Pokédex - Attack List (Gold Version)

MoveTypePowerAccuracyPPEffect Chance (/256)Flags
00: Deals damage.
  NORMAL40255350fg
  NORMAL80216200fg
  NORMAL40255350fg
  NORMAL55255300fg
  NORMAL50242300fg
  FLYING60255350fg
  NORMAL80191200fg
  GRASS35255100fg
  NORMAL12019150fg
  NORMAL65255250fg
  NORMAL35242350fg
  WATER40255250fg
  WATER12020450fg
  WATER95255150fg
  FLYING35255350fg
  FLYING80255200fg
  NORMAL80255150fg
  ROCK50229150fg
  NORMAL100191100fg
  WATER80255150fg
  BUG120216100fg
Good chance for a critical hit.
  FIGHTING50255250fg
  GRASS55242250fg
  WATER90216100fg
  NORMAL70255200fg
  FLYING10024250fg
  FIGHTING10020450fg
01: Puts opponent to sleep.
  NORMAL0140150g
  GRASS0191150g
  PSYCHIC0153200g
  NORMAL0191100g
  GRASS0255150g
02: May poison opponent.
  POISON152553576g
  POISON2017820102g
  POISON652552076g
  POISON902551076g
03: Recovers to user half of HP lost by opponent due to this attack.
  GRASS20255200fg
  GRASS40255100fg
  BUG20255150fg
  GRASS6025550fg
04: May burn opponent.
  FIRE752551525g
  FIRE402552525g
  FIRE952551525g
  FIRE120216525g
05: May freeze opponent.
  ICE752551525g
  ICE952551025g
  ICE120178525g
  ICE402552525g
06: May paralyze opponent.
  ELECTRIC752551525g
  NORMAL852551576g
  ELECTRIC402553025g
  ELECTRIC952551525g
  GHOST202553076g
  ELECTRIC1001275255g
  ELECTRIC652552076g
  DRAGON602552076g
07: User faints as part of this attack's use. Opponent's Defense is temporarily halved in damage calculation. Fainting will not fail, though attack can miss or fail for other reasons. If opponent also faints, opponent's fainting message is shown first.
  NORMAL20025550g
  NORMAL25025550g
08: Only effective while opponent is asleep. Recovers to user half of HP lost by opponent due to this attack.
  PSYCHIC100255150g
09: Uses last move opponent used. Fails if that move is Mirror Move, Sketch, Sleep Talk, Transform, Mimic, Metronome, or any attack user knows. (A disabled move can be used this way.)
  FLYING0255200
0A: Increases user's Attack by 1 stage.
  PSYCHIC0255400
  NORMAL0255300
0B: Increases user's Defense by 1 stage.
  NORMAL0255300
  WATER0255400
0D: Increases user's Special Attack by 1 stage.
  NORMAL0255400
10: Increases user's evasion by 1 stage.
  NORMAL0255150
After a successful use of this attack by the user, every use of Stomp by the opponent deals double power, even when the opponent uses other attacks in between. This effect ends when the user is switched.
  NORMAL0255200
11: Hits without fail. Fails if opponent is using Dig or Fly.
  NORMAL60255200f
  DARK60255200f
Priority level -1.
  FIGHTING70255100f
12: Decreases opponent's Attack by 1 stage.
  NORMAL0255400g
13: Decreases opponent's Defense by 1 stage.
  NORMAL0255300g
  NORMAL0255300g
14: Decreases opponent's Speed by 1 stage.
  BUG0242400g
17: Decreases opponent's Accuracy by 1 stage.
  GROUND0255150g
  NORMAL0255200g
  PSYCHIC0204150g
  NORMAL0178200g
18: Decreases opponent's evasion by 1 stage.
  NORMAL0255200g
19: Resets the stat stages for all stats (including evasion and Accuracy) on both active Pokemon to zero.
  ICE0255300
1A: When this attack is used, the effect begins and X is set to 0. During effect, user uses this attack during each of its turns and can't use any other attack, but can switch or flee, and whenever the user is hit by an attack by the opponent (other than Pain Split), the HP lost by user due to that attack is added to X. After the second or third use of this attack after this one, returns to opponent X times 2 and ends effect. Accuracy check is performed only when attack is returned. Counts all hits of multi-hit attacks. Attack returned is affected by type immunities. Returned attack is considered an attack by the user. If user is replaced, the user chose not to attack during the command phase, or this attack is prevented from being used during effect, effect ends without returning an attack.
  NORMAL0255100fg
1B: User uses this attack (even if the attack misses) for two or three turns (including this turn), during which user can't take any other action, and after which user becomes confused (even if it was already confused). If user is prevented from using this attack or is replaced, effect ends without causing confusion . If user is asleep, this attack deals damage and lasts one turn (doesn't cause confusion).
  NORMAL90255200fg
  GRASS70255200fg
  DRAGON90255150fg
1C: Ends wild battles. In trainer battles, replaces opponent with a random non-active Pokemon in opponent's party; fails if opponent's party has no non-active Pokemon or user struck before the opponent. Priority level -1. Fails if opponent is using Dig.
  NORMAL0255200g
Fails if opponent is using Fly.
  NORMAL0255200g
1D: Multi-hit attack. Attacks two to five times in a row. 37.5% for 2 or 3 times; 12.5% for 4 or 5 times.
  NORMAL15216100fg
  NORMAL18216150fg
  NORMAL15216200fg
  BUG14216200fg
  NORMAL20255150fg
  NORMAL15216200fg
  NORMAL18204150fg
  GROUND25204100fg
1E: User's types become the type of one of the user's attacks, except Curse, chosen at random. Considers Hidden Power as Normal. User's new type reverts to its original type when user is replaced . Fails if all user's attacks (except Curse) are of either type of the user (whether that type is temporary or not), since it chooses a type other than user's current type.
  NORMAL0255300
1F: May cause opponent to flinch.
  FIGHTING602161576g
  NORMAL702551576g
  DARK602552576g
  FIGHTING502292076g
  GROUND652162025g
  ROCK752291076g
  NORMAL802291525g
20: Recovers user's HP.
Recovers to user half of total HP.
  NORMAL0255200
  NORMAL0255100
  NORMAL0255100
Recovers to user all HP; user sleeps with a sleep count of 3, even if user has a status problem or is already asleep. Fails if user's HP is full.
  PSYCHIC0255100
21: "Badly" poisons opponent. More information
  POISON0216100g
22: In internal battles, player obtains money after battle when using, if the player wins. If this attack is successful, an amount equal to twice the user's current level (during attack's use) is added to the money to be obtained. Not obtained if fleeing occurred in the battle. Player obtains money regardless of who used this attack.
  NORMAL40255200fg
23: Even when user is replaced, Special Defense of user is doubled for five rounds, including the current round. During effect, this attack fails for user's party.
  PSYCHIC0255300
24: May either burn, freeze, or paralyze opponent (1/3 chance of each).
  NORMAL802551051g
26: One-hit KO. Reduces opponent's HP by 65,535. Ineffective if opponent's level is greater than user's level. When used, this attack's original accuracy increases by (2 * level difference). (If the accuracy now is greater than 255, it becomes 255.) Affected by type immunities.
  NORMAL07650g
  NORMAL17650g
Can hit opponent even if it's using Dig.
  GROUND17650g
27: Two-turn attack. Good chance for a critical hit.
  NORMAL80191100fg
28: Reduces opponent's HP by half of present amount. Affected by type immunities.
  NORMAL1229100fg
29: Reduces opponent's HP by power. Affected by type immunities.
  NORMAL20229200fg
  DRAGON40255100fg
2A: Multi-turn attack. Effect lasts for three to six rounds, including the current round. During effect, opponent cannot switch or flee, and at the end of every round except the last, opponent loses 1/16 of total HP. Opponent can use Teleport to flee. User can use Whirlwind or Roar to force switching or fleeing; effect will end if this happens. Effect ends when user is replaced or opponent is replaced or uses Rapid Spin. During effect, user can use this or another multi-turn attack to deal damage, but trapping effect won't be reset.
  NORMAL15191200g
  NORMAL15216200g
  FIRE15178150g
  WATER35191100g
  WATER15178150g
2C: Strikes twice.
  FIGHTING30255300fg
  GROUND50229100fg
2D: If attack misses, returns to user 1/8 of damage it would have dealt.
  FIGHTING70242250fg
  FIGHTING85229200fg
2E: During effect, user's stat stages can't be reduced by attacks by the opponent's party, except Haze. Effect ends when user is switched.
  ICE0255300
2F: Increases chances of a critical hit for attacks by the user. Effect ends when user is switched.
  NORMAL0255300
30: Returns to user 1/4 of HP lost by opponent due to this attack (recoil damage).
  NORMAL90216200fg
  NORMAL120255150fg
  FIGHTING80204250fg
This attack's effectiveness is not affected by the opponent's or the user's types.
  NORMAL5025510fg
31: Confuses opponent.
  NORMAL0140200g
  GHOST0255100g
  NORMAL0191100g
32: Increases user's Attack by 2 stages.
  NORMAL0255300
33: Increases user's Defense by 2 stages.
  PSYCHIC0255300
  POISON0255400
34: Increases user's Speed by 2 stages.
  PSYCHIC0255300
36: Increases user's Special Defense by 2 stages.
  PSYCHIC0255200
39: User's Attack, Defense, Speed, Special Attack, and Special Defense stats; types; moves; species; DVs; and stat stages become those of the opponent. Moves copied have 5 PP. Species copied is not used in held-item bonuses based on species , or for gender calculation. Does not copy status problems, base experience, rareness, or happiness. Moves are no longer disabled for user. Effect ends when user is replaced . Fails if opponent is using Dig or Fly. During effect, user can use this attack, and this attack fails against user. More information
  NORMAL0255100
3A: Decreases opponent's Attack by 2 stages.
  NORMAL0255200g
3B: Decreases opponent's Defense by 2 stages.
  NORMAL0216400g
3C: Decreases opponent's Speed by 2 stages.
  GRASS0216400g
  NORMAL0229100g
41: Even when user is replaced, Defense of user is doubled for five rounds, including the current round. During effect, this attack fails for user's party.
  PSYCHIC0255200
42: Poisons opponent.
  POISON0191350g
  POISON0140400g
43: Paralyzes opponent. Affected by type immunities.
  GRASS0191300g
  ELECTRIC0255200g
  NORMAL0191300g
44: May decrease opponent's Attack by 1 stage.
  ICE652552025g
45: May decrease opponent's Defense by 1 stage.
  POISON402553025g
  STEEL1001911576g
  FIGHTING2025515127g
46: May decrease opponent's Speed by 1 stage.
  WATER652552025g
  NORMAL102553525g
  WATER202553025g
  ICE5524215255g
48: May decrease opponent's Special Defense by 1 stage.
  PSYCHIC902551025g
  DARK802551551g
  GHOST802551551g
49: May decrease opponent's Accuracy by 1 stage .
  GROUND2025510255g
  WATER6521610127g
4B: Two-turn attack.
  FLYING14022950fg
4C: May confuse opponent.
  PSYCHIC652552025g
  PSYCHIC502552525g
  NORMAL702551051g
  FIGHTING1001275255g
4D: May poison opponent. Strikes twice.
  BUG252552051fg
4F: Creates a decoy using 1/4 of total HP. More information.
  NORMAL0255100
50: If this attack is successful, as long as the user remains active, user can't take any action in the following round and it skips its attack that round.
  NORMAL15022950g
51: After using this attack, this attack's effectiveness is increased the next time the user is hit by an attack by the opponent. More information.
  NORMAL20255200fg
52: Copies move opponent last used, but with 5 PP. That attack replaces this attack. New attack reverts to its original attack when battle ends or user is replaced. Fails if opponent had used Mirror Move, Sketch, Sleep Talk, Transform, Mimic, Metronome, Struggle, or any attack user knows.
  NORMAL0255100g
53: Uses a random attack. Does not use Metronome, Struggle, Sketch, Mimic, Counter, Mirror Coat, Protect, Detect, Endure, Destiny Bond, Sleep Talk, Thief, or any attack user knows.
  NORMAL0255100
54: During effect, every round (including current round), at the end of the opponent's turn, opponent loses 1/8 of total HP, and, even when user is replaced, user recovers HP lost by opponent. Effect ends when opponent is switched or uses Rapid Spin. Fails if opponent's current type includes Grass.
  GRASS0229100g
55: Has no effect at all.
  NORMAL0255400
56: Disables attack opponent last used from one to seven turns (random). More information
  NORMAL0140200g
57: Reduces opponent's HP by user's level. Affected by type immunities.
  FIGHTING1255200fg
  GHOST1255150fg
58: Reduces opponent's HP by a value of from 1 to int(user's level * 1.5) (random). Affected by type immunities.
  PSYCHIC1204150fg
59: Returns to opponent twice HP lost by user by opponent's attack this round if that attack is a physical damaging attack. Priority level -1. Affected by type immunities. Fails if opponent had used Mirror Move, Sleep Talk, or Metronome. Will miss if the user struck before the opponent. Considers Hidden Power as Normal. Except in Stadium 2, somehow returns 65535 damage from Fissure and Horn Drill if either attack misses, but is not ineffective. For multi-hit attacks, returns HP based on the final hit of the attack.
  FIGHTING1255200
5A: Effect lasts for three to six rounds (random), including the current round. During effect, on opponent's turn, opponent uses attack it last used when this attack was used, and opponent chooses that move for use instead of any other move. Opponent can switch or flee. Fails if opponent had used Struggle, Encore, or Mirror Move, or if affected attack has zero PP. During effect, Encore will fail for both user and opponent. Effect ends when opponent is replaced . Effect ends at the end of the round when affected attack runs out of PP. Effect ends at the end of opponent's turn if opponent becomes disobedient.
  NORMAL025550g
5B: User's HP and opponent's HP, before range adjustment, become equal to: int(((opponent's HP)+(user's HP))/2). Not affected by type immunities.
  NORMAL0255200g
5C: Only effective while user is asleep. May cause opponent to flinch.
  NORMAL402551576fg
5D: Changes user's primary and secondary type to one that is resistant or immune (random type) to that of attack opponent last used. Fails if there is no such move or if opponent had used Mirror Move, Sketch, Sleep Talk, Curse, Transform, Mimic, or Metronome. Considers Hidden Power as Normal. User's new type reverts to its original type when user is replaced. This attack can choose the same type as one of the user's types.
  NORMAL0255300g
5E: Guarantees next attack used by user (which has a set accuracy) to hit without fail. More information
  NORMAL025550g
  NORMAL025550g
5F: Permanently copies attack opponent last used. That attack replaces this attack even after the battle ends. Fails during link battles or if opponent had used Mirror Move, Sketch, Sleep Talk, Transform, Mimic, Metronome, Struggle, or any attack user knows at the time this attack is used. Moves copied this way have all PP.
  NORMAL025510
61: Only effective while user is asleep. Uses one of the user's attacks, at random. Does not choose Sleep Talk, Bide, moves disabled due to Disable, or two-turn attacks (Dig, Fly, Solarbeam, Razor Wind, Skull Bash, Sky Attack). Could choose an attack with zero PP. No PP is spent for the attack used.
  NORMAL0255100
62: If an attack by the opponent causes the user to faint before user's next turn, opponent faints.
  GHOST025550
63: This attack's power is 200 if N is less than 2, 150 if N is 2 through 4, 100 if N is 5 through 9, 80 if N is 10 through 16, 40 if N is 17 through 32, or 20 if N is 33 or greater, where N is equal to (user's current HP * 48 / user's total HP), rounded down. Cannot cause a critical hit, and damage weighting is not performed.
  NORMAL1255150fg
  FIGHTING1255150fg
64: Decreases PP of attack opponent last used by 2 to 5 (random).
  GHOST0255100g
65: If this attack would reduce opponent's HP to less than 1, it reduces opponent's HP to 1 instead.
  NORMAL40255400fg
66: Each Pokemon in user's party is cured of its status problem (but not confusion).
  NORMAL025550
67: Priority level 1.
  NORMAL40255300fg
  FIGHTING40255300fg
  NORMAL8025550fg
68: Hits from one to three times (random). When used, power starts at its original value, and increases by 10 after each hit.
  FIGHTING10229100fg
69: User receives opponent's attached item if user does not already have an item attached and that item isn't a Mail, even if user is a wild Pokémon. In external battles, item is returned to its owner after battle.
  DARK4025510255fg
6A: During effect, opponent cannot switch or flee, and Teleport will fail for the opponent (overrides multi-turn attacks in this respect). Effect ends when opponent or user is switched.
  BUG0255100
  NORMAL025550
6B: Usable only while opponent is asleep. As long as opponent remains asleep, opponent loses 1/4 of total HP at the end of its turn. Effect ends when opponent is switched or is no longer asleep.
  GHOST0255150
6C: May burn opponent. User can use this attack while frozen; if this attack is successful, user is defrosted.
  FIRE602552525g
6D: If user's current type does not include Ghost, decreases user's Speed by one stage and increases user's Attack and Defense by one stage. Will fail if neither user's Attack nor user's Defense can be increased. If user's current type includes Ghost, user loses half of total HP (even if HP reduced would faint user) and every round (including current round), at the end of the opponent's turn, opponent loses 1/4 of total HP. This latter effect ends when opponent is switched. During effect, this attack fails against opponent.
  NORMAL255100
6F: Until the end of the opponent's turn (before post-turn checks), attacks used by opponent (which have a set accuracy) will miss. Priority level 2. Fails if the opponent struck before the user. Success rate decreases with consecutive use. More information
  NORMAL0255100
  FIGHTING025550
70: During effect, whenever an opponent becomes active, that Pokemon (unless its current type includes Flying) loses 1/8 of total HP. Effect ends when opponent uses Rapid Spin.
  GROUND0255200
71: During effect, if user's Accuracy stage is less than opponent's evasion stage, both temporarily become zero for accuracy checks on attacks against the opponent. During effect, Normal- and Fighting-type attacks against the opponent (even non-damaging ones) have normal effectiveness against the Ghost type. Effect ends when opponent is switched . During effect, this attack fails against opponent.
  NORMAL0255400g
72: Each active Pokemon without a Perish count receives a Perish count of 4. At the end of every round (including the current round), the Perish count of each active Pokemon is reduced by 1 and all Pokemon with a Perish count of 0 faint simultaneously. A Pokemon's Perish count is removed when it is switched.
  NORMAL025550
73: Weather. Lasts for five rounds including the current round. At the end of every round before the last, user and opponent, excluding Pokemon using Dig and ground, rock, and steel types, lose 1/8 of total HP. (If both Pokemon's HP reach zero, both faint simultaneously.)
  ROCK0255100
74: Until the end of the opponent's turn (before post-turn checks), user's HP would remain 1 if opponent's attack would cause user's HP to be reduced to zero. Priority level 2. Fails if the opponent struck before the user. Success rate decreases with consecutive use. More information
  NORMAL0255100
75: User uses this attack for up to five turns, during which user can't take any other action. A multiplier, X, is set to 1, and is doubled after each hit. Effect ends when user is replaced, when attack is prevented from being used or misses, or when it is used for five turns. As soon as effect ends, X returns to 1. If user is asleep, this attack deals original power and the effect lasts one turn. The multiplier X is calculated before damage weighting in damage calculation.
  ROCK30229200fg
76: Increases opponent's Attack by 2 stages. May confuse opponent. Will miss if opponent's Attack cannot be increased.
  NORMAL022915255g
77: When the effect starts, a multiplier, X, is set to 1, and is doubled after each hit, unless on a subsequent turn the user doesn't choose this attack for use , in which case the effect ends. Effect also ends when user is replaced, when attack is prevented from being used or misses, or after the effect lasts for five turns. As soon as effect ends, X returns to 1. If user is asleep, this attack deals original power and effect ends. The multiplier X is calculated before the damage weighting in damage calculation.
  BUG10242200fg
78: Infatuates opponent. (There is a 50% chance that an infatuated Pokémon's attack will be canceled.) Fails if user or opponent is genderless, or if both have the same gender. Effect ends when user or opponent is replaced. Uses pre-calculated gender.
  NORMAL0255150g
79: Power is directly proportionate to user's happiness. Power is (user's happiness)/2.5 . Maximum power is 102.
  NORMAL1255200fg
7A: At random, recovers to opponent 1/4 of total HP (20%), or deals 40 (40%), 80 (30%), or 120 (10%) power. Does nothing if opponent is immune. Deals abnormal damage in Gold/Silver due to a bug. More information.
  NORMAL1229150fg
7B: Power is inversely proportionate to user's happiness. Power is (256-(user's happiness))/2.5 . Maximum power is 102.
  NORMAL1255200fg
7C: For five rounds, including the current round, attacks by opponent's party cannot inflict status problems or confusion against user's party. (User can use Rest normally and user cannot be confused due to its use of Thrash, Petal Dance, or Outrage.) During effect, this attack fails for user's party.
  NORMAL0255250
7D: May burn opponent. User can use this attack while frozen; if this attack is successful, user is defrosted.
  FIRE1002425127g
7E: This attack's power is 10 (14/256 chance), 30 (25/256), 50 (51/256), 70 (77/256), 90 (51/256), 110 (25/256), or 150 (13/256) (Magnitude 4 through 10, respectively). If an opponent is using Dig, this attack's power is doubled for that opponent.
  GROUND1255300fg
7F: Replaces Pokémon and transfers user's stat stages, confusion, and effects of certain moves to the new Pokémon.
  NORMAL0255400
80: When opponent is switched , if user chose this attack for use, user uses this attack with power doubled. (Confusion check, and so on., when used.)
  DARK40255200fg
81: Frees user of multi-turn attacks, Leech Seed, and Spikes.
  NORMAL20255400fg
84: User gains half of total HP in link or Stadium 2 battles or during the morning (4 a.m. through 9:59 a.m.); 1/4 of total HP otherwise. User gains all HP or half of total HP instead (under the above circumstances) during Sunny Day, and gains 1/4 or 1/8 of total HP instead (under the above circumstances) during Rain Dance or Sandstorm.
  NORMAL025550
85: User gains half of total HP in link or Stadium 2 battles or during the day (10 a.m. through 5:59 p.m.); 1/4 of total HP otherwise. User gains all HP or half of total HP instead (under the above circumstances) during Sunny Day, and gains 1/4 or 1/8 of total HP instead (under the above circumstances) during Rain Dance or Sandstorm.
  GRASS025550
86: User gains half of total HP in link or Stadium 2 battles or at night (6 p.m. through 3:59 a.m.); 1/4 of total HP otherwise. User gains all HP or half of total HP instead (under the above circumstances) during Sunny Day, and gains 1/4 or 1/8 of total HP instead (under the above circumstances) during Rain Dance or Sandstorm.
  NORMAL025550
87: This attack's power is equal to ((A*5+(B mod 4))/2)+31, rounded down, where A is 0, plus 8 if the user's Attack Deter Value (DV) is 8 or more, plus 4 if its Defense DV is 8 or more, plus 2 if its Speed DV is 8 or more, plus 1 if its Special DV is 8 or more, and B is the user's Special DV. This attack's type is equal to (A mod 4)*4+(B mod 4), where A is the user's Attack DV and B is its Defense DV, and is selected from this list: 0 = Fighting; 1 = Flying; 2 = Poison; 3 = Ground; 4 = Rock; 5 = Bug; 6 = Ghost; 7 = Steel; 8 = Fire; 9 = Water; 10 = Grass; 11 = Electric; 12 = Psychic; 13 = Ice; 14 = Dragon; 15 = Dark. ("X mod Y" means "the remainder of X divided by Y.")
  NORMAL1255150fg
88: Weather. Lasts for five rounds including the current round. For both parties, effectiveness of water attacks is multiplied by 1.5, and effectiveness of fire attacks is halved.
  WATER022950
89: Weather. Lasts for five rounds including the current round. For both parties, effectiveness of water attacks is halved, and effectiveness of fire attacks is multiplied by 1.5. During effect, freeze cannot be inflicted.
  FIRE022950
8A: May increase user's Defense by one stage.
  STEEL702292525g
8B: May increase user's Attack by one stage.
  STEEL502423525g
8C: May increase user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage.
  ROCK60255525g
8E: User loses half of total HP and increases user's Attack by 12 stages. Will fail if HP reduced would faint user or if user's Attack cannot be increased.
  NORMAL0255100
8F: Copies opponent's stat stages (deletes and replaces all existing stat stages). Will fail if all of opponent's stat stages are 0.
  NORMAL0255100
90: Returns to opponent twice HP lost by user by opponent's attack this round if that attack is a special damaging attack. Affected by type immunities. Fails if opponent had used Mirror Move, Sleep Talk, or Metronome. Will miss if the user struck before the opponent. Priority level -1. Considers Hidden Power as Normal. For multi-hit attacks, returns HP based on the final hit of the attack.
  PSYCHIC1255200
91: Two-turn attack. On first turn of use, increases user's Defense by 1 stage.
  NORMAL100255150fg
92: May cause opponent to flinch. Power is doubled if opponent is using Fly.
  DRAGON402552051g
93: Power is doubled if opponent is using Dig.
  GROUND100255100g
94: Performs a damage calculation, without causing a critical hit and whose effectiveness is not affected by the opponent's or the user's types, against current user and opponent (will not fail); it is returned to the Pokemon at opponent's position at the end of the round that follows the next round. Accuracy check and damage weighting are performed when attack is returned. Remains in effect even if user or opponent is replaced. Damage returned is not affected by type immunities. During effect, this attack fails for user's party. Returned attack is considered an attack by the user. If both user and opponent use this attack at the same time, both hits will occur when the attacks are returned, even if the first attack causes its opponent to faint.
  PSYCHIC80229150g
95: Power is doubled if opponent is using Fly.
  FLYING40255350g
96: May cause opponent to flinch. If Minimize had been used by the opponent, power is doubled.
  NORMAL652552076g
97: Two-turn attack. If Sunny Day is in effect, attack takes one turn. If Rain Dance is in effect, effectiveness is halved .
  GRASS120255100fg
98: May paralyze opponent. Can hit opponent even if it's using Fly. If Rain Dance is in effect, accuracy is 255/256 (cannot be evaded). If Sunny Day is in effect, accuracy is 127/256 (cannot be evaded).
  ELECTRIC1201781076g
99: Ends wild battles. Fails if battle is a trainer battle.
  PSYCHIC0255200
9A: Performs one hit for each unfainted Pokémon in user's party, excluding eggs and those with status problems, in party order. For each such Pokemon, Attack used in damage formula is the base Attack of that Pokemon; Level used in damage formula is the level of that Pokemon; Defense used in damage formula is the base Defense of the opponent. This attack's effectiveness is not affected by the opponent's or the user's types. Influences that affect damage, except critical hits and damage weighting, are not calculated. Considered a multi-hit attack.
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9B: Two-turn attack.
While user is using this attack, user receives double power from Gust and Twister, but attacks other than Gust, Thunder, Twister, and Whirlwind will fail.
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While user is using this attack, user doesn't lose HP because of Sandstorm and receives double power from Earthquake and Magnitude, but attacks other than Earthquake, Fissure, and Magnitude will fail.
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9C: Increases user's Defense by 1 stage. After the user uses this attack (even if it fails), every use of Rollout by the user, except when user is asleep, has its effectiveness doubled , even when the user uses other attacks in between. This effect ends when the user is switched.
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