from damaging Electric-type Pokémon. FOR: Electric-type Pokémon.
Clear Silk
Rarity: ★ Item for: Ice-type Pokémon Boosts the Special Attack and Special Defense of Ice-type Pokémon. FOR: Ice-type Pokémon.
Icy Dust
Rarity: ★ Item for: Ice-type Pokémon Boosts the Defense and Special Defense of Ice-type Pokémon. FOR: Ice-type Pokémon.
Icy Gem
Rarity: ★★ Item for: Ice-type Pokémon During a Hail condition, protects Ice-type Pokémon from status problems. FOR: Ice-type Pokémon.
Icy Globe
Rarity: ★★★ Item for: Ice-type Pokémon Prevents Fire-type moves from damaging Ice-type Pokémon. FOR: Ice-type Pokémon.
Orange Silk
Rarity: ★ Item for: Fighting-type Pokémon Boosts the Attack and Defense of Fighting-type Pokémon. FOR: Fighting-type Pokémon.
Courage Dust
Rarity: ★ Item for: Fighting-type Pokémon Boosts the Attack and Special Attack of Fighting-type Pokémon. FOR: Fighting-type Pokémon.
Fight Gem
Rarity: ★★ Item for: Fighting-type Pokémon During a Clear condition, boosts the Movement Speed of Fighting-type Pokémon by 1 level. FOR: Fighting-type Pokémon.
Power Globe
Rarity: ★★★ Item for: Fighting-type Pokémon Prevents Psychic-type moves from damaging Fighting-type Pokémon. FOR: Fighting-type Pokémon.
Pink Silk
Rarity: ★ Item for: Poison-type Pokémon Boosts the Attack and Defense of Poison-type Pokémon. FOR: Poison-type Pokémon.
Poison Dust
Rarity: ★ Item for: Poison-type Pokémon Boosts the Attack and Special Attack of Poison-type Pokémon. FOR: Poison-type Pokémon.
Poison Gem
Rarity: ★★ Item for: Poison-type Pokémon During a Cloudy condition, protects Poison-type Pokémon from status problems. FOR: Poison-type Pokémon.
Poison Globe
Rarity: ★★★ Item for: Poison-type Pokémon Prevents Ground-type moves from damaging Poison-type Pokémon. FOR: Poison-type Pokémon.
Brown Silk
Rarity: ★ Item for: Ground-type Pokémon Boosts the Attack and Defense of Ground-type Pokémon. FOR: Ground-type Pokémon.
Ground Dust
Rarity: ★ Item for: Ground-type Pokémon Boosts the Defense and Special Defense of Ground-type Pokémon. FOR: Ground-type Pokémon.
Earth Gem
Rarity: ★★ Item for: Ground-type Pokémon During a Sandstorm condition, protects Ground-type Pokémon from status problems. FOR: Ground-type Pokémon.
Terra Globe
Rarity: ★★★ Item for: Ground-type Pokémon Prevents Grass-type moves from damaging Ground-type Pokémon. FOR: Ground-type Pokémon.
Sky Silk
Rarity: ★ Item for: Flying-type Pokémon Boosts the Attack and Defense of Flying-type Pokémon. FOR: Flying-type Pokémon.
Sky Dust
Rarity: ★ Item for: Flying-type Pokémon Boosts the Special Attack and Special Defense of Flying-type Pokémon. FOR: Flying-type Pokémon.
Sky Gem
Rarity: ★★ Item for: Flying-type Pokémon During a Clear condition, boosts the Movement Speed of Flying-type Pokémon by 1 level. FOR: Flying-type Pokémon.
Sky Globe
Rarity: ★★★ Item for: Flying-type Pokémon Prevents Electric-type moves from damaging Flying-type Pokémon. FOR: Flying-type Pokémon.
Gold Silk
Rarity: ★ Item for: Psychic-type Pokémon Boosts the Special Attack and Special Defense of Psychic-type Pokémon. FOR: Psychic-type Pokémon.
Psyche Dust
Rarity: ★ Item for: Psychic-type Pokémon Boosts the Attack and Special Attack of Psychic-type Pokémon. FOR: Psychic-type Pokémon.
Psyche Gem
Rarity: ★★ Item for: Psychic-type Pokémon During a Fog condition, protects Psychic-type Pokémon from status problems. FOR: Psychic-type Pokémon
Psyche Globe
Rarity: ★★★ Item for: Psychic-type Pokémon Prevents Dark-type moves from damaging Psychic-type Pokémon. FOR: Psychic-type Pokémon.
Green Silk
Rarity: ★ Item for: Bug-type Pokémon Boosts the Attack and Defense of Bug-type Pokémon. FOR: Bug-type Pokémon.
Wonder Dust
Rarity: ★ Item for: Bug-type Pokémon Boosts the Attack and Special Attack of Bug-type Pokémon. FOR: Bug-type Pokémon.
Guard Gem
Rarity: ★★ Item for: Bug-type Pokémon During a Clear condition, protects Bug-type Pokémon from status problems. FOR: Bug-type Pokémon.
Defend Globe
Rarity: ★★★ Item for: Bug-type Pokémon Prevents Flying-type moves from damaging Bug-type Pokémon. FOR: Bug-type Pokémon.
Gray Silk
Rarity: ★ Item for: Rock-type Pokémon Boosts the Attack and Defense of Rock-type Pokémon. FOR: Rock-type Pokémon.
Rock Dust
Rarity: ★ Item for: Rock-type Pokémon Boosts the Defense and Special Defense of Rock-type Pokémon. FOR: Rock-type Pokémon.
Stone Gem
Rarity: ★★ Item for: Rock-type Pokémon During a Sandstorm condition, boosts the Movement Speed of Rock-type Pokémon by 1 level. FOR: Rock-type Pokémon.
Rock Globe
Rarity: ★★★ Item for: Rock-type Pokémon Prevents Steel-type moves from damaging Rock-type Pokémon. FOR: Rock-type Pokémon.
Purple Silk
Rarity: ★ Item for: Ghost-type Pokémon Boosts the Attack and Defense of Ghost-type Pokémon. FOR: Ghost-type Pokémon.
Shady Dust
Rarity: ★ Item for: Ghost-type Pokémon Boosts the Special Attack and Special Defense of Ghost-type Pokémon. FOR: Ghost-type Pokémon.
Shadow Gem
Rarity: ★★ Item for: Ghost-type Pokémon During a Fog condition, boosts the Movement Speed of Ghost-type Pokémon by 1 level. FOR: Ghost-type Pokémon
Nether Globe
Rarity: ★★★ Item for: Ghost-type Pokémon Prevents Ghost-type moves from damaging Ghost-type Pokémon. FOR: Ghost-type Pokémon.
Royal Silk
Rarity: ★ Item for: Dragon-type Pokémon Boosts the Attack and Special Attack of Dragon-type Pokémon. FOR: Dragon-type Pokémon.
Dragon Dust
Rarity: ★ Item for: Dragon-type Pokémon Boosts the Defense and Special Defense of Dragon-type Pokémon. FOR: Dragon-type Pokémon.
Dragon Gem
Rarity: ★★ Item for: Dragon-type Pokémon During a Clear condition, protects Dragon-type Pokémon from status problems. FOR: Dragon-type Pokémon.
Dragon Globe
Rarity: ★★★ Item for: Dragon-type Pokémon Prevents Dragon-type moves from damaging Dragon-type Pokémon. FOR: Dragon-type Pokémon.
Black Silk
Rarity: ★ Item for: Dark-type Pokémon Boosts the Attack and Special Attack of Dark-type Pokémon. FOR: Dark-type Pokémon.
Dark Dust
Rarity: ★ Item for: Dark-type Pokémon Boosts the Defense and Special Defense of Dark-type Pokémon. FOR: Dark-type Pokémon.
Dark Gem
Rarity: ★★ Item for: Dark-type Pokémon During a Fog condition, protects Dark-type Pokémon from status problems. FOR: Dark-type Pokémon.
Dusk Globe
Rarity: ★★★ Item for: Dark-type Pokémon Prevents Fighting-type moves from damaging Dark-type Pokémon. FOR: Dark-type Pokémon.
Iron Silk
Rarity: ★ Item for: Steel-type Pokémon Boosts the Attack and Defense of Steel-type Pokémon. FOR: Steel-type Pokémon.
Steel Dust
Rarity: ★ Item for: Steel-type Pokémon Boosts the Defense and Special Defense of Steel-type Pokémon. FOR: Steel-type Pokémon.
Metal Gem
Rarity: ★★ Item for: Steel-type Pokémon During a Sandstorm condition, protects Steel-type Pokémon from status problems. FOR: Steel-type Pokémon.
Steel Globe
Rarity: ★★★ Item for: Steel-type Pokémon Prevents Ground-type moves from damaging Steel-type Pokémon. FOR: Steel-type Pokémon.
Bulba-Claw
Rarity: ★ Item for: Bulbasaur FOR: Bulbasaur, Ivysaur, and Venusaur.
Bulba-Fang
Rarity: ★ Item for: Bulbasaur FOR: Bulbasaur, Ivysaur, and Venusaur.
Grass-Guard
Rarity: ★★ Item for: Bulbasaur FOR: Bulbasaur, Ivysaur, and Venusaur.
Leafy Tie
Rarity: ★★★ Item for: Bulbasaur Boosts maximum HP. FOR: Bulbasaur, Ivysaur, and Venusaur.
Ivy-Claw
Rarity: ★ Item for: Ivysaur FOR: Bulbasaur, Ivysaur, and Venusaur.
Ivy-Fang
Rarity: ★ Item for: Ivysaur FOR: Bulbasaur, Ivysaur, and Venusaur.
Ivy-Crest
Rarity: ★★ Item for: Ivysaur FOR: Bulbasaur, Ivysaur, and Venusaur.
Plant Torc
Rarity: ★★★ Item for: Ivysaur Boosts the amount of HP that Absorb and other HP-draining moves restore. FOR: Bulbasaur, Ivysaur, and Venusaur.
Venus-Claw
Rarity: ★ Item for: Venusaur FOR: Bulbasaur, Ivysaur, and Venusaur.
Venus-Fang
Rarity: ★ Item for: Venusaur FOR: Bulbasaur, Ivysaur, and Venusaur.
Venus-Seal
Rarity: ★★ Item for: Venusaur FOR: Bulbasaur, Ivysaur, and Venusaur.
Solar Sash
Rarity: ★★★ Item for: Venusaur Absorbs damage from Fire-type moves to restore HP. FOR: Bulbasaur, Ivysaur, and Venusaur.
Char-Claw
Rarity: ★ Item for: Charmander Slightly boosts Attack FOR: Charmander, Charmeleon, and Charizard.
Char-Fang
Rarity: ★ Item for: Charmander FOR: Charmander, Charmeleon, and Charizard.
Fiery Heart
Rarity: ★★ Item for: Charmander FOR: Charmander, Charmeleon, and Charizard.
Heat Armlet
Rarity: ★★★ Item for: Charmander Boosts maximum HP. FOR: Charmander, Charmeleon, and Charizard.
Charme-Claw
Rarity: ★ Item for: Charmeleon FOR: Charmander, Charmeleon, and Charizard.
Charme-Fang
Rarity: ★ Item for: Charmeleon FOR: Charmander, Charmeleon, and Charizard.
Charme-Crest
Rarity: ★★ Item for: Charmeleon FOR: Charmander, Charmeleon, and Charizard.
Kindle Scarf
Rarity: ★★★ Item for: Charmeleon During a Sunny condition, boosts the Movement Speed by 1 level. FOR: Charmander, Charmeleon, and Charizard.
Chariz-Claw
Rarity: ★ Item for: Charizard FOR: Charmander, Charmeleon, and Charizard.
Chariz-Fang
Rarity: ★ Item for: Charizard FOR: Charmander, Charmeleon, and Charizard.
Chariz-Seal
Rarity: ★★ Item for: Charizard FOR: Charmander, Charmeleon, and Charizard.
Flame Bangle
Rarity: ★★★ Item for: Charizard Absorbs damage from Water-type moves to restore HP. FOR: Charmander, Charmeleon, and Charizard.
Squirt-Foam
Rarity: ★ Item for: Squirtle Slightly boosts Defense. FOR: Squirtle, Wartortle, and Blastoise.
Squirt-Card
Rarity: ★ Item for: Squirtle FOR: Squirtle, Wartortle, and Blastoise.
Water-Guard
Rarity: ★★ Item for: Squirtle FOR: Squirtle, Wartortle, and Blastoise.
Aqua Tie
Rarity: ★★★ Item for: Squirtle Boosts the maximum HP. FOR: Squirtle, Wartortle, and Blastoise.
Wartor-Claw
Rarity: ★ Item for: Wartortle FOR: Squirtle, Wartortle, and Blastoise.
Wartor-Fang
Rarity: ★ Item for: Wartortle FOR: Squirtle, Wartortle, and Blastoise.
Wartor-Crest
Rarity: ★★ Item for: