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Pokémon Diamond and Pearl - Abilities

Descriptions of abilities in Diamond and Pearl. Descriptions in square brackets are those given in the game, to be replaced with their actual effects.

Stench

{Halves the rate of wild battles. [Depends on bearer's level.]}

Drizzle

When bearer becomes active, the effect of Rain Dance begins, even if already in effect, and continues indefinitely.

Speed Boost

At the end of each round, increases bearer's Speed by 1 stage unless bearer became active after the beginning of this round.

Battle Armor

No damage to bearer is ever a critical hit.

Sturdy

One-hit KO attacks against bearer will fail for non-bearers.

Damp

While bearer is active, Selfdestruct and Explosion will fail for all active Pokemon (doesn't cause fainting).

Limber

Bearer cannot be paralyzed.

Sand Veil

During Sandstorm, bearer doesn't lose HP due to the Sandstorm effect and accuracy of attacks against bearer is multiplied by 80/100.

Static

If bearer loses HP due to a direct attack by a non-bearer, that non-bearer may be paralyzed (30% chance, not considered an additional effect, Safeguard and Substitute don't affect this).

Volt Absorb

Whenever an Electric-type attack (even a non-damaging one) by a non-bearer targets bearer, bearer recovers 1/4 of total HP and the attack is ineffective against bearer.

Water Absorb

Whenever a Water-type attack (even a non-damaging one) by a non-bearer targets bearer, bearer recovers 1/4 of total HP and the attack is ineffective against bearer.

Oblivious

Bearer cannot fall in love.

Cloud Nine

As long as bearer is active, no effects due to the weather are applied.

Compoundeyes

Bearer's Accuracy is multiplied by 130/100.

Insomnia

Bearer cannot fall asleep.

Color Change

{Whenever bearer loses HP due to an attack by a non-bearer (other than Pain Split), if bearer doesn't share a type with that attack's type, bearer's types change to that attack's type. Uses determined types of Hidden Power and Weather Ball.}

Immunity

Bearer cannot be poisoned.

Flash Fire

{Fire-type attacks are ineffective against bearer (even Will-O-Wisp) as long as bearer isn't frozen. When a fire-type attack that targets bearer (even Will-O-Wisp) is used by a non-bearer, if bearer isn't frozen, this ability is activated. While active, until bearer is replaced, base damage of fire-type moves by bearer is multiplied by 1.5.}

Shield Dust

No additional effects can occur against bearer.

Own Tempo

Bearer cannot be confused.

Suction Cups

Roar and Whirlwind fail against bearer.

Intimidate

When bearer becomes active, decreases each opposing Pokemon's Attack by 1 stage.

Shadow Tag

An opposing Pokemon cannot flee or switch unless it has this ability.

Rough Skin

If bearer loses HP due to a direct attack by a non-bearer, that non-bearer loses 1/8 of its total HP (not considered recoil damage).

Wonder Guard

{Bearer is immune to damaging attacks whose types are without at least double effectiveness to bearer's types combined.}

Levitate

{Bearer is immune to [damaging] Ground-type attacks.}

Effect Spore

If bearer loses HP due to a direct attack by a non-bearer, that non-bearer may be poisoned, paralyzed, or put to sleep ([30%] chance (combined), not considered an additional effect, Safeguard and Substitute don't affect this).

Synchronize

If an attack by a non-bearer or an ability from a non-bearer causes bearer to be poisoned, burned, or paralyzed, that non-bearer also receives the same status problem. (Safeguard and Substitute don't affect this. If bearer became badly poisoned, the non-bearer becomes normally poisoned.)

Clear Body

Attacks and abilities by non-bearers can't reduce bearer's stat stages. (Effects that merely change stat stages are not affected.)

Natural Cure

{During battle, status problems that bearer has are removed when bearer is replaced [but not when a battle ends].}

Lightningrod

{Electric-type attacks (even non-damaging ones) by opposing Pokemon are directed to bearer instead of to any other non-user of that attack, unless that other non-user has this ability. Considers Hidden Power as Normal. (Applied after Follow Me, but before Magic Coat. If more than one active Pokemon on the bearer's side has this ability, the attack is directed to the one earlier in this round's priority.)}

Serene Grace

{Chance of additional effects from attacks by bearer is doubled.}

Swift Swim

During Sunny Day, bearer's Speed is doubled.

Chlorophyll

During Rain Dance, bearer's Speed is doubled.

Illuminate

{Doubles the rate of wild battles. [Depends on bearer's level.]}

Trace

When bearer becomes active, it adopts the ability of a random opposing Pokemon other than Multitype.

Huge Power

Bearer's Attack is doubled.

Poison Point

If bearer loses HP due to a direct attack by a non-bearer, that non-bearer may be poisoned (30% chance, not considered an additional effect, Safeguard and Substitute don't affect this).

Inner Focus

Bearer cannot flinch.

Magma Armor

Bearer cannot be frozen.

Water Veil

Bearer cannot be burned.

Magnet Pull

An opposing Pokemon cannot switch or flee if its current type includes Steel.

Soundproof

{Bearer does not receive the effects of Growl, Hyper Voice, Supersonic, Roar, Grasswhistle, Heal Bell, Metal Sound, Perish Song, Sing, Screech, Uproar, Snore, Sonicboom, Roar of Time, Chatter, or Bug Buzz. (Uproar doesn't affect bearer's sleep status; bearer doesn't receive a Perish count, but its Perish count will still decline; effective even if bearer is not an active Pokemon)}

Rain Dish

At the end of every round, if Rain Dance is in effect, bearer gains 1/16 of total HP.

Sand Stream

When bearer becomes active, the effect of Sandstorm begins, even if already in effect, and continues indefinitely.

Pressure

{If an attack by a non-bearer (including those that target "opposing Pokemon's side") targets bearer when it is used, that attack's PP is reduced by an additional 1 unless its user changes because of Snatch or Magic Coat.}

Thick Fat

Base damage of Fire- and Ice-type attacks against bearer is halved.

Early Bird

{The sleep count declines by 2 instead of 1 in bearer's sleep checks.}

Flame Body

If bearer loses HP due to a direct attack by a non-bearer, that non-bearer may be burned (30% chance, not considered an additional effect, Safeguard and Substitute don't affect this).

Run Away

{Bearer's attempts to flee from a wild battle [even Teleport] will always succeed, unless an effect prevents it from fleeing.}

Keen Eye

Attacks and abilities by non-bearers can't reduce bearer's Accuracy stat stage.

Hyper Cutter

Attacks and abilities by non-bearers can't reduce bearer's Attack stat stage.

Pickup

If bearer has no items attached, bearer may pick up an item after a battle ends (10% chance).

Truant

{Every other round, bearer does nothing instead of using an attack.}

Hustle

Bearer's Attack is multiplied by 1.5. Bearer's Accuracy is multiplied by 4/5 for physical attacks by bearer.

Cute Charm

{If bearer loses HP due to a direct attack by a non-bearer, that non-bearer may fall in love if its gender is different from bearer's and neither is genderless (30% chance, not considered an additional effect).}

Plus

{If a non-bearer has the Minus ability, Special Attack of bearer is multiplied by 1.5.}

Minus

{If a non-bearer has the Plus ability, Special Attack of bearer is multiplied by 1.5.}

Forecast

{When bearer becomes active, after each Pokemon's turn, at the end of every round, and whenever another Pokemon becomes active, if bearer's current species is Castform, bearer's type becomes Fire during Sunny Day, Water during Rain Dance, Ice during Hail, and Normal otherwise, unless bearer shares a type with that type.}

Sticky Hold

Bearer's held item cannot be removed from it by non-bearers. (Bearer may use Trick normally.)

Shed Skin

At the end of each round, there is a 30% chance that bearer's status problems will be removed.

Guts

If bearer has a status problem, bearer's Attack is multiplied by 150/100. Effectiveness of attacks by bearer is not reduced because of burns.

Marvel Scale

Bearer's Defense is multiplied by 1.5 if it has a status problem.

Liquid Ooze

{If an effect that drains HP from bearer (including Dream Eater and Leech Seed) would recover HP to a non-bearer, that non-bearer loses that much HP instead.}

Overgrow

If bearer's current HP is less than or equal to 1/3 of its total HP, rounded down, base damage of Grass-type moves by bearer is multiplied by 1.5.

Blaze

If bearer's current HP is less than or equal to 1/3 of its total HP, rounded down, base damage of Fire-type moves by bearer is multiplied by 1.5.

Torrent

If bearer's current HP is less than or equal to 1/3 of its total HP, rounded down, base damage of Water-type moves by bearer is multiplied by 1.5.

Swarm

If bearer's current HP is less than or equal to 1/3 of its total HP, rounded down, base damage of Bug-type moves by bearer is multiplied by 1.5.

Rock Head

Bearer does not receive recoil damage. (Struggle's HP loss is excluded.)

Drought

When bearer becomes active, the effect of Sunny Day begins, even if already in effect, and continues indefinitely.

Arena Trap

An opposing Pokemon cannot switch or flee unless it has Levitate or its current type includes Flying.

Vital Spirit

Bearer cannot fall asleep.

White Smoke

Attacks and abilities by non-bearers can't reduce bearer's stat stages. (Effects that merely change stat stages are not affected.)

Pure Power

Bearer's Attack is doubled.

Shell Armor

No damage to bearer is ever a critical hit.

Air Lock

As long as bearer is active, no effects due to the weather are applied.

Tangled Feet

As long as bearer is confused, accuracy of attacks against bearer is halved.

Motor Drive

Whenever an Electric-type attack (even a non-damaging one) by a non-bearer targets bearer, bearer's Speed is increased by 1 stage and that attack is ineffective against bearer.

Rivalry

Base damage of attacks by bearer is multiplied by 125/100 if bearer and the attack's opponent are both male or both female, or multiplied by 75/100 if one is male and one is female.

Steadfast

Whenever bearer flinches, bearer's Speed is increased by 1 stage. (Triggers during bearer's turn.)

Snow Cloak

During Hail, accuracy of attacks against bearer is multiplied by 80/100.

Gluttony

Bearer uses certain Berries when bearer's HP is half or less instead of 1/4 or less.

Anger Point

Whenever an attack by a non-bearer against bearer is a critical hit, bearer's Attack is increased by 12 stages.

Unburden

Bearer's Speed is doubled as long as it isn't holding an item if an item that the bearer held was consumed or lost while bearer had this ability and since bearer became active.

Heatproof

[Effectiveness] of fire-type attacks against bearer is halved, and bearer loses 1/16 instead of 1/8 of total HP because of burns.

Simple

In stat calculation and accuracy checks, each stat stage of bearer is treated as though it were doubled, but not less than -6 or greater than 6.

Dry Skin

At the end of every round, if Rain Dance is in effect, bearer gains 1/8 of total HP. At the end of every round, if Sunny Day is in effect, bearer loses 1/8 of total HP. Base damage of Fire-type attacks against bearer is multiplied by 125/100. Whenever a Water-type attack (even a non-damaging one) by a non-bearer targets bearer, bearer recovers 1/4 of total HP and the attack is ineffective against bearer.

Download

When bearer becomes active, if the Defense of a random opposing Pokemon is less than its Special Defense, bearer's Attack is increased by 1 stage. Otherwise, if the Defense of that opposing Pokemon is greater than its Special Defense, bearer's Special Attack is increased by 1 stage. Otherwise, bearer's Attack or Special Attack, whichever original stat is higher, is increased by 1 stage. No effect if there is no opposing Pokemon.

Iron Fist

Base damage of the following attacks, when used by bearer, is multiplied by 12/10: Ice Punch, Fire Punch, ThunderPunch, Mach Punch, Focus Punch, Dizzy Punch, DynamicPunch, Hammer Arm, Mega Punch, Comet Punch, Meteor Mash, Shadow Punch, Drain Punch, Bullet Punch, and Sky Uppercut.

Poison Heal

If bearer is poisoned, bearer gains 1/8 of total HP at the end of every round instead of losing HP.

Adaptability

If an attack by bearer shares a type with one of bearer's types, that attack's effectiveness is doubled instead of multiplied by 1.5.

Skill Link

Multi-hit attacks by bearer always strike five times. [soft use of always here][Beat Up?]

Hydration

At the end of every round, if Rain Dance is in effect, bearer is cured of all status problems.

Solar Power

During Sunny Day, bearer's Special Attack is multiplied by 1.5. At the end of every round, if Sunny Day is in effect, bearer loses 1/8 of total HP.

Quick Feet

As long as bearer has a status problem, bearer's Speed is multiplied by 1.5. Bearer's Speed is not reduced because of paralysis.

Normalize

Attacks by bearer have the Normal type instead of any other type.

Sniper

If an attack by bearer is a critical hit, its effect is tripled instead of doubled.

Magic Guard

Effects, other than damage or HP loss from Struggle, cannot reduce bearer's HP. [Pain Split? Curse? Liquid Ooze? Also check: Rough Skin/Aftermath/PerishSong]

No Guard

Attacks by and against bearer for which an accuracy check is performed hit without fail. If the opponent of such an attack had used Protect or Detect, instead the attack's accuracy becomes 100 minus its original accuracy.

Stall

Bearer strikes after all other Pokemon whose moves have equal or greater priority than bearer's move. [Trick Room?]

Technician

If an attack by bearer has a base damage of 60 or less, and the attack is not Struggle, that attack's base damage is multiplied by 1.5.

Leaf Guard

During Sunny Day, status problems cannot be inflicted on bearer. (Yawn will fail against bearer, bearer may use Rest normally.)

Klutz

Effects due to bearer's held item, or to items it uses, are not applied.

Mold Breaker

While bearer is using an attack, effects due to abilities by non-bearers are not applied. (Klutz not affected.)

Super Luck

Bearer's critical hit ratio is increased.

Aftermath

If a direct attack by a non-bearer [or an opposing Pokemon] causes bearer to faint, that non-bearer loses 1/4 of total HP.

Anticipation

When bearer becomes active, if any opposing Pokemon has Explosion, Selfdestruct, a one-hit KO attack, or a move whose original type has at least double effectiveness against bearer's types, a message is displayed.

Forewarn

{When bearer becomes active, a message displays a random move with the highest base damage among all moves known by all opposing Pokemon. [Apparently other moves like Counter are considered]}

Unaware

Attacks by bearer ignore their opponent's Defense, Special Defense, and Evasion stat stages. Attacks by non-bearers against bearer ignore their attacker's Attack, Special Attack, and Accuracy stat stages.

Tinted Lens

Attacks by bearer that would normally have 1/2 or 1/4 effectiveness against their opponent's types have normal or 1/2 effectiveness instead, respectively.

Filter

Effectiveness of attacks by non-bearers against bearer whose types have double or quadruple effectiveness against bearer's types is multiplied by 1/4.

Slow Start

When bearer becomes active and whenever bearer adopts this ability, bearer's Attack and Speed are halved for five rounds, including the current round, or until bearer is replaced. Except in the Japanese language version, this effect ends when bearer loses this ability. [Test Skill Swap Slow Start/Slow Start].

Scrappy

Normal- and Fighting-type attacks by bearer have normal effectiveness against the Ghost type.

Storm Drain

{Water-type attacks by non-bearers are directed to bearer instead of to any other non-user of that attack, and such attacks hit without fail.}

Ice Body

At the end of every round, if Hail is in effect, bearer gains 1/16 of total HP.

Solid Rock

Effectiveness of attacks by non-bearers against bearer whose types have double or quadruple effectiveness against bearer's types is multiplied by 1/4.

Snow Warning

When bearer becomes active, the effect of Hail begins, even if already in effect, and continues indefinitely.

Honey Gather

{If bearer has no items, bearer picks up Honey after battle ends [chance unknown].}

Frisk

When bearer becomes active, if any opposing Pokemon is holding an item, a message displays the name of one of the items held by an opposing Pokemon.

Reckless

[Base damage] of moves by bearer that cause recoil damage, as well as Jump Kick and Hi Jump Kick is multiplied by 1.2. (Struggle is excluded.)

Multitype

If bearer is holding a Plate, bearer's type depends on the Plate held. Bearer's held item cannot be removed from it by non-bearers. (Bearer may use Trick normally.) [Embargo?]

Flower Gift

During Sunny Day, bearer's Attack and bearer's partner's Special Defense are multiplied by 1.5. --or-- During Sunny Day, Attack and Special Defense of each active Pokemon on the bearer's side are multiplied by 1.5.

Bad Dreams

As long as bearer is active, each sleeping opposing Pokemon loses 1/8 of total HP at the end of every round. (This effect is cumulative.)

Notes

If an ability triggers "when bearer becomes active", it also triggers at the end of a Pokemon's turn, at the end of every round, and whenever another Pokemon becomes active, if the Pokemon gains the ability since it became active (with Role Play, etc.), but only if the ability's effect did not already trigger for that Pokemon since it became active.

If an ability's effect contains the words "Bearer cannot...", the affected condition, if the Pokemon has it, is removed if the Pokemon has this ability. This effect triggers after each Pokemon's turn, at the end of every round, and whenever a Pokemon (including the bearer) becomes active (including when a battle begins). This applies specifically to the abilities Limber, Oblivious, Insomnia, Immunity, Own Tempo, Magma Armor, Water Veil, and Vital Spirit. (Even though Inner Focus's description also contains "Bearer cannot...," its effect works differently. The ability is checked for only after an attack that causes flinching is used, and not at the beginning of the bearer's turn.)

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