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Pokémon Black and White - Abilities

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This list describes each Ability in the Black and White games and their effects.

Adaptability

If an attack by this Pokémon shares a type with one of this Pokémon's types, that attack's Damage is doubled instead of multiplied by 1.5.

Aftermath

If a direct attack by another Pokémon causes this Pokémon to faint, that other Pokémon loses 1/4 of its maximum HP unless a Pokémon in battle that isn't rotated out has Damp (not considered recoil damage).

Air Lock

No effects from the weather are applied.

Analytic

Power of attacks by this Pokémon, other than Future Sight and Doom Desire, is multiplied by 5325/4096 if this Pokémon strikes last this turn.

Anger Point

Whenever this Pokémon is damaged by an attack that's a critical hit, this Pokémon's Attack is raised by 12 stages.

Anticipation

When this Pokémon enters the battle, a message is displayed if any opposing Pokémon has a one-hit KO move or has a damaging move whose original type is "super effective" against this Pokémon's types (without applying effects that change type matchups against this Pokémon).

Arena Trap

An adjacent opposing Pokémon can't switch out or run unless it has Levitate or it's a Flying type. Doubles the rate of wild battles.

Bad Dreams

At the end of each turn, each sleeping adjacent opposing Pokémon loses 1/8 of its maximum HP. (This effect is cumulative.)

Battle Armor

Attacks against this Pokémon can't be critical hits.

Big Pecks

Attacks by other Pokémon can't lower this Pokémon's Defense stat stage.

Blaze

If this Pokémon has 1/3 of its maximum HP or less, rounded down, Attack and Special Attack for Fire-type attacks by this Pokémon is multiplied by 1.5.

Chlorophyll

During Sunny Day, this Pokémon's Speed is doubled.

Clear Body

{Attacks and Abilities by other Pokémon can't lower this Pokémon's stat stages. (Effects that merely change stat stages are not affected.) }

Cloud Nine

No effects from the weather are applied.

Color Change

At the end of all hits of a damaging attack by another Pokémon, if this Pokémon was damaged by that attack and if this Pokémon doesn't share a type with that attack's type, this Pokémon's types change to that attack's type. (Prevented by Sheer Force if the attack has an additional effect.)

Compoundeyes

Accuracy of attacks by this Pokémon is multiplied by 130/100. Rate of encountering wild Pokémon with common items is 60%, with rare items 20%, and with very rare items 5%.

Contrary

Effects that would raise this Pokémon's stat stages lower them by the same amount instead, and vice versa. (Effects that merely copy or reset stat stages are not affected.)

Cursed Body

Whenever another Pokémon damages this Pokémon with an attack, the effect of Disable begins against that other Pokémon, at a 30% chance, with the affected move set to the move that other Pokémon chose for use this turn, unless Disable is in effect against that other Pokémon (not considered an additional effect; doesn't stop any multi-hit attack in progress; doesn't apply to Future Sight and Doom Desire).

Cute Charm

{Whenever this Pokémon is damaged by a direct attack by another Pokémon, that other Pokémon becomes infatuated (at a 30% chance) if its gender is different from this Pokémon and neither is gender-unknown (not considered an additional effect). } [Chance of encountering Pokémon with the same gender as this Pokémon is 2/3.]

Damp

Selfdestruct and Explosion will fail for all Pokémon in battle (doesn't cause fainting).

Defeatist

As long as this Pokémon's HP is half its maximum HP or less, this Pokémon's Attack and Special Attack are halved.

Defiant

Whenever an attack by an opposing Pokémon or an Ability reduces a stat stage of this Pokémon, this Pokémon's Attack is raised by 2 stages. (Triggers once for each different stat stage reduced. Effect happens immediately.)

Download

When this Pokémon enters the battle, if an opposing Pokémon that isn't rotated out exists, this Pokémon's Attack is raised by 1 stage if the total current Defense among all opposing Pokémon that exist and aren't rotated out is less than the total current Special Defense among those Pokémon, or this Pokémon's Special Attack is raised by 1 stage if the total Defense is greater or equal. (For this check, each stat is calculated by multiplying the Defense stat or Special Defense stat by the multiplier for the respective stat stage, ignoring Unaware and Wonder Room.)

Drizzle

When this Pokémon enters the battle, the effect of Rain Dance begins and continues indefinitely, even if already in effect, unless the effect is already indefinite.

Drought

When this Pokémon enters the battle, the effect of Sunny Day begins and continues indefinitely, even if already in effect, unless the effect is already indefinite.

Dry Skin

At the end of each turn, if Rain Dance is in effect, this Pokémon gains 1/8 of its maximum HP. At the end of each turn, if Sunny Day is in effect, this Pokémon loses 1/8 of its maximum HP. Power of Fire-type attacks against this Pokémon is multiplied by 5/4. Whenever a Water-type attack (even a non-damaging one) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon gains 1/4 of its maximum HP and the attack is ineffective against this Pokémon. (Applied after effects that change targets, but before accuracy check and damage calculation.)

Early Bird

The sleep count is reduced by 2 instead of 1 in this Pokémon's sleep checks.

Effect Spore

Whenever this Pokémon is damaged by a direct attack by another Pokémon, that other Pokémon becomes poisoned, becomes paralyzed, or sleeps, at a combined 30% chance (not considered an additional effect, prevented by Safeguard but not Substitute).

Filter

Damage from attacks whose types are "super effective" against this Pokémon's types, if they are used by other Pokémon against this Pokémon, is multiplied by 3/4.

Flame Body

{Whenever this Pokémon is damaged by a direct attack by another Pokémon, that other Pokémon becomes burned at a 30% chance (not considered an additional effect, Safeguard and Substitute don't affect this). If this Pokémon is anywhere in the player's party, every 256 steps lowers the "egg counter" of each egg by 2 instead of 1. (This effect is not cumulative with multiple instances of Magma Armor, this Ability, or both.) }

Flare Boost

As long as this Pokémon is burned, the power of special attacks by this Pokémon against other Pokémon is multiplied by 1.5.

Flash Fire

Whenever a Fire-type attack by another Pokémon targets this Pokémon (even non-damaging ones, even if this Pokémon is frozen, and even if the attack is otherwise ineffective against it), that attack is ineffective against this Pokémon, and Attack and Special Attack for Fire-type attacks by this Pokémon is multiplied by 1.5 (effect is not cumulative) until this Pokémon leaves the battle or this Pokémon doesn't have this Ability. (Applied after effects that change targets, but before accuracy check and damage calculation.)

Flower Gift

Whenever Sunny Day is in effect, if this Pokémon is a Cherrim and hasn't transformed, this Pokémon assumes the Sunshine Form (until it has transformed) and this Pokémon reverts to Overcast Form when this Pokémon leaves the battle, Sunny Day is not in effect, or this Pokémon doesn't have this Ability. During Sunny Day, if this Pokémon is a Cherrim and hasn't transformed, Attack and Special Defense of this Pokémon and its allies are multiplied by 1.5. (This effect is cumulative.)

Forecast

Anytime Abilities resolve, if this Pokémon is a Castform and hasn't transformed, this Pokémon assumes the Sunny Form during Sunny Day, the Rainy Form during Rain Dance, the Snowy Form during Hail, and the Normal Form otherwise (until this Pokémon has transformed), and this Pokémon reverts to the Normal Form when this Pokémon leaves the battle or doesn't have this Ability. (If it changes to a different form this way, its stats are recalculated and its types change to Fire, Water, Ice, or Normal, respectively, to conform to that form, except if it has transformed.)

Forewarn

When this Pokémon enters the battle, a message displays the name of a random move with the highest power among all moves known by all opposing Pokémon. (For this Ability, status moves, including Me First, have a power of 1; one-hit KO moves have a power of 150; Counter, Metal Burst, and Mirror Coat have a power of 120; and other moves with a power of 1 have a power of 80. Effects that vary an attack's power are not applied here. Moves known by more than one opposing Pokémon are counted separately.)

Friend Guard

Damage from attacks against allies of this Pokémon (except confusion damage) is multiplied by 3/4. (This effect is cumulative.)

Frisk

{When this Pokémon enters the battle, a message displays the name of one of the items held by an opposing Pokémon, if any opposing Pokémon is holding an item. }

Gluttony

This Pokémon uses certain Berries when this Pokémon's HP is less than or equal to half instead of 1/4 of its maximum HP.

Guts

This Pokémon's Attack is multiplied by 1.5 if this Pokémon has a status problem. Damage from attacks by this Pokémon is not reduced because of burns.

Harvest

At the end of each turn, if Sunny Day is in effect or else at a 50% chance, and if this Pokémon isn't holding an item and the last item consumed by this Pokémon is a Berry, this Pokémon receives the last item consumed by this Pokémon and that item is reset.

Healer

At the end of each turn, each of this Pokémon's adjacent allies is cured of its status problem at a 30% chance each. (This effect applies separately if more than one Pokémon on the same side has this Ability.)

Heatproof

Power of Fire-type attacks against this Pokémon is halved, and this Pokémon loses 1/16 instead of 1/8 of its maximum HP because of burns.

Heavy Metal

This Pokémon's weight is doubled.

Honey Gather

If this Pokémon appears anywhere in party and has no items, this Pokémon has an X% chance of picking up Honey after a battle in which Exp. Points can be gained ends if the player won the battle, where X equals ((((this Pokémon's level)-1)/10)+1)*5.

Huge Power

This Pokémon's Attack is doubled.

Hustle

This Pokémon's Attack is multiplied by 1.5. Accuracy of physical attacks by this Pokémon is multiplied by 4/5. Chance of encountering high-level Pokémon is 50%. (See "Encounters" in the notes.)

Hydration

At the end of each turn, if Rain Dance is in effect, this Pokémon is cured of its status problem. (No effect if Rain Dance's effect just ended.)

Hyper Cutter

{Attacks and Abilities by other Pokémon can't lower this Pokémon's Attack stat stage. }

Ice Body

At the end of each turn, if Hail is in effect, this Pokémon gains 1/16 of its maximum HP and doesn't lose HP because of the Hail effect.

Illuminate

Doubles the rate of wild battles.

Illusion

As this Pokémon enters the battle, this Pokémon's appearance becomes that of the last listed unfainted non-egg Pokémon with the same controller as this Pokémon (unless it's itself that Pokémon or that Pokémon is a Pokémon in battle) until another Pokémon damages this Pokémon with an attack or this Pokémon doesn't have this Ability. (This Pokémon is not considered to have transformed.)

Detailed Information

This Pokémon has all attributes necessary to make it appear as though it were the last listed unfainted non-egg Pokémon with the same controller as this Pokémon (just before this Pokémon entered the battle) (the "last listed Pokémon"). It will have the same appearance according to the last listed Pokémon's gender, species, form, and Shiny status, and its info box will show the last listed Pokémon's Poké Ball, gender, and nickname. However, as for the Pokémon with this Ability, its level, type, stats, moves, and Ability remain unchanged, and, effects still use its real gender, individual values, species, form, weight, friendship, and nature.

Immunity

This Pokémon can't be poisoned.

Imposter

When this Pokémon enters the battle, its Attack, Defense, Special Attack, Special Defense, and Speed stats; types; moves; weight; gender; Ability; and stat stages become those of the Pokémon it's facing, unless there is no such Pokémon or that Pokémon has transformed. Moves copied this way have 5 PP and a maximum PP of no more than 5. (This Pokémon is considered to have transformed. No effect if activated with Ability Urge.)

Infiltrator

Attacks by this Pokémon ignore the effects of Light Screen, Mist, Reflect, and Safeguard on the opposing Pokémon's side. (Attacks can still end those effects.)

Inner Focus

Effects can't cause this Pokémon to flinch. (Triggers only after an attack that causes flinching is used, and not at the beginning of this Pokémon's attack segment.)

Insomnia

This Pokémon can't fall asleep.

Intimidate

When this Pokémon enters the battle, lowers each adjacent opposing Pokémon's Attack by 1 stage. Chance of encountering Pokémon whose level is equal to or less than this Pokémon's level minus 5 is 50%. (See "Encounters" in the notes.)

Iron Barbs

Whenever this Pokémon is damaged by a direct attack by another Pokémon, that other Pokémon loses 1/8 of its maximum HP (not considered recoil damage).

Iron Fist

Power of punch attacks by this Pokémon is multiplied by 4915/4096.

Justified

Whenever this Pokémon is damaged by a Dark-type attack by another Pokémon, this Pokémon's Attack is raised by 1 stage.

Keen Eye

Attacks and Abilities by other Pokémon can't lower this Pokémon's accuracy stat stage. Chance of encountering Pokémon whose level is equal to or less than this Pokémon's level minus 5 is 50%. (See "Encounters" in the notes.)

Klutz

Effects from this Pokémon's held item are not applied. (No effect outside of battle.)

Leaf Guard

During Sunny Day, this Pokémon can't receive status problems. (This includes Rest. Yawn will fail against this Pokémon.)

Levitate

This Pokémon is immune to damaging Ground-type attacks.

Light Metal

This Pokémon's weight is halved.

Lightningrod

Electric-type attacks (even non-damaging ones) by other Pokémon with a range of "single Pokémon except user" that could target this Pokémon are directed to this Pokémon instead of to any other Pokémon that could be a target of that attack (other than its user). (Applied after Follow Me, but before Magic Coat. If more than one potential target of the attack has this Ability, the attack is directed to the target (of that kind) with the highest Speed stat, or if there is a tie, to a random tied Pokémon.) Whenever an Electric-type attack (even a non-damaging one) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon's Special Attack is raised by 1 stage and that attack is ineffective against this Pokémon. (Applied after effects that change targets, but before accuracy check and damage calculation. An Electric-type Thunder Wave is ineffective against Ground-type targets in normal cases.)

Limber

This Pokémon can't be paralyzed.

Liquid Ooze

If Absorb, Drain Punch, Giga Drain, Leech Life, Mega Drain, Dream Eater, Horn Leech, or the effect of Leech Seed, when it drains HP from this Pokémon, would recover HP to another Pokémon, that other Pokémon loses that much HP instead.

Magic Bounce

Whenever this Pokémon is the target of one of certain attacks by other Pokémon and that other Pokémon is the original user of that attack (even if the attack is used by another move), instead this Pokémon uses that attack against that other Pokémon. (Applies to each target separately. Magic Coat takes precedence over this Ability. If the attack has more than one target, targets that are under the effect of Magic Coat, that have this Ability, or both, use that attack after the effects of other targets have resolved, in the same relative order. If that attack has a range of "all opposing Pokémon", this Pokémon uses that attack against each Pokémon it could target. If that attack has a range of "opposing Pokémon's side", this effect applies only if this Pokémon isn't rotated out and is the Pokémon closest to the left of its side among Pokémon in battle on its side that are under the effect of Magic Coat, that have this Ability, or both.)

Magic Guard

Effects other than damage can't lower this Pokémon's HP, with these exceptions: [Pain Split, Belly Drum,] effects that make this Pokémon "faint", Curse when used, Substitute when used, [confusion damage, Future Sight and Doom Desire, and HP loss from Struggle.] (Liquid Ooze will cause neither HP loss nor HP gain.)

Magma Armor

This Pokémon can't be frozen. If this Pokémon is anywhere in the player's party, every 255 steps lowers the "egg counter" of each egg by 2 instead of 1. (This effect is not cumulative with multiple instances of Flame Body, this Ability, or both.)

Magnet Pull

An adjacent opposing Pokémon can't switch out or run if it's a Steel type. Chance of encountering a Steel-type Pokémon, if possible, [is 50%. (See "Encounters" in the notes.)]

Marvel Scale

This Pokémon's Defense is multiplied by 1.5 if it has a status problem.

Minus

If at least one ally other than this Pokémon has this Ability or the Plus Ability, Special Attack of this Pokémon is multiplied by 1.5.

Mold Breaker

While this Pokémon is using an attack, effects from certain Abilities by other Pokémon are not applied. (See notes below.) (The next time Abilities resolve, a message reveals this Ability on this Pokémon.)

Detailed Information

The list of Abilities prevented by Mold Breaker is: Battle Armor, Big Pecks, Clear Body, Contrary, Damp (both the Selfdestruct/Explosion effect and the Aftermath effect), Dry Skin (both the boosted power and absorbing Water attacks), Filter, Flash Fire, Flower Gift (both the Attack and Special Defense boosts), Friend Guard, Heatproof, Heavy Metal, Hyper Cutter, Immunity, Inner Focus, Insomnia, Keen Eye, Leaf Guard, Levitate, Light Metal, Lightningrod, Limber, Magic Bounce, Magma Armor, Marvel Scale, Motor Drive, Multiscale, Oblivious (including when Oblivious prevents Captivate from working), Own Tempo, Sand Veil, Sap Sipper, Shell Armor, Shield Dust, Simple, Snow Cloak, Solid Rock, Soundproof, Sticky Hold, Storm Drain, Sturdy, Suction Cups, Tangled Feet, Telepathy, Thick Fat, Unaware (even if this Pokémon's stat stages are less than 0), Vital Spirit, Volt Absorb, Water Absorb, Water Veil, White Smoke, Wonder Guard, and Wonder Skin. Moreover, Mold Breaker doesn't affect the returned attack from Future Sight and Doom Desire. For two-turn attacks, only the first and second attack segment of the attack are affected, not the entire effect (to avoid confusion with the term "using a two-turn attack"). This Ability also prevents Abilities that contain the words "This Pokémon can't...", such as Limber, from removing the respective condition from Pokémon with these Abilities during the attack (including its additional effect), although the Abilities that contain such words will still remove it after all effects of the attack resolve.

Moody

At the end of each turn, a random stat stage (of this Pokémon) that can be raised is raised by 2 stages, and a different random stat stage (of this Pokémon) that can be lowered is lowered by 1 stage.

Motor Drive

Whenever an Electric-type attack (even a non-damaging one) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon's Speed is raised by 1 stage and that attack is ineffective against this Pokémon. (Applied after effects that change targets, but before accuracy check and damage calculation.) [An Electric-type Thunder Wave is ineffective against Ground-type targets in normal cases.] }

Moxie

Whenever an attack by this Pokémon against another Pokémon causes that other Pokémon to faint, this Pokémon's Attack is raised by 1 stage. (Mummy takes precedence over this Ability.)

Multiscale

If this Pokémon's HP is full, the damage from attacks by other Pokémon against this Pokémon is halved. (Treats each hit of a multi-hit attack as a separate attack.)

Multitype

As this Pokémon enters the battle, if this Pokémon is an Arceus, its type becomes a type that depends on the Plate held if this Pokémon is actually holding a Plate, or Normal otherwise.

Mummy

Whenever this Pokémon is damaged by a direct attack by another Pokémon, that other Pokémon's Ability becomes this Ability, unless that other Pokémon actually has Multitype or this Ability.

Natural Cure

As this Pokémon leaves the battle (but not if it enters the battle), this Pokémon is cured of its status problem. (Checks this Pokémon's current Ability. Doesn't apply during battle if effects from this Pokémon's Ability are not applied.) If this Pokémon is anywhere in party, this Pokémon is cured of its status problem after each battle.

No Guard

Attacks by and against this Pokémon can't be evaded and are not avoided by their target because it is using or is under the effect of a two-turn attack. [Includes returned attack from Future Sight and Doom Desire.] (Includes one-hit KO attacks.) Doubles the rate of wild battles.

Normalize

Attacks by this Pokémon have the Normal type. (Applied before effects that vary an attack's type. Doesn't affect confusion damage or Struggle.)

Oblivious

This Pokémon can't be infatuated.

Overcoat

This Pokémon doesn't lose HP because of Sandstorm and Hail.

Overgrow

If this Pokémon has 1/3 of its maximum HP or less, rounded down, Attack and Special Attack for Grass-type attacks by this Pokémon is multiplied by 1.5.

Own Tempo

This Pokémon can't be confused.

Pickpocket

At the end of all hits of a direct attack by another Pokémon, if this Pokémon was damaged by that attack and this Pokémon has at least 1 HP, this Pokémon receives that other Pokémon's item if this Pokémon isn't holding any items and unless that other Pokémon is one of the player's Pokémon in a wild battle and this Pokémon isn't. (Effect happens even if that other Pokémon has 0 HP or has a substitute. Prevented by Sheer Force if the attack has an additional effect.)

Pickup

At the end of each turn, if this Pokémon isn't holding an item and there is at least one Pokémon that is currently adjacent to this Pokémon, that is not this Pokémon, that has a "last item consumed", and whose item was consumed this turn and since that Pokémon entered the battle, this Pokémon receives a copy of the "last item consumed" for one randomly chosen Pokémon of that kind and that item is reset. If this Pokémon appears anywhere in party and has no items, this Pokémon picks up an item (at a 10% chance) after a battle in which Exp. Points can be gained ends and if the player won the battle.

Plus

If at least one ally other than this Pokémon has this Ability or the Minus Ability, Special Attack of this Pokémon is multiplied by 1.5.

Poison Heal

If this Pokémon is poisoned, this Pokémon gains 1/8 of its maximum HP at the end of each turn instead of losing HP because of poison.

Poison Point

Whenever this Pokémon is damaged by a direct attack by another Pokémon, that other Pokémon becomes poisoned at a 30% chance (not considered an additional effect, prevented by Safeguard but not Substitute).

Poison Touch

Whenever another Pokémon is damaged by a direct attack by this Pokémon, that other Pokémon becomes poisoned at a 30% chance (considered an additional effect by Shield Dust; prevented by Safeguard and Substitute). (Takes precedence over Mummy.)

Detailed Information

Probably, in the Japanese language version, Poison Touch can poison Pokémon in battle other than this Pokémon at a 20% chance instead of 30%.

Prankster

The priority level of this Pokémon's status moves (including Me First) is treated as its priority level plus 1 while determining turn order.

Pressure

Whenever an attack by another Pokémon targets this Pokémon when it is used, the PP of [the move that attack's user chose for use this turn] is reduced by an additional 1, but not to less than 0. [ Attack won't fail solely because the move's PP can't be reduced this way. This effect doesn't apply to moves used by other moves, whether or not the attacker has the move used by such other move.] (If the move's user changes, effect applies only to the move's original user. Doesn't apply to Bide or to the "non-Ghost" version of Curse. Doesn't trigger for hits of multi-hit attacks after the first. For the purposes of this Ability, Imprison, Snatch, Spikes, Stealth Rock, and Toxic Spikes target all opposing Pokémon.) (The next time Abilities resolve, a message reveals this Ability on this Pokémon.) Chance of encountering high-level Pokémon is 50%. (See "Encounters" in the notes.)

Pure Power

This Pokémon's Attack is doubled.

Quick Feet

As long as this Pokémon has a status problem, this Pokémon's Speed is multiplied by 1.5. This Pokémon's Speed is not reduced because of paralysis. Halves the rate of wild battles.

Rain Dish

At the end of each turn, if Rain Dance is in effect, this Pokémon gains 1/16 of its maximum HP.

Rattled

Whenever this Pokémon is damaged by a Bug-, Dark-, or Ghost-type attack by another Pokémon, this Pokémon's Speed is raised by 1 stage.

Reckless

Power of attacks by this Pokémon that cause recoil damage, as well as Jump Kick and Hi Jump Kick, is multiplied by 4915/4096. [Struggle is excluded.]

Regenerator

As this Pokémon leaves the battle (but not if it enters the battle or a battle ends), if it has at least 1 HP, this Pokémon gains 1/3 of its maximum HP. (Checks this Pokémon's current Ability. Doesn't apply during battle if effects from this Pokémon's Ability are not applied.)

Rivalry

Power of attacks by this Pokémon against other Pokémon is multiplied by 5/4 if this Pokémon and the attack's target are both male or both female, or multiplied by 3/4 if one is male and one is female.

Rock Head

This Pokémon doesn't receive recoil damage. (Struggle's HP loss is excluded.)

Rough Skin

Whenever this Pokémon is damaged by a direct attack by another Pokémon, that other Pokémon loses 1/8 of its maximum HP (not considered recoil damage).

Run Away

{This Pokémon can always run from a wild battle even if an effect prevents it from running. } (Sky Drop will still prevent running.)

Sand Force

During Sandstorm, the power of Ground-, Rock-, and Steel-type attacks by this Pokémon is multiplied by 5325/4096, and this Pokémon doesn't lose HP because of the Sandstorm effect.

Sand Rush

During Sandstorm, this Pokémon's Speed is doubled and this Pokémon doesn't lose HP because of the Sandstorm effect.

Sand Stream

When this Pokémon enters the battle, the effect of Sandstorm begins and continues indefinitely, even if already in effect, unless the effect is already indefinite.

Sand Veil

During Sandstorm, accuracy of attacks against this Pokémon is multiplied by 8/10 and this Pokémon doesn't lose HP because of the Sandstorm effect. Halves the rate of wild battles while sand is blowing.

Sap Sipper

Whenever a Grass-type attack (even a non-damaging one) by another Pokémon targets this Pokémon, this Pokémon's Attack is raised by 1 stage and that attack is ineffective against this Pokémon. (Applied after effects that change targets, but before accuracy check and damage calculation. Aromatherapy doesn't target any Pokémon.)

Scrappy

Normal- and Fighting-type attacks by this Pokémon are normally effective against the Ghost type.

Serene Grace

Chance of additional effects from attacks by this Pokémon is doubled. (Secret Power is not affected.)

Shadow Tag

An adjacent opposing Pokémon can't run or switch unless it has this Ability.

Shed Skin

At the end of each turn, this Pokémon is cured of its status problem at a 33% chance.

Sheer Force

Power of attacks by this Pokémon with an additional effect is multiplied by 5325/4096. No additional effects of attacks by this Pokémon can occur.

Shell Armor

Attacks against this Pokémon can't be critical hits.

Shield Dust

No additional effects of attacks by other Pokémon can occur against this Pokémon. (Additional effects that don't affect this Pokémon are not prevented.)

Simple

Effects that raise or lower this Pokémon's stat stages by a certain number of stages do so by twice that many stages instead.

Skill Link

Multi-hit attacks that "strike two to five times in a row", if used by this Pokémon, strike five times. Triple Kick doesn't stop because its target avoids the second or later hit.

Slow Start

{When this Pokémon enters the battle, this Pokémon's Attack and Speed are halved for five turns, including this turn, or until this Pokémon leaves the battle or this Pokémon [doesn't have] this Ability. The effect is reset whenever this Pokémon adopts this Ability even if it already had this Ability. }

Sniper

If an attack by this Pokémon is a critical hit, its Damage is multiplied by 1.5.

Snow Cloak

During Hail, accuracy of attacks against this Pokémon is multiplied by 8/10 and this Pokémon doesn't lose HP because of the Hail effect. Halves the rate of wild battles while snow is falling.

Snow Warning

When this Pokémon enters the battle, the effect of Hail begins and continues indefinitely, even if already in effect, unless the effect is already indefinite.

Solar Power

During Sunny Day, this Pokémon's Special Attack is multiplied by 1.5. At the end of each turn, if Sunny Day is in effect, this Pokémon loses 1/8 of its maximum HP.

Solid Rock

Damage from attacks whose types are "super effective" against this Pokémon's types, if they are used by other Pokémon against this Pokémon, is multiplied by 3/4.

Soundproof

This Pokémon doesn't receive the effects of sound-based attacks. (Uproar can still affect this Pokémon sleep status; this Pokémon doesn't receive a perish count when Perish Song is used, but its perish count will still decline; doesn't affect Heal Bell. Applied after accuracy check.)

Speed Boost

At the end of each turn, raises this Pokémon's Speed by 1 stage unless this Pokémon entered the battle after the beginning of this turn.

Stall

{This Pokémon strikes after all other Pokémon whose moves have equal or greater priority than this Pokémon's move. (See timing.) }

Static

Whenever this Pokémon is damaged by a direct attack by another Pokémon, that other Pokémon becomes paralyzed at a 30% chance (not considered an additional effect, prevented by Safeguard but not Substitute). Chance of encountering an Electric-type Pokémon, if possible, is 50%. (See "Encounters" in the notes.)

Steadfast

Whenever this Pokémon flinches, this Pokémon's Speed is raised by 1 stage. (Triggers during this Pokémon's attack segment.)

Stench

Whenever this Pokémon damages another Pokémon with an attack that doesn't have an additional effect of making its target flinch, that other Pokémon may flinch this turn (10% chance; considered an additional effect by Shield Dust and Serene Grace/Pledges; not cumulative with King's Rock or Razor Fang; prevented by Substitute; treats each hit of a multi-hit attack as a separate attack). Halves the rate of wild battles.

Sticky Hold

This Pokémon's held item can't be removed from this Pokémon by other Pokémon. (This includes Bug Bite, Incinerate, Knock Off, and Pluck.) (This Pokémon can use Bestow normally, and Switcheroo, Trick, and Item Drop can still be used on it.) The fishing success rate raises.

Storm Drain

Water-type attacks (even non-damaging ones, but not Water Pledge) by other Pokémon with a range of "single Pokémon except user" that could target this Pokémon are directed to this Pokémon instead of to any other Pokémon that could be a target of that attack (other than its user). (Applied after Follow Me, but before Magic Coat. If more than one potential target of the attack has this Ability, the attack is directed to the target (of that kind) with the highest Speed stat, or if there is a tie, to a random tied Pokémon.) Whenever a Water-type attack (even a non-damaging one and including Water Pledge) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon's Special Attack is raised by 1 stage and that attack is ineffective against this Pokémon. (Applied after effects that change targets, but before accuracy check and damage calculation.)

Sturdy

One-hit KO attacks against this Pokémon will fail for other Pokémon (whether or not this Pokémon's HP is full). If this Pokémon's HP is full and damage (including confusion damage) would reduce this Pokémon's HP to less than 1, instead that damage reduces this Pokémon's HP to 1 (treats each hit of a multi-hit attack as a separate attack; takes precedence over Focus Sash and Focus Band; Endure takes precedence over this effect).

Suction Cups

Attacks by other Pokémon and items held by other Pokémon can't force this Pokémon to end a wild battle or cause this Pokémon to be replaced with a different Pokémon not in battle. The fishing success rate raises.

Super Luck

Attacks by this Pokémon have a heightened chance for a critical hit.

Swarm

If this Pokémon has 1/3 of its maximum HP or less, rounded down, Attack and Special Attack for Bug-type attacks by this Pokémon is multiplied by 1.5.

Swift Swim

During Rain Dance, this Pokémon's Speed is doubled.

Synchronize

Whenever this Pokémon is burned, poisoned, or paralyzed by an attack by another Pokémon or an Ability from another Pokémon, that other Pokémon also receives the same status problem. (This doesn't include Toxic Spikes. Safeguard and Substitute don't affect this. If this Pokémon became badly poisoned, that other Pokémon becomes badly poisoned. Effect happens immediately.) Rate of encountering wild Pokémon with the same nature as this Pokémon is 50%. (See "Encounters" in the notes.)

Tangled Feet

As long as this Pokémon is confused, accuracy of attacks against this Pokémon is halved.

Technician

If an attack by this Pokémon against another Pokémon has a power of 60 or less, that attack's power is multiplied by 1.5. (Includes Struggle. Applied after effects of the attack itself that vary its power and after Helping Hand, and before other effects that modify its power.)

Telepathy

Whenever a damaging attack by an ally of this Pokémon targets this Pokémon, that attack is ineffective against this Pokémon if it isn't otherwise ineffective against it. (Affects Future Sight and Doom Desire only at the time they return an attack.)

Teravolt

While this Pokémon is using an attack, effects from certain Abilities by other Pokémon are not applied. (The next time Abilities resolve, a message reveals this Ability on this Pokémon.)

Detailed Information

The list of Abilities prevented by this Ability is: Battle Armor, Big Pecks, Clear Body, Contrary, Damp (both the Selfdestruct/Explosion effect and the Aftermath effect), Dry Skin (both the boosted power and absorbing Water attacks), Filter, Flash Fire, Flower Gift (both the Attack and Special Defense boosts), Friend Guard, Heatproof, Heavy Metal, Hyper Cutter, Immunity, Inner Focus, Insomnia, Keen Eye, Leaf Guard, Levitate, Light Metal, Lightningrod, Limber, Magic Bounce, Magma Armor, Marvel Scale, Motor Drive, Multiscale, Oblivious (including when Oblivious prevents Captivate from working), Own Tempo, Sand Veil, Sap Sipper, Shell Armor, Shield Dust, Simple, Snow Cloak, Solid Rock, Soundproof, Sticky Hold, Storm Drain, Sturdy, Suction Cups, Tangled Feet, Telepathy, Thick Fat, Unaware (even if this Pokémon's stat stages are less than 0), Vital Spirit, Volt Absorb, Water Absorb, Water Veil, White Smoke, Wonder Guard, and Wonder Skin. Moreover, this Ability do not affect the returned attack from Future Sight and Doom Desire. For two-turn attacks, only the first and second attack segment of the attack are affected, not the entire effect (to avoid confusion with the term "using a two-turn attack"). This Ability also prevent Abilities that contain the words "This Pokémon can't...", such as Limber, from removing the respective condition from Pokémon with these Abilities during the attack (including its additional effect), although the Abilities that contain such words will still remove it after all effects of the attack resolve.

Thick Fat

Attack and Special Attack for Fire- and Ice-type attacks against this Pokémon is halved.

Tinted Lens

{Damage from attacks whose types are "not very effective" against this Pokémon's types, if they are used by this Pokémon against other Pokémon, is doubled. }

Torrent

If this Pokémon has 1/3 of its maximum HP or less, rounded down, Attack and Special Attack for Water-type attacks by this Pokémon is multiplied by 1.5.

Toxic Boost

As long as this Pokémon is poisoned, the power of physical attacks by this Pokémon against other Pokémon is multiplied by 1.5.

Trace

When this Pokémon enters the battle, it adopts the Ability of a random adjacent opposing Pokémon that actually has an Ability other than Flower Gift, Forecast, Illusion, Imposter, Multitype, Trace, Wonder Guard, and Zen Mode. If there is no such Pokémon, this Ability doesn't trigger.

Truant

{Every other turn, this Pokémon does nothing instead of using an attack. (See "notes" below for details.) }

Turboblaze

While this Pokémon is using an attack, effects from certain Abilities by other Pokémon are not applied. (The next time Abilities resolve, a message reveals this Ability on this Pokémon.)

Detailed Information

The list of Abilities prevented by this Ability is: Battle Armor, Big Pecks, Clear Body, Contrary, Damp (both the Selfdestruct/Explosion effect and the Aftermath effect), Dry Skin (both the boosted power and absorbing Water attacks), Filter, Flash Fire, Flower Gift (both the Attack and Special Defense boosts), Friend Guard, Heatproof, Heavy Metal, Hyper Cutter, Immunity, Inner Focus, Insomnia, Keen Eye, Leaf Guard, Levitate, Light Metal, Lightningrod, Limber, Magic Bounce, Magma Armor, Marvel Scale, Motor Drive, Multiscale, Oblivious (including when Oblivious prevents Captivate from working), Own Tempo, Sand Veil, Sap Sipper, Shell Armor, Shield Dust, Simple, Snow Cloak, Solid Rock, Soundproof, Sticky Hold, Storm Drain, Sturdy, Suction Cups, Tangled Feet, Telepathy, Thick Fat, Unaware (even if this Pokémon's stat stages are less than 0), Vital Spirit, Volt Absorb, Water Absorb, Water Veil, White Smoke, Wonder Guard, and Wonder Skin. Moreover, this Ability doesn't affect the returned attack from Future Sight and Doom Desire. For two-turn attacks, only the first and second attack segment of the attack are affected, not the entire effect (to avoid confusion with the term "using a two-turn attack"). This Ability also prevents Abilities that contain the words "This Pokémon can't...", such as Limber, from removing the respective condition from Pokémon with these Abilities during the attack (including its additional effect), although the Abilities that contain such words will still remove it after all effects of the attack resolve.

Unaware

Attacks by this Pokémon against other Pokémon ignore their target's Defense, Special Defense, and evasiveness stat stages. Attacks by other Pokémon against this Pokémon ignore the Attack, Special Attack, and accuracy stat stages. (This effect applies only in damage calculation and accuracy checks. Punishment and Stored Power are not specially affected.)

Unburden

This Pokémon's Speed is doubled as long as it actually isn't holding an item if an item that this Pokémon held { was consumed or removed from this Pokémon while this Pokémon had this Ability and since this Pokémon entered the battle. (This applies even if the item switches to the same or different item. This includes if this Pokémon drops its held item because of Knock Off.)}

Unnerve

Berries held by opposing Pokémon can't trigger. (Item Urge will have no effect for Berries held by those Pokémon. An opposing Pokémon can use Natural Gift and Fling normally and items involved in Bug Bite, Fling, and Pluck attacks by and against an opposing Pokémon will take effect normally.) (The next time Abilities resolve, a message reveals this Ability on this Pokémon.)

Victory Star

Accuracy of attacks by this Pokémon and its allies is multiplied by 1.1. (This effect is cumulative.)

Vital Spirit

{This Pokémon can't fall asleep. Chance of encountering high-level Pokémon is 50%. (See "Encounters" in the notes.) }

Volt Absorb

Whenever an Electric-type attack (even a non-damaging one) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon gains 1/4 of its maximum HP and that attack is ineffective against this Pokémon. (Applied after effects that change targets, but before accuracy check and damage calculation. An Electric-type Thunder Wave is ineffective against Ground-type targets in normal cases.)

Water Absorb

Whenever a Water-type attack (even a non-damaging one) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon gains 1/4 of its maximum HP and that attack is ineffective against this Pokémon. (Applied after effects that change targets, but before accuracy check and damage calculation.)

Water Veil

This Pokémon can't be burned.

Weak Armor

Whenever this Pokémon is damaged by a physical attack by another Pokémon, this Pokémon's Defense is lowered by 1 stage and its Speed is raised by 1 stage.

White Smoke

{Attacks and Abilities by other Pokémon can't lower this Pokémon's stat stages. (Effects that merely change stat stages are not affected.) Halves the rate of wild battles. }

Wonder Guard

This Pokémon is immune to damaging attacks whose type is not "super effective" against this Pokémon's types. (Affects fixed-damage attacks. Doesn't affect confusion damage or Struggle.)

Wonder Skin

Accuracy of non-damaging attacks against this Pokémon (with an accuracy check) is 50 (before accuracy-modifying effects).

Zen Mode

At the end of each turn, if this Pokémon is a Darmanitan and hasn't transformed, this Pokémon assumes Zen Mode if its current HP is half its maximum HP or less, or Standard Mode otherwise (until this Pokémon has transformed), and this Pokémon reverts to Standard Mode when this Pokémon leaves the battle or doesn't have this Ability. (If it changes to a different form this way, its stats are recalculated and its types change to conform to that form, except if it has transformed.)

Notes

Descriptions in normal text show effects that happen only in battle. Unless noted otherwise, such effects apply only if this Pokémon is in battle and isn't rotated out. Descriptions in italics indicate effects that occur out of battle. Unless noted otherwise, effects occurring out of battle will occur only if the Pokémon with the Ability is the first in the player's party and if the first in the party isn't an egg (even if this Pokémon has fainted).

{If an Ability triggers "when this Pokémon enters the battle", it also triggers at the end of a Pokémon's attack segment, after an attack is used (before fainting if any, but not Pursuit as a target is about to switch), at the end of each turn, and whenever another Pokémon enters the battle (including when a battle begins), but only if the Ability's effect didn't already trigger for that Pokémon since it entered the battle.} In Rotation Battles, Abilities that trigger "when this Pokémon enters the battle" do not trigger if this Pokémon enters the battle in a rotated-out state. They don't trigger when the Pokémon rotates in.

If an Ability's effect contains the words "This Pokémon can't...", the affected condition, if the Pokémon has it, is removed if the Pokémon has this Ability. This effect triggers after each Pokémon's attack segment and whenever a Pokémon (including this Pokémon) enters the battle (including when a battle begins). This effect won't remove the affected condition when it leaves the battle or when a battle ends, even if this Ability is the Pokémon's original Ability.

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