Effective January 17, 2002, the Special Conditions are
Sleep, Confusion, Paralysis, Poison, and Burn. A Pokémon afflicted
by a Special Condition can’t use Pokémon Power.
The older Pokémon Power is to be read as also including the
newer Poke-POWERs and Poke-BODYs. Poke-POWERs are not
Pokémon Powers. If a Pokémon Power reads, "This power works even if
X is Asleep, Confused, or Paralyzed", it will still function in
case of Burn or Poison as well.
A Poké-Power is an ability that you can choose to use, and
that can’t function when the Pokémon is affected by a Special
Condition (a notable exception is "Baby Evolution"). A
Poké-Body is an ability that functions as soon as the
Pokémon is put in play and until it leaves play.
When a Pokémon is Burned, place a burn marker on it. At the end
of each player’s turn, flip a coin. If tails, place two damage
counters on the Pokémon. When your opponent burns your
Pokémon again, it isn’t doubly burned. Your Pokémon
remains burned until you retreat it.
When a Confused Pokémon wants to attack, flip a coin. If heads,
the attack works normally. If tails, place three damage counters on
the Pokémon (the attack fails). A Confused Pokémon may retreat
A player may make only one retreat each turn.
Darkness and Metal Energy
The special Energy cards Darkness and Metal Energy give their
effects only to Darkness or Metal Pokémon, respectively. They may
be attached to other Pokémon, though.
A player may play only one Stadium card each turn.
Mutual exclusivity of Special Conditions
The conditions Confusion, Sleep, and Paralysis are mutually
exclusive, as they require that you turn the Pokémon card to show