Pokémon Diamond and Pearl - Attack List

This page lists and describes the attacks in the Diamond and Pearl games, and their effects. For an explanation of terms used in this list, see the Glossary. For extra explanation on attack effects, see Explanations.

This attack list also applies to the other generation 4 games Pokemon Battle Revolution, Pokemon Platinum, and Pokemon HeartGold and SoulSilver.

The moves in this list are arranged by function code. The function code and the description are separated by a colon.

Descriptions in brackets mark places in the list where the effect is uncertain. They may change in the future as the attack's effect is better known.

Descriptions in braces were taken from the Ruby/Sapphire attack list and do not necessarily reflect their current effects.

Columns:

  • Name = Name of the move.
  • Type = Type of the move.
  • Pwr = Power of the move, used in the damage formula. If this value is greater than 0, then the attack deals damage and the attack description will imply this without saying so directly. If this value is 1, the description will specify how the damage is calculated.
  • Cat = Move category. Ph = Physical; Sp = Special; St = Status
  • Acc = Accuracy. Can be 0 if the move has no accuracy check.
  • PP = Initial total PP of the move. It can be raised using PP Up, and so on.
  • Eff = Additional effect chance, a number from 0 through 100. If 0, this move has no additional effect. Otherwise, the attack description will describe the additional effects. Effects that contain the word "may" are considered additional effects. If there is more than one such phrase, it means that the move has more than one additional effect, processed separately. An additional effect will not occur on an opponent if it has zero HP remaining, but will occur on its user (such as Metal Claw's additional effect) even if the opponent is defeated.
  • Tgt = Target. The value can be one of the following:
    • A - 00 - Single non-user. If no opponent is selected, a random opposing Pokémon is selected as the opponent before attacks begin.
    • B - 01 - No target
    • C - 02 - Opposing Pokémon selected at random
    • D - 04 - All opposing Pokémon
    • E - 10 - User
    • F - 08 - All non-users
    • G - 80 - Opposing Pokémon's side
    • H - 20 - User's side
    • I - 40 - Both sides
    • J - 100 - User's partner
    • K - 200 - Single Pokémon on user's side
    • L - 400 - Single opposing Pokémon. If no opponent is selected, a random opposing Pokémon is selected as the opponent before attacks begin.
    The descriptions use the word "opponent" to refer to a single target of the move. If a Pokémon "uses a move with no target", it means that no target is predefined for the move, and therefore, a random opposing Pokémon is selected as the target if the move has a target of "single non-user." If an attack has more than one target, the effect is applied to each target separately, in the order in which they take their turns in that round.
  • Flags = Flags for the move:
    • a: This is a direct attack, for the purposes of abilities such as Poison Point, and so on.
    • b: If a non-user used Protect or Detect and this attack targets it, this attack has no effect against that non-user.
    • c: This attack's effect can be redirected to the opponent by use of Magic Coat.
    • d: This attack's effect can be redirected to the user of Snatch. (Flags c and d are mutually exclusive.)
    • e: This move can be used with Mirror Move.
    • f: If the user holds a King's Rock or Razor Fang, the opponent may flinch after the user uses this attack and this attack is successful (a 10% chance). This is considered an additional effect for the purposes of Shield Dust, but not for the purposes of Serene Grace. (Prevented by Substitute.)
    • g: Unknown purpose.
    • h: Unknown purpose.
NameTypeCatPwrAccPPEffTgtFlags
00: Deals damage.
  PoundNORMALPhysical40100350Single non-userabef
  Mega PunchNORMALPhysical8085200Single non-userabef
  ScratchNORMALPhysical40100350Single non-userabef
  ViceGripNORMALPhysical55100300Single non-userabef
  CutNORMALPhysical5095300Single non-userabef
  Wing AttackFLYINGPhysical60100350Single non-userabef
  SlamNORMALPhysical8075200Single non-userabef
  Vine WhipGRASSPhysical35100150Single non-userabef
  Mega KickNORMALPhysical1207550Single non-userabef
  Horn AttackNORMALPhysical65100250Single non-userabef
  TackleNORMALPhysical3595350Single non-userabef
  Water GunWATERSpecial40100250Single non-userbef
  Hydro PumpWATERSpecial1208050Single non-userbef
  PeckFLYINGPhysical35100350Single non-userabef
  Drill PeckFLYINGPhysical80100200Single non-userabef
  StrengthNORMALPhysical80100150Single non-userabef
  Rock ThrowROCKPhysical5090150Single non-userbef
  Egg BombNORMALPhysical10075100Single non-userbef
  MegahornBUGPhysical12085100Single non-userabef
  Hyper VoiceNORMALSpecial90100100All opponentsbe
  Dragon ClawDRAGONPhysical80100150Single non-userabef
  Aqua TailWATERPhysical9090100Single non-userabef
  Seed BombGRASSPhysical80100150Single non-userbef
  X-ScissorBUGPhysical80100150Single non-userabef
  Dragon PulseDRAGONSpecial90100100Single non-userbef
  Power GemROCKSpecial70100200Single non-userbef
  Power WhipGRASSPhysical12085100Single non-userabef
01: Puts opponent to sleep.
  SingNORMALStatus055150Single non-userbce
  Sleep PowderGRASSStatus075150Single non-userbce
  HypnosisPSYCHICStatus070200Single non-userbce
  Lovely KissNORMALStatus075100Single non-userbce
  SporeGRASSStatus0100150Single non-userbce
  GrassWhistleGRASSStatus055150Single non-userbce
  Dark VoidDARKStatus080100All opponentsbce
02: May poison opponent.
  Poison StingPOISONPhysical151003530Single non-userbe
  SmogPOISONSpecial20702040Single non-userbe
  SludgePOISONSpecial651002030Single non-userbe
  Sludge BombPOISONSpecial901001030Single non-userbe
  Poison JabPOISONPhysical801002030Single non-userabef
  Gunk ShotPOISONPhysical12070530Single non-userbef
03: If this attack is successful, user gains half of HP lost by opponent due to this attack.
  AbsorbGRASSSpecial20100250Single non-userbe
  Mega DrainGRASSSpecial40100150Single non-userbe
  Leech LifeBUGPhysical20100150Single non-userabe
  Giga DrainGRASSSpecial60100100Single non-userbe
  Drain PunchFIGHTINGPhysical6010050Single non-userabef
04: May burn opponent.
  Fire PunchFIREPhysical751001510Single non-userabe
  EmberFIRESpecial401002510Single non-userbe
  FlamethrowerFIRESpecial951001510Single non-userbe
  Fire BlastFIRESpecial12085510Single non-userbe
  Heat WaveFIRESpecial100901010All opponentsbe
  Lava PlumeFIRESpecial801001530All non-usersbef
05: May freeze opponent.
  Ice PunchICEPhysical751001510Single non-userabe
  Ice BeamICESpecial951001010Single non-userbe
  Powder SnowICESpecial401002510All opponentsbe
06: May paralyze opponent.
  ThunderPunchELECTRICPhysical751001510Single non-userabe
  Body SlamNORMALPhysical851001530Single non-userabe
  ThunderShockELECTRICSpecial401003010Single non-userbe
  ThunderboltELECTRICSpecial951001510Single non-userbe
  LickGHOSTPhysical201003030Single non-userabe
  Zap CannonELECTRICSpecial120505100Single non-userbe
  SparkELECTRICPhysical651002030Single non-userabe
  DragonBreathDRAGONSpecial601002030Single non-userbef
  Force PalmFIGHTINGPhysical601001030Single non-userabef
  DischargeELECTRICSpecial801001530All non-usersbef
07: User faints as part of this attack's use. Opponent's Defense is temporarily halved in damage calculation. Fails if no target exists (doesn't cause fainting).
  SelfdestructNORMALPhysical20010050All non-usersbef
  ExplosionNORMALPhysical25010050All non-usersbef
08: Fails unless opponent is asleep. If this attack is successful, user gains half of HP lost by opponent due to this attack.
  Dream EaterPSYCHICSpecial100100150Single non-userbe
09: Uses with no target the last move that targeted the user, was not prevented from being used, was not used by another move, can be used with this attack, and has a target of "single non-user", "all opposing Pokémon", "opposing Pokémon selected at random", "all non-users", or "no target". Fails if the affected move is Encore. The affected move is reset for a Pokémon when it is replaced or one of its opposing Pokémon is replaced. (A two-turn attack targets a Pokémon on both turns of use.)
  Mirror MoveFLYINGStatus00200No target
0A: Increases user's Attack by 1 stage.
  MeditatePSYCHICStatus00400Userd
  SharpenNORMALStatus00300Userd
  HowlNORMALStatus00400Userd
0B: Increases user's Defense by 1 stage.
  HardenNORMALStatus00300Userd
  WithdrawWATERStatus00400Userd
0D: Increases user's Special Attack by 1 stage.
  GrowthNORMALStatus00400Userd
10: Increases user's evasiveness by 1 stage.
  Double TeamNORMALStatus00150Userd
11: Cannot be evaded.
  SwiftNORMALSpecial600200All opponentsbef
  Faint AttackDARKPhysical600200Single non-userabef
  Shadow PunchGHOSTPhysical600200Single non-userabef
  Aerial AceFLYINGPhysical600200Single non-userabef
  Magical LeafGRASSSpecial600200Single non-userbef
  Shock WaveELECTRICSpecial600200Single non-userbef
  Aura SphereFIGHTINGSpecial900200Single non-userbef
  Magnet BombSTEELPhysical600200Single non-userbef
12: Decreases opponent's Attack by 1 stage.
  GrowlNORMALStatus0100400All opponentsbce
13: Decreases opponent's Defense by 1 stage.
  Tail WhipNORMALStatus0100300All opponentsbce
  LeerNORMALStatus0100300All opponentsbce
14: Decreases opponent's Speed by 1 stage.
  String ShotBUGStatus095400All opponentsbce
17: Decreases opponent's Accuracy by 1 stage.
  Sand-AttackGROUNDStatus0100150Single non-userbce
  SmokeScreenNORMALStatus0100200Single non-userbce
  KinesisPSYCHICStatus080150Single non-userbce
  FlashNORMALStatus0100200Single non-userbce
18: Decreases opponent's evasiveness by 1 stage.
  Sweet ScentNORMALStatus0100200All opponentsbce
19: Resets all stat stages on all active Pokémon to zero.
  HazeICEStatus00300Both sides
1A: When this attack is used, the effect begins and X is set to 0. During effect, user uses this attack during each of its turns and can't take any other action, and whenever a non-user hits the user with a damaging attack, the HP lost by user due to that attack is added to X. After user's second turn after this one, deals X times 2 damage to the last non-user who hit the user with a damaging attack during this attack's effect, or if there is no Pokemon at that position, to one of the opposing Pokemon chosen at random, and this effect ends. Not affected by type immunities. Returned attack is considered an attack by the user. If, during effect, user is prevented from using this attack or is replaced, or when user falls asleep or becomes frozen, effect ends without returning an attack. Priority level 1.
  BideNORMALPhysical10100Userabf
1B: If this attack is successful, the effect begins. Effect lasts for two or three rounds, including the current round. During effect, user uses this attack during each of its turns and can't take any other action. [When user uses this attack this way during the last round of the effect, it becomes confused at the end of that round], unless it's already confused. Effect ends without causing confusion if this attack's type is ineffective against opponent's types [before the last round of the effect], if user is prevented from using this attack, or when user falls asleep, becomes frozen, or is replaced [before the last round of the effect]. If user is asleep, this attack deals damage and lasts one turn (doesn't cause confusion).
  ThrashNORMALPhysical90100200Random opponentabef
  Petal DanceGRASSSpecial90100200Random opponentabef
  OutrageDRAGONPhysical120100150Random opponentabef
1C: { Ends wild battles. In trainer battles, replaces opponent with a random non-active Pokémon in opponent's party; fails if opponent's party has no non-active Pokémon. Fails either way if Ingrain is in effect for opponent. Priority level -6.}
  WhirlwindNORMALStatus0100200Single non-userbe
  RoarNORMALStatus0100200Single non-userbe
1D: Multi-hit attack. Attacks two to five times in a row. 37.5% for 2 or 3 times; 12.5% for 4 or 5 times.
  DoubleSlapNORMALPhysical1585100Single non-userabef
  Comet PunchNORMALPhysical1885150Single non-userabef
  Fury AttackNORMALPhysical1585200Single non-userabef
  Pin MissileBUGPhysical1485200Single non-userbef
  Spike CannonNORMALPhysical20100150Single non-userbef
  BarrageNORMALPhysical1585200Single non-userbef
  Fury SwipesNORMALPhysical1880150Single non-userabef
  Bone RushGROUNDPhysical2580100Single non-userbef
  Arm ThrustFIGHTINGPhysical15100200Single non-userabef
  Bullet SeedGRASSPhysical10100300Single non-userbef
  Icicle SpearICEPhysical10100300Single non-userbef
  Rock BlastROCKPhysical2580100Single non-userbef
1E: User's types become the original type of one of the user's moves, except Curse, chosen at random. Fails if each of user's moves (except Curse) is of either type of the user, since it chooses a type other than one of user's types.
  ConversionNORMALStatus00300User
1F: May cause opponent to flinch.
  Rolling KickFIGHTINGPhysical60851530Single non-userabef
  HeadbuttNORMALPhysical701001530Single non-userabe
  BiteDARKPhysical601002530Single non-userabe
  Bone ClubGROUNDPhysical65852010Single non-userbe
  WaterfallWATERPhysical801001520Single non-userabef
  Rock SlideROCKPhysical75901030All opponentsbe
  Hyper FangNORMALPhysical80901510Single non-userabe
  Needle ArmGRASSPhysical601001530Single non-userabe
  AstonishGHOSTPhysical301001530Single non-userabe
  ExtrasensoryPSYCHICSpecial801003010Single non-userbe
  Dark PulseDARKSpecial801001520Single non-userbef
  Air SlashFLYINGSpecial75952030Single non-userbef
  Dragon RushDRAGONPhysical100751020Single non-userabef
  Zen HeadbuttPSYCHICPhysical80901520Single non-userabef
  Iron HeadSTEELPhysical801001530Single non-userabef
20: User gains half of total HP. Fails if user's HP is full.
  RecoverNORMALStatus00100Userd
  SoftboiledNORMALStatus00100Userd
  Milk DrinkNORMALStatus00100Userd
  Slack OffNORMALStatus00100Userd
  Heal OrderBUGStatus00100Userd
21: Badly poisons opponent.
  ToxicPOISONStatus085100Single non-userbce
22: {In internal battles, player obtains money after battle when using, if the player wins. If this attack is successful, an amount equal to five times the user's current level (during attack's use) is added to the money to be obtained. Not obtained if fleeing occurred in the battle.}
  Pay DayNORMALPhysical40100200Single non-userbef
23: {Effect lasts for five rounds including the current round. During effect, effectiveness of special non-critical-hit attacks against any active Pokémon on the user's side is halved as long as there is only one active Pokémon on the user's side, or multiplied by 2/3 otherwise. During effect, this attack fails for user's party.}
  Light ScreenPSYCHICStatus00300User's sided
24: May either burn, freeze, or paralyze opponent.
  Tri AttackNORMALSpecial801001020Single non-userbe
25: User gains all HP; user sleeps with a sleep count of 3, even if user has a status problem. Fails if user's HP is full or if user is already asleep. Does nothing if user cannot fall asleep.
  RestPSYCHICStatus00100Userd
26: One-hit KO. Deals damage to opponent equal to opponent's total HP. Ineffective if opponent's level is greater than user's level. When used, this attack's accuracy increases by the level difference. Affected by type immunities. Other accuracy effects are ignored for this attack.
  GuillotineNORMALPhysical13050Single non-userabe
  Horn DrillNORMALPhysical13050Single non-userabe
  FissureGROUNDPhysical13050Single non-userbe
  Sheer ColdICESpecial13050Single non-userbe
27: Two-turn attack. Good chance for a critical hit.
  Razor WindNORMALSpecial80100100All opponentsbef
28: Deals damage to opponent equal to half of opponent's current HP, but not less than 1. Affected by type immunities.
  Super FangNORMALPhysical190100Single non-userabe
29: Deals 40 damage to opponent. Affected by type immunities.
  Dragon RageDRAGONSpecial1100100Single non-userbef
2A: {Multi-turn attack. If this attack is successful, the effect begins. Effect lasts for [three to six] rounds, including the current round. During effect, opponent cannot switch or flee, and at the end of every round except the last, opponent loses 1/16 of total HP. Effect ends when user is replaced or opponent is replaced or uses Rapid Spin. The effect is not reset when this or another multi-turn attack is used against opponent during effect.}
  BindNORMALPhysical1575200Single non-userabef
  WrapNORMALPhysical1585200Single non-userabef
  Fire SpinFIRESpecial1570150Single non-userbef
  ClampWATERPhysical3575100Single non-userabef
  Sand TombGROUNDPhysical1570150Single non-userbef
  Magma StormFIRESpecial1207050Single non-userbef
2B: Good chance for a critical hit.
  Karate ChopFIGHTINGPhysical50100250Single non-userabef
  Razor LeafGRASSPhysical5595250All opponentsbef
  CrabhammerWATERPhysical9085100Single non-userabef
  SlashNORMALPhysical70100200Single non-userabef
  AeroblastFLYINGSpecial1009550Single non-userbef
  Cross ChopFIGHTINGPhysical1008050Single non-userabef
  Air CutterFLYINGSpecial5595250All opponentsbef
  Leaf BladeGRASSPhysical90100150Single non-userabef
  Night SlashDARKPhysical70100150Single non-userabef
  Shadow ClawGHOSTPhysical70100150Single non-userabef
  Psycho CutPSYCHICPhysical70100200Single non-userbef
  Stone EdgeROCKPhysical1008050Single non-userbef
  Attack OrderBUGPhysical90100150Single non-userbef
  Spacial RendDRAGONSpecial1009550Single non-userbef
2C: Strikes twice.
  Double KickFIGHTINGPhysical30100300Single non-userabef
  BonemerangGROUNDPhysical5090100Single non-userbef
  Double HitNORMALPhysical3590100Single non-userabef
2D: If this attack misses or becomes ineffective, user loses half of the damage the attack would have dealt (ignoring type immunities), but not [less than 1 HP or] more HP than half of opponent's total HP.
  Jump KickFIGHTINGPhysical8595250Single non-userabef
  Hi Jump KickFIGHTINGPhysical10090200Single non-userabef
2E: For five rounds, including the current round, attacks and abilities can't reduce the stat stages of each active Pokémon on the user's side if they are used by other Pokémon. During effect, this attack fails for user's party.
  MistICEStatus00300User's sided
2F: Increases chances of a critical hit for attacks by the user. Effect ends when user is switched.
  Focus EnergyNORMALStatus00300Userd
30: Returns to user 1/4 of HP lost by opponent due to this attack (recoil).
  Take DownNORMALPhysical9085200Single non-userabef
  SubmissionFIGHTINGPhysical8080250Single non-userabef
31: Confuses opponent.
  SupersonicNORMALStatus055200Single non-userbce
  Confuse RayGHOSTStatus0100100Single non-userbce
  Sweet KissNORMALStatus075100Single non-userbce
32: Increases user's Attack by 2 stages.
  Swords DanceNORMALStatus00300Userd
33: Increases user's Defense by 2 stages.
  BarrierPSYCHICStatus00300Userd
  Acid ArmorPOISONStatus00400Userd
  Iron DefenseSTEELStatus00150Userd
34: Increases user's Speed by 2 stages.
  AgilityPSYCHICStatus00300Userd
  Rock PolishROCKStatus00200Userd
35: Increases user's Special Attack by 2 stages.
  Tail GlowBUGStatus00200Userd
  Nasty PlotDARKStatus00200Userd
36: Increases user's Special Defense by 2 stages.
  AmnesiaPSYCHICStatus00200Userd
39: User's Attack, Defense, Speed, Special Attack, and Special Defense stats; types; moves; species; individual values; ability; and stat stages become those of the opponent. Ends effect of Disable for the user. Moves copied have 5 PP. Fails if opponent is using Fly, Dig, Dive, or Bounce. These attributes revert to their originals when user is replaced. During effect, user can use this attack, and this attack fails against user.
  TransformNORMALStatus00100Single non-user
3A: Decreases opponent's Attack by 2 stages.
  CharmNORMALStatus0100200Single non-userbce
  FeatherDanceFLYINGStatus0100150Single non-userbce
3B: Decreases opponent's Defense by 2 stages.
  ScreechNORMALStatus085400Single non-userbce
3C: Decreases opponent's Speed by 2 stages.
  Cotton SporeGRASSStatus085400Single non-userbce
  Scary FaceNORMALStatus090100Single non-userbce
3E: Decreases opponent's Special Defense by 2 stages.
  Fake TearsDARKStatus0100200Single non-userbce
  Metal SoundSTEELStatus085400Single non-userbce
41: {Effect lasts for five rounds including the current round. During effect, effectiveness of physical non-critical-hit attacks against any active Pokémon on the user's side is halved as long as there is only one active Pokémon on the user's side, or multiplied by 2/3 otherwise. During effect, this attack fails for user's party.}
  ReflectPSYCHICStatus00200User's sided
42: Poisons opponent.
  PoisonPowderPOISONStatus075350Single non-userbce
  Poison GasPOISONStatus055400Single non-userbce
43: Paralyzes opponent. (Not affected by type immunities.)
  Stun SporeGRASSStatus075300Single non-userbce
  Thunder WaveELECTRICStatus0100200Single non-userbce
  GlareNORMALStatus075300Single non-userbce
44: May decrease opponent's Attack by 1 stage.
  Aurora BeamICESpecial651002010Single non-userbe
45: May decrease opponent's Defense by 1 stage.
  Iron TailSTEELPhysical100751530Single non-userabe
  CrunchDARKPhysical801001520Single non-userabe
  Rock SmashFIGHTINGPhysical401001550Single non-userabe
  Crush ClawNORMALPhysical75951050Single non-userabe
46: May decrease opponent's Speed by 1 stage.
  BubbleBeamWATERSpecial651002010Single non-userbe
  ConstrictNORMALPhysical101003510Single non-userabe
  BubbleWATERSpecial201003010All opponentsbe
  Icy WindICESpecial559515100All opponentsbe
  Rock TombROCKPhysical508010100Single non-userbe
  Mud ShotGROUNDSpecial559515100Single non-userbef
47: May decrease opponent's Special Attack by 1 stage.
  Mist BallPSYCHICSpecial70100550Single non-userbe
48: May decrease opponent's Special Defense by 1 stage.
  AcidPOISONSpecial401003010All opponentsbe
  PsychicPSYCHICSpecial901001010Single non-userbe
  Shadow BallGHOSTSpecial801001520Single non-userbe
  Luster PurgePSYCHICSpecial70100550Single non-userbe
  Bug BuzzBUGSpecial901001010Single non-userbe
  Focus BlastFIGHTINGSpecial12070510Single non-userbe
  Energy BallGRASSSpecial801001010Single non-userbe
  Earth PowerGROUNDSpecial901001010Single non-userbef
  Flash CannonSTEELSpecial801001010Single non-userbef
49: May decrease opponent's Accuracy by 1 stage.
  Mud-SlapGROUNDSpecial2010010100Single non-userbe
  OctazookaWATERSpecial65851050Single non-userbe
  Muddy WaterWATERSpecial95851030All opponentsbef
  Mud BombGROUNDSpecial65851030Single non-userbef
  Mirror ShotSTEELSpecial65851030Single non-userbef
4B: Two-turn attack. Good chance for a critical hit. May cause opponent to flinch.
  Sky AttackFLYINGPhysical14090530Single non-userbef
4C: May confuse opponent.
  PsybeamPSYCHICSpecial651002010Single non-userbe
  ConfusionPSYCHICSpecial501002510Single non-userbe
  Dizzy PunchNORMALPhysical701001020Single non-userabe
  DynamicPunchFIGHTINGPhysical100505100Single non-userabe
  Signal BeamBUGSpecial751001510Single non-userbef
  Water PulseWATERSpecial601002020Single non-userbef
  Rock ClimbNORMALPhysical90852020Single non-userabef
4D: Strikes twice. May poison opponent.
  TwineedleBUGPhysical251002020Single non-userbe
4E: Cannot be evaded. Priority level -1.
  Vital ThrowFIGHTINGPhysical700100Single non-userabef
4F: Creates a decoy using 1/4 of user's total HP. Effect ends when user is switched. More information.
  SubstituteNORMALStatus00100Userd
50: If this attack is successful, on the next round, user can't take any action and does nothing during its turn. (That move is prevented from being used during that turn.)
  Hyper BeamNORMALSpecial1509050Single non-userbef
  Blast BurnFIRESpecial1509050Single non-userbef
  Hydro CannonWATERSpecial1509050Single non-userbef
  Frenzy PlantGRASSSpecial1509050Single non-userbef
  Giga ImpactNORMALPhysical1509050Single non-userabef
  Rock WreckerROCKPhysical1509050Single non-userbef
  Roar of TimeDRAGONSpecial1509050Single non-userbef
51: If this attack is successful, the effect begins. During effect, whenever user loses HP due to an attack by a non-user (as well as Doom Desire and Future Sight), user's Attack is increased by 1 stage. Effect ends and user is no longer infatuated when user doesn't choose this move for use or when user is replaced.
  RageNORMALPhysical20100200Single non-userabef
52: Copies last move used by opponent. That move replaces this move. The copied move has 5 PP. Fails if that move is Metronome, Struggle, Sketch, Mimic, Chatter, or any move user knows. Fails if Transform is in effect for user.
  MimicNORMALStatus00100Single non-userb
53: Uses a random move other than the following: Metronome, Struggle, Sketch, Mimic, Chatter, Sleep Talk, Assist, Mirror Move, Counter, Mirror Coat, Protect, Detect, Endure, Destiny Bond, Thief, Follow Me, Snatch, Helping Hand, Covet, Trick, Focus Punch, Feint, Copycat, Me First, Switcheroo, or any move user knows.
  MetronomeNORMALStatus00100No target
54: {During effect, at the end of every round, if there is a Pokémon at user's position, opponent loses 1/8 of total HP, and the Pokémon at user's position gains HP lost by opponent. Effect ends when opponent is switched or uses Rapid Spin. Fails if opponent's current type includes Grass.}
  Leech SeedGRASSStatus090100Single non-userbce
55: Has no effect at all.
  SplashNORMALStatus00400User
56: For four to seven rounds, including the current round, the last move used by opponent when this attack was used is disabled for opponent. Fails if opponent doesn't have that move or it has zero PP. During effect, this attack fails against opponent. Effect ends when opponent is replaced.
  DisableNORMALStatus080200Single non-userbe
57: Deals damage to opponent equal to user's level. Affected by type immunities.
  Seismic TossFIGHTINGPhysical1100200Single non-userabef
  Night ShadeGHOSTSpecial1100150Single non-userbef
58: Deals damage to opponent equal to (user's level) * (N * 10 + 50) / 100, rounded down, where N is a random number from 0 through 10. Affected by type immunities.
  PsywavePSYCHICSpecial180150Single non-userbef
59: If the last non-user who hit the user with a physical attack this round is one of user's opposing Pokémon, and there is a Pokemon at that non-user's position, deals damage to the Pokémon at that non-user's position equal to 2 times the amount of HP lost by user due to that attack. Fails if that amount is 0. Affected by type immunities. For multi-hit attacks, returns HP based on the last hit of that attack. Priority level -5.
  CounterFIGHTINGPhysical1100200No targeta
5A: Effect lasts for four to eight rounds, including the current round. During effect, opponent, during each of its turns, uses the last move it used before this attack was used, with no target, and opponent chooses that move for use automatically and can't choose any other move for use. (Opponent can switch or flee as normal.) This attack fails if there is no affected move; the affected move is Transform, Mimic, Sketch, Mirror Move, Encore, or Struggle; if opponent doesn't have affected move; or if affected move has zero PP. During effect, this attack fails against opponent. Effect ends when opponent is replaced. At the beginning of opponent's turn and at the end of the round, if affected move has changed, effect ends. At the end of the round, if affected move has zero PP, effect ends.
  EncoreNORMALStatus010050Single non-userbe
5B: User's HP and opponent's HP become equal to the average of user's and opponent's current HP, rounded down, and are adjusted so that they don't exceed their total HP. Not affected by type immunities.
  Pain SplitNORMALStatus00200Single non-userbe
5C: May cause opponent to flinch. Fails unless user is asleep.
  SnoreNORMALSpecial401001530Single non-userbef
5D: {User's types change to a random type that is resistant or immune to the type of the last attack that successfully targeted user. Fails if there is no such attack. Doesn't choose either of the user's types. More information.}
  Conversion 2NORMALStatus00300User
5E: [Until the end of the next round, attacks by the user against the opponent hit without fail. Effect ends when user or opponent is switched or when an attack hits without fail this way. User can use this attack during effect. When this attack is used, effect of this attack ends for all other non-users.]
  Mind ReaderNORMALStatus0050Single non-userbe
  Lock-OnNORMALStatus0050Single non-userbe
5F: {Permanently copies move opponent last used (different variable). That move replaces this move even after the battle ends. Does not copy Sketch, Struggle, Chatter, or any move user knows. Fails if Transform is in effect for user. Moves copied this way have all PP.}
  SketchNORMALStatus0010Single non-user
61: Uses one of the user's moves, at random. Fails unless user is asleep. Doesn't choose the following: Sleep Talk, Copycat, Assist, Me First, Metronome, Mirror Move, Focus Punch, Uproar, Chatter, Bide, any two-turn move, any move the user cannot choose for use, or a move with zero PP. No PP is spent for the move used.
  Sleep TalkNORMALStatus00100No target
62: Until user's next turn, if an attack by an opposing Pokémon causes the user to faint, that opposing Pokémon also faints if that Pokémon is still active .
  Destiny BondGHOSTStatus0050User
63: This attack's power is 200 if N is less than 2, 150 if N is 2 through 5, 100 if N is 6 through 12, 80 if N is 13 through 21, 40 if N is 22 through 42, or 20 if N is 43 or greater, where N is equal to (user's current HP * 64 / user's total HP), rounded down.
  FlailNORMALPhysical1100150Single non-userabef
  ReversalFIGHTINGPhysical1100150Single non-userabef
64: Decreases PP of last move used by opponent by 4. Fails if that move has zero PP or if there is no such move.
  SpiteGHOSTStatus0100100Single non-userbe
65: If this attack's damage would be equal to or greater than opponent's current HP, its damage is instead equal to opponent's current HP minus 1. (This attack doesn't fail if 0 damage would be dealt this way.)
  False SwipeNORMALPhysical40100400Single non-userabef
66: Each Pokémon in user's party is cured of its status problem.
  Heal BellNORMALStatus0050User's sided
  AromatherapyGRASSStatus0050User's sided
67: Priority level 1.
  Quick AttackNORMALPhysical40100300Single non-userabef
  Mach PunchFIGHTINGPhysical40100300Single non-userabef
  ExtremeSpeedNORMALPhysical8010050Single non-userabef
  Vacuum WaveFIGHTINGSpecial40100300Single non-userbef
  Bullet PunchSTEELPhysical40100300Single non-userabef
  Ice ShardICEPhysical40100300Single non-userbef
  Shadow SneakGHOSTPhysical40100300Single non-userabef
  Aqua JetWATERPhysical40100200Single non-userabef
68: Hits three times. Stops if a miss is caused. When used, power starts at its original value, and increases by 10 after each hit.
  Triple KickFIGHTINGPhysical1090100Single non-userabef
69: If this attack is successful, user receives opponent's held item (even if opponent has zero HP) if user isn't holding any items, if that item is not a Mail, if user did not drop its held item this battle, and unless opponent has Multitype or is one of the player's Pokemon in an internal battle.
  ThiefDARKPhysical40100100Single non-userabe
  CovetNORMALPhysical40100400Single non-userabe
6A: {During effect, opponent cannot switch or flee. Effect ends when user or opponent is switched. During effect, this attack fails against opponent.}
  Spider WebBUGStatus00100Single non-userbce
  Mean LookNORMALStatus0050Single non-userbce
  BlockNORMALStatus0050Single non-userbce
6B: Fails unless opponent is asleep. As long as opponent remains asleep, opponent loses 1/4 of total HP at the end of every round (including the current round). Effect ends when opponent is replaced or wakes up.
  NightmareGHOSTStatus0100150Single non-userbe
6C: Increases user's evasiveness by 1 stage. Even if user's evasiveness cannot be increased, until user is replaced, the move Stomp, when used by non-users, deals double power against user.
  MinimizeNORMALStatus00200Userd
6D: If user's current type does not include Ghost or if user has Magic Guard, decreases user's Speed by one stage and increases user's Attack and Defense by one stage. Otherwise, user loses half of total HP (even if HP reduced would faint user) and at the end of every round, opponent loses 1/4 of total HP. This latter effect ends when opponent is switched. During effect, this attack fails against opponent. Fails either way if no target exists. (As commands are chosen, if user's current type does not include Ghost or if user has Magic Guard, user can't choose an opponent. If user doesn't choose an opponent, a random opposing Pokemon is chosen as the opponent as this attack is used.)
  Curse???Status00100Single non-user
6F: User avoids certain attacks used this round by non-users. This attack fails if user strikes last this round. A variable, X, starts at 0, and resets to 0 if the last move called for the user is not Protect, Detect, or Endure as user uses this attack or if this attack fails, and increases by 1 (up to 3) each time this attack is successful. This attack has a 50% chance of failing if X is 1, a 75% chance if X is 2, and an 87.5% chance if X is 3. Priority level 3.
  ProtectNORMALStatus00100User
  DetectFIGHTINGStatus0050User
70: Can be used up to three times. During effect, whenever an opposing Pokémon becomes active, that Pokémon, unless it's a Flying type or has Levitate, loses HP: 1/8 of total HP for one use; 1/6 of total HP for two uses; and 1/4 of total HP for three uses.
  SpikesGROUNDStatus00200Opposing side
71: During effect, if opponent's evasiveness stat stage is greater than 0, it temporarily becomes 0 in accuracy checks for attacks against the opponent. During effect, Normal- and Fighting-type attacks against opponent have normal effectiveness against the Ghost type. Effect ends when opponent is replaced. This attack can be used against opponent during effect.
  ForesightNORMALStatus00400Single non-userbe
  Odor SleuthNORMALStatus00400Single non-userbe
72: Each active Pokémon without a perish count receives a perish count of 4. At the end of every round (including the current round), the perish count of each active Pokémon is reduced by 1 and all Pokémon with a perish count of 0 faint simultaneously. A Pokémon's perish count is removed when it is switched.
  Perish SongNORMALStatus0050Both sides
73: Weather. Lasts for five rounds including the current round. At the end of every round except the last, each active Pokémon, except Ground, Rock, and Steel types, loses 1/16 of total HP simultaneously. During effect, Special Defense of active Pokémon whose current type includes Rock is multiplied by 1.5.
  SandstormROCKStatus00100Both sides
74: Until the end of the round, if an attack by non-users would reduce user's HP to less than 1, its damage is changed so that it reduces user's HP to 1 instead. This attack fails if it occurred last this round. A variable, X, starts at 0, and resets to 0 if the last move called for the user is not Protect, Detect, or Endure as user uses this attack or if this attack fails, and increases by 1 (up to 3) each time this attack is successful. This attack has a 50% chance of failing if X is 1, a 75% chance if X is 2, and an 87.5% chance if X is 3. Priority level 3.
  EndureNORMALStatus00100User
75: User uses this attack for five turns, during which user can't take any other action. A multiplier, X (which begins at 0), increases by 1 whenever this attack is successful. Effect ends and X is reset to 0 when user is replaced; when this attack is prevented from being used, misses, or becomes ineffective; when the attack is used for five turns; or when user falls asleep or becomes frozen. This attack's power is multiplied by 2 to the power of X. If user is asleep, this attack's effect lasts one turn.
  RolloutROCKPhysical3090200Single non-userabef
  Ice BallICEPhysical3090200Single non-userabef
76: If opponent's Attack can be increased, increases opponent's Attack by 2 stages. If opponent is not confused, confuses opponent.
  SwaggerNORMALStatus090150Single non-userbce
77: A multiplier, X (which begins at 0), increases by 1 if this attack is successful, up to a maximum of 4. X is reset to 0 when user is replaced; when user falls asleep or becomes frozen; or when this attack is prevented from being used, misses, or becomes ineffective. This attack's power is multiplied by 2 to the power of X.
  Fury CutterBUGPhysical1095200Single non-userabef
78: Infatuates opponent. (There is a 50% chance that the attack of an infatuated Pokémon will be canceled.) Fails if user or opponent is genderless, or if both have the same gender. Effect ends when user or opponent is replaced. During effect, this attack fails against opponent.
  AttractNORMALStatus0100150Single non-userbce
79: This attack's power is equal to int((User's happiness)*2/5). Minimum 1.
  ReturnNORMALPhysical1100200Single non-userabef
7A: At random, recovers to opponent 1/4 of total HP (52/256 chance), or deals 40 (102/256), 80 (76/256), or 120 (26/256) power.
  PresentNORMALPhysical190150Single non-userbe
7B: This attack's power is equal to int((255-User's happiness)*2/5). Minimum 1.
  FrustrationNORMALPhysical1100200Single non-userabef
7C: {For five rounds, including the current round, for each active Pokémon on the user's side, attacks by other Pokémon and items cannot inflict status problems or confusion against that Pokémon. During effect, Yawn will fail against any active Pokémon on the user's side. During effect, this attack fails for user's party.}
  SafeguardNORMALStatus00250User's sided
7D: May burn opponent. If user is frozen and it chose this move for use, it becomes defrosted before this attack is used.
  Flame WheelFIREPhysical601002510Single non-userabe
  Sacred FireFIREPhysical10095550Single non-userbe
7E: This attack's power is 10 (5% chance), 30 (10%), 50 (20%), 70 (30%), 90 (20%), 110 (10%), or 150 (5%) (Magnitude 4 through 10, respectively). If an opponent is using Dig, this attack's power is doubled for that opponent.
  MagnitudeGROUNDPhysical1100300All non-usersbef
7F: Replaces user's Pokémon with a different non-active Pokémon in user's party of user's choice and transfers user's stat stages, confusion, and effects of certain moves to the new Pokémon.
  Baton PassNORMALStatus00400User
80: When opponent switches, if user chose this move for use and opponent is one of user's opposing Pokémon, and if user is not asleep, frozen, or about to skip its attack this round because it has Truant, and if user did not take its turn yet this round, user uses this attack with effectiveness doubled and skips its attack this round. (Can be used this way even if disabled. If this attack is used this way, user is considered to strike before other Pokémon. If this attack causes the opponent to faint this way, the new Pokémon at opponent's position becomes active immediately.)
  PursuitDARKPhysical40100200Single non-userabe
81: If this attack is successful, effects of multi-turn attacks and Leech Seed end for user, and effect of Spikes, Stealth Rock, and Toxic Spikes ends for user's side.
  Rapid SpinNORMALPhysical20100400Single non-userabef
82: Deals 20 damage to opponent. Affected by type immunities.
  SonicBoomNORMALSpecial190200Single non-userbef
84: User gains 2/3 of total HP during Sunny Day; otherwise, user gains 1/4 of total HP during Rain Dance, Hail, fog, or Sandstorm; otherwise, user gains half of total HP. (HP gain is not affected by Trick Room.)
  Morning SunNORMALStatus0050Userd
  SynthesisGRASSStatus0050Userd
  MoonlightNORMALStatus0050Userd
87: This attack's power is equal to (X*40/63)+30, rounded down, where X is 0, plus 1 if half the user's HP individual value (IV) is odd, plus 2 if half its Attack IV is odd, plus 4 if half its Defense IV is odd, plus 8 if half its Speed IV is odd, plus 16 if half its Special Attack IV is odd, plus 32 if half its Special Defense IV is odd. This attack's type is equal to (X * 15 / 63), rounded down, where X is 0, plus 1 if the user's HP IV is odd, plus 2 if its Attack IV is odd, plus 4 if its Defense IV is odd, plus 8 if its Speed IV is odd, plus 16 if its Special Attack IV is odd, plus 32 if its Special Defense IV is odd, and the type is selected from this list: 0 = Fighting; 1 = Flying; 2 = Poison; 3 = Ground; 4 = Rock; 5 = Bug; 6 = Ghost; 7 = Steel; 8 = Fire; 9 = Water; 10 = Grass; 11 = Electric; 12 = Psychic; 13 = Ice; 14 = Dragon; 15 = Dark.
  Hidden PowerNORMALSpecial1100150Single non-userbef
88: Weather. Lasts for five rounds including the current round. During effect, effectiveness of Water-type attacks is multiplied by 1.5, and effectiveness of Fire-type attacks is halved.
  Rain DanceWATERStatus0050Both sides
89: Weather. Lasts for five rounds including the current round. During effect, effectiveness of Fire-type attacks is multiplied by 1.5, and effectiveness of Water-type attacks is halved. During effect, effects can't freeze a Pokemon.
  Sunny DayFIREStatus0050Both sides
8A: May increase user's Defense by 1 stage.
  Steel WingSTEELPhysical70902510Single non-userabef
8B: May increase user's Attack by 1 stage.
  Metal ClawSTEELPhysical50953510Single non-userabe
  Meteor MashSTEELPhysical100851020Single non-userabef
8C: May increase user's Attack, Defense, Speed, Special Attack, and Special Defense by 1 stage.
  AncientPowerROCKSpecial60100510Single non-userbe
  Silver WindBUGSpecial60100510Single non-userbef
  Ominous WindGHOSTSpecial60100510Single non-userbef
8E: User loses half of total HP, and increases user's Attack by 12 stages. Will fail if HP reduced would faint user or if user's Attack cannot be increased.
  Belly DrumNORMALStatus00100Userd
8F: User adopts all of opponent's current stat stages.
  Psych UpNORMALStatus00100Single non-userd
90: If the last non-user who hit the user with a special attack this round is one of user's opposing Pokémon, and there is a Pokemon at that non-user's position, deals damage to the Pokémon at that non-user's position equal to 2 times the amount of HP lost by user due to that attack. Fails if that amount is 0. Affected by type immunities. For multi-hit attacks, returns HP based on the last hit of that attack. Priority level -5.
  Mirror CoatPSYCHICSpecial1100200No target
91: Two-turn attack. On first turn of use, increases user's Defense by 1 stage.
  Skull BashNORMALPhysical10010015100Single non-userabef
92: May cause opponent to flinch. Power is doubled if opponent is using Fly or Bounce.
  TwisterDRAGONSpecial401002020All opponentsbef
93: Power is doubled if opponent is using Dig.
  EarthquakeGROUNDPhysical100100100All non-usersbef
94: {Performs a [damage calculation], which is not a critical hit and whose effectiveness is not affected by the opponent's or user's types, against current user and opponent (will not fail); at the end of the round that follows the next round, if there is a Pokémon at opponent's position, the damage calculated is returned to that Pokémon. Accuracy check and damage weighting are performed when attack is returned. Remains in effect even if user or opponent is replaced. Damage returned is not affected by type immunities. During effect, this attack fails against the Pokémon at opponent's position. Returned attack is not considered an attack by the user. [Not affected by Life Orb]}
  Future SightPSYCHICSpecial8090150Single non-user
  Doom DesireSTEELSpecial1208550Single non-user
95: Power is doubled if opponent is using Fly or Bounce.
  GustFLYINGSpecial40100350Single non-userbef
96: May cause opponent to flinch. Power is doubled if Minimize is in effect for opponent.
  StompNORMALPhysical651002030Single non-userabe
97: Two-turn attack. Effectiveness is halved during Rain Dance, Sandstorm, fog, and Hail. During Sunny Day, this attack takes one turn.
  SolarBeamGRASSSpecial120100100Single non-userbef
98: May paralyze opponent. During Rain Dance, this attack hits without fail. Otherwise, during Sunny Day, this attack's accuracy is 50. Can hit opponent even if it is using Fly or Bounce.
  ThunderELECTRICSpecial120701030Single non-userbe
99: User flees from the wild battle. Fails if battle is a Trainer battle.
  TeleportPSYCHICStatus00200User
9A: {Performs one hit for each unfainted Pokémon in user's party, excluding eggs and those with status problems, in party order. For each such Pokémon, Attack used in damage formula is the base Attack [for that Pokemon's original species]; the Level used in damage formula is the level of that Pokémon; and the Defense used in damage formula is the base Defense [for the opponent's original species]. This attack's effectiveness is not affected by opponent's or user's types. Influences that affect damage are not calculated, except critical hits, damage weighting, and the effect of Helping Hand. Accuracy check is performed only once. Considered a multi-hit attack. All hits are considered attacks by the user.}
  Beat UpDARKPhysical10100100Single non-userbef
9B: Two-turn attack. While user is using this attack, user is unaffected by attacks other than Gust, Thunder, Twister, and Sky Uppercut.
  FlyFLYINGPhysical9095150Single non-userabef
9C: {Increases user's Defense by 1 stage. Even if user's Defense can't be increased, until user is replaced, the power of Ice Ball and Rollout, when used by user, is doubled. (Effect is not cumulative.)}
  Defense CurlNORMALStatus00400Userd
9E: May cause opponent to flinch. Fails unless it's the user's first turn since user last became active. Priority level 1.
  Fake OutNORMALPhysical4010010100Single non-userabe
9F: {If this attack is successful, the effect begins. Effect lasts for two to five rounds, including the current round. During effect, user uses this attack during each of its turns and can't take any other action. During effect, no Pokemon can fall asleep and each sleeping active Pokemon wakes up at the beginning of its turn and at the end of each round including the last one. Effect ends [at the end of the round] if user is prevented from using this attack. Effect ends when user falls asleep, becomes frozen, or is replaced. Effect ends at the end of the round if this attack is ineffective against opponent's types.}
  UproarNORMALSpecial50100100Random opponentbef
A0: Increases user's Stockpile count by 1, and increases user's Defense and Special Defense by 1 stage. Fails if user's Stockpile count is 3 or greater. The Stockpile count is reset when user is replaced.
  StockpileNORMALStatus00200Userd
A1: This attack's power is equal to 100 times the user's Stockpile count. Damage weighting is not performed for this attack. Even if this attack misses or becomes ineffective, resets user's Stockpile count to 0 and decreases user's Defense and Special Defense by the amount the user gained with Stockpile. (That amount is also reset to 0.)
  Spit UpNORMALSpecial1100100Single non-userbf
A2: User gains HP according to the user's Stockpile count: 1/4 of total HP if it's 1; half of total HP if it's 2; and all HP if it's 3. Even if user's HP is full, resets user's Stockpile count to 0 and decreases user's Defense and Special Defense by the amount the user gained with Stockpile. (That amount is also reset to 0.)
  SwallowNORMALStatus00100Userd
A4: Weather. Lasts for five rounds including the current round. During effect, at the end of every round except the last, each active Pokémon, except Ice types, loses 1/16 of total HP simultaneously.
  HailICEStatus00100Both sidesb
A5: During effect, opponent can't choose for use the last move it used. Effect ends when opponent is replaced.
  TormentDARKStatus0100150Single non-userbe
A6: If opponent's Special Attack can be increased, increases opponent's Special Attack by 1 stage. If opponent is not confused, confuses opponent.
  FlatterDARKStatus0100150Single non-userbce
A7: Burns opponent.
  Will-O-WispFIREStatus075150Single non-userbce
A8: User faints as part of this attack's use. Decreases opponent's Attack and Special Attack by 2 stages. Fails if there is no target (doesn't cause fainting).
  MementoDARKStatus0100100Single non-userbe
A9: Power is doubled if user is poisoned, burned, or paralyzed.
  FacadeNORMALPhysical70100200Single non-userabe
AA: Fails if user lost HP due to a damaging attack by a non-user this round. Priority level -3.
  Focus PunchFIGHTINGPhysical150100200Single non-userab
AB: If this attack is successful and opponent is paralyzed, power is doubled and opponent is cured of paralysis.
  SmellingSaltNORMALPhysical60100100Single non-userabe
AC: Whenever an opposing Pokémon uses an attack with a target of "single non-user" or "single opposing Pokémon" this round and there is a Pokemon at the position of this attack's user, it is directed to the Pokemon at the position of this attack's user instead of to any other non-user of that attack. Remains effective even if user is replaced. Priority level 3.
  Follow MeNORMALStatus00200User
AD: In tall grass or very tall grass, uses Seed Bomb. In caves or on rocks, uses Rock Slide. On snow, uses Blizzard. On sand or other outdoor ground, uses Earthquake. On water, uses Hydro Pump. On ice, uses Ice Beam. Elsewhere, uses Tri Attack.
  Nature PowerNORMALStatus00200No target
AE: Until the end of the next round and until user is replaced, effectiveness of Electric-type moves the user uses is doubled. User can use this attack during effect. When this attack is used, increases user's Special Defense by 1 stage.
  ChargeELECTRICStatus00200Userd
AF: For three to five rounds, including the current round, non-damaging moves are disabled for opponent. Effect ends when opponent is replaced.
  TauntDARKStatus0100200Single non-userbe
B0: Power of attacks by the target this round is multiplied by 1.5. Effect ends when the target is replaced. Fails if no target exists or if user struck after the target. Priority level 5.
  Helping HandNORMALStatus00200User's partner
B1: Simultaneously, user receives opponent's item, and opponent receives user's item. Fails if either or both hold a Mail, if user or opponent dropped its held item this battle, if neither one holds an item, or if opponent has Multitype or is one of the player's Pokemon in an internal battle.
  TrickPSYCHICStatus0100100Single non-userbe
  SwitcherooDARKStatus0100100Single non-userbe
B2: User adopts opponent's ability. Fails if opponent's ability is Wonder Guard or Multitype or if opponent doesn't have an ability. (A Pokémon's ability reverts to its original ability when it is replaced.)
  Role PlayPSYCHICStatus00100Single non-user
B3: {At the end of the next round, if there is a Pokémon at user's position, that Pokémon gains half of total HP. Remains effective even if user is replaced. During effect, this attack fails for the Pokémon at user's position.}
  WishNORMALStatus00100User
B4: Uses a random move from a random Pokémon in user's party, other than the user and eggs. Does not use the following moves: Metronome, Struggle, Sketch, Mimic, Chatter, Sleep Talk, Assist, Mirror Move, Counter, Mirror Coat, Protect, Detect, Endure, Destiny Bond, Thief, Follow Me, Snatch, Helping Hand, Covet, Trick, Focus Punch, Feint, Copycat, Me First, or Switcheroo.
  AssistNORMALStatus00200No target
B5: During effect, user cannot switch, flee, or be switched, and at the end of every round, user gains 1/16 of total HP. During effect, Ground-type attacks are effective against user and user can receive the effect of Spikes and Toxic Spikes as though user did not have Levitate and as though its current type did not include Flying. Effect ends when user is switched.
  IngrainGRASSStatus00200Userd
B6: Decreases user's Attack and Defense by 1 stage if this attack is successful.
  SuperpowerFIGHTINGPhysical12010050Single non-userabe
B7: The next time this round, if the user is the target of one of certain attacks by non-users, instead user uses that attack against that non-user. Effect ends when user is replaced. Priority level 4. (Applies to each target separately. Takes precedence over Soundproof. Even attacks with multiple targets target a single target this way.)
  Magic CoatPSYCHICStatus00150No target
B8: If user isn't holding an item, user receives the last item that was held by a Pokémon at user's position this battle and was consumed this battle. That item is reset if user receives an item this way.
  RecycleNORMALStatus00100User
B9: {Effectiveness is doubled if user lost HP due to a damaging attack by the opponent this round and opponent was the last non-user to hit the user this round with a damaging attack. Priority level -4.}
  RevengeFIGHTINGPhysical60100100Single non-userabef
  AvalancheICEPhysical60100100Single non-userabef
BA: Unless this attack misses, even if this attack becomes ineffective due to type immunities, ends the effects of Reflect and Light Screen on the opponent's side before dealing damage.
  Brick BreakFIGHTINGPhysical75100150Single non-userabef
BB: {At the end of the next round, if opponent is not affected by a status problem and remains active since this attack was used, opponent sleeps. Fails if [opponent cannot fall asleep when this attack is used, or if] opponent has a status problem.}
  YawnNORMALStatus00100Single non-userbce
BC: If this attack is successful, opponent drops its held item for the rest of the battle even if it has zero HP. Remains effective even if opponent is replaced. (That item is not consumed.)
  Knock OffDARKPhysical20100200Single non-userabe
BD: Deals damage to opponent equal to opponent's current HP minus user's current HP. Affected by type immunities. Fails if user's current HP is equal to or greater than opponent's current HP.
  EndeavorNORMALPhysical110050Single non-userabef
BE: This attack's power is equal to min(1,int(user's current HP * 150 / user's total HP)). Minimum 1, maximum 150.
  EruptionFIRESpecial15010050All opponentsbef
  Water SpoutWATERSpecial15010050All opponentsbe
BF: Simultaneously, user adopts opponent's ability, and opponent adopts user's ability. Fails if either or both abilities are Wonder Guard and/or Multitype or if neither have an ability.
  Skill SwapPSYCHICStatus00100Single non-userbe
C0: During effect, moves that the user knows are disabled for each opposing Pokémon. Effect ends when user is replaced. Fails if neither opposing Pokémon knows a move that the user knows.
  ImprisonPSYCHICStatus00100User
C1: User is cured of burns, poison, and paralysis.
  RefreshNORMALStatus00200Userd
C2: Until user's next turn, if an attack by an opposing Pokémon causes the user to faint, that move's PP is reduced to 0.
  GrudgeGHOSTStatus0050User
C3: The next time this round, user, instead of the non-user, uses certain attacks if they are used by non-users. Priority level 4. More information.
  SnatchDARKStatus00100No target
C4: This attack's power is 20 if the weight of the opponent's original species is 10 kilograms (kg) or less [or less than 10 kg], else 40 if 25 kg or less, else 60 if 50 kg or less, else 80 if 100 kg or less, else 100 if 200 kg or less, else 120.
  Low KickFIGHTINGPhysical1100200Single non-userabef
  Grass KnotGRASSSpecial1100200Single non-userabef
C5: In tall grass or very tall grass, may put opponent to sleep. In caves or on rocks, may cause opponent to flinch. On snow and ice, may freeze opponent. On sand and other outdoor ground, may decrease opponent's Accuracy by 1 stage. On mud, may decrease opponent's Speed by 1 stage. On water, may decrease opponent's Attack by 1 stage. Elsewhere, may paralyze opponent.
  Secret PowerNORMALPhysical701002030Single non-userbe
C6: Returns to user 1/3 of HP lost by user due to this attack (recoil).
  Double-EdgeNORMALPhysical120100150Single non-userabef
  Brave BirdFLYINGPhysical120100150Single non-userabef
  Wood HammerGRASSPhysical120100150Single non-userabef
C7: Confuses opponent.
  Teeter DanceNORMALStatus0100200All non-usersbe
C8: Good chance for a critical hit. May burn opponent.
  Blaze KickFIREPhysical85901010Single non-userabe
C9: During effect, power of Electric-type attacks is halved. (Effect is not cumulative.) Effect ends when user is switched. During effect, this attack fails for user, and non-users can use this attack.
  Mud SportGROUNDStatus00150Both sides
CA: May badly poison opponent.
  Poison FangPOISONPhysical501001530Single non-userabe
CB: This attack's power is doubled during weather (including fog). During Hail, this attack's type is Ice. Otherwise, during Sunny Day, this attack's type is Fire. Otherwise, during Sandstorm, this attack's type is Rock. Otherwise, during Rain Dance, this attack's type is Water.
  Weather BallNORMALSpecial50100100Single non-userbef
CC: If this attack is successful, decreases user's Special Attack by 2 stages.
  OverheatFIRESpecial140905100Single non-userbef
  Psycho BoostPSYCHICSpecial140905100Single non-userbef
  Draco MeteorDRAGONSpecial140905100Single non-userbef
  Leaf StormGRASSSpecial140905100Single non-userbef
CD: Decreases opponent's Attack and Defense by one stage.
  TickleNORMALStatus0100200Single non-userbce
CE: Increases user's Defense and Special Defense by 1 stage.
  Cosmic PowerPSYCHICStatus00200Userd
  Defend OrderBUGStatus00100Userd
CF: Can hit opponent even if it's using Fly or Bounce.
  Sky UppercutFIGHTINGPhysical8590150Single non-userabef
D0: Increases user's Attack and Defense by 1 stage.
  Bulk UpFIGHTINGStatus00200Userd
D1: Good chance for a critical hit. May poison opponent.
  Poison TailPOISONPhysical501002510Single non-userabef
  Cross PoisonPOISONPhysical701002010Single non-userabef
D2: During effect, power of Fire-type attacks is halved. (Effect is not cumulative.) Effect ends when user is switched. During effect, this attack fails for user, and non-users can use this attack.
  Water SportWATERStatus00150Both sides
D3: Increases user's Special Attack and Special Defense by 1 stage.
  Calm MindPSYCHICStatus00200Userd
D4: Increases user's Attack and Speed by 1 stage.
  Dragon DanceDRAGONStatus00200Userd
D5: On and under water, user's type becomes Water. In caves and on rocks, user's type becomes Rock. On tall grass and very tall grass, user's type becomes Grass. On sand, mud, and other outdoor ground, user's type becomes Ground. On snow and ice, user's type becomes Ice. Elsewhere, user's type becomes Normal. Fails if determined type is the same as one of the user's types.
  CamouflageNORMALStatus00200Userd
D6: User gains half of total HP. If user gains HP this way, until the end of the round, attacks against user have normal effectiveness against the Flying type.
  RoostFLYINGStatus00100Userd
D7: Effect lasts for five rounds including the current round. When this attack is used, the effects of Fly, Bounce, and Magnet Rise end for all active Pokémon. During effect, Fly, Bounce, Magnet Rise, Hi Jump Kick, Splash, and Jump Kick are disabled for all active Pokémon. During effect, Ground-type attacks are effective against each active Pokémon, and each active Pokémon can receive the effect of Spikes and Toxic Spikes, and each active Pokémon is prevented from switching and fleeing because of Arena Trap, as though it did not have Levitate and as though its current type did not include Flying. During effect, each active Pokémon's Accuracy is multiplied by 10/6. During effect, this attack fails for all active Pokémon.
  GravityPSYCHICStatus0050Both sides
D8: During effect, if opponent's evasiveness stat stage is greater than 0, it temporarily becomes 0 in accuracy checks for attacks against the opponent. During effect, Psychic-type attacks against opponent have normal effectiveness against the Dark type. Effect ends when opponent is replaced.
  Miracle EyePSYCHICStatus00400Single non-userbe
D9: If this attack is successful and opponent is asleep, power is doubled and opponent wakes up.
  Wake-Up SlapFIGHTINGPhysical60100100Single non-userabef
DA: If this attack is successful, decreases user's Speed by 1 stage.
  Hammer ArmFIGHTINGPhysical10090100Single non-userabef
DB: This attack's power is equal to int((opponent's current Speed*25)/max(user's current Speed,1))+1. Maximum 150.
  Gyro BallSTEELPhysical110050Single non-userabef
DC: User faints as part of this attack's use. When a Pokémon at user's position becomes active during this turn, it recovers all HP and is cured of all status problems. (New Pokémon become active immediately during this turn.) Fails if user's party has no non-active Pokémon (doesn't cause fainting).
  Healing WishPSYCHICStatus00100User
DD: Power is doubled if opponent's HP is less than or equal to half of total HP.
  BrineWATERSpecial65100100Single non-userbef
DE: This attack's type and power depend on the Berry the user is holding. Unless this attack misses, even if this attack becomes ineffective due to type immunities, the item is consumed. Fails if user has Klutz, if user could not use its held item, or if user's item isn't a Berry (item is not consumed in those cases). More information.
  Natural GiftNORMALPhysical1100150Single non-userbe
DF: Fails unless Protect or Detect is in effect for opponent this round. If this attack is successful, the effect of Protect and Detect does not apply for opponent this round. Priority level 2.
  FeintNORMALPhysical50100100Single non-user
E0: If this attack is successful and opponent is holding a Berry, user uses that item if it could do so and the item has a "when" trigger condition, and then that item is consumed. (This effect happens even if opponent has Multitype and even if effects due to the opponent's item are not applied.)
  PluckFLYINGPhysical60100200Single non-userabef
  Bug BiteBUGPhysical60100200Single non-userabef
E1: For three rounds, including the current round, the Speed of each active Pokémon on the user's side is doubled. During effect, this attack fails for user's party.
  TailwindFLYINGStatus00300User's sided
E2: If any of the target's stat stages can be increased, increases one of those stat stages chosen at random by 2.
  AcupressureNORMALStatus00300User or partnerd
E3: If the last non-user who hit the user with a damaging attack this round is one of user's opposing Pokémon, and there is a Pokemon at that non-user's position, deals damage to the Pokémon at that non-user's position equal to 1.5 times the amount of HP lost by user due to that attack. Affected by type immunities. (For multi-hit attacks, returns HP based on the last hit of that attack.)
  Metal BurstSTEELPhysical1100100No targete
E4: After this attack is used, if this attack is successful, if user has at least 1 HP, and if user's party has at least one non-active Pokémon and the opposing Pokemon's party has at least one unfainted Pokémon that isn't an egg, this attack causes the user to switch even if it cannot switch. (The new Pokémon becomes active immediately. Effect of Destiny Bond and Grudge takes precedence over this attack's effect.)
  U-turnBUGPhysical70100200Single non-userabef
E5: If this attack is successful, decreases user's Defense and Special Defense by 1 stage.
  Close CombatFIGHTINGPhysical12010050Single non-userabef
E6: Power is doubled if user strikes after opponent this round, or if opponent switched this round before user's turn.
  PaybackDARKPhysical50100100Single non-userabef
E7: Power is doubled if opponent lost HP this round (even from Pain Split).
  AssuranceDARKPhysical50100100Single non-userabef
E8: Effect lasts for five rounds, including the current round. During effect, effects due to the opponent's item are not applied, opponent cannot use or throw items, and items cannot be used on opponent. Effect ends when opponent is switched. Fails if opponent has Multitype.
  EmbargoDARKStatus0100150Single non-userbe
E9: As part of this attack's use, user throws its item at opponent and that item is consumed after damage calculation. This attack's power depends on the item thrown this way. If this attack is successful, the thrown item takes effect. Fails if user can't throw items (item is not consumed in this case). (User can throw items this way even if effects due to the user's item are not applied.) More information.
  FlingDARKPhysical1100100Single non-userbe
EA: Opponent gains user's status problem. If opponent gains a status problem this way, user is cured of its status problem. (Fails if opponent has a status problem. If user is badly poisoned, opponent becomes badly poisoned.)
  Psycho ShiftPSYCHICStatus090100Single non-userbe
EB: If this attack has 0 PP, this attack's power is 200. If this attack has 1 PP, this attack's power is 80. If this attack has 2 PP, this attack's power is 60. If this attack has 3 PP, this attack's power is 50. If this attack has 4 or more PP, this attack's power is 40.
  Trump CardNORMALSpecial1050Single non-userabef
EC: Effect lasts for five rounds, including the current round. During effect, the moves Heal Order, Milk Drink, Moonlight, Morning Sun, Recover, Rest, Roost, Slack Off, Softboiled, Swallow, Synthesis, and Wish are disabled for opponent. During effect, if a move or an effect of a move (other than Pain Split) would cause the opponent to gain HP, it gains no HP instead. (Liquid Ooze still works.) Effect ends when opponent is switched.
  Heal BlockPSYCHICStatus0100150All opponentsbe
ED: This attack's power is equal to int((opponent's current HP)*120/max(1,opponent's total HP))+1.
  Wring OutNORMALSpecial110050Single non-userabef
  Crush GripNORMALPhysical110050Single non-userabef
EE: Switches user's Attack and Defense stats. If user is replaced with Baton Pass and user used this attack an odd number of times since it became active, the new Pokemon's Attack and Defense stats are switched.
  Power TrickPSYCHICStatus00100User
EF: During effect, effects due to opponent's ability are not applied. Effect ends when opponent is switched. Fails if opponent's ability is Multitype.
  Gastro AcidPOISONStatus0100100Single non-userbce
F0: For five rounds, including the current round, no attacks against any active Pokémon on the user's side can be critical hits. During effect, this attack fails for user's party.
  Lucky ChantNORMALStatus00300User's side
F1: If user strikes before opponent this round and the move the opponent chose for use this round is a damaging move other than Counter, Mirror Coat, Thief, Covet, Focus Punch, or Chatter, user uses that move with no target with effectiveness multiplied by 1.5.
  Me FirstNORMALStatus00200Single opponentb
F2: Uses the last move used by a Pokémon. Fails if that move is Sleep Talk, Copycat, Assist, Me First, Mirror Move, Metronome, Struggle, Sketch, Mimic, Chatter, Counter, Mirror Coat, Protect, Detect, Endure, Destiny Bond, Thief, Follow Me, Snatch, Helping Hand, Covet, Trick, Focus Punch, Feint, or Switcheroo, or if there is no such move [or if that move was prevented from being used].
  CopycatNORMALStatus00200No target
F3: Simultaneously, user adopts opponent's current Attack and Special Attack stat stages, and opponent adopts user's current Attack and Special Attack stat stages.
  Power SwapPSYCHICStatus00100Single non-userbe
F4: Simultaneously, user adopts opponent's current Defense and Special Defense stat stages, and opponent adopts user's current Defense and Special Defense stat stages.
  Guard SwapPSYCHICStatus00100Single non-userbe
F5: This attack's power is equal to 60+(20*X), where X is the total of all of opponent's current stat stages that are greater than 0. Maximum 200.
  PunishmentDARKPhysical110050Single non-userabef
F6: Fails unless user has at least one other move and had previously used all its other moves at least once since the last time user became active.
  Last ResortNORMALPhysical13010050Single non-userabef
F7: Changes opponent's ability to Insomnia. Fails if opponent's ability is Multitype or Truant. (Doesn't fail if opponent's ability is Insomnia.)
  Worry SeedGRASSStatus0100100Single non-userbce
F8: Fails if opponent did not choose a damaging move for use this round, or if opponent struck before the user this round. Priority level 1.
  Sucker PunchDARKPhysical8010050Single non-userabef
F9: Can be used up to two times. During effect, whenever an opposing Pokémon becomes active, that Pokémon becomes poisoned if this attack was used once; or badly poisoned if this attack was used twice, unless it has Levitate or its current type includes Flying, Poison, or Steel. (Prevented by Safeguard and Substitute.) Effect ends when a Poison-type opposing Pokémon without Levitate or the Flying type becomes active, if Magnet Rise is not in effect for that Pokémon.
  Toxic SpikesPOISONStatus00200Opposing side
FA: Simultaneously, user adopts opponent's current stat stages, and opponent adopts user's current stat stages.
  Heart SwapPSYCHICStatus00100Single non-userbe
FB: During effect, user gains 1/16 of total HP at the end of every round. Effect ends when user is switched.
  Aqua RingWATERStatus00200User
FC: For five rounds, including the current round, user is immune to Ground-type attacks (overridden by Ingrain's effect), and user is unaffected by Spikes and Toxic Spikes (not overridden by Ingrain's effect), and user can switch and flee despite Arena Trap, as though it had Levitate (even if effects due to the user's ability are not applied). Effect ends when user is switched. Fails if Ingrain is in effect for the user. Fails if user has Levitate.
  Magnet RiseELECTRICStatus00100User
FD: Returns to user 1/3 of HP lost by opponent due to this attack (recoil). May burn opponent. If user is frozen and it chose this move for use, it becomes defrosted before this attack is used.
  Flare BlitzFIREPhysical1201001510Single non-userabe
FE: This attack's effectiveness is not affected by user's or opponent's types. If this attack is successful, user loses 1/4 of total HP (not considered recoil damage).
  StruggleNORMALPhysical50010Single non-userabf
FF: Two-turn attack. While user is using this attack, user is unaffected by attacks other than Surf and Whirlpool, and user doesn't lose HP because of Sandstorm and Hail.
  DiveWATERPhysical80100100Single non-userabef
100: Two-turn attack. While user is using this attack, user is unaffected by attacks other than Earthquake and Magnitude, and user doesn't lose HP because of Sandstorm and Hail.
  DigGROUNDPhysical80100100Single non-userabef
101: If opponent is using Dive, this attack's power is doubled.
  SurfWATERSpecial95100150All non-usersbef
102: Decreases opponent's evasiveness by 1 stage. Even if opponent's evasiveness cannot be decreased, ends the effects of Reflect, Light Screen, Safeguard, Mist, Spikes, Toxic Spikes, and Stealth Rock on the opponent's side, and ends fog.
  DefogFLYINGStatus00150Single non-userbe
103: Effect lasts for five rounds, including the current round. During effect, as part of determining priority, active Pokémon with lower Speeds strike before those with higher Speeds, rather than after. Effect ends when any active Pokémon uses this move. Priority level -7.
  Trick RoomPSYCHICStatus0050Both sidese
104: May freeze opponent. During Hail, this attack hits without fail.
  BlizzardICESpecial12070510All opponentsbe
105: Multi-turn attack. Power is doubled if opponent is using Dive.
  WhirlpoolWATERSpecial1570150Single non-userbef
106: Returns to user 1/3 of HP lost by opponent due to this attack (recoil). May paralyze opponent.
  Volt TackleELECTRICPhysical1201001510Single non-userabef
107: Two-turn attack. While user is using this attack, user is unaffected by attacks other than Gust, Thunder, Twister, and Sky Uppercut. May paralyze opponent.
  BounceFLYINGPhysical8585530Single non-userabef
109: Decreases opponent's Special Attack by 2 stages if opponent doesn't have Oblivious, the opponent's gender is different from the user's, and neither is genderless.
  CaptivateNORMALStatus0100200All opponentsbce
10A: During effect, whenever an opposing Pokémon becomes active, that Pokémon loses X/8 of total HP, where X is the type effectiveness of the Rock type against that Pokémon's types.
  Stealth RockROCKStatus00200Opposing side
10B: If this attack is successful and user's original species is Chatot, this attack has up to a 31% chance of confusing the opponent depending on user's cry. More information.
  ChatterFLYINGSpecial60100200Single non-userb
10C: If user is holding a Plate, this attack's type depends on the Plate held.
  JudgmentNORMALSpecial100100100Single non-userbef
10D: Returns to user half of HP lost by opponent due to this attack (recoil).
  Head SmashROCKPhysical1508050Single non-userabef
10E: User faints as part of this attack's use. When a Pokémon at user's position becomes active during this turn, it recovers all HP and PP and is cured of all status problems. (New Pokémon become active immediately during this turn.) Fails if user's party has no non-active Pokémon (doesn't cause fainting).
  Lunar DancePSYCHICStatus00100User
10F: May decrease opponent's Special Defense by 2 stages.
  Seed FlareGRASSSpecial12085540Single non-userbef
110: Two-turn attack. [While user is using this attack, attacks with an accuracy check will miss the user [unsure here]]. Ignores effect of Protect or Detect.
  Shadow ForceGHOSTPhysical12010050Single non-useraef
111: May burn opponent. May cause opponent to flinch. Ignores effect of Wonder Guard.
  Fire FangFIREPhysical65951510Single non-userabef
112: May freeze opponent. May cause opponent to flinch.
  Ice FangICEPhysical65951510Single non-userabef
113: May paralyze opponent. May cause opponent to flinch.
  Thunder FangELECTRICPhysical65951510Single non-userabef
114: May increase user's Special Attack by 1 stage.
  Charge BeamELECTRICSpecial50901070Single non-userbef