Fire Emblem (GBA) - Items

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Name Type Uses Wt Mt Hit Crit Range Skill Value WpnExp
Iron sword Sword 46 5 5 90 0 1 1 10 1
Slim sword Sword 30 2 3 100 5 1 1 16 1
Steel sword Sword 30 10 8 75 0 1 31 20 1
Silver sword Sword 20 8 13 80 0 1 181 75 1
Iron blade Sword 35 12 9 70 0 1 31 28 2
Steel blade Sword 25 14 11 65 0 1 71 50 2
Silver blade Sword 15 13 14 60 0 1 181 120 2
Poison sword
Causes poison upon a hit.
Sword 40 6 3 70 0 1 31 0 1
Rapier
For Eliwood only.
Effective against: Cavalier, Cavalier, Paladin, Paladin, Knight, General, Knight, General, Nomad, Nomad, Nmd Trooper, Nmd Trooper, Troubadour, Valkyrie, Knight Lord, Great Lord
Sword 40 5 7 95 10 1 0 150 2
Mani Katti
For Lyn only.
Effective against: Cavalier, Cavalier, Paladin, Paladin, Knight, General, Knight, General, Nomad, Nomad, Nmd Trooper, Nmd Trooper, Troubadour, Valkyrie, Knight Lord, Great Lord
Sword 45 3 8 80 20 1 0 0 2
Brave sword
Strikes twice at once.
Sword 30 12 9 75 0 1 121 100 1
Wo Dao
For Lyn, myrmidons, and swordmasters only.
Sword 20 5 8 75 35 1 31 60 1
Killing edge Sword 20 7 9 75 30 1 71 65 1
Armorslayer
Effective against: Knight, General, Knight, General, Great Lord
Sword 18 11 8 80 0 1 31 70 1
Wyrmslayer
Effective against: Fire Dragon, Wyvern Rider, Wyvern Rider, Wyvern Lord, Wyvern Lord
Sword 20 5 7 75 0 1 71 150 1
Light Brand
At range 2, is a light magic attack.
Sword 25 9 9 70 0 1-2 71 50 1
Runesword
A dark magic attack that drains the opponent's HP.
Sword 15 11 12 65 0 1-2 181 220 1
Lancereaver
Reverses the weapon triangle.
Sword 15 9 9 75 5 1 71 120 2
Longsword
Effective against: Nomad, Nomad, Nmd Trooper, Nmd Trooper, Troubadour, Valkyrie, Cavalier, Cavalier, Paladin, Paladin, Knight Lord
Sword 18 11 6 85 0 1 31 70 1
Iron lance Lance 45 8 7 80 0 1 1 8 1
Slim lance Lance 30 4 4 85 5 1 1 15 1
Steel lance Lance 30 13 10 70 0 1 31 16 2
Silver lance Lance 20 10 14 75 0 1 181 60 1
Poison lance
Causes poison upon a hit.
Lance 40 8 4 65 0 1 1 0 1
Brave lance
Strikes twice at once.
Lance 30 14 10 70 0 1 121 250 1
Killer lance Lance 20 9 10 70 30 1 71 60 1
Horseslayer
Effective against: Nomad, Nomad, Nmd Trooper, Nmd Trooper, Troubadour, Valkyrie, Cavalier, Cavalier, Paladin, Paladin, Knight Lord
Lance 16 13 7 70 0 1 31 65 1
Javelin Lance 20 11 6 65 0 1-2 1 20 1
Spear Lance 15 10 12 70 5 1-2 121 88 1
Axereaver
Reverses the weapon triangle.
Lance 15 11 10 70 5 1 71 130 2
Iron axe Axe 45 10 8 75 0 1 1 6 1
Steel axe Axe 30 15 11 65 0 1 1 12 2
Silver axe Axe 20 12 15 70 0 1 181 50 1
Poison axe
Causes poison upon a hit.
Axe 40 10 4 60 0 1 31 0 1
Brave axe
Strikes twice at once.
Axe 30 16 10 65 0 1 121 75 1
Killer axe Axe 20 11 11 65 30 1 71 50 1
Halberd
Effective against: Nomad, Nomad, Nmd Trooper, Nmd Trooper, Troubadour, Valkyrie, Cavalier, Cavalier, Paladin, Paladin, Knight Lord
Axe 18 15 10 60 0 1 31 45 1
Hammer
Effective against: Knight, General, Knight, General, Great Lord
Axe 20 15 10 55 0 1 31 40 2
Devil axe
May instead target its wielder with the same amount of damage.
Axe 20 18 18 55 0 1 1 45 8
Hand axe Axe 20 12 7 60 0 1-2 1 15 1
Tomahawk Axe 15 14 13 65 0 1-2 181 200 1
Swordreaver
Reverses the weapon triangle.
Axe 15 13 11 65 5 1 71 140 2
Swordslayer
Reverses the weapon triangle.
Effective against: Myrmidon, Myrmidon, Swordmaster, Swordmaster, Mercenary, Mercenary, Hero, Hero, Blade Lord
Axe 20 13 11 80 5 1 71 100 1
Iron bow
Effective against: Peg Knight, Falcoknight, Wyvern Rider, Wyvern Rider, Wyvern Lord, Wyvern Lord
Bow 45 5 6 85 0 2 1 12 1
Steel bow
Effective against: Peg Knight, Falcoknight, Wyvern Rider, Wyvern Rider, Wyvern Lord, Wyvern Lord
Bow 30 9 9 70 0 2 31 24 1
Silver bow
Effective against: Peg Knight, Falcoknight, Wyvern Rider, Wyvern Rider, Wyvern Lord, Wyvern Lord
Bow 20 6 13 75 0 2 181 80 1
Poison bow
Causes poison upon a hit.
Effective against: Peg Knight, Falcoknight, Wyvern Rider, Wyvern Rider, Wyvern Lord, Wyvern Lord
Bow 40 5 4 65 0 2 31 0 1
Killer bow
Effective against: Peg Knight, Falcoknight, Wyvern Rider, Wyvern Rider, Wyvern Lord, Wyvern Lord
Bow 20 7 9 75 30 2 71 70 1
Brave bow
Strikes twice at once.
Effective against: Peg Knight, Falcoknight, Wyvern Rider, Wyvern Rider, Wyvern Lord, Wyvern Lord
Bow 30 12 10 70 0 2 121 250 1
Short bow
Effective against: Peg Knight, Falcoknight, Wyvern Rider, Wyvern Rider, Wyvern Lord, Wyvern Lord
Bow 22 3 5 85 10 2 31 80 2
Longbow
Effective against: Peg Knight, Falcoknight, Wyvern Rider, Wyvern Rider, Wyvern Lord, Wyvern Lord
Bow 20 10 5 65 0 2-3 31 100 1
Ballista
Counterattack is not possible.
Effective against: Peg Knight, Falcoknight, Wyvern Rider, Wyvern Rider, Wyvern Lord, Wyvern Lord
Bow 5 20 8 70 0 3-10 1 0 4
Iron ballista
Counterattack is not possible.
Effective against: Peg Knight, Falcoknight, Wyvern Rider, Wyvern Rider, Wyvern Lord, Wyvern Lord
Bow 5 20 13 60 0 3-15 1 0 4
Killer ballista
Counterattack is not possible.
Effective against: Peg Knight, Falcoknight, Wyvern Rider, Wyvern Rider, Wyvern Lord, Wyvern Lord
Bow 5 20 12 65 10 3-10 1 0 4
Fire Anima 40 4 5 90 0 1-2 1 14 1
Thunder Anima 35 6 8 80 5 1-2 31 20 1
Elfire Anima 30 10 10 85 0 1-2 71 40 2
Bolting
Counterattack is not possible.
Anima 5 20 12 60 0 3-10 121 244 1
Fimbulvetr Anima 20 12 13 80 0 1-2 181 44 1
Forblaze
For Athos only. Increases Luck by 5 when equipped.
Effective against: Fire Dragon, Wyvern Rider, Wyvern Rider, Wyvern Lord, Wyvern Lord
Anima 20 11 14 85 5 1-2 0 0 1
Excalibur Anima 25 13 18 90 10 1-2 251 232 3
Lightning Light 35 6 4 95 5 1-2 1 18 1
Shine Light 30 8 6 90 8 1-2 31 30 2
Divine Light 25 12 8 85 10 1-2 71 100 1
Purge
Counterattack is not possible.
Light 5 20 10 75 5 3-10 121 88 3
Aura Light 20 15 12 85 15 1-2 181 144 1
Luce Light 25 16 16 95 25 1-2 251 176 3
Flux Dark 45 8 7 80 0 1-2 31 20 1
Luna
Ignores opponent's Res.
Dark 35 12 0 95 20 1-2 71 150 1
Nosferatu
Drains opponent's HP.
Dark 20 14 10 70 0 1-2 71 160 1
Eclipse
Reduces opponent's HP to half. Counterattack is not possible.
Dark 5 12 255 30 0 3-10 121 32 8
Fenrir Dark 20 18 15 70 0 1-2 181 194 1
Gespenst Dark 25 20 23 80 0 1-2 251 120 3
Heal
Restores HP equal to 10+Mag to an ally.
Staff 30 2 0 100 0 1 1 20 2
Mend
Restores HP equal to 20+Mag to an ally.
Staff 20 4 0 100 0 1 31 50 3
Recover
Restores all HP to an ally.
Staff 15 6 0 100 0 1 71 150 3
Physic
Restores HP equal to 10+Mag to an ally within this staff's range.
Staff 15 5 0 100 0 1-0 121 250 3
Fortify
Restores HP equal to 10+Mag to all allies within this staff's range.
Staff 8 7 0 100 0 1-0 181 232 5
Restore
Removes negative conditions.
Staff 10 4 0 100 0 1 71 200 3
Silence
Prevents an opponent's use of magic and staves.
Staff 3 7 0 70 0 1-0 121 144 5
Sleep
Puts an opponent to sleep.
Staff 3 8 0 65 0 1-0 121 244 5
Berserk
Drives an opponent berserk.
Staff 3 8 0 60 0 1-0 121 88 5
Warp
Moves an ally adjacent to the user to another visible space within this staff's range.
Staff 5 5 0 100 0 1 181 220 7
Rescue
Moves an ally within this staff's range to a space closest (not necessarily adjacent) to the user.
Staff 3 6 0 100 0 1-0 121 88 7
Torch
Visibility range of a selected space within this staff's range becomes 8; decreases by 1 at the beginning of holder's turn.
Staff 10 5 0 100 0 1-0 31 100 5
Hammerne
Restores consumable items to original number of uses.
Staff 3 7 0 100 0 1 71 88 8
Unlock
Opens doors within this staff's range.
Staff 10 7 0 100 0 1-2 31 150 5
Barrier
Increases an ally's Res by 7; decreases by 1 at the beginning of holder's turn until it reaches original value.
Staff 15 4 0 100 0 1 71 150 4
Dragon axe
Effective against: Fire Dragon, Wyvern Rider, Wyvern Rider, Wyvern Lord, Wyvern Lord
Axe 40 11 10 60 0 1 71 150 1
Angelic robe
Increases total HP by 7.
Item 1 0 0 0 0 1 0 64 0
Energy ring
Increases Pow (called Str or Mag) by 2.
Item 1 0 0 0 0 1 0 64 0
Secret book
Increases Skill by 2.
Item 1 0 0 0 0 1 0 64 0
Speedwings
Increases Speed by 2.
Item 1 0 0 0 0 1 0 64 0
Goddess icon
Increases Luck by 2.
Item 1 0 0 0 0 1 0 64 0
Dragonshield
Increases Def by 2.
Item 1 0 0 0 0 1 0 64 0
Talisman
Increases Res by 2.
Item 1 0 0 0 0 1 0 64 0
Boots
Increases Move by 2.
Item 1 0 0 0 0 1 0 64 0
Body ring
Increases Con by 2.
Item 1 0 0 0 0 1 0 64 0
Hero crest
Upgrades mercenaries, fighters, and myrmidons of at least level 10.
Item 1 0 0 0 0 1 0 16 0
Knight crest
Upgrades cavaliers and knights of at least level 10.
Item 1 0 0 0 0 1 0 16 0
Orion's bolt
Upgrades archers and nomads of at least level 10.
Item 1 0 0 0 0 1 0 16 0
Elysian whip
Upgrades pegasus knights and wyvern riders of at least level 10.
Item 1 0 0 0 0 1 0 16 0
Guiding ring
Upgrades mages, monks, shamans, clerics, and troubadors of at least level 10.
Item 1 0 0 0 0 1 0 16 0
Chest key
Opens chests.
Item 1 0 0 0 0 1 0 44 0
Door key
Opens doors.
Item 1 0 0 0 0 1 0 50 0
Lockpick
Opens doors and chests. Usable only by thieves.
Item 15 0 0 0 0 1 0 80 0
Vulnerary
Restores 10 HP.
Item 3 0 0 0 0 1 0 100 0
Elixir
Restores all HP.
Item 3 0 0 0 0 1 0 232 0
Pure water
Increases Res by 7; decreases by 1 at the beginning of holder's turn until it reaches original value. (If used again, effect resets at 7,)
Item 3 0 0 0 0 1 0 44 0
Antitoxin
Removes poison condition.
Item 3 0 0 0 0 1 0 150 0
Torch
Increases holder's visibility range by 4; decreases by 1 at the beginning of holder's turn until it reaches original value. (Thieves and assassins have a range of 8, other units have a range of 3.)
Item 5 0 0 0 0 1 0 100 0
Delphi shield
Arrows deal normal damage to unit carrying this.
Item 0 0 0 0 0 1 0 16 0
Member card
Allows access to secret shops.
Item 1 0 0 0 0 1 0 112 0
Silver card
Purchase price for items is reduced to half for the unit carrying this.
Item 1 0 0 0 0 1 0 160 0
White gem Item 1 0 0 0 0 1 0 32 0
Blue gem Item 1 0 0 0 0 1 0 16 0
Red gem Item 1 0 0 0 0 1 0 136 0
Gold Item 1 0 0 0 0 1 0 0 0
Spear
Used by Vaida (but not for her exclusive use). Increases total HP by 17, power by 5, Skill by 4, Speed by 9, Defense by 4, and Res by 14 when equipped.
Lance 15 10 12 70 5 1-2 121 100 1
Chest key
Opens chests.
Item 5 0 0 0 0 1 0 44 0
Mine
Units that enter spaces where these are take 10 damage (ignoring defense). A unit may place these in any space where it can potentially go. Thieves, assassins, and flying units are unaffected.
Item 1 0 0 0 0 1 0 244 0
Light rune
Units cannot enter spaces where these have been placed. A unit can trap any square where it can potentially go. Removed at the beginning of the unit's fourth turn.
Item 1 0 0 0 0 1 0 32 0
Iron rune
No attacks to unit carrying this are critical hits.
Item 0 0 0 0 0 1 0 136 0
Filla's Might
Increases an ally's Atk by 10 for a turn.
Dance 15 0 0 0 0 1 0 0 0
Ninis's Grace
Increases an ally's Def and Res by 10 each for a turn.
Dance 15 0 0 0 0 1 0 0 0
Thor's Ire
Increases an ally's Crit by 10 for a turn.
Dance 15 0 0 0 0 1 0 0 0
Set's Litany
Increases an ally's Avoid by 10 for a turn.
Dance 15 0 0 0 0 1 0 0 0
Emblem blade Sword 60 5 5 90 0 1 1 0 1
Emblem lance Lance 60 8 7 80 0 1 1 0 1
Emblem axe Axe 60 10 8 75 0 1 1 0 1
Emblem bow Bow 60 5 6 85 0 2 1 0 1
Durandal
For Eliwood only. Increases Str by 5 when equipped.
Effective against: Fire Dragon, Wyvern Rider, Wyvern Rider, Wyvern Lord, Wyvern Lord
Sword 20 16 17 90 0 1 0 0 1
Armads
For Hector only. Increases Def by 5 when equipped.
Effective against: Fire Dragon, Wyvern Rider, Wyvern Rider, Wyvern Lord, Wyvern Lord
Axe 25 18 18 85 0 1 0 0 1
Aureola
Increases Res by 5 when equipped.
Effective against: Fire Dragon, Wyvern Rider, Wyvern Rider, Wyvern Lord, Wyvern Lord, Dark Druid
Light 20 14 15 90 5 1-2 251 0 0
Earth seal
Upgrades "lower-class" units of at least level 10 (except lords).
Item 1 0 0 0 0 1 0 32 0
Afa's Drops
Growth rate increases (by ..?) Unit using this shows up in the "results" screen. Each unit may use it only once. (If no one uses it, or the unit is knocked out before the ending, Merlinus shows up.)
Item 1 0 0 0 0 1 0 0 0
Heaven seal
Upgrades Hector and Lyn of at least level 10 (in Eliwood mode); upgrades Eliwood and Lyn of at least level 10 (in Hector mode).
Item 1 0 0 0 0 1 0 32 0
Emblem seal
Increases Avoid of unit carrying this by 10. (Further copies of this item carried by unit have no effect.)
Item 1 0 0 0 0 1 0 0 0
Fell contract
Upgrades thieves of at least level 10.
Item 1 0 0 0 0 1 0 80 0
Sol Katti
For Lyn only. Increases Res by 5 when equipped.
Effective against: Fire Dragon, Wyvern Rider, Wyvern Rider, Wyvern Lord, Wyvern Lord
Sword 30 14 12 95 25 1 0 0 2
Wolf Beil
For Hector only.
Effective against: Cavalier, Cavalier, Paladin, Paladin, Knight, General, Knight, General, Nomad, Nomad, Nmd Trooper, Nmd Trooper, Troubadour, Valkyrie, Knight Lord, Great Lord
Axe 30 10 10 75 5 1 0 200 1
Ereshkigal
Unlimited number of uses. Usable by any unit.
Dark 0 12 20 95 0 1-2 0 0 1
Flametongue
For fire dragons only. Ignores opponent's Def and Res. Increases power by 10, Skill by 10, Def by 20, and Res by 10 when equipped.
Dragon 0 0 10 100 0 1-3 181 0 0
Regal blade Sword 25 9 20 85 0 1 251 88 1
Rex Hasta Lance 25 11 21 80 0 1 251 88 1
Basilikos Axe 25 13 22 75 0 1 251 88 1
Rienfleche
Effective against: Peg Knight, Falcoknight, Wyvern Rider, Wyvern Rider, Wyvern Lord, Wyvern Lord
Bow 25 7 20 80 0 2 251 88 1
Heavy spear
Effective against: Knight, General, Knight, General, Great Lord
Lance 16 14 9 70 0 1 31 75 1
Short spear Lance 18 12 9 60 0 1-2 71 50 1
Ocean seal
Upgrades pirates and corsairs of at least level 10.
Item 1 0 0 0 0 1 0 80 0
3, 000 G Item 1 0 0 0 0 1 0 184 0
5, 000 G Item 1 0 0 0 0 1 0 136 0
Wind sword
Effective against: Peg Knight, Falcoknight, Wyvern Rider, Wyvern Rider, Wyvern Lord, Wyvern Lord
Sword 40 9 9 70 0 1-2 121 200 1
Vulnerary
Restores 10 HP.
Item 60 0 0 0 0 1 0 100 0
Vulnerary
Restores 10 HP.
Item 60 0 0 0 0 1 0 100 0
Vulnerary
Restores 10 HP.
Item 60 0 0 0 0 1 0 100 0
Dance
Allows allies to move again.
Dance 0 0 0 0 0 1 0 0 0
Play
Allows allies to move again.
Dance 0 0 0 0 0 1 0 0 0


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