Contribute to Me Now - Share via - - Google+ - E-mail

Pokémon Diamond Version, Pearl Version, and Platinum Version - Various Notes

Pokémon Diamond Version, Pearl Version, and Platinum Version - Various Notes

Tags: pokemon-diamond-pearl-and-platinum, in-depth-guides

Contents

Pokémon Diamond Version, Pearl Version, and Platinum Version - Personality ID

Each Pokémon comes with an unsigned 32-bit integer ID, generated at random, which determines significant information about the uniqueness of the Pokémon. (This ID is sometimes called "Personality Value" or "Personality ID". It is not to be confused with a Pokémon’s Trainer ID.)

Ability

A Pokémon’s initial ability is determined by whether the personality ID is odd or even. If it’s even, it has the first ability, and if odd, the second ability.

If a Pokémon is migrated from a GBA game to a Nintendo DS game via Pal Park, it keeps its ability, even if its personality ID states that it would have a different ability in the Nintendo DS game. (Also, a migrated Pokémon is not considered to be caught with a Park Ball.)

If a Pokémon evolves, it receives the ability conforming to its personality ID.

Gender

The remainder of a Pokémon’s personality ID divided by 256 contains that Pokémon’s gender value. Each Pokémon species has one of the following seven gender rates.
  • 12.5% female - If gender value is 0 through 30, the Pokémon is female; otherwise, male.
  • 25% female - If gender value is 0 through 63, the Pokémon is female; otherwise, male.
  • 50% female - If gender value is 0 through 126, the Pokémon is female; otherwise, male.
  • 75% female - If gender value is 0 through 190, the Pokémon is female; otherwise, male.
  • Always male - Always male regardless of gender value.
  • Always female - Always female regardless of gender value.
  • Gender-unknown - Unknown gender, regardless of gender value.

Unown form

To find the Unown form, the game does the following:
  1. Set Y to the personality ID.
  2. Set A to the remainder of Y divided by 4.
  3. Divide Y by 256 and round down.
  4. Set B to the remainder of Y divided by 4, then multiply B by 4.
  5. Divide Y by 256 and round down.
  6. Set C to the remainder of Y divided by 4, then multiply C by 16.
  7. Divide Y by 256 and round down.
  8. Set D to the remainder of Y divided by 4, then multiply D by 64.
  9. Set X to A plus B plus C plus D.
  10. Set X to the remainder of X divided by 28.
The result, X, contains the Unown form (where A through Z are 0-25, "!" is 26, and "?" is 27).

Wurmple

For a given Wurmple, if the remainder of the personality ID’s high 16 bits divided by 10 is less than 5, it will evolve into Silcoon; else Cascoon.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Nature

The remainder of a Pokémon’s personality ID divided by 25 identifies the nature of that Pokémon. Most natures raise one stat by 10% and lower another stat by 10%. Most natures also make Pokémon like or dislike certain kinds of food. Shown here are the food preferences of Pokémon with those natures (what Poffins they like), and the stats to increase and decrease.

Value Nature Like Dislike Stat increase Stat decrease
0 Hardy ---- ---- ---- ----
1 Lonely Spicy Sour +Attack -Defense
2 Brave Spicy Sweet +Attack -Speed
3 Adamant Spicy Dry +Attack -Special Attack
4 Naughty Spicy Bitter +Attack -Special Defense
5 Bold Sour Spicy +Defense -Attack
6 Docile ---- ---- ---- ----
7 Relaxed Sour Sweet +Defense -Speed
8 Impish Sour Dry +Defense -Special Attack
9 Lax Sour Bitter +Defense -Special Defense
10 Timid Sweet Spicy +Speed -Attack
11 Hasty Sweet Sour +Speed -Defense
12 Serious ---- ---- ---- ----
13 Jolly Sweet Dry +Speed -Special Attack
14 Naive Sweet Bitter +Speed -Special Defense
15 Modest Dry Spicy +Special Attack -Attack
16 Mild Dry Sour +Special Attack -Defense
17 Quiet Dry Sweet +Special Attack -Speed
18 Bashful ---- ---- ---- ----
19 Rash Dry Bitter +Special Attack -Special Defense
20 Calm Bitter Spicy +Special Defense -Attack
21 Gentle Bitter Sour +Special Defense -Defense
22 Sassy Bitter Sweet +Special Defense -Speed
23 Careful Bitter Dry +Special Defense -Special Attack
24 Quirky ---- ---- ---- ----

A Pokémon with a Bashful, Docile, Hardy, Quirky, or Serious nature doesn’t like or dislike any particular kinds of food and doesn’t experience any special increase or decrease in a particular stat.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Trainer Memo Message

The Trainer Memo Message is based on a Pokémon’s Individual Values (IVs.) The highest IV is chosen for the message, as shown on this table.

Message Individual Value Last digit of IV
Loves to eat. HP 0 or 5
Often dozes off. HP 1 or 6
Often scatters things. HP 2 or 7
Scatters things often. HP 3 or 8
Likes to relax. HP 4 or 9
Proud of its power. Attack 0 or 5
Likes to thrash about. Attack 1 or 6
A little quick tempered. Attack 2 or 7
Likes to fight. Attack 3 or 8
Quick tempered. Attack 4 or 9
Sturdy body. Defense 0 or 5
Capable of taking hits. Defense 1 or 6
Highly persistent. Defense 2 or 7
Good endurance. Defense 3 or 8
Good perseverance. Defense 4 or 9
Likes to run. Speed 0 or 5
Alert to sounds. Speed 1 or 6
Impetuous and silly. Speed 2 or 7
Somewhat of a clown. Speed 3 or 8
Quick to run. Speed 4 or 9
Highly curious. Special Attack 0 or 5
Mischievous. Special Attack 1 or 6
Thoroughly cunning. Special Attack 2 or 7
Often lost in thought. Special Attack 3 or 8
Very finicky. Special Attack 4 or 9
Strong willed. Special Defense 0 or 5
Somewhat vain. Special Defense 1 or 6
Strongly defiant. Special Defense 2 or 7
Hates to lose. Special Defense 3 or 8
Somewhat stubborn. Special Defense 4 or 9

If more than one Individual Value is the highest, the game chooses the first Individual Value among them in a particular order. This order depends on the remainder of the Pokémon’s personality ID divided by 6, as shown below:

  • 0 - HP, Attack, Defense, Speed, Special Attack, Special Defense
  • 1 - Attack, Defense, Speed, Special Attack, Special Defense, HP
  • 2 - Defense, Speed, Special Attack, Special Defense, HP, Attack
  • 3 - Speed, Special Attack, Special Defense, HP, Attack, Defense
  • 4 - Special Attack, Special Defense, HP, Attack, Defense, Speed
  • 5 - Special Defense, HP, Attack, Defense, Speed, Special Attack

Note that the order doesn’t depend on the Pokémon’s nature.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Kinds of Stats

There are six different kinds of stats:

HP (Hit Points)

A Pokémon with high HP is expected to last longer during battle. When a Pokémon’s HP reaches 0, the Pokémon faints and can’t fight until it is revived.

Attack

The Attack stat affects the damage inflicted by physical attacks. If Attack is greater than the target’s Defense, the physical attack’s power is boosted. An attack is generally physical if either it involves physical contact with the target (such as tackles, punches, or kicks) or the attack’s execution follows a law of physics (such as throwing objects, triggering a waterfall, and so on).

Defense

The Defense stat affects the damage received from physical attacks. If Defense is greater than the attacker’s Attack, the physical attack’s power is reduced.

Special Attack

The Special Attack stat affects the damage inflicted by special attacks. If Special Attack is greater than the target’s Special Defense, the special attack’s power is boosted. An attack is generally special if either it involves elemental magic such as fire, water, wind, and electricity, or the attack’s execution doesn’t necessarily follow a law of physics, such as psychic power, powerful beams, and so on.

Special Defense

The Special Defense stat affects the damage received from special attacks. If Special Defense is greater than the attacker’s Special Attack, the special attack’s power is reduced.

Speed

The Speed stat determines which Pokémon will strike first. In battle, in general, the Pokémon with the highest Speed attacks first in a particular turn.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Stat Formulas

The game uses these formulas to find a Pokémon’s stats.

HP = floor((A*2+B+floor(C/4))*D/100)+D+10
Other Stats =floor((floor((A*2+B+floor(C/4))*D/100)+5)*E)

where:

  • A = Pokémon’s Race Value
  • B = Pokémon’s Individual Value
  • C = Pokémon’s Base Stat (EV)
  • D = Pokémon’s Level
  • E = 1.1 if the Pokémon’s nature raises the stat; otherwise, 0.9 if the nature lowers the stat; otherwise, 1.
  • floor(X) means "turn X down to the nearest integer."

As an exception, Shedinja’s maximum HP is always 1 (its HP race value is 1).

A Pokémon’s stats are calculated upon creation. A Pokémon’s stats are recalculated when Rare Candy or a stat enhancer is used on that Pokémon and takes effect, when a stat-reducing Berry reduces its base stat (EV), when that Pokémon is placed in the PC storage system, or when that Pokémon evolves or levels up. Its stats are also recalculated when it changes to a form with different race values within the same game (this includes if Deoxys changes to the same form). A Pokémon’s stats are not recalculated when it’s traded.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Base Stats (EVs)

Base stats (EVs) indicate the amount of training that a Pokémon has made. Here are the basics on base stats (EVs).

  • How base stats (EVs) are raised - Whenever a Pokémon earns Exp. Points in battle, usually by defeating foe Pokémon, it also earns a number of base stat points (EVs) depending on the species of the Pokémon defeated. A Pokémon doesn’t earn base stat points (EVs) in battle if its level is 100 (since it doesn’t earn Exp. Points at that level). A Pokémon’s base stats (EVs) are not raised while it’s deposited in the Day-Care or when a Rare Candy is used on it.
  • Limits - Each base stat (EV) ranges from 0 to 255. A Pokémon starts with base stats (EVs) of 0 for all stats, and its base stat (EV) total can’t exceed 510. (The six stats are HP, Attack, Defense, Speed, Special Attack, and Special Defense. Base stats (EVs) are also raised in that order.) A Pokémon with 510 base stat points (EVs) can receive an Effort Ribbon in Sunyshore City or in Blackthorn City.
  • Base stats (EVs) and stats - For a level 100 Pokémon, every 4 base stat points (EVs) correspond to 1 stat point. Because of this, only 508 base stat points (EVs) overall and 252 base stat points (EVs) in a certain stat (for a stat increase of 63) are required to raise a Pokémon’s stats as much as possible.
  • The "box trick" - When a Pokémon is placed in a PC storage box, the game stores, among other things, its Exp. Points (to calculate its level), its individual values, and its base stats (EVs). When the Pokémon is removed from the storage system, its stats are recalculated based on its base stats (EVs), without actually gaining a level. This effect is sometimes called the "box trick."

Some kinds of items can affect base stats (EVs):

  • Stat enhancers - Stat enhancers, also known as "vitamins", increase the base stat (EV) of the corresponding stat by 10, but not to more than 100. Each stat enhancer only takes effect if the base stat (EV) for that stat is less than 100. After a stat enhancer is used and takes effect, all the Pokémon’s stats are recalculated.
    • HP - HP Up (won’t have any effect on a Shedinja, however)
    • Attack - Protein
    • Defense - Iron
    • Speed - Carbos
    • Special Attack - Calcium
    • Special Defense - Zinc
  • Stat-reducing Berries - Certain kinds of Berries decrease the base stat (EV) of the corresponding stat by 10. If such a Berry reduces the base stat (EV) this way, all the Pokémon’s stats are recalculated. These berries reduce the base stat (EV) to 100 (instead of by 10) if it’s greater than 110.
    • HP - Pomeg Berry (Won’t have any effect at all on a Shedinja, not even friendship gain.)
    • Attack - Kelpsy Berry
    • Defense - Qualot Berry
    • Speed - Tamato Berry
    • Special Attack - Hondew Berry
    • Special Defense - Grepa Berry
  • "Power items" - Certain items commonly known as "Power items" will add 4 base stat points (EVs) of the appropriate stat to Pokémon that hold them whenever they earn base stat points (EVs) (of any kind) in battle. The additional base stat points (EVs) are added before they’re doubled by Pokérus (see below).
    • HP - Power Weight
    • Attack - Power Bracer
    • Defense - Power Belt
    • Speed - Power Anklet
    • Special Attack - Power Lens
    • Special Defense - Power Band
  • Macho Brace - The Macho Brace will double the base stat points (EVs) that a Pokémon holding it will earn in battle.
  • Pokérus - Although Pokérus is not an item, it too will double the base stat points (EVs) that a Pokémon infected with it will earn in battle, even after it’s cured of Pokérus.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Individual Values

Individual Values, or IVs, range from 0 through 31. These values can differ between two Pokémon of the same species and define a particular Pokémon’s stat potential rather than the stat potential of its species. There are six Individual Values for Attack, Defense, Special Attack, Special Defense, Speed, and HP. A Pokémon begins with randomly determined Individual Values.

For a level 100 Pokémon, each Individual Value contributes that many stat points to the corresponding stat.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Exp. Points

Whenever a Pokémon on the opposite side of the player faints in a battle against a wild Pokémon or an in-game Trainer, each Pokémon that participated in the battle against it gains Exp. Points (or experience points). The number of Exp. Points a Pokémon gains this way is based on a formula shown below. Each multiplication and division given is rounded down.

Formula used if no unfainted Pokémon controlled by the player is holding an Exp. Share:

Exp. Points = (max(1,(L*G/7)/E))*X*Y*Z

Formula used if at least one unfainted Pokémon controlled by the player is holding an Exp. Share:

Exp. Points = (max(1,int(M/E))*A+max(1,(M/F))*B)*X*Y*Z

where:

  • L = Defeated Pokémon’s level
  • G = Base Experience for the defeated Pokémon’s current species
  • X = If the battle is a Trainer battle, X=1.5; else 1.
  • Y = If the participating Pokémon’s 32-bit Trainer ID, OT name, or both are different from the player’s, Y=1.5; else 1 ("[name] gained a boosted [value] Exp. Points!")
  • Z = If the participating Pokémon is holding a Lucky Egg, Z=1.5; else 1.
  • M = ((L*G/7)/2)
  • E = Number of unfainted Pokémon that participated in the battle against the defeated Pokémon
  • F = Number of unfainted Pokémon that are holding an Exp. Share
  • A = If the Pokémon participated in the battle against the defeated Pokémon, A=1; else 0.
  • B = If the Pokémon is holding an Exp. Share, B=1; else 0.

A "participant" means each unfainted Pokémon (other than an Egg) that is controlled by the player and that had seen the opposing Pokémon since the last time the opposing Pokémon entered the battle. A participant need not have used an attack against the Pokémon, but must merely have seen it. If a Pokémon faints at the same time as the opposing Pokémon, it doesn’t count as a participant. (In battles in which Exp. Points can be gained, if both sides have no Pokémon at the same time, it is considered a loss for the player.)

When a Pokémon gains a level, its current HP is its new HP minus the HP lost before the level gain. A Pokémon gains levels one at a time, in case it earns so much experience at once that it gains more than one level.

While a Pokémon is in the Day-Care, it will earn 1 Exp. Point for each step the player walks and will learn new moves as it gains levels; such moves, if the list is full, will overwrite older moves, starting from the top of the list. (Even HM moves will be overwritten this way.)

If a Pokémon’s 32-bit Trainer ID, OT name, or both are different from the player’s and comes from a different language version from the player’s, the Pokémon earns 1.7 times more Exp. Points than normal rather than 1.5 times more.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Growth Rates

Each Pokémon species belongs in one of six growth rates. Each growth rate determines the number of Exp. Points required to level up, from level 1 through 100.

The Exp. Points table shows the number of Exp. Points for each growth rate and level.

The Growth Rates list shows which Pokémon species belong in which growth rates.

Here are the six growth rates:

  • Erratic - Max: 600,000 Exp. Points
    • Formula for levels 1-50: Level*Level*Level*(100-Level)/50
    • Formula for levels 51-68: Level*Level*Level*(150-Level)/100
    • Formula for levels 69-97: Level*Level*Level*(N+(10*(Level-68)/3)-(Level*10))/1000 where N is 1501 if Level is divisible by 3, and 1500 otherwise
    • Formula for levels 98-100: Level*Level*Level*(160-Level)/100
  • Fast - Max: 800,000 Exp. Points
    • Formula: (Level*Level*Level*4/5)
  • Medium - Max: 1,000,000 Exp. Points
    • Formula: (Level*Level*Level)
  • Parabolic - Max: 1,059,860 Exp. Points
    • Formula: (Level*Level*Level*6/5)-15*Level*Level+100*Level-140
  • Slow - Max: 1,250,000 Exp. Points
    • Formula: (Level*Level*Level*5/4)
  • Fluctuating - Max: 1,640,000 Exp. Points
    • Formula for levels 1-15: Level*Level*Level*(24+((Level+1)/3))/50
    • Formula for levels 16-35: Level*Level*Level*(14+Level)/50
    • Formula for levels 36-100: Level*Level*Level*(31+Level/2)/50

A Pokémon at level 1 starts with 0 Exp. Points, despite the formulas given above.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Size Calculation

The size of a Magikarp, Heracross, Barboach, and so on is calculated in two steps.

First, the game calculates the value of S with the formula below.

S = (((AT xor DF)*HP) xor M) * 256 + (((SA xor SD)*SP) xor N)

where:

  • HP is the remainder of the HP individual value (IV) divided by 16.
  • AT is the remainder of the Attack IV divided by 16.
  • DF is the remainder of the Defense IV divided by 16.
  • SP is the remainder of the Speed IV divided by 16.
  • SA is the remainder of the Special Attack IV divided by 16.
  • SD is the remainder of the Special Defense IV divided by 16.
  • M is the remainder of the personality ID divided by 256 (the lowest byte of the ID).
  • N is the remainder of (personality ID / 256) divided by 256 (the second lowest byte of the ID).
  • Each division above is rounded down.
  • "xor" represents an "exclusive or" operation:
    1. Let A and B be the two numbers on either side of the "xor", let C be 1, and let R be 0.
    2. If A is odd and B is even, or vice versa, add C to R.
    3. Multiply C by 2, and divide A and B each by 2, rounding down.
    4. Repeat steps 2 and 3 until A and B are both 0.
    5. The result of the "exclusive or" operation is R.

Then the game calculates the size of the Pokémon, in millimeters, using this formula:

Size = int(int((S-Z)/Y+X)*C/10)

where:

  • C is the height of the Pokémon in tenths of a meter, as shown on the Pokédex.
  • X, Y, and Z are based on the value of S as follows:
    • If S is from 0 through 9, then X=290, Y=1, Z=0.
    • If S is from 10 through 109, then X=300, Y=1, Z=10.
    • If S is from 110 through 309, then X=400, Y=2, Z=110.
    • If S is from 310 through 709, then X=500, Y=4, Z=310.
    • If S is from 710 through 2709, then X=600, Y=20, Z=710.
    • If S is from 2710 through 7709, then X=700, Y=50, Z=2710.
    • If S is from 7710 through 17709, then X=800, Y=100, Z=7710.
    • If S is from 17710 through 32709, then X=900, Y=150, Z=17710.
    • If S is from 32710 through 47709, then X=1000, Y=150, Z=32710.
    • If S is from 47710 through 57709, then X=1100, Y=100, Z=47710.
    • If S is from 57710 through 62709, then X=1200, Y=50, Z=57710.
    • If S is from 62710 through 64709, then X=1300, Y=20, Z=62710.
    • If S is from 64710 through 65209, then X=1400, Y=5, Z=64710.
    • If S is from 65210 through 65409, then X=1500, Y=2, Z=65210.
    • If S is from 65410 through 65535, then X=1700, Y=1, Z=65510.

Because of this formula, a Pokémon’s actual size can range from 29% to 172.6% of its Pokédex height. The distribution is similar to a normal distribution, with a mean of about 100% and a standard deviation of about 17.9%. When converting to inches (1 inch = 25.4 mm), the game turns down to the nearest tenth of an inch.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Breeding

These are notes related to discovering Pokémon Eggs, commonly known as "breeding", in Pokémon Diamond Version and Pokémon Pearl Version

Egg Waiting Time

The waiting time depends on the species and 32-bit Trainer ID of the Pokémon (the OT names and OT genders of each Pokémon are not considered). The species and ID will set a value, called X, as follows:

  • Same species, different ID: X=70% ("The two seem to get along very well.")
  • Same species, same ID: X=50% ("The two seem to get along.")
  • Different species, different ID: X=50% ("The two seem to get along.")
  • Different species, same ID: X=20% ("The two don’t seem to like each other much.")

However, if the Pokémon are incompatible, X will be 0% instead. This will happen if:

  • Both Pokémon are male or both are female.
  • Both Pokémon are Ditto.
  • One or both of the Pokémon are gender-unknown, unless either Pokémon is a Ditto.
  • The two Pokémon don’t have an Egg group in common, unless either Pokémon is a Ditto.
  • One or both of the Pokémon are in the "undiscovered" Egg group, even if either Pokémon is a Ditto.

If the Pokémon are incompatible, the message shown is, "The two play with other Pokémon rather than with each other...", or alternatively, "The two prefer to play separately more than with each other...", when the player calls the Day-Care Man by phone.

If the Pokémon are compatible, then every 256 steps after the two Pokémon are placed in the Day-Care, an Egg will be ready at the percent chance given by X. An initial personality ID will be generated at random at that time (see below). However, the Egg itself will be calculated as soon as the Egg is received.

After an Egg is received, an "Egg counter" for that Egg is set to the " steps to hatch Egg " divided by 256. Every 255 steps after an Egg is taken or rejected from the Day-Care Man, the game reduces the "Egg counter" of each Egg in the player’s party by 1, or if a Pokémon with Magma Armor or Flame Body is in the player’s party, by 2. If an Egg’s "Egg counter" reaches 0 or less, it hatches, and the "Egg counters" of Eggs that follow it in order in the player’s party are not reduced. When an Egg hatches, its 32-bit Trainer ID, OT name, and OT gender change to those of the player, and the player will be allowed to nickname the newly hatched Pokémon.

The Trainer Memo gives an estimate of how long before a given Egg hatches:

  • Egg counter is 41 or greater: "'The Egg Watch' It looks like this Egg will take a long time to hatch."
  • Egg counter is 11-40: "'The Egg Watch' What will hatch from this? It doesn’t seem close to hatching."
  • Egg counter is 6-10: "'The Egg Watch' It appears to move occasionally. It may be close to hatching."
  • Egg counter is 5 or less: "'The Egg Watch' Sounds can be heard coming from inside! It will hatch soon!"

Species

The species hatched from the Egg is usually that of the female, in the lowest evolutionary stage. The following exceptions apply:
  1. One of the Pokémon can be a Ditto, but not both. In that case, the Egg will be the species that isn’t the Ditto, in the lowest evolutionary stage.
  2. If the Egg’s species would be Nidoran female, instead it’s either Nidoran male or Nidoran female.
  3. If the Egg’s species would be Illumise, instead it’s either Illumise or Volbeat.
  4. If neither Pokémon in the pair is holding a Lax Incense and the Egg’s species would be Wynaut, the Egg’s species is Wobbuffet instead.
  5. If neither Pokémon in the pair is holding a Sea Incense and the Egg’s species would be Azurill, the Egg’s species is Marill instead.
  6. If neither Pokémon in the pair is holding a Rose Incense and the Egg’s species would be Budew, the Egg’s species is Roselia instead.
  7. If neither Pokémon in the pair is holding a Pure Incense and the Egg’s species would be Chingling, the Egg’s species is Chimecho instead.
  8. If neither Pokémon in the pair is holding a Rock Incense and the Egg’s species would be Bonsly, the Egg’s species is Sudowoodo instead.
  9. If neither Pokémon in the pair is holding an Odd Incense and the Egg’s species would be Mime Jr., the Egg’s species is Mr. Mime instead.
  10. If neither Pokémon in the pair is holding a Luck Incense and the Egg’s species would be Happiny, the Egg’s species is Chansey instead.
  11. If neither Pokémon in the pair is holding a Wave Incense and the Egg’s species would be Mantyke, the Egg’s species is Mantine instead.
  12. If neither Pokémon in the pair is holding a Full Incense and the Egg’s species would be Munchlax, the Egg’s species is Snorlax instead.
  13. If the Egg’s species would be Manaphy, the Egg’s species is Phione instead.

If the Egg’s species is Burmy or Shellos, the Egg inherits its alternate form from the female Pokémon in the pair, if one exists, or Ditto otherwise. (For Ditto, the Egg will be Burmy Plant Cloak or west sea (pink) Shellos, respectively, since Ditto doesn’t come in different forms.)

Moves

The Egg begins at level 1 (with 0 Exp. Points) and initially has all moves it would have at level 1. The Egg can inherit other moves from the Pokémon left in the Day-Care, in this order:

  1. The Egg will inherit all moves that the male Pokémon* knows and that are Egg moves for the Egg’s species.
  2. The Egg will inherit all moves that the male Pokémon* knows and that can be taught to the Egg’s species through a TM or HM.
  3. The Egg will inherit all moves that both Pokémon left in the Day-Care know and that the Egg’s species could learn by leveling up.
  4. If either Pokémon in the pair is a Pikachu or Raichu and holds a Light Ball and the Egg is a Pichu, the Egg will learn Volt Tackle.

If the Egg would have more than four moves this way, moves from the top of the list are deleted and all duplicates except the last are removed until four moves remain.

*In these two cases, if one of the Pokémon in the pair is a Ditto, moves will be inherited by the Pokémon that isn’t Ditto, but only if it’s male or gender-unknown.

Personality ID

A Pokémon’s personality ID, including nature, is generated as soon as an Egg is ready, and not when the Egg is received. The game treats a nonzero personality ID as a sign that an Egg is ready. (Note that it is possible for the game to generate an ID of 0.)

When the Egg is received, if both Pokémon in the pair originate from different language versions and a Shiny Egg would not be created, the game tries four additional times to generate a new personality ID at random until a Shiny Egg would be created. This is known as the "Masuda method."

As a Manaphy Egg hatches, if it would be a Shiny Pokémon, the game generates a new personality ID at random until it would not be a Shiny Pokémon. This occurs before its Trainer ID changes to the Trainer ID of the player who caused the Egg to hatch.

Individual Values

In Pokémon Diamond Version, Pokémon Pearl Version, and Pokémon Platinum Version, the Egg receives random IVs, then it inherits a random IV from either Pokémon in the pair, then a random IV other than HP from either Pokémon in the pair, then a random IV other than HP or Defense from either Pokémon in the pair.

In Pokémon HeartGold Version and Pokémon SoulSilver Version, the Egg receives random IVs, then it inherits a random IV for a random stat and from a random Pokémon in the pair. If either or both Pokémon in the pair each hold a Power Weight, Power Bracer, Power Belt, Power Lens, Power Band, or Power Anklet, the game chooses one of those Pokémon at random, and the Egg inherits the IV for HP, Attack, Defense, Special Attack, Special Defense, or Speed, respectively, from that Pokémon instead. Then the Egg inherits a random IV from a random Pokémon in the pair, but the stat can’t be the same as that of the first IV inherited. Then the Egg inherits another random IV from a random Pokémon in the pair, but the stat can’t be the same as that of the first or second IV inherited.

Nature

A random nature is chosen for the Egg, indirectly by generating a personality ID.

In Pokémon Diamond Version, Pokémon Pearl Version, and Pokémon Platinum Version, there is a (32767/65536) chance that the Egg will gain the nature of the holder of Everstone if that holder is a Ditto, if one exists, or the female Pokémon if neither Pokémon is a Ditto. (The chance is instead 32769/65536 if Ditto is the first Pokémon left at the Day Care.)

In Pokémon HeartGold Version and Pokémon SoulSilver Version, there is a (32767/65536) chance that the Egg will gain the nature of one of the holders of Everstone.

When a nature is gained with Everstone, the game tries up to 2,400 times to generate a personality ID at random that isn’t 0 and that has the given nature. This is determined as soon as the Egg is ready, not when it’s received. (However, because of the way the "Masuda method" (see above) is applied, the Everstone effect will fail to work properly if both Pokémon come from different language versions.)

Pokémon Diamond Version, Pearl Version, and Platinum Version - Fishing

Each area has a specific fishing success rate for each rod, for example, 50%. Once the player has the rod ready, the game waits about 3 and a half seconds. At the chance given by the success rate, an exclamation point appears over the player, at which point the player must press the A button within the next second to land the Pokémon, or the Pokémon will get away. The fishing attempt will also fail if the player presses the A button too soon while fishing.

Because of a bug, the Sticky Hold and Suction Cups abilities have no effect during the fishing process in Pokémon Diamond Version, Pokémon Pearl Version, and Pokémon Platinum Version. In Pokémon HeartGold Version and Pokémon SoulSilver Version, both abilities double the fishing success rate if the first Pokémon in the party isn’t an Egg and has either ability.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Form Differences

A few Pokémon species have different forms that vary in their race values, types, moves, and abilities. (Only the different forms of Deoxys, Shaymin, Giratina, and sometimes Rotom use the special term "Forme", which was introduced in Pokémon Platinum Version.)

Name HP Atk Def Sp.Atk Sp.Def Speed Type Abilities
Deoxys Normal Forme 50 150 50 150 50 150 Psychic Pressure
Deoxys Attack Forme 50 180 20 180 20 150 Psychic Pressure
Deoxys Defense Forme 50 70 160 70 160 90 Psychic Pressure
Deoxys Speed Forme 50 95 90 95 90 180 Psychic Pressure
Wormadam Plant Cloak 60 59 85 79 105 36 Bug/Grass Anticipation
Wormadam Sandy Cloak 60 79 105 59 85 36 Bug/Ground Anticipation
Wormadam Trash Cloak 60 69 95 69 95 36 Bug/Steel Anticipation
Giratina Altered Forme 150 100 120 100 120 90 Ghost/Dragon Pressure
Giratina Origin Forme 150 120 100 120 100 90 Ghost/Dragon Levitate
Shaymin Land Forme 100 100 100 100 100 100 Grass Natural Cure
Shaymin Sky Forme 100 103 75 120 75 127 Grass/Flying Serene Grace
Rotom (normal) 50 50 77 95 77 91 Electric/Ghost Levitate
Heat Rotom 50 65 107 105 107 86 Electric/Ghost Levitate
Wash Rotom 50 65 107 105 107 86 Electric/Ghost Levitate
Frost Rotom 50 65 107 105 107 86 Electric/Ghost Levitate
Fan Rotom 50 65 107 105 107 86 Electric/Ghost Levitate
Mow Rotom 50 65 107 105 107 86 Electric/Ghost Levitate

Moves Learned

Deoxys Normal Forme
All versions: Leer (1), Wrap (1), Night Shade (9), Teleport (17), Knock Off (25), Pursuit (33), Psychic (41), Snatch (49), Psycho Shift (57), Zen Headbutt (65), Cosmic Power (73), Recover (81), Psycho Boost (89), Hyper Beam (97)
Deoxys Attack Forme
All versions: Leer (1), Wrap (1), Night Shade (9), Teleport (17), Taunt (25), Pursuit (33), Psychic (41), Superpower (49), Psycho Shift (57), Zen Headbutt (65), Cosmic Power (73), Zap Cannon (81), Psycho Boost (89), Hyper Beam (97)
Deoxys Defense Forme
All versions: Leer (1), Wrap (1), Night Shade (9), Teleport (17), Knock Off (25), Spikes (33), Psychic (41), Snatch (49), Psycho Shift (57), Zen Headbutt (65), Iron Defense (73), Amnesia (73), Recover (81), Psycho Boost (89), Counter (97), Mirror Coat (97)
Deoxys Speed Forme
All versions: Leer (1), Wrap (1), Night Shade (9), Double Team (17), Knock Off (25), Pursuit (33), Psychic (41), Swift (49), Psycho Shift (57), Zen Headbutt (65), Agility (73), Recover (81), Psycho Boost (89), ExtremeSpeed (97)
Wormadam Plant Cloak
Pokémon Diamond Version and Pokémon Pearl Version: Tackle (1), Protect (10), Hidden Power (20), Confusion (23), Razor Leaf (26), Growth (29), Psybeam (32), Captivate (35), Flail (38), Attract (41), Psychic (44), Leaf Storm (47)
Platinum/HeartGold/SoulSilver: Tackle (1), Protect (10), Bug Bite (15), Hidden Power (20), Confusion (23), Razor Leaf (26), Growth (29), Psybeam (32), Captivate (35), Flail (38), Attract (41), Psychic (44), Leaf Storm (47)
Wormadam Sandy Cloak
Pokémon Diamond Version and Pokémon Pearl Version: Tackle (1), Protect (10), Hidden Power (20), Confusion (23), Rock Blast (26), Harden (29), Psybeam (32), Captivate (35), Flail (38), Attract (41), Psychic (44), Fissure (47)
Platinum/HeartGold/SoulSilver: Tackle (1), Protect (10), Bug Bite (15), Hidden Power (20), Confusion (23), Rock Blast (26), Harden (29), Psybeam (32), Captivate (35), Flail (38), Attract (41), Psychic (44), Fissure (47)
Wormadam Trash Cloak
Pokémon Diamond Version and Pokémon Pearl Version: Tackle (1), Protect (10), Hidden Power (20), Confusion (23), Mirror Shot (26), Metal Sound (29), Psybeam (32), Captivate (35), Flail (38), Attract (41), Psychic (44), Iron Head (47)
Platinum/HeartGold/SoulSilver: Tackle (1), Protect (10), Bug Bite (15), Hidden Power (20), Confusion (23), Mirror Shot (26), Metal Sound (29), Psybeam (32), Captivate (35), Flail (38), Attract (41), Psychic (44), Iron Head (47)
Giratina (Altered Forme and Origin Forme)
Pokémon Diamond Version, Pokémon Pearl Version, and Pokémon Platinum Version: DragonBreath (1), Scary Face (1), Ominous Wind (10), AncientPower (20), Dragon Claw (30), Shadow Force (40), Heal Block (50), Earth Power (60), Slash (70), Shadow Claw (80), Aura Sphere (90)
HeartGold/SoulSilver: DragonBreath (1), Scary Face (1), Ominous Wind (6), AncientPower (10), Slash (15), Shadow Sneak (19), Destiny Bond (24), Dragon Claw (28), Earth Power (33), Aura Sphere (37), Shadow Claw (42), Shadow Force (46)
Shaymin Land Forme
Pokémon Diamond Version and Pokémon Pearl Version: Defense Curl (1), Magical Leaf (10), Leech Seed (19), Synthesis (28), Sweet Scent (37), Natural Gift (46), Worry Seed (55), Aromatherapy (64), Energy Ball (73), GrassWhistle (82), Lucky Chant (91), Seed Flare (100)
Platinum/HeartGold/SoulSilver: Growth (1), Magical Leaf (10), Leech Seed (19), Synthesis (28), Sweet Scent (37), Natural Gift (46), Worry Seed (55), Aromatherapy (64), Energy Ball (73), Sweet Kiss (82), Healing Wish (91), Seed Flare (100)
Shaymin Sky Forme
Platinum/HeartGold/SoulSilver: Growth (1), Magical Leaf (10), Leech Seed (19), Quick Attack (28), Sweet Scent (37), Natural Gift (46), Worry Seed (55), Air Slash (64), Energy Ball (73), Sweet Kiss (82), Leaf Storm (91), Seed Flare (100)
Rotom (all forms)
All versions: Trick (1), Astonish (1), Thunder Wave (1), ThunderShock (1), Confuse Ray (1), Uproar (8), Double Team (15), Shock Wave (22), Ominous Wind (29), Substitute (36), Charge (43), Discharge (50)

Move Tutors (Pokémon Platinum Version)

Only cases where the variety of moves differs between forms of the same species are shown.

  • Deoxys Normal Forme - Mud-Slap, Icy Wind, ThunderPunch, Fire Punch, Ice Punch, Snore, Signal Beam, Zen Headbutt, Trick, Knock Off, Swift
  • Deoxys Attack Forme - Mud-Slap, Superpower, Snore, Signal Beam, Zen Headbutt, Trick
  • Deoxys Defense Forme - Mud-Slap, Snore, Signal Beam, Zen Headbutt, Iron Defense, Trick, Knock Off
  • Deoxys Speed Forme - Mud-Slap, Snore, Signal Beam, Zen Headbutt, Trick, Knock Off, Swift
  • Wormadam Plant Cloak - Snore, Endeavor, Synthesis, Signal Beam, Seed Bomb, Sucker Punch, Uproar
  • Wormadam Sandy Cloak - Mud-Slap, Rollout, Snore, Endeavor, Signal Beam, Earth Power, Sucker Punch, Uproar
  • Wormadam Trash Cloak - Iron Head, Snore, Endeavor, Signal Beam, Gunk Shot, Iron Defense, Magnet Rise, Sucker Punch, Uproar
  • Giratina Altered Forme - Mud-Slap, Fury Cutter, Icy Wind, Iron Head, Aqua Tail, Ominous Wind, Snore, Spite, Air Cutter, Outrage, AncientPower, Earth Power, Twister, Swift
  • Giratina Origin Forme - Mud-Slap, Fury Cutter, Icy Wind, Iron Head, Aqua Tail, Ominous Wind, Snore, Spite, Air Cutter, Outrage, AncientPower, Earth Power, Twister, Swift
  • Shaymin Land Forme - Mud-Slap, Snore, Endeavor, Synthesis, Zen Headbutt, Earth Power, Seed Bomb, Last Resort, Swift
  • Shaymin Sky Forme - Mud-Slap, Ominous Wind, Snore, Air Cutter, Synthesis, Zen Headbutt, Seed Bomb, Last Resort, Swift

Move Tutors Pokémon HeartGold Version and Pokémon SoulSilver Version

  • Deoxys Normal Forme - Mud-Slap, Icy Wind, ThunderPunch, Fire Punch, Ice Punch, Snore, Signal Beam, Zen Headbutt, Trick, Knock Off, Swift, Gravity, Magic Coat, Role Play, Low Kick, Headbutt
  • Deoxys Attack Forme - Mud-Slap, Superpower, Snore, Signal Beam, Zen Headbutt, Trick, Gravity, Magic Coat, Role Play, Low Kick, Headbutt
  • Deoxys Defense Forme - Mud-Slap, Snore, Signal Beam, Zen Headbutt, Iron Defense, Trick, Knock Off, Gravity, Magic Coat, Role Play, Low Kick, Headbutt
  • Deoxys Speed Forme - Mud-Slap, Snore, Signal Beam, Zen Headbutt, Trick, Knock Off, Swift, Gravity, Magic Coat, Role Play, Low Kick, Headbutt
  • Wormadam Plant Cloak - Snore, Endeavor, Synthesis, Signal Beam, Seed Bomb, Sucker Punch, Uproar, String Shot, Worry Seed, Bug Bite
  • Wormadam Sandy Cloak - Mud-Slap, Rollout, Snore, Endeavor, Signal Beam, Earth Power, Sucker Punch, Uproar, String Shot, Bug Bite
  • Wormadam Trash Cloak - Iron Head, Snore, Endeavor, Signal Beam, Gunk Shot, Iron Defense, Magnet Rise, Sucker Punch, Uproar, String Shot, Bug Bite
  • Giratina Altered Forme - Mud-Slap, Fury Cutter, Icy Wind, Iron Head, Aqua Tail, Ominous Wind, Snore, Spite, Air Cutter, Outrage, AncientPower, Earth Power, Twister, Swift, Pain Split, Gravity, Headbutt
  • Giratina Origin Forme - Mud-Slap, Fury Cutter, Icy Wind, Iron Head, Aqua Tail, Ominous Wind, Snore, Spite, Air Cutter, Outrage, AncientPower, Earth Power, Twister, Swift, Tailwind, Gravity, Magic Coat, Headbutt
  • Shaymin Land Forme - Mud-Slap, Snore, Endeavor, Synthesis, Zen Headbutt, Earth Power, Seed Bomb, Last Resort, Swift, Worry Seed, Headbutt
  • Shaymin Sky Forme - Mud-Slap, Ominous Wind, Snore, Air Cutter, Synthesis, Zen Headbutt, Seed Bomb, Last Resort, Swift, Tailwind, Worry Seed, Headbutt

TMs Learned

This differs slightly for the different forms of Wormadam:

  • Plant Cloak: Toxic (TM06), Bullet Seed (TM09), Hidden Power (TM10), Sunny Day (TM11), Hyper Beam (TM15), Protect (TM17), Rain Dance (TM18), Giga Drain (TM19), Safeguard (TM20), Frustration (TM21), SolarBeam (TM22), Return (TM27), Psychic (TM29), Shadow Ball (TM30), Double Team (TM32), Facade (TM42), Secret Power (TM43), Rest (TM44), Attract (TM45), Thief (TM46), Skill Swap (TM48), Energy Ball (TM53), Endure (TM58), Giga Impact (TM68), Flash (TM70), Psych Up (TM77), Captivate (TM78), Sleep Talk (TM82), Natural Gift (TM83), Dream Eater (TM85), Grass Knot (TM86), Swagger (TM87), Substitute (TM90)
  • Sandy Cloak: Toxic (TM06), Hidden Power (TM10), Sunny Day (TM11), Hyper Beam (TM15), Protect (TM17), Rain Dance (TM18), Safeguard (TM20), Frustration (TM21), Earthquake (TM26), Return (TM27), Dig (TM28), Psychic (TM29), Shadow Ball (TM30), Double Team (TM32), Sandstorm (TM37), Rock Tomb (TM39), Facade (TM42), Secret Power (TM43), Rest (TM44), Attract (TM45), Thief (TM46), Skill Swap (TM48), Endure (TM58), Giga Impact (TM68), Flash (TM70), Psych Up (TM77), Captivate (TM78), Sleep Talk (TM82), Natural Gift (TM83), Dream Eater (TM85), Swagger (TM87), Substitute (TM90)
  • Trash Cloak: Toxic (TM06), Hidden Power (TM10), Sunny Day (TM11), Hyper Beam (TM15), Protect (TM17), Rain Dance (TM18), Safeguard (TM20), Frustration (TM21), Return (TM27), Psychic (TM29), Shadow Ball (TM30), Double Team (TM32), Facade (TM42), Secret Power (TM43), Rest (TM44), Attract (TM45), Thief (TM46), Skill Swap (TM48), Endure (TM58), Giga Impact (TM68), Flash (TM70), Gyro Ball (TM74), Stealth Rock (TM76), Psych Up (TM77), Captivate (TM78), Sleep Talk (TM82), Natural Gift (TM83), Dream Eater (TM85), Swagger (TM87), Substitute (TM90), Flash Cannon (TM91)

Base Stat (EV) Raises

Only values that differ between forms of the same species are shown.

  • Deoxys Normal Forme - 1 Attack, 1 Speed, 1 Special Attack
  • Deoxys Attack Forme - 2 Attack, 1 Special Attack
  • Deoxys Defense Forme - 2 Defense, 1 Special Defense
  • Deoxys Speed Forme - 3 Speed
  • Wormadam Plant Cloak - 2 Special Defense
  • Wormadam Sandy Cloak - 2 Defense
  • Wormadam Trash Cloak - 1 Defense, 1 Special Defense
  • Shaymin Land Forme - 3 HP
  • Shaymin Sky Forme - 3 Speed

The form a Pokémon had when it fainted is used for the purpose of determining base stat (EV) raises.

Other Notes

When a battle ends, if a Burmy participated in that battle (even if it’s now fainted), it assumes a Plant Cloak if the battle was on water, snow, ice, mud, puddles, tall grass, or very tall grass, a Sandy Cloak if the battle was in caves, on rocky ground, on sand, or on other outdoor ground, or a Trash Cloak if the battle occurred elsewhere. (This happens before evolution, if any.) When Burmy evolves into Wormadam, the evolved Wormadam inherits the current form of Burmy, but it can’t be changed further. (The evolved form Mothim has no special forms. Nevertheless, it will have the same form identifier as Burmy upon evolution.)

In the Sinnoh region, Shellos and Gastrodon come in two forms: the pink (west sea) form, and the blue (east sea) form. The west sea form is found in areas near Eterna City, Floaroma Town, and Jubilife City, whereas the east sea form is found in areas near Pastoria City, Sunyshore City, and the Pokémon League. There is no difference between the two forms in gameplay or in battle, except that each form will be added to the Pokédex once it’s encountered. Moreover, a Shellos or Gastrodon’s form can’t be changed, not even when it evolves.

Rotom can take on one of several forms depending on the motor it has entered. When Rotom enters a motor, it learns a move depending on the motor it entered. If there is no room for the move and the player chooses not to delete another move, Rotom doesn’t enter the motor. (However, the move can later be deleted without losing the new form.)

  • Microwave oven - Heat Rotom - Overheat
  • Electric fan - Fan Rotom - Air Slash
  • Refrigerator - Frost Rotom - Blizzard
  • Washing machine - Wash Rotom - Hydro Pump
  • Lawnmower - Mow Rotom - Leaf Storm

Rotom will revert to its normal form, or "emerge from its motor", when the player goes back to the spot where Rotom’s motor used to be and inspects that spot (which puts the motor back there). However, Rotom will also revert to normal as soon as it is placed in a Day Care, when it enters a Battle Arcade ch, Battle Castle, Battle Hall, or Battle Towerallenge, or when the player enters a Union Room or a Wi-Fi Club. (If any of these cases happens, the motor is put back automatically.) When Rotom reverts to its normal form, it forgets the move associated with its previous form, then if it has no moves, it learns ThunderShock.

Rotom’s special forms were introduced in Pokémon Platinum Version. The motors that allow Rotom to change form can be found in a special room, which depends on the version. When playing Pokémon Platinum Version, after receiving the Secret Key, enter the Team Galactic Eterna Building and inspect the upper left corner of the first floor. When playing Pokémon HeartGold Version or Pokémon SoulSilver Version, have a Rotom as the first Pokémon in the party and inspect the elevator at Silph Co. in Saffron City; no Secret Key is necessary here.

Deoxys can change its form if the player inspects one of the meteorites in southeastern Veilstone City. The top meteorite changes Deoxys into its Speed Forme, the middle meteorite into its Normal Forme, the bottom left into its Defense Forme, and the bottom right into its Attack Forme. (In Route 3 in Pokémon HeartGold Version and Pokémon SoulSilver Version, the top left meteorite changes Deoxys into its Normal Forme, the top right into Attack Forme, the bottom left into Defense and the bottom right into Speed.) Inspecting a meteorite changes all Deoxys in the party to the corresponding form.

Giratina is in its Origin Forme if it’s holding Griseous Orb or is currently in the Distortion World, and in its Altered Forme otherwise.

Shaymin’s form change is perhaps the most unusual. It changes into Sky Forme only if it had a fateful encounter, it isn’t night (8 p.m. through 3:59 a.m.), it is in Land Forme, and a Gracidea is used on it. (The Sky Forme has a unique cry .) It changes into Land Forme when it’s placed in a Storage System box, when it becomes frozen in battle (see the notes on attacks ), or when the current day changes (usually at midnight). (If the current day changes while in battle, Shaymin won’t change for that reason until after the battle ends.)

If it has Multitype, Arceus can change its type and its colors depending on the Plate it’s holding (see the notes on attacks ). If it isn’t holding a Plate or doesn’t have Multitype, its type is Normal instead (its colors still depend on the Plate).

Pokémon Diamond Version, Pearl Version, and Platinum Version - Spinda’s Spots

Four extra spots are drawn on Spinda’s front. Their location depends on the Spinda’s personality ID.

Here is where each spot is drawn on the 80x80 sprite. In the description below, "PID" means the Spinda’s personality ID, and "X mod Y" means "the remainder of X divided by Y." Each division is rounded down. The top left corner of the drawn sprite’s bounding rectangle appear on the given X and Y coordinates.

  • Spot A’s X coordinate = 17 + (PID mod 16)
  • Spot A’s Y coordinate = 7 + ((PID/16) mod 16)
  • Spot B’s X coordinate = 41 + ((PID/256) mod 16)
  • Spot B’s Y coordinate = 9 + ((PID/4096) mod 16)
  • Spot C’s X coordinate = 20 + ((PID/65536) mod 16)
  • Spot C’s Y coordinate = 25 + ((PID/1048576) mod 16)
  • Spot D’s X coordinate = 32 + ((PID/16777216) mod 16)
  • Spot D’s Y coordinate = 25 + ((PID/268435456) mod 16)

For the secondary sprite in Spinda’s animation, each spot is moved 14 pixels to the left before being drawn.

      Spots_A
      
and_B________Spot_C_______Spot_D____
__****_________***__________***_________
_******_______*****_______*******_______
********_____*******_____*********_____
********_____*******_____*********____
********_____*******_____*********___
********_____*******_____*********__
_******______*******_____*********__
__****________*****______*********__
_______________***________*******
____________________________***

Pokémon Diamond Version, Pearl Version, and Platinum Version - Daily Drawing Corner

In the Goldenrod City Department Store’s sixth floor, the player can pay 300 to win a prize. If the prize can’t be added then the player’s money is refunded. There is a 60% chance to win the no. 3 prize, 36% to win the no. 2 prize, and 4% to win the no. 1 prize. The no. 3 prize is always Aspear Berry, Cheri Berry, Chesto Berry, Oran Berry, Pecha Berry, Persim Berry, or Rawst Berry, chosen at random. The no. 1 and no. 2 prizes vary by day:

  • Sunday - No. 1: TM02; No. 2: Luxury Ball
  • Monday - No. 1: TM65; No. 2: Nest Ball
  • Tuesday - No. 1: TM91; No. 2: Repeat Ball
  • Wednesday - No. 1: TM57; No. 2: Net Ball
  • Thursday - No. 1: TM60; No. 2: Quick Ball
  • Friday - No. 1: TM42; No. 2: Dusk Ball
  • Saturday - No. 1: TM62; No. 2: Timer Ball