Pokémon Diamond and Pearl - Abilities
Descriptions of abilities in Diamond and Pearl. Descriptions in square brackets are those given in the game, to be replaced with their actual effects.
- Stench
{Halves the rate of wild battles. [Depends on bearer's level.]}
- Drizzle
When bearer becomes active, the effect of Rain Dance begins, even if already in effect, and continues indefinitely.
- Speed Boost
At the end of each round, increases bearer's Speed by 1 stage unless bearer became active after the beginning of this round.
- Battle Armor
No damage to bearer is ever a critical hit.
- Sturdy
One-hit KO attacks against bearer will fail for non-bearers.
- Damp
While bearer is active, Selfdestruct and Explosion will fail for all active Pokemon (doesn't cause fainting).
- Limber
Bearer cannot be paralyzed.
- Sand Veil
During Sandstorm, bearer doesn't lose HP due to the Sandstorm effect and accuracy of attacks against bearer is multiplied by 80/100.
- Static
If bearer loses HP due to a direct attack by a non-bearer, that non-bearer may be paralyzed (30% chance, not considered an additional effect, Safeguard and Substitute don't affect this).
- Volt Absorb
Whenever an Electric-type attack (even a non-damaging one) by a non-bearer targets bearer, bearer recovers 1/4 of total HP and the attack is ineffective against bearer.
- Water Absorb
Whenever a Water-type attack (even a non-damaging one) by a non-bearer targets bearer, bearer recovers 1/4 of total HP and the attack is ineffective against bearer.
- Oblivious
Bearer cannot fall in love.
- Cloud Nine
As long as bearer is active, no effects due to the weather are applied.
- Compoundeyes
Bearer's Accuracy is multiplied by 130/100.
- Insomnia
Bearer cannot fall asleep.
- Color Change
{Whenever bearer loses HP due to an attack by a non-bearer (other than Pain Split), if bearer doesn't share a type with that attack's type, bearer's types change to that attack's type. Uses determined types of Hidden Power and Weather Ball.}
- Immunity
Bearer cannot be poisoned.
- Flash Fire
{Fire-type attacks are ineffective against bearer (even Will-O-Wisp) as long as bearer isn't frozen. When a fire-type attack that targets bearer (even Will-O-Wisp) is used by a non-bearer, if bearer isn't frozen, this ability is activated. While active, until bearer is replaced, base damage of fire-type moves by bearer is multiplied by 1.5.}
- Shield Dust
No additional effects can occur against bearer.
- Own Tempo
Bearer cannot be confused.
- Suction Cups
Roar and Whirlwind fail against bearer.
- Intimidate
When bearer becomes active, decreases each opposing Pokemon's Attack by 1 stage.
- Shadow Tag
An opposing Pokemon cannot flee or switch unless it has this ability.
- Rough Skin
If bearer loses HP due to a direct attack by a non-bearer, that non-bearer loses 1/8 of its total HP (not considered recoil damage).
- Wonder Guard
{Bearer is immune to damaging attacks whose types are without at least double effectiveness to bearer's types combined.}
- Levitate
{Bearer is immune to [damaging] Ground-type attacks.}
- Effect Spore
If bearer loses HP due to a direct attack by a non-bearer, that non-bearer may be poisoned, paralyzed, or put to sleep ([30%] chance (combined), not considered an additional effect, Safeguard and Substitute don't affect this).
- Synchronize
If an attack by a non-bearer or an ability from a non-bearer causes bearer to be poisoned, burned, or paralyzed, that non-bearer also receives the same status problem. (Safeguard and Substitute don't affect this. If bearer became badly poisoned, the non-bearer becomes normally poisoned.)
- Clear Body
Attacks and abilities by non-bearers can't reduce bearer's stat stages. (Effects that merely change stat stages are not affected.)
- Natural Cure
{During battle, status problems that bearer has are removed when bearer is replaced [but not when a battle ends].}
- Lightningrod
{Electric-type attacks (even non-damaging ones) by opposing Pokemon are directed to bearer instead of to any other non-user of that attack, unless that other non-user has this ability. Considers Hidden Power as Normal. (Applied after Follow Me, but before Magic Coat. If more than one active Pokemon on the bearer's side has this ability, the attack is directed to the one earlier in this round's priority.)}
- Serene Grace
{Chance of additional effects from attacks by bearer is doubled.}
- Swift Swim
During Sunny Day, bearer's Speed is doubled.
- Chlorophyll
During Rain Dance, bearer's Speed is doubled.
- Illuminate
{Doubles the rate of wild battles. [Depends on bearer's level.]}
- Trace
When bearer becomes active, it adopts the ability of a random opposing Pokemon other than Multitype.
- Huge Power
Bearer's Attack is doubled.
- Poison Point
If bearer loses HP due to a direct attack by a non-bearer, that non-bearer may be poisoned (30% chance, not considered an additional effect, Safeguard and Substitute don't affect this).
- Inner Focus
Bearer cannot flinch.
- Magma Armor
Bearer cannot be frozen.
- Water Veil
Bearer cannot be burned.
- Magnet Pull
An opposing Pokemon cannot switch or flee if its current type includes Steel.
- Soundproof
{Bearer does not receive the effects of Growl, Hyper Voice, Supersonic, Roar, Grasswhistle, Heal Bell, Metal Sound, Perish Song, Sing, Screech, Uproar, Snore, Sonicboom, Roar of Time, Chatter, or Bug Buzz. (Uproar doesn't affect bearer's sleep status; bearer doesn't receive a Perish count, but its Perish count will still decline; effective even if bearer is not an active Pokemon)}
- Rain Dish
At the end of every round, if Rain Dance is in effect, bearer gains 1/16 of total HP.
- Sand Stream
When bearer becomes active, the effect of Sandstorm begins, even if already in effect, and continues indefinitely.
- Pressure
{If an attack by a non-bearer (including those that target "opposing Pokemon's side") targets bearer when it is used, that attack's PP is reduced by an additional 1 unless its user changes because of Snatch or Magic Coat.}
- Thick Fat
Base damage of Fire- and Ice-type attacks against bearer is halved.
- Early Bird
{The sleep count declines by 2 instead of 1 in bearer's sleep checks.}
- Flame Body
If bearer loses HP due to a direct attack by a non-bearer, that non-bearer may be burned (30% chance, not considered an additional effect, Safeguard and Substitute don't affect this).
- Run Away
{Bearer's attempts to flee from a wild battle [even Teleport] will always succeed, unless an effect prevents it from fleeing.}
- Keen Eye
Attacks and abilities by non-bearers can't reduce bearer's Accuracy stat stage.
- Hyper Cutter
Attacks and abilities by non-bearers can't reduce bearer's Attack stat stage.
- Pickup
If bearer has no items attached, bearer may pick up an item after a battle ends (10% chance).
- Truant
{Every other round, bearer does nothing instead of using an attack.}
- Hustle
Bearer's Attack is multiplied by 1.5. Bearer's Accuracy is multiplied by 4/5 for physical attacks by bearer.
- Cute Charm
{If bearer loses HP due to a direct attack by a non-bearer, that non-bearer may fall in love if its gender is different from bearer's and neither is genderless (30% chance, not considered an additional effect).}
- Plus
{If a non-bearer has the Minus ability, Special Attack of bearer is multiplied by 1.5.}
- Minus
{If a non-bearer has the Plus ability, Special Attack of bearer is multiplied by 1.5.}
- Forecast
{When bearer becomes active, after each Pokemon's turn, at the end of every round, and whenever another Pokemon becomes active, if bearer's current species is Castform, bearer's type becomes Fire during Sunny Day, Water during Rain Dance, Ice during Hail, and Normal otherwise, unless bearer shares a type with that type.}
- Sticky Hold
Bearer's held item cannot be removed from it by non-bearers. (Bearer may use Trick normally.)
- Shed Skin
At the end of each round, there is a 30% chance that bearer's status problems will be removed.
- Guts
If bearer has a status problem, bearer's Attack is multiplied by 150/100. Effectiveness of attacks by bearer is not reduced because of burns.
- Marvel Scale
Bearer's Defense is multiplied by 1.5 if it has a status problem.
- Liquid Ooze
{If an effect that drains HP from bearer (including Dream Eater and Leech Seed) would recover HP to a non-bearer, that non-bearer loses that much HP instead.}
- Overgrow
If bearer's current HP is less than or equal to 1/3 of its total HP, rounded down, base damage of Grass-type moves by bearer is multiplied by 1.5.
- Blaze
If bearer's current HP is less than or equal to 1/3 of its total HP, rounded down, base damage of Fire-type moves by bearer is multiplied by 1.5.
- Torrent
If bearer's current HP is less than or equal to 1/3 of its total HP, rounded down, base damage of Water-type moves by bearer is multiplied by 1.5.
- Swarm
If bearer's current HP is less than or equal to 1/3 of its total HP, rounded down, base damage of Bug-type moves by bearer is multiplied by 1.5.
- Rock Head
Bearer does not receive recoil damage. (Struggle's HP loss is excluded.)
- Drought
When bearer becomes active, the effect of Sunny Day begins, even if already in effect, and continues indefinitely.
- Arena Trap
An opposing Pokemon cannot switch or flee unless it has Levitate or its current type includes Flying.
- Vital Spirit
Bearer cannot fall asleep.
- White Smoke
Attacks and abilities by non-bearers can't reduce bearer's stat stages. (Effects that merely change stat stages are not affected.)
- Pure Power
Bearer's Attack is doubled.
- Shell Armor
No damage to bearer is ever a critical hit.
- Air Lock
As long as bearer is active, no effects due to the weather are applied.
- Tangled Feet
As long as bearer is confused, accuracy of attacks against bearer is halved.
- Motor Drive
Whenever an Electric-type attack (even a non-damaging one) by a non-bearer targets bearer, bearer's Speed is increased by 1 stage and that attack is ineffective against bearer.
- Rivalry
Base damage of attacks by bearer is multiplied by 125/100 if bearer and the attack's opponent are both male or both female, or multiplied by 75/100 if one is male and one is female.
- Steadfast
Whenever bearer flinches, bearer's Speed is increased by 1 stage. (Triggers during bearer's turn.)
- Snow Cloak
During Hail, accuracy of attacks against bearer is multiplied by 80/100.
- Gluttony
Bearer uses certain Berries when bearer's HP is half or less instead of 1/4 or less.
- Anger Point
Whenever an attack by a non-bearer against bearer is a critical hit, bearer's Attack is increased by 12 stages.
- Unburden
Bearer's Speed is doubled as long as it isn't holding an item if an item that the bearer held was consumed or lost while bearer had this ability and since bearer became active.
- Heatproof
[Effectiveness] of fire-type attacks against bearer is halved, and bearer loses 1/16 instead of 1/8 of total HP because of burns.
- Simple
In stat calculation and accuracy checks, each stat stage of bearer is treated as though it were doubled, but not less than -6 or greater than 6.
- Dry Skin
At the end of every round, if Rain Dance is in effect, bearer gains 1/8 of total HP. At the end of every round, if Sunny Day is in effect, bearer loses 1/8 of total HP. Base damage of Fire-type attacks against bearer is multiplied by 125/100. Whenever a Water-type attack (even a non-damaging one) by a non-bearer targets bearer, bearer recovers 1/4 of total HP and the attack is ineffective against bearer.
- Download
When bearer becomes active, if the Defense of a random opposing Pokemon is less than its Special Defense, bearer's Attack is increased by 1 stage. Otherwise, if the Defense of that opposing Pokemon is greater than its Special Defense, bearer's Special Attack is increased by 1 stage. Otherwise, bearer's Attack or Special Attack, whichever original stat is higher, is increased by 1 stage. No effect if there is no opposing Pokemon.
- Iron Fist
Base damage of the following attacks, when used by bearer, is multiplied by 12/10: Ice Punch, Fire Punch, ThunderPunch, Mach Punch, Focus Punch, Dizzy Punch, DynamicPunch, Hammer Arm, Mega Punch, Comet Punch, Meteor Mash, Shadow Punch, Drain Punch, Bullet Punch, and Sky Uppercut.
- Poison Heal
If bearer is poisoned, bearer gains 1/8 of total HP at the end of every round instead of losing HP.
- Adaptability
If an attack by bearer shares a type with one of bearer's types, that attack's effectiveness is doubled instead of multiplied by 1.5.
- Skill Link
Multi-hit attacks by bearer always strike five times. [soft use of always here][Beat Up?]
- Hydration
At the end of every round, if Rain Dance is in effect, bearer is cured of all status problems.
- Solar Power
During Sunny Day, bearer's Special Attack is multiplied by 1.5. At the end of every round, if Sunny Day is in effect, bearer loses 1/8 of total HP.
- Quick Feet
As long as bearer has a status problem, bearer's Speed is multiplied by 1.5. Bearer's Speed is not reduced because of paralysis.
- Normalize
Attacks by bearer have the Normal type instead of any other type.
- Sniper
If an attack by bearer is a critical hit, its effect is tripled instead of doubled.
- Magic Guard
Effects, other than damage or HP loss from Struggle, cannot reduce bearer's HP. [Pain Split? Curse? Liquid Ooze? Also check: Rough Skin/Aftermath/PerishSong]
- No Guard
Attacks by and against bearer for which an accuracy check is performed hit without fail. If the opponent of such an attack had used Protect or Detect, instead the attack's accuracy becomes 100 minus its original accuracy.
- Stall
Bearer strikes after all other Pokemon whose moves have equal or greater priority than bearer's move. [Trick Room?]
- Technician
If an attack by bearer has a base damage of 60 or less, and the attack is not Struggle, that attack's base damage is multiplied by 1.5.
- Leaf Guard
During Sunny Day, status problems cannot be inflicted on bearer. (Yawn will fail against bearer, bearer may use Rest normally.)
- Klutz
Effects due to bearer's held item, or to items it uses, are not applied.
- Mold Breaker
While bearer is using an attack, effects due to abilities by non-bearers are not applied. (Klutz not affected.)
- Super Luck
Bearer's critical hit ratio is increased.
- Aftermath
If a direct attack by a non-bearer [or an opposing Pokemon] causes bearer to faint, that non-bearer loses 1/4 of total HP.
- Anticipation
When bearer becomes active, if any opposing Pokemon has Explosion, Selfdestruct, a one-hit KO attack, or a move whose original type has at least double effectiveness against bearer's types, a message is displayed.
- Forewarn
{When bearer becomes active, a message displays a random move with the highest base damage among all moves known by all opposing Pokemon. [Apparently other moves like Counter are considered]}
- Unaware
Attacks by bearer ignore their opponent's Defense, Special Defense, and Evasion stat stages. Attacks by non-bearers against bearer ignore their attacker's Attack, Special Attack, and Accuracy stat stages.
- Tinted Lens
Attacks by bearer that would normally have 1/2 or 1/4 effectiveness against their opponent's types have normal or 1/2 effectiveness instead, respectively.
- Filter
Effectiveness of attacks by non-bearers against bearer whose types have double or quadruple effectiveness against bearer's types is multiplied by 1/4.
- Slow Start
When bearer becomes active and whenever bearer adopts this ability, bearer's Attack and Speed are halved for five rounds, including the current round, or until bearer is replaced. Except in the Japanese language version, this effect ends when bearer loses this ability. [Test Skill Swap Slow Start/Slow Start].
- Scrappy
Normal- and Fighting-type attacks by bearer have normal effectiveness against the Ghost type.
- Storm Drain
{Water-type attacks by non-bearers are directed to bearer instead of to any other non-user of that attack, and such attacks hit without fail.}
- Ice Body
At the end of every round, if Hail is in effect, bearer gains 1/16 of total HP.
- Solid Rock
Effectiveness of attacks by non-bearers against bearer whose types have double or quadruple effectiveness against bearer's types is multiplied by 1/4.
- Snow Warning
When bearer becomes active, the effect of Hail begins, even if already in effect, and continues indefinitely.
- Honey Gather
{If bearer has no items, bearer picks up Honey after battle ends [chance unknown].}
- Frisk
When bearer becomes active, if any opposing Pokemon is holding an item, a message displays the name of one of the items held by an opposing Pokemon.
- Reckless
[Base damage] of moves by bearer that cause recoil damage, as well as Jump Kick and Hi Jump Kick is multiplied by 1.2. (Struggle is excluded.)
- Multitype
If bearer is holding a Plate, bearer's type depends on the Plate held. Bearer's held item cannot be removed from it by non-bearers. (Bearer may use Trick normally.) [Embargo?]
- Flower Gift
During Sunny Day, bearer's Attack and bearer's partner's Special Defense are multiplied by 1.5. --or-- During Sunny Day, Attack and Special Defense of each active Pokemon on the bearer's side are multiplied by 1.5.
- Bad Dreams
As long as bearer is active, each sleeping opposing Pokemon loses 1/8 of total HP at the end of every round. (This effect is cumulative.)
Notes
If an ability triggers "when bearer becomes active", it also triggers at the end of a Pokemon's turn, at the end of every round, and whenever another Pokemon becomes active, if the Pokemon gains the ability since it became active (with Role Play, etc.), but only if the ability's effect did not already trigger for that Pokemon since it became active.
If an ability's effect contains the words "Bearer cannot...", the affected condition, if the Pokemon has it, is removed if the Pokemon has this ability. This effect triggers after each Pokemon's turn, at the end of every round, and whenever a Pokemon (including the bearer) becomes active (including when a battle begins). This applies specifically to the abilities Limber, Oblivious, Insomnia, Immunity, Own Tempo, Magma Armor, Water Veil, and Vital Spirit. (Even though Inner Focus's description also contains "Bearer cannot...," its effect works differently. The ability is checked for only after an attack that causes flinching is used, and not at the beginning of the bearer's turn.)