| Move | Type | Power | Accuracy | PP | Effect Chance (/256) | Flags |
|---|
| 00: Deals damage. |
| | NORMAL | 40 | 255 | 35 | 0 | fg |
| | NORMAL | 80 | 216 | 20 | 0 | fg |
| | NORMAL | 40 | 255 | 35 | 0 | fg |
| | NORMAL | 55 | 255 | 30 | 0 | fg |
| | NORMAL | 50 | 242 | 30 | 0 | fg |
| | FLYING | 60 | 255 | 35 | 0 | fg |
| | NORMAL | 80 | 191 | 20 | 0 | fg |
| | GRASS | 35 | 255 | 10 | 0 | fg |
| | NORMAL | 120 | 191 | 5 | 0 | fg |
| | NORMAL | 65 | 255 | 25 | 0 | fg |
| | NORMAL | 35 | 242 | 35 | 0 | fg |
| | WATER | 40 | 255 | 25 | 0 | fg |
| | WATER | 120 | 204 | 5 | 0 | fg |
| | WATER | 95 | 255 | 15 | 0 | fg |
| | FLYING | 35 | 255 | 35 | 0 | fg |
| | FLYING | 80 | 255 | 20 | 0 | fg |
| | NORMAL | 80 | 255 | 15 | 0 | fg |
| | ROCK | 50 | 229 | 15 | 0 | fg |
| | NORMAL | 100 | 191 | 10 | 0 | fg |
| | WATER | 80 | 255 | 15 | 0 | fg |
| | BUG | 120 | 216 | 10 | 0 | fg |
| Good chance for a critical hit. |
| | FIGHTING | 50 | 255 | 25 | 0 | fg |
| | GRASS | 55 | 242 | 25 | 0 | fg |
| | WATER | 90 | 216 | 10 | 0 | fg |
| | NORMAL | 70 | 255 | 20 | 0 | fg |
| | FLYING | 100 | 242 | 5 | 0 | fg |
| | FIGHTING | 100 | 204 | 5 | 0 | fg |
| 01: Puts opponent to sleep. |
| | NORMAL | 0 | 140 | 15 | 0 | g |
| | GRASS | 0 | 191 | 15 | 0 | g |
| | PSYCHIC | 0 | 153 | 20 | 0 | g |
| | NORMAL | 0 | 191 | 10 | 0 | g |
| | GRASS | 0 | 255 | 15 | 0 | g |
| 02: May poison opponent. |
| | POISON | 15 | 255 | 35 | 76 | g |
| | POISON | 20 | 178 | 20 | 102 | g |
| | POISON | 65 | 255 | 20 | 76 | g |
| | POISON | 90 | 255 | 10 | 76 | g |
| 03: Recovers to user half of HP lost by opponent due to this attack. |
| | GRASS | 20 | 255 | 20 | 0 | fg |
| | GRASS | 40 | 255 | 10 | 0 | fg |
| | BUG | 20 | 255 | 15 | 0 | fg |
| | GRASS | 60 | 255 | 5 | 0 | fg |
| 04: May burn opponent. |
| | FIRE | 75 | 255 | 15 | 25 | g |
| | FIRE | 40 | 255 | 25 | 25 | g |
| | FIRE | 95 | 255 | 15 | 25 | g |
| | FIRE | 120 | 216 | 5 | 25 | g |
| 05: May freeze opponent. |
| | ICE | 75 | 255 | 15 | 25 | g |
| | ICE | 95 | 255 | 10 | 25 | g |
| | ICE | 120 | 178 | 5 | 25 | g |
| | ICE | 40 | 255 | 25 | 25 | g |
| 06: May paralyze opponent. |
| | ELECTRIC | 75 | 255 | 15 | 25 | g |
| | NORMAL | 85 | 255 | 15 | 76 | g |
| | ELECTRIC | 40 | 255 | 30 | 25 | g |
| | ELECTRIC | 95 | 255 | 15 | 25 | g |
| | GHOST | 20 | 255 | 30 | 76 | g |
| | ELECTRIC | 100 | 127 | 5 | 255 | g |
| | ELECTRIC | 65 | 255 | 20 | 76 | g |
| | DRAGON | 60 | 255 | 20 | 76 | g |
| 07: User faints as part of this attack's use. Opponent's Defense is temporarily halved in damage calculation. Fainting will not fail, though attack can miss or fail for other reasons. If opponent also faints, opponent's fainting message is shown first. |
| | NORMAL | 200 | 255 | 5 | 0 | g |
| | NORMAL | 250 | 255 | 5 | 0 | g |
| 08: Only effective while opponent is asleep. Recovers to user half of HP lost by opponent due to this attack. |
| | PSYCHIC | 100 | 255 | 15 | 0 | g |
| 09: Uses last move opponent used. Fails if that move is Mirror Move, Sketch, Sleep Talk, Transform, Mimic, Metronome, or any attack user knows. (A disabled move can be used this way.) |
| | FLYING | 0 | 255 | 20 | 0 | |
| 0A: Increases user's Attack by 1 stage. |
| | PSYCHIC | 0 | 255 | 40 | 0 | |
| | NORMAL | 0 | 255 | 30 | 0 | |
| 0B: Increases user's Defense by 1 stage. |
| | NORMAL | 0 | 255 | 30 | 0 | |
| | WATER | 0 | 255 | 40 | 0 | |
| 0D: Increases user's Special Attack by 1 stage. |
| | NORMAL | 0 | 255 | 40 | 0 | |
| 10: Increases user's evasion by 1 stage. |
| | NORMAL | 0 | 255 | 15 | 0 | |
| After a successful use of this attack by the user, every use of Stomp by the opponent deals double power, even when the opponent uses other attacks in between. This effect ends when the user is switched. |
| | NORMAL | 0 | 255 | 20 | 0 | |
| 11: Hits without fail. Fails if opponent is using Dig or Fly. |
| | NORMAL | 60 | 255 | 20 | 0 | f |
| | DARK | 60 | 255 | 20 | 0 | f |
| Priority level -1. |
| | FIGHTING | 70 | 255 | 10 | 0 | f |
| 12: Decreases opponent's Attack by 1 stage. |
| | NORMAL | 0 | 255 | 40 | 0 | g |
| 13: Decreases opponent's Defense by 1 stage. |
| | NORMAL | 0 | 255 | 30 | 0 | g |
| | NORMAL | 0 | 255 | 30 | 0 | g |
| 14: Decreases opponent's Speed by 1 stage. |
| | BUG | 0 | 242 | 40 | 0 | g |
| 17: Decreases opponent's Accuracy by 1 stage. |
| | GROUND | 0 | 255 | 15 | 0 | g |
| | NORMAL | 0 | 255 | 20 | 0 | g |
| | PSYCHIC | 0 | 204 | 15 | 0 | g |
| | NORMAL | 0 | 178 | 20 | 0 | g |
| 18: Decreases opponent's evasion by 1 stage. |
| | NORMAL | 0 | 255 | 20 | 0 | g |
| 19: Resets the stat stages for all stats (including evasion and Accuracy) on both active Pokemon to zero. |
| | ICE | 0 | 255 | 30 | 0 | |
| 1A: When this attack is used, the effect begins and X is set to 0. During effect, user uses this attack during
each of its turns and can't use any other attack, but can switch or flee, and whenever the user is hit by an attack by the opponent (other than Pain Split), the HP lost by user due to that attack is added to X. After the second or third use of this attack after this one, returns to opponent X times 2 and ends effect. Accuracy check is performed only when attack is returned. Counts all hits of multi-hit attacks. Attack returned is affected by type immunities. Returned attack is considered an attack by the user. If user is replaced, the user chose not to attack during the command phase, or this attack is prevented from being used during effect, effect ends without returning an attack. |
| | NORMAL | 0 | 255 | 10 | 0 | fg |
| 1B: User uses this attack (even if the attack misses) for two or three turns (including this turn), during which user can't take any other action, and after which user becomes confused (even if it was already confused). If user is prevented from using this attack or is replaced, effect ends without causing confusion . If user is asleep, this attack deals damage and lasts one turn (doesn't cause confusion). |
| | NORMAL | 90 | 255 | 20 | 0 | fg |
| | GRASS | 70 | 255 | 20 | 0 | fg |
| | DRAGON | 90 | 255 | 15 | 0 | fg |
| 1C: Ends wild battles. In trainer battles, replaces opponent with a random non-active Pokemon in opponent's party; fails if
opponent's party has no non-active Pokemon or user struck before the opponent. Priority level -1. Fails if opponent is using Dig. |
| | NORMAL | 0 | 255 | 20 | 0 | g |
| Fails if opponent is using Fly. |
| | NORMAL | 0 | 255 | 20 | 0 | g |
| 1D: Multi-hit attack. Attacks two to five times in a row. 37.5% for 2 or 3 times; 12.5% for 4 or 5 times. |
| | NORMAL | 15 | 216 | 10 | 0 | fg |
| | NORMAL | 18 | 216 | 15 | 0 | fg |
| | NORMAL | 15 | 216 | 20 | 0 | fg |
| | BUG | 14 | 216 | 20 | 0 | fg |
| | NORMAL | 20 | 255 | 15 | 0 | fg |
| | NORMAL | 15 | 216 | 20 | 0 | fg |
| | NORMAL | 18 | 204 | 15 | 0 | fg |
| | GROUND | 25 | 204 | 10 | 0 | fg |
| 1E: User's types become the type of one of the user's attacks, except Curse, chosen at random. Considers Hidden Power as Normal. User's new type reverts to its original type when user is replaced . Fails if all user's attacks (except Curse) are of either type of the user (whether that type is temporary or not), since it chooses a type other than user's current type. |
| | NORMAL | 0 | 255 | 30 | 0 | |
| 1F: May cause opponent to flinch. |
| | FIGHTING | 60 | 216 | 15 | 76 | g |
| | NORMAL | 70 | 255 | 15 | 76 | g |
| | DARK | 60 | 255 | 25 | 76 | g |
| | FIGHTING | 50 | 229 | 20 | 76 | g |
| | GROUND | 65 | 216 | 20 | 25 | g |
| | ROCK | 75 | 229 | 10 | 76 | g |
| | NORMAL | 80 | 229 | 15 | 25 | g |
| 20: Recovers user's HP. |
| Recovers to user half of total HP. |
| | NORMAL | 0 | 255 | 20 | 0 | |
| | NORMAL | 0 | 255 | 10 | 0 | |
| | NORMAL | 0 | 255 | 10 | 0 | |
| Recovers to user all HP; user sleeps with a sleep count of 3, even if user has a status problem or is already asleep. Fails if user's HP is full. |
| | PSYCHIC | 0 | 255 | 10 | 0 | |
| 21: "Badly" poisons opponent. More information |
| | POISON | 0 | 216 | 10 | 0 | g |
| 22: In internal battles, player obtains money after battle when using, if the player wins. If this attack is successful, an amount equal to twice the user's current level (during attack's use) is added to the money to be obtained. Not obtained if fleeing occurred in the battle. Player obtains money regardless of who used this attack. |
| | NORMAL | 40 | 255 | 20 | 0 | fg |
| 23: Even when user is replaced, Special Defense of user is doubled for five rounds, including the current round. During effect, this attack fails for user's party. |
| | PSYCHIC | 0 | 255 | 30 | 0 | |
| 24: May either burn, freeze, or paralyze opponent (1/3 chance of each). |
| | NORMAL | 80 | 255 | 10 | 51 | g |
| 26: One-hit KO. Reduces opponent's HP by 65,535. Ineffective if opponent's level is greater than user's level. When used, this attack's original accuracy increases by (2 * level difference). (If the accuracy now is greater than 255, it becomes 255.) Affected by type immunities. |
| | NORMAL | 0 | 76 | 5 | 0 | g |
| | NORMAL | 1 | 76 | 5 | 0 | g |
| Can hit opponent even if it's using Dig. |
| | GROUND | 1 | 76 | 5 | 0 | g |
| 27: Two-turn attack. Good chance for a critical hit. |
| | NORMAL | 80 | 191 | 10 | 0 | fg |
| 28: Reduces opponent's HP by half of present amount. Affected by type immunities. |
| | NORMAL | 1 | 229 | 10 | 0 | fg |
| 29: Reduces opponent's HP by power. Affected by type immunities. |
| | NORMAL | 20 | 229 | 20 | 0 | fg |
| | DRAGON | 40 | 255 | 10 | 0 | fg |
| 2A: Multi-turn attack. Effect lasts for three to six rounds, including the current round. During effect, opponent cannot switch or flee, and at the end of every round except the last, opponent loses 1/16 of total HP. Opponent can use Teleport to flee. User can use Whirlwind or Roar to force switching or fleeing; effect will end if this happens. Effect ends when user is replaced or opponent is replaced or uses Rapid Spin. During effect, user can use this or another multi-turn attack to deal damage, but trapping effect won't be reset. |
| | NORMAL | 15 | 191 | 20 | 0 | g |
| | NORMAL | 15 | 216 | 20 | 0 | g |
| | FIRE | 15 | 178 | 15 | 0 | g |
| | WATER | 35 | 191 | 10 | 0 | g |
| | WATER | 15 | 178 | 15 | 0 | g |
| 2C: Strikes twice. |
| | FIGHTING | 30 | 255 | 30 | 0 | fg |
| | GROUND | 50 | 229 | 10 | 0 | fg |
| 2D: If attack misses, returns to user 1/8 of damage it would have dealt. |
| | FIGHTING | 70 | 242 | 25 | 0 | fg |
| | FIGHTING | 85 | 229 | 20 | 0 | fg |
| 2E: During effect, user's stat stages can't be reduced by attacks by the opponent's party, except Haze. Effect ends when user is switched. |
| | ICE | 0 | 255 | 30 | 0 | |
| 2F: Increases chances of a critical hit for attacks by the user. Effect ends when user is switched. |
| | NORMAL | 0 | 255 | 30 | 0 | |
| 30: Returns to user 1/4 of HP lost by opponent due to this attack (recoil damage). |
| | NORMAL | 90 | 216 | 20 | 0 | fg |
| | NORMAL | 120 | 255 | 15 | 0 | fg |
| | FIGHTING | 80 | 204 | 25 | 0 | fg |
| This attack's effectiveness is not affected by the opponent's or the user's types. |
| | NORMAL | 50 | 255 | 1 | 0 | fg |
| 31: Confuses opponent. |
| | NORMAL | 0 | 140 | 20 | 0 | g |
| | GHOST | 0 | 255 | 10 | 0 | g |
| | NORMAL | 0 | 191 | 10 | 0 | g |
| 32: Increases user's Attack by 2 stages. |
| | NORMAL | 0 | 255 | 30 | 0 | |
| 33: Increases user's Defense by 2 stages. |
| | PSYCHIC | 0 | 255 | 30 | 0 | |
| | POISON | 0 | 255 | 40 | 0 | |
| 34: Increases user's Speed by 2 stages. |
| | PSYCHIC | 0 | 255 | 30 | 0 | |
| 36: Increases user's Special Defense by 2 stages. |
| | PSYCHIC | 0 | 255 | 20 | 0 | |
| 39: User's Attack, Defense, Speed, Special Attack, and Special Defense stats; types; moves; species; DVs; and stat stages become those of the opponent. Moves copied have 5 PP. Species copied is not used in held-item bonuses based on species , or for gender calculation. Does not copy status problems,
base experience, rareness, or happiness. Moves are no longer disabled for user. Effect ends when user is replaced . Fails if opponent is using Dig or Fly. During effect, user can use this attack, and this attack fails against user. More information |
| | NORMAL | 0 | 255 | 10 | 0 | |
| 3A: Decreases opponent's Attack by 2 stages. |
| | NORMAL | 0 | 255 | 20 | 0 | g |
| 3B: Decreases opponent's Defense by 2 stages. |
| | NORMAL | 0 | 216 | 40 | 0 | g |
| 3C: Decreases opponent's Speed by 2 stages. |
| | GRASS | 0 | 216 | 40 | 0 | g |
| | NORMAL | 0 | 229 | 10 | 0 | g |
| 41: Even when user is replaced, Defense of user is doubled for five rounds, including the current round. During effect, this attack fails for user's party. |
| | PSYCHIC | 0 | 255 | 20 | 0 | |
| 42: Poisons opponent. |
| | POISON | 0 | 191 | 35 | 0 | g |
| | POISON | 0 | 140 | 40 | 0 | g |
| 43: Paralyzes opponent. Affected by type immunities. |
| | GRASS | 0 | 191 | 30 | 0 | g |
| | ELECTRIC | 0 | 255 | 20 | 0 | g |
| | NORMAL | 0 | 191 | 30 | 0 | g |
| 44: May decrease opponent's Attack by 1 stage. |
| | ICE | 65 | 255 | 20 | 25 | g |
| 45: May decrease opponent's Defense by 1 stage. |
| | POISON | 40 | 255 | 30 | 25 | g |
| | STEEL | 100 | 191 | 15 | 76 | g |
| | FIGHTING | 20 | 255 | 15 | 127 | g |
| 46: May decrease opponent's Speed by 1 stage. |
| | WATER | 65 | 255 | 20 | 25 | g |
| | NORMAL | 10 | 255 | 35 | 25 | g |
| | WATER | 20 | 255 | 30 | 25 | g |
| | ICE | 55 | 242 | 15 | 255 | g |
| 48: May decrease opponent's Special Defense by 1 stage. |
| | PSYCHIC | 90 | 255 | 10 | 25 | g |
| | DARK | 80 | 255 | 15 | 51 | g |
| | GHOST | 80 | 255 | 15 | 51 | g |
| 49: May decrease opponent's Accuracy by 1 stage . |
| | GROUND | 20 | 255 | 10 | 255 | g |
| | WATER | 65 | 216 | 10 | 127 | g |
| 4B: Two-turn attack. |
| | FLYING | 140 | 229 | 5 | 0 | fg |
| 4C: May confuse opponent. |
| | PSYCHIC | 65 | 255 | 20 | 25 | g |
| | PSYCHIC | 50 | 255 | 25 | 25 | g |
| | NORMAL | 70 | 255 | 10 | 51 | g |
| | FIGHTING | 100 | 127 | 5 | 255 | g |
| 4D: May poison opponent. Strikes twice. |
| | BUG | 25 | 255 | 20 | 51 | fg |
| 4F: Creates a decoy using 1/4 of total HP. More information. |
| | NORMAL | 0 | 255 | 10 | 0 | |
| 50: If this attack is successful, as long as the user remains active, user can't take any action in the following round and it skips its attack that round. |
| | NORMAL | 150 | 229 | 5 | 0 | g |
| 51: After using this attack, this attack's effectiveness is increased the next time the user is hit by an attack by the opponent. More information. |
| | NORMAL | 20 | 255 | 20 | 0 | fg |
| 52: Copies move opponent last used, but with 5 PP. That attack replaces this attack. New attack reverts to its original attack when battle ends or user is replaced. Fails if opponent had used Mirror Move, Sketch, Sleep Talk, Transform, Mimic, Metronome, Struggle, or any attack user knows. |
| | NORMAL | 0 | 255 | 10 | 0 | g |
| 53: Uses a random attack. Does not use Metronome, Struggle, Sketch, Mimic, Counter, Mirror Coat, Protect, Detect, Endure, Destiny Bond, Sleep Talk, Thief, or any attack user knows. |
| | NORMAL | 0 | 255 | 10 | 0 | |
| 54: During effect, every round (including current round), at the end of the opponent's turn, opponent loses 1/8 of total HP, and, even when user is replaced, user recovers HP lost by opponent. Effect ends when opponent is switched or uses Rapid Spin. Fails if opponent's current type includes Grass. |
| | GRASS | 0 | 229 | 10 | 0 | g |
| 55: Has no effect at all. |
| | NORMAL | 0 | 255 | 40 | 0 | |
| 56: Disables attack opponent last used from one to seven turns (random). More information |
| | NORMAL | 0 | 140 | 20 | 0 | g |
| 57: Reduces opponent's HP by user's level. Affected by type immunities. |
| | FIGHTING | 1 | 255 | 20 | 0 | fg |
| | GHOST | 1 | 255 | 15 | 0 | fg |
| 58: Reduces opponent's HP by a value of from 1 to int(user's level * 1.5) (random). Affected by type immunities. |
| | PSYCHIC | 1 | 204 | 15 | 0 | fg |
| 59: Returns to opponent twice HP lost by user by opponent's attack this round if that attack is a physical damaging attack. Priority level -1. Affected by type immunities. Fails if opponent had used Mirror Move, Sleep Talk, or Metronome. Will miss if the user struck before the opponent. Considers Hidden Power as Normal. Except in Stadium 2,
somehow returns 65535 damage from Fissure and Horn Drill if either attack misses, but is not ineffective. For multi-hit attacks, returns HP based on the final hit of the attack. |
| | FIGHTING | 1 | 255 | 20 | 0 | |
| 5A: Effect lasts for three to six rounds (random), including the current round. During effect, on opponent's turn, opponent uses attack it last used when this attack was used, and opponent chooses that move for use instead of any other move. Opponent can switch or flee. Fails if opponent had used Struggle, Encore, or Mirror Move, or if affected attack has zero PP. During effect, Encore will fail for both user and opponent. Effect ends when opponent is replaced . Effect ends at the end of the round when affected attack runs out of PP. Effect ends at the end of opponent's turn if opponent becomes disobedient. |
| | NORMAL | 0 | 255 | 5 | 0 | g |
| 5B: User's HP and opponent's HP, before range adjustment, become equal to: int(((opponent's HP)+(user's HP))/2). Not affected by type immunities. |
| | NORMAL | 0 | 255 | 20 | 0 | g |
| 5C: Only effective while user is asleep. May cause opponent to flinch. |
| | NORMAL | 40 | 255 | 15 | 76 | fg |
| 5D: Changes user's primary and secondary type to one that is resistant or immune (random type) to that of attack opponent last used. Fails if there is no such move or if opponent had used Mirror Move, Sketch, Sleep Talk, Curse, Transform, Mimic, or Metronome. Considers Hidden Power as Normal. User's new type reverts to its original type when user is replaced. This attack can choose the same type as one of the user's types. |
| | NORMAL | 0 | 255 | 30 | 0 | g |
| 5E: Guarantees next attack used by user (which has a set accuracy) to hit without fail. More information |
| | NORMAL | 0 | 255 | 5 | 0 | g |
| | NORMAL | 0 | 255 | 5 | 0 | g |
| 5F: Permanently copies attack opponent last used. That attack replaces this attack even after the battle ends. Fails during link battles or if opponent had used Mirror Move, Sketch, Sleep Talk, Transform, Mimic, Metronome, Struggle, or any attack user knows at the time this attack is used. Moves copied this way have all PP. |
| | NORMAL | 0 | 255 | 1 | 0 | |
| 61: Only effective while user is asleep. Uses one of the user's attacks, at random. Does not choose Sleep Talk, Bide, moves disabled due to Disable, or two-turn attacks (Dig, Fly, Solarbeam, Razor Wind, Skull Bash, Sky Attack). Could choose an attack with zero PP. No PP is spent for the attack used. |
| | NORMAL | 0 | 255 | 10 | 0 | |
| 62: If an attack by the opponent causes the user to faint before user's next turn, opponent faints. |
| | GHOST | 0 | 255 | 5 | 0 | |
| 63: This attack's power is 200 if N is less than 2, 150 if N is 2 through 4, 100 if N is 5 through 9, 80 if N is 10 through 16, 40 if N is 17 through 32, or 20 if N is 33 or greater, where N is equal to (user's current HP * 48 / user's total HP), rounded down. Cannot cause a critical hit, and damage weighting is not performed. |
| | NORMAL | 1 | 255 | 15 | 0 | fg |
| | FIGHTING | 1 | 255 | 15 | 0 | fg |
| 64: Decreases PP of attack opponent last used by 2 to 5 (random). |
| | GHOST | 0 | 255 | 10 | 0 | g |
| 65: If this attack would reduce opponent's HP to less than 1, it reduces opponent's HP to 1 instead. |
| | NORMAL | 40 | 255 | 40 | 0 | fg |
| 66: Each Pokemon in user's party is cured of its status problem (but not confusion). |
| | NORMAL | 0 | 255 | 5 | 0 | |
| 67: Priority level 1. |
| | NORMAL | 40 | 255 | 30 | 0 | fg |
| | FIGHTING | 40 | 255 | 30 | 0 | fg |
| | NORMAL | 80 | 255 | 5 | 0 | fg |
| 68: Hits from one to three times (random). When used, power starts at its original value, and increases by 10 after each hit. |
| | FIGHTING | 10 | 229 | 10 | 0 | fg |
| 69: User receives opponent's attached item if user does not already have an item attached and that item isn't a Mail, even if user is a wild Pokémon. In external battles, item is returned to its owner after battle. |
| | DARK | 40 | 255 | 10 | 255 | fg |
| 6A: During effect, opponent cannot switch or flee, and Teleport will fail for the opponent (overrides multi-turn attacks in this respect).
Effect ends when opponent or user is switched. |
| | BUG | 0 | 255 | 10 | 0 | |
| | NORMAL | 0 | 255 | 5 | 0 | |
| 6B: Usable only while opponent is asleep. As long as opponent remains asleep, opponent loses 1/4 of total HP at the end of its turn. Effect ends when opponent is switched or is no longer asleep. |
| | GHOST | 0 | 255 | 15 | 0 | |
| 6C: May burn opponent. User can use this attack while frozen; if this attack is successful, user is defrosted. |
| | FIRE | 60 | 255 | 25 | 25 | g |
| 6D: If user's current type does not include Ghost, decreases user's Speed by one stage and increases user's Attack and Defense by one stage. Will fail if neither user's Attack nor user's Defense can be increased. If user's current type includes Ghost, user loses half of total HP (even if HP reduced would faint user) and every round (including current round), at the end of the opponent's turn, opponent loses 1/4 of total HP. This latter effect ends when opponent is switched. During effect, this attack fails against opponent. |
| | NORMAL | 255 | 10 | 0 | | |
| 6F: Until the end of the opponent's turn (before post-turn checks), attacks used by opponent (which have a set accuracy) will miss. Priority level 2. Fails if the opponent struck before the user. Success rate decreases with consecutive use. More information |
| | NORMAL | 0 | 255 | 10 | 0 | |
| | FIGHTING | 0 | 255 | 5 | 0 | |
| 70: During effect, whenever an opponent becomes active, that Pokemon (unless its current type includes Flying) loses 1/8 of total HP. Effect ends when opponent uses Rapid Spin. |
| | GROUND | 0 | 255 | 20 | 0 | |
| 71: During effect, if user's Accuracy stage is less than opponent's evasion stage, both temporarily become zero for accuracy checks on attacks against the opponent. During effect, Normal- and Fighting-type attacks against the opponent (even non-damaging ones) have normal effectiveness against the Ghost type. Effect ends when opponent is switched . During effect, this attack fails against opponent. |
| | NORMAL | 0 | 255 | 40 | 0 | g |
| 72: Each active Pokemon without a Perish count receives a Perish count of 4. At the end of every round (including the current round), the Perish count of each active Pokemon is reduced by 1 and all Pokemon with a Perish count of 0 faint simultaneously. A Pokemon's Perish count is removed when it is switched. |
| | NORMAL | 0 | 255 | 5 | 0 | |
| 73: Weather. Lasts for five rounds including the current round. At the end of every round before the last, user and opponent, excluding Pokemon using Dig and ground, rock, and steel types, lose 1/8 of total HP. (If both Pokemon's HP reach zero, both faint simultaneously.) |
| | ROCK | 0 | 255 | 10 | 0 | |
| 74: Until the end of the opponent's turn (before post-turn checks), user's HP would remain 1 if opponent's attack would cause user's HP to be reduced to zero. Priority level 2. Fails if the opponent struck before the user. Success rate decreases with consecutive use. More information |
| | NORMAL | 0 | 255 | 10 | 0 | |
| 75: User uses this attack for up to five turns, during which user can't take any other action. A multiplier, X, is set to 1, and is doubled after each hit. Effect ends when user is replaced, when attack is prevented from being used or misses, or when it is used for five turns. As soon as effect ends, X returns to 1. If user is asleep, this attack deals original power and the effect lasts one turn. The multiplier X is calculated before damage weighting in damage calculation. |
| | ROCK | 30 | 229 | 20 | 0 | fg |
| 76: Increases opponent's Attack by 2 stages. May confuse opponent. Will miss if opponent's Attack cannot be increased. |
| | NORMAL | 0 | 229 | 15 | 255 | g |
| 77: When the effect starts, a multiplier, X, is set to 1, and is doubled after each hit, unless on a subsequent turn the user doesn't choose this attack for use , in which case the effect ends. Effect also ends when user is replaced, when attack is prevented from being used or misses, or after the effect lasts for five turns. As soon as effect ends, X returns to 1. If user is asleep, this attack deals original power and effect ends. The multiplier X is calculated before the damage weighting in damage calculation. |
| | BUG | 10 | 242 | 20 | 0 | fg |
| 78: Infatuates opponent. (There is a 50% chance that an infatuated Pokémon's attack will be canceled.) Fails if user or opponent is genderless, or if both have the same gender. Effect ends when user or opponent is replaced. Uses pre-calculated gender. |
| | NORMAL | 0 | 255 | 15 | 0 | g |
| 79: Power is directly proportionate to user's happiness. Power is (user's happiness)/2.5 . Maximum power is 102. |
| | NORMAL | 1 | 255 | 20 | 0 | fg |
| 7A: At random, recovers to opponent 1/4 of total HP (20%), or deals 40 (40%), 80 (30%), or 120 (10%) power. Does nothing if opponent is immune. Deals abnormal damage in Gold/Silver due to a bug. More information. |
| | NORMAL | 1 | 229 | 15 | 0 | fg |
| 7B: Power is inversely proportionate to user's happiness. Power is (256-(user's happiness))/2.5 . Maximum power is 102. |
| | NORMAL | 1 | 255 | 20 | 0 | fg |
| 7C: For five rounds, including the current round, attacks by opponent's party cannot inflict status problems or confusion against user's party. (User can use Rest normally and user cannot be confused due to its use of Thrash, Petal Dance, or Outrage.) During effect, this attack fails for user's party. |
| | NORMAL | 0 | 255 | 25 | 0 | |
| 7D: May burn opponent. User can use this attack while frozen; if this attack is successful, user is defrosted. |
| | FIRE | 100 | 242 | 5 | 127 | g |
| 7E: This attack's power is 10 (14/256 chance), 30 (25/256), 50 (51/256), 70 (77/256), 90 (51/256), 110 (25/256), or 150 (13/256) (Magnitude 4 through 10, respectively). If an opponent is using Dig, this attack's power is doubled for that opponent. |
| | GROUND | 1 | 255 | 30 | 0 | fg |
| 7F: Replaces Pokémon and transfers user's stat stages, confusion, and effects of certain moves to the new Pokémon. |
| | NORMAL | 0 | 255 | 40 | 0 | |
| 80: When opponent is switched , if user chose this attack for use, user uses this attack with power doubled. (Confusion check, and so on., when used.) |
| | DARK | 40 | 255 | 20 | 0 | fg |
| 81: Frees user of multi-turn attacks, Leech Seed, and Spikes. |
| | NORMAL | 20 | 255 | 40 | 0 | fg |
| 84: User gains half of total HP in link or Stadium 2 battles or during the morning (4 a.m. through 9:59 a.m.); 1/4 of total HP otherwise. User gains all HP or half of total HP instead (under the above circumstances) during Sunny Day,
and gains 1/4 or 1/8 of total HP instead (under the above circumstances) during Rain Dance or Sandstorm. |
| | NORMAL | 0 | 255 | 5 | 0 | |
| 85: User gains half of total HP in link or Stadium 2 battles or during the day (10 a.m. through 5:59 p.m.); 1/4 of total HP otherwise. User gains all HP or half of total HP instead (under the above circumstances) during Sunny Day,
and gains 1/4 or 1/8 of total HP instead (under the above circumstances) during Rain Dance or Sandstorm. |
| | GRASS | 0 | 255 | 5 | 0 | |
| 86: User gains half of total HP in link or Stadium 2 battles or at night (6 p.m. through 3:59 a.m.); 1/4 of total HP otherwise. User gains all HP or half of total HP instead (under the above circumstances) during Sunny Day,
and gains 1/4 or 1/8 of total HP instead (under the above circumstances) during Rain Dance or Sandstorm. |
| | NORMAL | 0 | 255 | 5 | 0 | |
| 87: This attack's power is equal
to ((A*5+(B mod 4))/2)+31, rounded down,
where A is 0, plus 8 if the user's Attack Deter Value (DV) is 8 or more, plus 4 if its Defense DV is 8 or more, plus 2 if its Speed DV is 8 or more, plus 1 if its Special DV is 8 or more, and B is the user's Special DV. This attack's type is equal to (A mod 4)*4+(B mod 4), where A is the user's Attack DV and B is its Defense DV, and is selected from this list: 0 = Fighting; 1 = Flying; 2 = Poison; 3 = Ground; 4 = Rock; 5 = Bug; 6 = Ghost; 7 = Steel; 8 = Fire; 9 = Water; 10 = Grass; 11 = Electric; 12 = Psychic; 13 = Ice; 14 = Dragon; 15 = Dark. ("X mod Y" means "the remainder of X divided by Y.") |
| | NORMAL | 1 | 255 | 15 | 0 | fg |
| 88: Weather. Lasts for five rounds including the current round. For both parties, effectiveness of water attacks is multiplied by 1.5, and effectiveness of fire attacks is halved. |
| | WATER | 0 | 229 | 5 | 0 | |
| 89: Weather. Lasts for five rounds including the current round. For both parties, effectiveness of water attacks is halved, and effectiveness of fire attacks is multiplied by 1.5. During effect, freeze cannot be inflicted. |
| | FIRE | 0 | 229 | 5 | 0 | |
| 8A: May increase user's Defense by one stage. |
| | STEEL | 70 | 229 | 25 | 25 | g |
| 8B: May increase user's Attack by one stage. |
| | STEEL | 50 | 242 | 35 | 25 | g |
| 8C: May increase user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage. |
| | ROCK | 60 | 255 | 5 | 25 | g |
| 8E: User loses half of total HP and increases user's Attack by 12 stages. Will fail if HP reduced would faint user or if user's Attack cannot be increased. |
| | NORMAL | 0 | 255 | 10 | 0 | |
| 8F: Copies opponent's stat stages (deletes and replaces all existing stat stages). Will fail if all of opponent's stat stages are 0. |
| | NORMAL | 0 | 255 | 10 | 0 | |
| 90: Returns to opponent twice HP lost by user by opponent's attack this round if that attack is a special damaging attack. Affected by type immunities. Fails if opponent had used Mirror Move, Sleep Talk, or Metronome. Will miss if the user struck before the opponent. Priority level -1. Considers Hidden Power as Normal. For multi-hit attacks, returns HP based on the final hit of the attack. |
| | PSYCHIC | 1 | 255 | 20 | 0 | |
| 91: Two-turn attack. On first turn of use, increases user's Defense by 1 stage. |
| | NORMAL | 100 | 255 | 15 | 0 | fg |
| 92: May cause opponent to flinch. Power is doubled if opponent is using Fly. |
| | DRAGON | 40 | 255 | 20 | 51 | g |
| 93: Power is doubled if opponent is using Dig. |
| | GROUND | 100 | 255 | 10 | 0 | g |
| 94: Performs a damage calculation, without causing a critical hit and whose effectiveness is not affected by the opponent's or the user's types, against current user and opponent (will not fail); it is returned to the Pokemon at opponent's position at the end of the round that follows the next round. Accuracy check and damage weighting are performed when attack is returned. Remains in effect even if user or opponent is replaced. Damage returned is not affected by type immunities. During effect, this attack fails for user's party. Returned attack is considered an attack by the user. If both user and opponent use this attack at the same time, both hits will occur when the attacks are returned, even if the first attack causes its opponent to faint. |
| | PSYCHIC | 80 | 229 | 15 | 0 | g |
| 95: Power is doubled if opponent is using Fly. |
| | FLYING | 40 | 255 | 35 | 0 | g |
| 96: May cause opponent to flinch. If Minimize had been used by the opponent, power is doubled. |
| | NORMAL | 65 | 255 | 20 | 76 | g |
| 97: Two-turn attack. If Sunny Day is in effect, attack takes one turn. If Rain Dance is in effect, effectiveness is halved . |
| | GRASS | 120 | 255 | 10 | 0 | fg |
| 98: May paralyze opponent. Can hit opponent even if it's using Fly. If Rain Dance is in effect, accuracy is 255/256 (cannot be evaded). If Sunny Day is in effect, accuracy is 127/256 (cannot be evaded). |
| | ELECTRIC | 120 | 178 | 10 | 76 | g |
| 99: Ends wild battles. Fails if battle is a trainer battle. |
| | PSYCHIC | 0 | 255 | 20 | 0 | |
| 9A: Performs one hit for each unfainted Pokémon in user's party, excluding eggs and those with status problems, in party order. For each such Pokemon, Attack used in damage formula is the base Attack of that Pokemon; Level used in damage formula is the level of that Pokemon; Defense used in damage formula is the base Defense of the opponent. This attack's effectiveness is not affected by the opponent's or the user's types. Influences that affect damage, except critical hits and damage weighting, are not calculated. Considered a multi-hit attack. |
| | DARK | 10 | 255 | 10 | 0 | fg |
| 9B: Two-turn attack. |
| While user is using this attack, user receives double power from Gust and Twister, but attacks other than Gust, Thunder, Twister, and Whirlwind will fail. |
| | FLYING | 70 | 242 | 15 | 0 | fg |
| While user is using this attack, user doesn't lose HP because of Sandstorm and receives double power from Earthquake and Magnitude, but attacks other than Earthquake, Fissure, and Magnitude will fail. |
| | GROUND | 60 | 255 | 10 | 0 | fg |
| 9C: Increases user's Defense by 1 stage. After the user uses this attack (even if it fails), every use of Rollout by the user, except when user is asleep, has its effectiveness doubled , even when the user uses other attacks in between. This effect ends when the user is switched. |
| | NORMAL | 0 | 255 | 40 | 0 | |